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campaigns:swhonknecks:nazir_sadi [2020/01/06 19:22]
emuen [Comunal equipment]
campaigns:swhonknecks:nazir_sadi [2020/01/06 23:15] (current)
din_mor [Characteristics & Skills]
Line 11: Line 11:
 Notable Features:</​code>​|<​code>​Motivation:​ Overthrow Notable Features:</​code>​|<​code>​Motivation:​ Overthrow
 She was taken by the empire, all of the Empire should pay.</​code><​code>​15 Obligation: Regret She was taken by the empire, all of the Empire should pay.</​code><​code>​15 Obligation: Regret
-Regret leaving her behind.</​code>​|{{:​campaigns:​swhonknecks:​9a2bacdee780fb528ee035f4827e38c7.png?​nolink&​400|Nazir}}|+Regret leaving her behind.</​code>​|[[http://​rpg.lohardt.com/​lib/​exe/​fetch.php?​cache=&​media=campaigns:​swhonknecks:​9a2bacdee780fb528ee035f4827e38c7.png|{{:​campaigns:​swhonknecks:​9a2bacdee780fb528ee035f4827e38c7.png?​140|Nazir}}]]|
  
 ====== Characteristics & Skills ====== ====== Characteristics & Skills ======
-|  \\ **Soak Value** \\ 6 \\ \\   ​| ​ \\ **Wound Treshold** \\ 14 \\ \\   ​| ​ \\ **Strain Treshold** \\ 13 \\ \\   ​| ​ \\ **Defense** \\ 1 Melee / 0 Ranged \\ \\   |+|  \\ **Soak Value** \\ 6 \\ \\   ​| ​ \\ **Wound Treshold** \\ 16 (12/​15) ​\\ \\   ​| ​ \\ **Strain Treshold** \\ 13 \\ \\   ​| ​ \\ **Defense** \\ 1 Melee / 0 Ranged \\ \\   |
  
 |  \\ **Brawn** \\ 4 \\ \\  ​ ||  \\ **Agility** \\ 2 \\ \\  ​ ||  \\ **Intellect** \\ 2 \\ \\  ​ ||  \\ **Cunning** \\ 2 \\ \\  ​ ||  \\ **Willpower** \\ 3 \\ \\  ​ ||  \\ **Presence** \\ 2 \\ \\  ​ || |  \\ **Brawn** \\ 4 \\ \\  ​ ||  \\ **Agility** \\ 2 \\ \\  ​ ||  \\ **Intellect** \\ 2 \\ \\  ​ ||  \\ **Cunning** \\ 2 \\ \\  ​ ||  \\ **Willpower** \\ 3 \\ \\  ​ ||  \\ **Presence** \\ 2 \\ \\  ​ ||
 |Athletics| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Gunnery| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Astrogation| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Deception| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Coercion| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Charm| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} | |Athletics| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Gunnery| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Astrogation| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Deception| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Coercion| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Charm| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |
-|Brawl| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Ranged:​ Light| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Computers| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Perception| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Discipline| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Cool| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |+|Brawl| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Ranged:​ Light| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Computers| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Perception|  ​{{:​campaigns:​swhonknecks:​bd.png?​12|Boost die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Discipline| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Cool| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |
 |Melee| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Ranged:​ Heavy| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Mechanics| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Skulduggery| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Vigilance| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Leadership| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} | |Melee| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Ranged:​ Heavy| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Mechanics| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Skulduggery| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Vigilance| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Leadership| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |
 |Resilience| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Coordination| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Medicine| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Streetwise| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} | ||Negotiation| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} | |Resilience| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}}{{:​campaigns:​swhonknecks:​yh.png?​12|Proficiency die}} |Coordination| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Medicine| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |Streetwise| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} | ||Negotiation| ​ {{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}}{{:​campaigns:​swhonknecks:​gd.png?​12|Ability die}} |
Line 32: Line 32:
 <​columns>​ <​columns>​
   * Hired Gun - Marauder   * Hired Gun - Marauder
-    * Frenzied Attack+    * Toughened
     * Lethal Blows     * Lethal Blows
   * Force power   * Force power
     * Move basic power     * Move basic power
 +    * Uncanny senses
 +    * Strength
 <​newcolumn>​ <​newcolumn>​
 <​spoiler|Lethal Blows> <​spoiler|Lethal Blows>
 The character adds + 10 per rank of Lethal Blows to \\  The character adds + 10 per rank of Lethal Blows to \\ 
 any Critical Injury rolls inflicted on opponents. ​ any Critical Injury rolls inflicted on opponents. ​
-</​spoiler><​spoiler|Frenzied Attack+</​spoiler>​ 
-When making a Melee or Brawl combat check, the \\  +<​spoiler|Toughened
-character may suffer a number of strain, then upgrade \\  ++2 wound threshold 
-the ability of his combat check by that number. The \\  +</​spoiler>​ 
-the number cannot exceed his ranks in Frenzied Attack. +<​spoiler|Move basic power>
-</​spoiler><​spoiler|Move basic power>+
 Spend Light-side point: Move silhouette 0 objects from within short range upto short range. Spend Light-side point: Move silhouette 0 objects from within short range upto short range.
-</​spoiler></​columns>​+</​spoiler>​ 
 +<​spoiler|Uncanny senses>​ 
 +Add [#uncanny senses] boost dies to Perception 
 +</​spoiler>​ 
 +<​spoiler|Strength>​ 
 +Spend light side point to increase silhouette of target 
 +</​spoiler>​ 
 +</​columns>​
 ====== Equipment ====== ====== Equipment ======
 Credits: 207 \\  Credits: 207 \\ 
Line 54: Line 62:
 Vibro Sword (Melee; +2dmg; Range: Engaged, Crit: 2; Encumbrance:​ 3; Hardpoints: 3; Special: Pierce2, Vicious 1, Defensive 1) \\  Vibro Sword (Melee; +2dmg; Range: Engaged, Crit: 2; Encumbrance:​ 3; Hardpoints: 3; Special: Pierce2, Vicious 1, Defensive 1) \\ 
 Frag grenade \\ Frag grenade \\
-Black Sun Credit chip: 2650 \\ 
 Blaster \\ Blaster \\
 ====== Comunal equipment ====== ====== Comunal equipment ======
-Credits: ​1092 \\+Credits: ​3742 \\
 ====== Experience ====== ====== Experience ======
 Starting Experience 110 \\ Starting Experience 110 \\
-XP 140/141+XP 155/161
 <​code>​ <​code>​
 30xp Characteristic:​ Brawn 2->3 30xp Characteristic:​ Brawn 2->3
 40xp Characteristic:​ Brawn 3->4 40xp Characteristic:​ Brawn 3->4
 30xp Characteristic:​ Willpower 2->3 30xp Characteristic:​ Willpower 2->3
- ​5xp ​Frenzied Attack+ ​5xp ​Toughened
  5xp Lethal Blows  5xp Lethal Blows
-20xp Force power tree (Movement)+20xp Force Rating ​(Movement)
 10xp Move basic power 10xp Move basic power
 +10xp Strength (Silouette 1; human sized)
 + 5xp Uncanny senses
 </​code>​ </​code>​
  
campaigns/swhonknecks/nazir_sadi.1578338529.txt.gz · Last modified: 2020/01/06 19:22 by emuen