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random:charachters:puff [2020/09/15 11:18]
golaj [Monk Spells]
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-<​columns>​ 
- 
-====== Overview ====== 
-^Name |Puff the magic Dragonborn | 
-^Race |Dragonborn | 
-^Background |Urchin | 
-^Hair |What?​ | 
-^Skin |Shades of Brass | 
-^Clothes |Silken,​ white | 
-^Alignment |Monk | 
-^Alignment 2 |- | 
-^Alignment 3 |- | 
- 
- 
-<​spoiler|Level progression>​ 
-^Lvl ^Class ^HD ^Class Features | 
-^ |Race (Dragonborn) | |Breath Weapon (fire, 30ft line, 3d6), Dmg Resist (fire)| 
-^ |BG Urchin | |City Secret | 
-^1 |Monk |d8 |Unarmored Defense, Martial arts | 
-^2 |Monk |d8 |Ki,​ Unarmored Movement | 
-^3 |Monk |d8 |Way of the shadow, Deflect Missiles, Shadow Arts | 
-^4 |Monk |d8 |Ability Score Improvement (+1 Str, +1 Wis), Slow fall | 
-^5 |Monk |d8 |Extra Attack, Stunning Strike | 
-^6 |Monk |d8 |Ki-­Empowered Strikes, Shadow Step | 
-^7 |Monk |d8 |Evasion,​ Stillness of Mind | 
- 
- 
-</​spoiler>​ 
-<​newcolumn>​ 
- 
-{{:​random:​charachters:​magic_dragonborn.jpg?​200|}} 
- 
-</​columns>​ 
- 
-<​columns>​ 
- 
-====== Attributes ====== 
-^ ^Total ^Mod ^Changes ^Save | 
-^STR |14 |+2 |<​sup>​ </​sup>​ |Fort | 
-^DEX |16 |+3 |<​sup>​ +1 (Race) </​sup>​ |+4 <​sub>​(2 con)(2 Staff)</​sub>​ | 
-^CON |12 |+1 |<​sup>​ +1 (ASI) </​sup>​ |Ref | 
-^INT | 8 |-1 |<​sup>​ +1 (Race) +3 (ASI) +2 (Circlet) </​sup>​ |+8 <​sub>​(6 int)(2 Staff)</​sub>​ | 
-^WIS |16 |+3 |<​sup>​ </​sup>​ |Will | 
-^CHA |10 | 0 |<​sup>​ </​sup>​ |+8 <​sub>​(2 cha) (4 Prof) (2Staff)</​sub>​ | 
-|  \\ __**45/45 HP**__ \\ \\ <​code>​Monk 8 
-Wizard 5*6 
-Con 1*7 
- </​code> ​ |||  \\ __**16 AC**__ \\ \\ <​code>​Base 10 
-Dex +3 
-Monk Armor +3</​code> ​ || 
- 
-<​newcolumn>​ 
-====== Skills ====== 
-^Skill ^Total ^Attr ^Prof | 
-|<​sup>​**Athletics**</​sup>​ ^<​sup>​+5 </​sup>​ |<​sup>​+2 (STR) </​sup>​ |<​sup>​ +3 </​sup>​ | 
-|<​sup>​**Acrobatics \\ Sleight of Hand \\ Stealth**</​sup>​ ^<​sup>​+6 \\ +6 \\ +6</​sup>​ |<​sup>​+3 (DEX) </​sup>​ |<​sup>​ +3 \\ +3 \\ +3 </​sup>​ | 
-|<​sup>​**Arcana \\ History \\ Investigation \\ Nature \\ Religion**</​sup>​ ^<​sup>​-1 \\ -1 \\ -1 \\ -1 \\ -1 </​sup>​ |<​sup>​-1 (INT) </​sup>​ |<​sup>​ \\ \\ \\ \\ </​sup>​ | 
-|<​sup>​**Animal Handling \\ Insight \\ Medicine \\ Perception \\ Survival**</​sup>​ ^<​sup>​+3 \\ +3 \\ +3 \\ +3 \\ +3 </​sup>​ |<​sup>​+3 (WIS) </​sup>​ |<​sup>​ \\ \\ \\ \\ \\ </​sup>​ | 
-|<​sup>​**Deception \\ Intimidation \\ Performance \\ Persuasion**</​sup>​ ^<​sup>​ \\ \\ \\ </​sup>​ |<​sup>​ 0 (CHA) </​sup>​ |<​sup>​ \\ \\ \\ \\  </​sup>​ | 
-|<​sup>​Speaks:​ Common & Draconic</​sup>​ |||| 
-</​columns>​ 
-====== Monk Spells ====== 
- 
- 
-^  **Monk Spells** ​ ||| 
-^  Save DC  ^  Tohit  ^  KI  | 
-|  14 \\  <​sup>​8(base)+3(prof)+3(WIS)</​sup> ​  ​| ​ +6 \\  <​sup>​+3(prof)+3(WIS)</​sup>​ |  7 \\  <​sub>​Monk table says so</​sub> ​ | 
- 
- 
-<​spoiler|Ki Spells> 
- 
-**Flurry of Blows** 
-<​code>​ 
-Immediately after you take the Attack action on Your Turn, you can spend 1 ki point to make two unarmed strikes as a Bonus Action. 
-</​code>​ 
- 
-**Patient Defense** 
-<​code>​ 
-You can spend 1 ki point to take the Dodge action as a Bonus Action on Your Turn. 
-</​code>​ 
- 
-**Step of the Wind** 
-<​code>​ 
-You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn. 
-</​code>​ 
- 
-**Stunning Strike** 
-<​code>​ 
-You can interfere with the flow of ki in an opponent'​s body. 
-When you hit another creature with a melee weapon Attack, you can spend 1 ki point to attempt a Stunning Strike. 
-The target must succeed on a Constitution saving throw or be Stunned until the end of your next turn. 
-</​code>​ 
- 
- 
-</​spoiler>​ 
- 
-<​spoiler|Monkey Spells> 
- 
-**Deflect Missiles** 
-<​code>​ 
-You can use your Reaction to deflect or catch the missile when you are hit by a ranged weapon Attack. 
-When you do so, the damage you take from the Attack is reduced by 1d 10 + your Dexterity modifier + your monk level. 
- 
-If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. 
-If you catch a missile in this way, you can spend 1 ki point to make a ranged Attack (range 20 feet/60 feet) with the weapon or piece of Ammunition you just caught, 
-as part of the same Reaction. You make this Attack with proficiency,​ regardless of your weapon Proficiencies,​ and the missile counts as a monk weapon for the Attack. 
-</​code>​ 
- 
-**Slow Fall** 
-<​code>​ 
-You can use your Reaction when you fall to reduce any Falling damage you take by an amount equal to five times your monk level. 
-</​code>​ 
- 
-**Ki-Empowered Strikes** 
-<​code>​ 
-Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. 
-</​code>​ 
- 
-**Stillness of Mind** 
-<​code>​ 
-Starting at 7th level, you can use your action to end one Effect on yourself that is causing you to be Charmed or Frightened. 
-</​code>​ 
- 
- 
-**Evasion** 
-<​code>​ 
- 
-Your instinctive agility lets you dodge out of the way of certain area Effects, such as a blue dragon'​s lightning breath or a Fireball spell. 
-When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. 
-</​code>​ 
- 
-</​spoiler>​ 
- 
- 
-\\ 
- 
-==== Misc ==== 
- 
-<​code>​ 
- 
-Weapon profs: Daggers, darts, slings, quarterstaffs,​ light crossbows 
- 
-Equipment 
-• Dagger 
- (1d4, 1lb. finesse, light, thrown (20/60)) 
-• Arcane focus 
-• Scholar’s pack 
- ​(Includes a backpack, a book of lore, a bottle of ink, an ink pen, 
-  10 sheets of parchment, a little bag of sand, and a small knife.) 
-• A spellbook 
-• One set of traveler'​s clothes 
-• Foreign flute 
-  A small flutelike instrument carved out of a large tooth 
-• poorly wrought maps from your homeland that depict where you are in The Dragon Empire 
-• a small piece of jewelry worth 10 gp in the style of your homeland'​s craftsmanship 
- 
- 
-• Boots of the Winterlands 
-• Bag of Holding 
-• Superior Healing Potion 
-• Wand of Binding 
-• Potion of invulnerability 
- 
- 
-• Ravnebyste (Magical) 
-  This is a figurine of power. 
- 
- 
-Tool Proficiencies:​ 
-• Flute Instruments 
- 
-</​code>​ 
-==== Backgrounds and Traits ==== 
- 
-<​code>​ 
- 
- 
-Background: 
-Why are you here? 
-• Exiled 
- ​(Why?: ​ Recna was the reason for his masters dissapearence,​ for which he was exiled.) 
- 
-Where are you from? 
-• Sossal 
-  Few have heard of your homeland, but many have questions about it upon seeing you. 
-   ​Humans from Sossal seem crafted from snow, with alabaster skin and white hair, 
-   and typically dressed in white. Sossal exists far to the northeast, 
-   hard up against the endless ice to the north and bounded on its other sides 
-   by hundreds of miles of the Great Glacier and the Great Ice Sea. 
-   No one from your nation makes the effort to cross such colossal barriers without a convincing reason. 
-   You must fear something truly terrible or seek something incredibly important. ​ 
-     Books image of a female from sossal: 
-     ​http://​www.madadventurers.com/​stories-of-the-fifth-age-ep-51-far-traveler/​ 
- 
-Personality Trait 
-• I have different assumptions from those around me concerning personal space, 
-  blithely invading others'​ space in innocence, or reacting to ignorant invasion of my own. 
- 
-• I have my own ideas about what is and is not food, 
-  and I find the eating habits of those around me fascinating,​ confusing, or revolting. ​ 
- 
-•? I express affection or contempt in ways that are unfamiliar to others. ​ 
- 
-Ideal 
-• Suspicious. I must be careful, for I have no way of telling friend from foe here. 
- 
-Bond 
-• My freedom is my most precious possession. I'll never let anyone take it from me again. 
- 
-Flaw 
-• A scandal prevents me from ever going home again. 
-  That kind of trouble seems to follow me around. 
- 
-• I am (not so) secretly convinced of the superiority of my own culture over that of this foreign land.  
- 
-•? I have a weakness for the exotic beauty of the people of these lands. 
- 
- 
-Misc 
-• Helped Kitsu write a bunch of stories aimed for children. 
-  Some failed, but after trial and error he got a few right. They were written in common 
-  and sold/​donated to childrens homes. 
- 
-• Met Kynes at some point, and though he was dissaproving of my necromantic arts, 
-  he took it upon himself to make sure that I learn to act according to country law and ethics. 
-  So we travelled together for some time. 
- 
- 
-FEATURE: 
-• ALL EYES ON You 
- Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. 
- ​Curious glances are directed your way wherever you go, which can be a nuisance, 
- but you also gain the friendly interest of scholars and others intrigued by far-off lands, 
- to say nothing of everyday folk who are eager to hear stories of your homeland. 
- You can parley this attention into access to people and places you might not otherwise have, 
- for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, 
- might be interested in hearing about your distant homeland and people. 
- 
-</​code>​ 
- 
-<​spoiler|Extra bonds?> 
-I have an ancient text that holds terrible secrets that must not fall into the wrong hands. ​ 
-\\ \\ 
-I seek to complete all sorts of atonement for my exile, the most direct route is fame as a hero, another path is something incredibly useful for my tribe. </​spoiler>​ 
  
random/charachters/puff.1600168732.txt.gz · Last modified: 2020/09/15 11:18 by golaj