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random:characters:1shotdod_florian [2026/07/26 21:04]
din_mor
random:characters:1shotdod_florian [2026/07/27 13:35] (current)
din_mor
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-Samurai 5 Inquisitive ​+===== Florian Silberstein Klinkenhammer ===== 
-8, 15, 13, 10, 1510 +<​sup>​**Personality Trait: Methodical Observer:​** ​//"I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence."//​ \\  
-Variant Human -> +1 to two stats+skillprof, +1 feat+**Ideal: Truth Above All:** //"A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome."//​ \\  
-Investigator ​(SCAG) https://​dnd5e.wikidot.com/​background:investigator+**Bond: Finding the Truth:** A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend'​s innocence and starting your career as a detective. \\  
 +**Flaw: Savior Complex:** I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive."</​sup>​ 
 +<​columns>​ 
 +<​columns>​ 
 +^  <​sup>​Proficiency Bonus: +3</​sup> ​ ^^ 
 +|  <​sup>​Strength</​sup>​ \\ **8** \\ <​sup>​-1</​sup> ​ |<​sup>​ □ Athletics (-1)</​sup>​| 
 +|  <​sup>​Dexterity</​sup>​ \\ **18** \\ <​sup>​+4 \\ Save-Prof</​sup> ​ |<​sup>​ ■ Acrobatics (+7) \\ □ Sleight of Hand (+4) \\ □ Stealth (+4)  </​sup>​| 
 +|  <​sup>​Constitution</​sup>​ \\ **14** \\ <​sup>​+2</​sup> ​ |  | 
 +|  <​sup>​Intelligence</​sup>​ \\ **10** \\ <​sup>​+0 \\ Save-Prof</​sup> ​ |<​sup>​ □ Arcana (+0) \\ □ History (+0) \\ ■ Investigation (+3) \\ □ Nature (+0) \\ □ Religion (+0) </​sup>​| 
 +|  <​sup>​Wisdom</​sup>​ \\ **16** \\ <​sup>​+3</​sup> ​ |<​sup>​ □ Animal Handling (+3) \\ ┼ Insight (+9)(EfD) \\ ■ Medicine (+6) \\ ┼ Perception (+9) \\ ■ Survival (+6) </​sup>​| 
 +|  <​sup>​Charisma</​sup>​ \\ **10** \\ <​sup>​+0</​sup> ​ |<​sup>​ □ Deception (+0) \\ □ Intimidation (+0) \\ □ Performance (+0) \\ □ Persuasion (+0) </​sup>​| 
 + 
 +<​newcolumn>​ 
 +^<​sup>​AC</​sup>​^<​sup>​Initiative</​sup>​^<​sup>​Speed</​sup>​^ 
 +|  20/18  |  +4  |  30ft.  | 
 +^  <​sup>​Hitpoints</​sup> ​ ^^^ 
 +|   \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </​sup>​ \\ \\   ||| 
 +^  <​sup>​Hitdice</​sup> ​ ^^^ 
 +|  5×1d10+2 \\ 3×1d8+2 ​ ||| 
 +^  <​sup>​Passive Perception</​sup> ​ ^^^ 
 +|  24  ||| 
 + 
 +^  Extra Proficiencies ​ ^ 
 +| Lang: +1 \\ Thieves'​ Tools \\ \\ Light Armor \\ Medium Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons| 
 + 
 +</​columns>​ 
 +^ Sword-Cane (Melee) ^ Hand-Crossbow (Ranged) ^ 
 +| +7 Atk - 1d8+4 dmg<​sup>​ \\ Finesse</​sup>​ | +7 Atk - 1d4+4 dmg<​sup>​ \\ Range (30/120) \\ AmmunitionLightLoading</​sup>​ | 
 +| <​sup>​Extra Attack \\ 2d6 Sneak Attack 1/​rnd</​sup>​ || 
 + 
 +|**Coin Purse**<​code>​ 
 +10gp 
 +</​code>​**Equipment**<​code>​Gehstock-Degen (Rapier Sword Cane) 
 +Hand Crossbow (25 bolts) 
 +Shield 
 +Victorian Half-Plate 
 +Magnifying Glass 
 +Forensic Chalk (3 Sticks) 
 +Vials & Pipettes (6 Empty Glass Vials) 
 +Tweezers & Fine Metal Probes 
 +Charcoal Pencils & Pocket Journal 
 +Bullseye Lantern & Oil 
 +Thieves'​ Tools 
 +Whistle of the Watch 
 +Hip Flask (Iced Herbal Tea) 
 + 
 +Attire: 
 +  A tailored wool vest 
 +  pocket watch on a silver chain 
 +  silk cravat 
 +  high-collared shirt 
 +  dark trousers 
 +  sturdy leather boots 
 +  a structured top hat. 
 +  Brass Monocle 
 +</code>
 +<​newcolumn>​ 
 +{{https://​cdnb.artstation.com/​p/​assets/​images/​images/​041/​300/​017/​medium/​ricardo-gonzalez-iglesias-character-firstbase-jpg.jpg?​300|}}  
 +|**Abilities:​**<​columns><​sup>​► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ►  \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ \\ </​sup><​newcolumn><​sup>​Equip Shield (Action) \\ Equips your shield. \\ \\ Action Surge (Free)(1/​SR) \\ take one additional action \\ \\ Second Wind (BA)(1/SR) \\ Heal 1d10+5 \\ \\ Fighting Spirit (BA)(3/LR) \\ Advantage on attacks for round. \\ \\ Cunning Action (BA) \\ Dash, Disengage, or Hide. \\ \\ Eye for Detail (BA) \\ Wisdom (Perception) ​to spot a hidden creature or object or \\ Intelligence (Investigation) check to uncover or decipher clues.</​sup></​columns>​| 
 +<​spoiler|Race:​ Human Variant><​sup>​**[[https://​dnd5e.wikidot.com/​lineage:​human|Human Variant]]**</​sup><​code>​► Ability Score Increase. Two different ability scores of your choice increase by 1. 
 +► Skills. You gain proficiency in one skill of your choice. 
 +► Feat. You gain one Feat of your choice. (Observant) 
 +► Size: Medium. 
 +► Speed: Your base walking speed is 30 feet. 
 +► Languages. You can speak, read, and write Common and one extra language of your choice. 
 +</​code></​spoiler><​spoiler|Background:​ Investigator>​ 
 +<​sup>​**[[https://​dnd5e.wikidot.com/​background:​investigator|Investigator (VRGR)]]**</​sup><​code>​► Skill Proficiencies:​ Choose ​two from among InsightInvestigation,​ or Perception 
 +► Tool Proficiencies:​ Disguise kit, thieves'​ tools 
 +► Equipment: A magnifying glass,  
 +           ​evidence from a past case, 
 +           a set of common clothes,  
 +           and 10gp. 
 + 
 +► Feature: Official Inquiry: 
 +You're experienced at gaining access to people and places to get the information you need.  
 +Through a combination of fast-talking,​ determination,​ and official-looking documentation,​  
 +you can gain access to a place or an individual related to a crime you're investigating.  
 +Those who aren't involved in your investigation avoid impeding you or pass along your requests.  
 +Additionally,​ local law enforcement has firm opinions about you,  
 +viewing you as either a nuisance or one of their own.</​code></​spoiler>​ 
 +<​spoiler|Feat:​ Observant>​ 
 +<​sup>​**[[https://​dnd5e.wikidot.com/​feat:​observant|Feat:​ Observant]]**</​sup>​ <​code>​ 
 +► Increase your Intelligence or Wisdom score by 1, to a maximum of 20. 
 +► If you can see a creature'​s mouth while it is speaking a language you understand,  
 +you can interpret what it's saying by reading its lips. 
 +► You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores
 +</​code></​spoiler>​ 
 +----- 
 +<​spoiler|Class:​ Rogue / Inquisitive 3> 
 +<​sup>​**[[https://​dnd5e.wikidot.com/​rogue|Rogue]] [[https://​dnd5e.wikidot.com/​rogue:​inquisitive|Inquisitive]]**</​sup>​ \\ \\  
 +► Rogue: Expertise<​code>​Your proficiency bonus is doubled for any ability check you make that uses either Insight or Perception.</​code>​ 
 +► Rogue: Sneak Attack<​code>​You know how to strike subtly and exploit a foe's distraction.  
 +Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack  
 +if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. 
 + 
 +You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it,  
 +that enemy isn't incapacitated,​ and you don't have disadvantage on the attack roll.</​code>​ 
 +► Rogue: Thieves'​ Cant<​code>​During your rogue training you learned thieves'​ cant,  
 +a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.  
 +Only another creature that knows thieves'​ cant understands such messages.  
 +It takes four times longer to convey such a message than it does to speak the same idea plainly. 
 + 
 +In addition, you understand a set of secret signs and symbols used to convey short, simple messages,  
 +such as whether an area is dangerous or the territory of a thieves'​ guild, whether loot is nearby,  
 +or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</​code>​ 
 +► Rogue: Cunning Action<​code>​Your quick thinking and agility allow you to move and act quickly.  
 +You can take a bonus action on each of your turns in combat.  
 +This action can be used only to take the Dash, Disengage, or Hide action.</​code>​ 
 +► Inquisitive:​ Ear for Deceit<​code>​You develop a keen ear for picking out lies.  
 +Whenever you make a Wisdom ​(Insightcheck to determine whether a creature is lying,  
 +treat a roll of 7 or lower on the d20 as an 8.</​code>​ 
 +► Inquisitive:​ Eye for Detail<​code>​You can use a bonus action to make a Wisdom (Perception) check  
 +to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.</​code>​ 
 +► Inquisitive:​ Insightful Fighting<​code>​You gain the ability to decipher an opponent'​s tactics and develop a counter to them.  
 +As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated,​  
 +contested by the target'​s Charisma (Deception) check.  
 +If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll,  
 +but not if you have disadvantage on it. 
 + 
 +This benefit lasts for 1 minute or until you successfully use this feature against a different target.</​code>​ 
 +</​spoiler><​spoiler|Class:​ Fighter / Samurai 5> 
 +<​sup>​**[[https://​dnd5e.wikidot.com/​fighter|Fighter]] [[https://​dnd5e.wikidot.com/​fighter:​samurai|Samurai]]**</​sup>​ \\ \\  
 +► Fighter: Fighting Style<​code>​Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC.</​code>​ 
 +► Fighter: Second Wind<​code>​ 
 +You have a limited well of stamina that you can draw on to protect yourself from harm.  
 +You can use a bonus action to regain hit points equal to 1d10 + your fighter level. 
 + 
 +Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​ 
 +► Fighter: Action Surge <​code>​you can push yourself beyond your normal limits for a moment.  
 +On your turn, you can take one additional action. 
 + 
 +Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​ 
 +► Fighter: ASI +2 DEX<​code>​When you reach 4th level, you can increase one ability score of your choice by 2.  
 +As normal, you can't increase an ability score above 20 using this feature.</​code>​ 
 +► Fighter: Extra Attack (x1)<​code>​You can attack twice, instead of once, whenever you take the Attack action on your turn.</​code>​ 
 +► Samurai: Bonus Proficiency<​code>​ 
 + 
 +When you choose this archetype, you gain proficiency in one of the following skills of your choice:  
 +History, Insight, Performance,​ or Persuasion. Alternatively,​ you learn one language of your choice.</​code>​ 
 +► Samurai: Fighting Spirit<​code>​ 
 + 
 +Starting at 3rd level, your intensity in battle can shield you and help you strike true.  
 +As a bonus action on your turn,  
 +you can give yourself advantage on all weapon attack rolls until the end of the current turn.  
 +When you do so, you also gain 5 temporary hit points.  
 + 
 +You can use this feature three times. You regain all expended uses of it when you finish a long rest.</​code></​spoiler>​ 
 + 
 +</​columns>​
random/characters/1shotdod_florian.1785099885.txt.gz · Last modified: 2026/07/26 21:04 by din_mor