This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
campaigns:swhonknecks:tsuihoo [2019/12/08 17:55] din_mor created |
campaigns:swhonknecks:tsuihoo [2020/01/06 23:15] (current) din_mor [Characteristics & Skills] |
||
---|---|---|---|
Line 17: | Line 17: | ||
| \\ **Soak Value** \\ 2 \\ \\ | \\ **Wound Treshold** \\ 14 \\ \\ | \\ **Strain Treshold** \\ 11 \\ \\ | \\ **Defense** \\ 0 Melee / 0 Ranged \\ \\ | | | \\ **Soak Value** \\ 2 \\ \\ | \\ **Wound Treshold** \\ 14 \\ \\ | \\ **Strain Treshold** \\ 11 \\ \\ | \\ **Defense** \\ 0 Melee / 0 Ranged \\ \\ | | ||
- | | \\ **Brawn** \\ 2 \\ \\ || \\ **Agility** \\ 3 \\ \\ || \\ **Intellect** \\ 3 \\ \\ || \\ **Cunning** \\ 2 \\ \\ || \\ **Willpower** \\ 3 \\ \\ || \\ **Presence** \\ 1 \\ \\ || | + | | \\ **Brawn** \\ 2 \\ \\ || \\ **Agility** \\ 3 \\ \\ || \\ **Intellect** \\ 3 \\ \\ || \\ **Cunning** \\ 2 \\ \\ || \\ **Willpower** \\ 3 \\ \\ || \\ **Presence** \\ 1 \\ \\ || |
- | |Brawl| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Gunnery| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Astrogation| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Deception| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Coercion| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Charm| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | | + | |Brawl| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Gunnery| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Astrogation| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Deception| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Coercion| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Charm| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | |
- | |Melee| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Ranged: Light| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Computers| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Perception| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Discipline| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Cool| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | | + | |Melee| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Ranged: Light| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Computers| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Perception| {{:campaigns:swhonknecks:bd.png?12|Boost die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}}|Discipline| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Cool| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | |
- | |Athletics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Ranged: Heavy| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Mechanics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Skulduggery| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Vigilance| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Leadership| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | | + | |Athletics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Ranged: Heavy| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Mechanics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Skulduggery| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Vigilance| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Leadership| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | |
- | |Resilience| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Coordination| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Medicine| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Streetwise| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | ||Negotiation| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | | + | |Resilience| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}|Coordination| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Medicine| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Streetwise| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}| ||Negotiation| {{:campaigns:swhonknecks:gd.png?12|Ability die}} | |
- | | ||Piloting: Planetary| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Core Worlds| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Survival| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || | + | | ||Piloting: Planetary| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Core Worlds| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Survival| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}| || || |
- | | ||Piloting: Space| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Education| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | || || || | + | | ||Piloting: Space| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Education| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | || || || |
- | | ||Stealth| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Lore| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | + | | ||Stealth| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Lore| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || |
- | | || ||Know: Outer Rim| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | + | | || ||Know: Outer Rim| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || |
- | | || ||Know: Underworld| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | + | | || ||Know: Underworld| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || |
- | | || ||Know: Xenology| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | + | | || ||Know: Xenology| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || |
- | | | | | | | | | | | | | | | + | | | | | | | | | | | | | | |
====== Class, Specializations, Talents ====== | ====== Class, Specializations, Talents ====== | ||
<columns> | <columns> | ||
* Technician base <sup> \\ (Astrogation, Computers, Coordination, Discipline, Knowledge:(Outer Rim), Mechanics, Perception)</sup> | * Technician base <sup> \\ (Astrogation, Computers, Coordination, Discipline, Knowledge:(Outer Rim), Mechanics, Perception)</sup> | ||
- | * Technician - Outlaw Tech <sup> \\ (Knowledge:(Education), Knowledge:(Underworld), Mechanics, Streetwise)</sup> | + | * Technician - Cyber Tech <sup> \\ (Knowledge:(Education), Knowledge:(Underworld), Mechanics, Streetwise)</sup> |
- | * ( 5xp) **Speaks Binary** | + | * ( 5xp) **Toughened** |
- | * ( 5xp) **Tinkerer** | + | * (10xp) **Cyberneticist** |
- | * (10xp) **Solid Repairs** | + | * Force Sensitive Exile <sup> \\ (Gain Force Rating 1)</sup> |
- | * (15xp) **Utility Belt** | + | * ( 5xp) **Uncanny Senses** |
- | * Technician - Modder <sup> \\ (Gunnery, Mechanics, Piloting:(Space), Streetwise)</sup> | + | * (10xp) **Sense basic power** |
- | * ( 5xp) **Resolve** | + | |
<newcolumn> | <newcolumn> | ||
- | <spoiler|Speaks Binary> | + | <spoiler|Toughened> |
- | The character grants ⬜ per rank of Speaks Binary to \\ | + | The character increases his wound threshold by two \\ |
- | any tasks he directs a nonplayer droid to perform. | + | per rank of Toughened. |
</spoiler> | </spoiler> | ||
- | <spoiler|Tinkerer> | + | <spoiler|Cyberneticist> |
- | The character makes one piece of equipment more \\ modifiable. He chooses one piece of equipment and \\ increases its number of hard points by one. He can \\ only do this once per piece of equipment, but can \\ modify a number of pieces of equipment equal to \\ his ranks in Tinkerer. If he loses a modified piece of \\ equipment, he may apply Tinkerer to a new one. | + | The character removes ⬛ per rank of Cyberneticist \\ |
+ | from his checks to build, repair, and install cybernetic \\ | ||
+ | implanLs. In addition. cybernetics and any materials \\ | ||
+ | used to craft cybernetics cost the character 50% \\ | ||
+ | less (this does not decrease with additional ranks of \\ | ||
+ | Cyberneticist}. | ||
</spoiler> | </spoiler> | ||
- | <spoiler|Solid Repairs> | + | <spoiler|Uncanny Senses> |
- | The character repairs + 1 hull trauma per rank of Solid \\ | + | The character adds ⬜ per rank of Uncanny Senses to \\ |
- | Repairs whenever he repairs a vehicle or starship. | + | all Perception checks. |
</spoiler> | </spoiler> | ||
- | <spoiler|Utility Belt> | + | <spoiler|Sense basic power> |
- | The character may spend one Destiny Point to \\ | + | Sense's basic power allows the Force user to sense \\ |
- | perform a Utility Belt incidental to produce a previously \\ | + | the living Force interacting with the world around him. \\ |
- | undocumented—but essential—small tool from his \\ | + | This allows him to perceive other life close by and \\ |
- | utility belt, satchel, or pockets, with a rarity no greater \\ | + | read the emotions of a single individual. The basic \\ |
- | than (4). This cannot be a weapon unless the weapon \\ | + | power has two ways to spend Force points: \\ |
- | has the Limited Ammo 1 quality \\ | + | * The user may spend 1 Force point to sense all \\ living things within short range of himself (including \\ both animals and sentient beings). |
- | </spoiler> | + | * The user may spend 1 Force point to sense the \\ current emotional state of one living target with \\ whom he is engaged. |
- | \\ | + | |
- | <spoiler|Resolve> | + | |
- | When the character suffers strain, he suffers one less \\ | + | |
- | strain per rank of Resolve, to a minimum of one. This \\ | + | |
- | does not apply to voluntary strain loss. \\ | + | |
</spoiler> | </spoiler> | ||
</columns> | </columns> | ||
====== Equipment ====== | ====== Equipment ====== | ||
Credits: ?{{:campaigns:swhonknecks:8by10_creditsign.png|Credits}} \\ | Credits: ?{{:campaigns:swhonknecks:8by10_creditsign.png|Credits}} \\ | ||
- | Padded Armor (+2 Soak) \\ | + | Slug Pistol (Ranged:(Light), 4 dmg, Range=Short, Crit=5) \\ |
- | Force Pike (Melee, +3dmg, Range=Engaged, Crit=2, Pierce2, Stun Setting) \\ | + | |
- | Toolkit \\ | + | |
- | Scanner Goggles \\ | + | |
- | Datachip Dollsmuggling briefing from Erick \\ | + | |
- | Credchip with 850 | + | |
- | ====== Experience ====== | + | |
- | Starting Experience 175 | + | |
- | <code> | + | |
- | 20xp Characteristic: Brawn 1->2 | + | |
- | 30xp Characteristic: Brawn 2->3 | + | |
- | 40xp Characteristic: Brawn 3->4 | + | |
- | 20xp Characteristic: Intellect 1->2 | + | |
- | 30xp Characteristic: Intellect 2->3 | + | |
- | 5xp Talent: Speaks Binary | + | |
- | 5xp Talent: Tinkerer | + | |
- | 10xp Talent: Solid Repairs | + | |
- | 15xp Talent: Utility Belt | + | |
- | Session 1 XP: +10 | + | |
- | Session 2 XP: +20 | + | |
- | 20xp Specialization: Modder | + | |
- | 5xp Talent: Resolve | + | |
- | </code> | + | |
- | Need: Mechanics & Marauder | + |