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random:characters:1shotdod_florian [2026/07/26 22:05] din_mor |
random:characters:1shotdod_florian [2026/07/27 13:35] (current) din_mor |
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| ===== Florian Silberstein Klinkenhammer ===== | ===== Florian Silberstein Klinkenhammer ===== | ||
| + | <sup>**Personality Trait: Methodical Observer:** //"I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence."// \\ | ||
| + | **Ideal: Truth Above All:** //"A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome."// \\ | ||
| + | **Bond: Finding the Truth:** A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective. \\ | ||
| + | **Flaw: Savior Complex:** I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive."</sup> | ||
| <columns> | <columns> | ||
| <columns> | <columns> | ||
| - | | <sup>Strength</sup> \\ **8** \\ <sup>-1</sup> | □ Athletics | | + | ^ <sup>Proficiency Bonus: +3</sup> ^^ |
| - | | <sup>Dexterity</sup> \\ **18** \\ <sup>-1 \\ Save-Prof</sup> | ■ Acrobatics \\ □ Sleight of Hand \\ ■ Stealth | | + | | <sup>Strength</sup> \\ **8** \\ <sup>-1</sup> |<sup> □ Athletics (-1)</sup>| |
| - | | <sup>Constitution</sup> \\ **14** \\ <sup>-1</sup> | | | + | | <sup>Dexterity</sup> \\ **18** \\ <sup>+4 \\ Save-Prof</sup> |<sup> ■ Acrobatics (+7) \\ □ Sleight of Hand (+4) \\ □ Stealth (+4) </sup>| |
| - | | <sup>Intelligence</sup> \\ **10** \\ <sup>-1 \\ Save-Prof</sup> | □ Arcana \\ ■ History \\ ■ Investigation \\ □ Nature \\ □ Religion | | + | | <sup>Constitution</sup> \\ **14** \\ <sup>+2</sup> | | |
| - | | <sup>Wisdom</sup> \\ **16** \\ <sup>-1</sup> | □ Animal Handling \\ □ Insight \\ □ Medicine \\ □ Perception \\ □ Survival | | + | | <sup>Intelligence</sup> \\ **10** \\ <sup>+0 \\ Save-Prof</sup> |<sup> □ Arcana (+0) \\ □ History (+0) \\ ■ Investigation (+3) \\ □ Nature (+0) \\ □ Religion (+0) </sup>| |
| - | | <sup>Charisma</sup> \\ **10** \\ <sup>-1</sup> | □ Deception \\ □ Intimidation \\ □ Performance \\ ■ Persuasion | | + | | <sup>Wisdom</sup> \\ **16** \\ <sup>+3</sup> |<sup> □ Animal Handling (+3) \\ ┼ Insight (+9)(EfD) \\ ■ Medicine (+6) \\ ┼ Perception (+9) \\ ■ Survival (+6) </sup>| |
| + | | <sup>Charisma</sup> \\ **10** \\ <sup>+0</sup> |<sup> □ Deception (+0) \\ □ Intimidation (+0) \\ □ Performance (+0) \\ □ Persuasion (+0) </sup>| | ||
| <newcolumn> | <newcolumn> | ||
| ^<sup>AC</sup>^<sup>Initiative</sup>^<sup>Speed</sup>^ | ^<sup>AC</sup>^<sup>Initiative</sup>^<sup>Speed</sup>^ | ||
| - | | 16 | +4 | 30ft. | | + | | 20/18 | +4 | 30ft. | |
| ^ <sup>Hitpoints</sup> ^^^ | ^ <sup>Hitpoints</sup> ^^^ | ||
| | \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </sup> \\ \\ ||| | | \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </sup> \\ \\ ||| | ||
| ^ <sup>Hitdice</sup> ^^^ | ^ <sup>Hitdice</sup> ^^^ | ||
| - | | 5×1d10+2 \\ 3×1de8+2 ||| | + | | 5×1d10+2 \\ 3×1d8+2 ||| |
| ^ <sup>Passive Perception</sup> ^^^ | ^ <sup>Passive Perception</sup> ^^^ | ||
| - | | 18 ||| | + | | 24 ||| |
| ^ Extra Proficiencies ^ | ^ Extra Proficiencies ^ | ||
| - | | Lang: \\ | | + | | Lang: +1 \\ Thieves' Tools \\ \\ Light Armor \\ Medium Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons| |
| - | </columns><newcolumn> | + | </columns> |
| - | <spoiler|Race: Human Variant>**[[https://dnd5e.wikidot.com/lineage:human|Human Variant]]**<code>► Ability Score Increase. Two different ability scores of your choice increase by 1. | + | ^ Sword-Cane (Melee) ^ Hand-Crossbow (Ranged) ^ |
| + | | +7 Atk - 1d8+4 dmg<sup> \\ Finesse</sup> | +7 Atk - 1d4+4 dmg<sup> \\ Range (30/120) \\ Ammunition, Light, Loading</sup> | | ||
| + | | <sup>Extra Attack \\ 2d6 Sneak Attack 1/rnd</sup> || | ||
| + | |||
| + | |**Coin Purse**<code> | ||
| + | 10gp | ||
| + | </code>**Equipment**<code>Gehstock-Degen (Rapier Sword Cane) | ||
| + | Hand Crossbow (25 bolts) | ||
| + | Shield | ||
| + | Victorian Half-Plate | ||
| + | Magnifying Glass | ||
| + | Forensic Chalk (3 Sticks) | ||
| + | Vials & Pipettes (6 Empty Glass Vials) | ||
| + | Tweezers & Fine Metal Probes | ||
| + | Charcoal Pencils & Pocket Journal | ||
| + | Bullseye Lantern & Oil | ||
| + | Thieves' Tools | ||
| + | Whistle of the Watch | ||
| + | Hip Flask (Iced Herbal Tea) | ||
| + | |||
| + | Attire: | ||
| + | A tailored wool vest | ||
| + | pocket watch on a silver chain | ||
| + | silk cravat | ||
| + | high-collared shirt | ||
| + | dark trousers | ||
| + | sturdy leather boots | ||
| + | a structured top hat. | ||
| + | Brass Monocle | ||
| + | </code>| | ||
| + | <newcolumn> | ||
| + | {{https://cdnb.artstation.com/p/assets/images/images/041/300/017/medium/ricardo-gonzalez-iglesias-character-firstbase-jpg.jpg?300|}} | ||
| + | |**Abilities:**<columns><sup>► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ \\ </sup><newcolumn><sup>Equip Shield (Action) \\ Equips your shield. \\ \\ Action Surge (Free)(1/SR) \\ take one additional action \\ \\ Second Wind (BA)(1/SR) \\ Heal 1d10+5 \\ \\ Fighting Spirit (BA)(3/LR) \\ Advantage on attacks for 1 round. \\ \\ Cunning Action (BA) \\ Dash, Disengage, or Hide. \\ \\ Eye for Detail (BA) \\ Wisdom (Perception) to spot a hidden creature or object or \\ Intelligence (Investigation) check to uncover or decipher clues.</sup></columns>| | ||
| + | <spoiler|Race: Human Variant><sup>**[[https://dnd5e.wikidot.com/lineage:human|Human Variant]]**</sup><code>► Ability Score Increase. Two different ability scores of your choice increase by 1. | ||
| ► Skills. You gain proficiency in one skill of your choice. | ► Skills. You gain proficiency in one skill of your choice. | ||
| ► Feat. You gain one Feat of your choice. (Observant) | ► Feat. You gain one Feat of your choice. (Observant) | ||
| Line 30: | Line 68: | ||
| ► Languages. You can speak, read, and write Common and one extra language of your choice. | ► Languages. You can speak, read, and write Common and one extra language of your choice. | ||
| </code></spoiler><spoiler|Background: Investigator> | </code></spoiler><spoiler|Background: Investigator> | ||
| - | **[[https://dnd5e.wikidot.com/background:investigator|Investigator (VRGR)]]**<code>► Skill Proficiencies: Choose two from among Insight, Investigation, or Perception | + | <sup>**[[https://dnd5e.wikidot.com/background:investigator|Investigator (VRGR)]]**</sup><code>► Skill Proficiencies: Choose two from among Insight, Investigation, or Perception |
| ► Tool Proficiencies: Disguise kit, thieves' tools | ► Tool Proficiencies: Disguise kit, thieves' tools | ||
| ► Equipment: A magnifying glass, | ► Equipment: A magnifying glass, | ||
| Line 45: | Line 83: | ||
| viewing you as either a nuisance or one of their own.</code></spoiler> | viewing you as either a nuisance or one of their own.</code></spoiler> | ||
| <spoiler|Feat: Observant> | <spoiler|Feat: Observant> | ||
| - | **[[https://dnd5e.wikidot.com/feat:observant|Feat: Observant]]** <code> | + | <sup>**[[https://dnd5e.wikidot.com/feat:observant|Feat: Observant]]**</sup> <code> |
| ► Increase your Intelligence or Wisdom score by 1, to a maximum of 20. | ► Increase your Intelligence or Wisdom score by 1, to a maximum of 20. | ||
| ► If you can see a creature's mouth while it is speaking a language you understand, | ► If you can see a creature's mouth while it is speaking a language you understand, | ||
| Line 52: | Line 90: | ||
| </code></spoiler> | </code></spoiler> | ||
| ----- | ----- | ||
| + | <spoiler|Class: Rogue / Inquisitive 3> | ||
| + | <sup>**[[https://dnd5e.wikidot.com/rogue|Rogue]] [[https://dnd5e.wikidot.com/rogue:inquisitive|Inquisitive]]**</sup> \\ \\ | ||
| + | ► Rogue: Expertise<code>Your proficiency bonus is doubled for any ability check you make that uses either Insight or Perception.</code> | ||
| + | ► Rogue: Sneak Attack<code>You know how to strike subtly and exploit a foe's distraction. | ||
| + | Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack | ||
| + | if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. | ||
| + | |||
| + | You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, | ||
| + | that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</code> | ||
| + | ► Rogue: Thieves' Cant<code>During your rogue training you learned thieves' cant, | ||
| + | a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. | ||
| + | Only another creature that knows thieves' cant understands such messages. | ||
| + | It takes four times longer to convey such a message than it does to speak the same idea plainly. | ||
| + | |||
| + | In addition, you understand a set of secret signs and symbols used to convey short, simple messages, | ||
| + | such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, | ||
| + | or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</code> | ||
| + | ► Rogue: Cunning Action<code>Your quick thinking and agility allow you to move and act quickly. | ||
| + | You can take a bonus action on each of your turns in combat. | ||
| + | This action can be used only to take the Dash, Disengage, or Hide action.</code> | ||
| + | ► Inquisitive: Ear for Deceit<code>You develop a keen ear for picking out lies. | ||
| + | Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, | ||
| + | treat a roll of 7 or lower on the d20 as an 8.</code> | ||
| + | ► Inquisitive: Eye for Detail<code>You can use a bonus action to make a Wisdom (Perception) check | ||
| + | to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.</code> | ||
| + | ► Inquisitive: Insightful Fighting<code>You gain the ability to decipher an opponent's tactics and develop a counter to them. | ||
| + | As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, | ||
| + | contested by the target's Charisma (Deception) check. | ||
| + | If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, | ||
| + | but not if you have disadvantage on it. | ||
| + | |||
| + | This benefit lasts for 1 minute or until you successfully use this feature against a different target.</code> | ||
| + | </spoiler><spoiler|Class: Fighter / Samurai 5> | ||
| + | <sup>**[[https://dnd5e.wikidot.com/fighter|Fighter]] [[https://dnd5e.wikidot.com/fighter:samurai|Samurai]]**</sup> \\ \\ | ||
| + | ► Fighter: Fighting Style<code>Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC.</code> | ||
| + | ► Fighter: Second Wind<code> | ||
| + | You have a limited well of stamina that you can draw on to protect yourself from harm. | ||
| + | You can use a bonus action to regain hit points equal to 1d10 + your fighter level. | ||
| + | |||
| + | Once you use this feature, you must finish a short or long rest before you can use it again.</code> | ||
| + | ► Fighter: Action Surge <code>you can push yourself beyond your normal limits for a moment. | ||
| + | On your turn, you can take one additional action. | ||
| + | |||
| + | Once you use this feature, you must finish a short or long rest before you can use it again.</code> | ||
| + | ► Fighter: ASI +2 DEX<code>When you reach 4th level, you can increase one ability score of your choice by 2. | ||
| + | As normal, you can't increase an ability score above 20 using this feature.</code> | ||
| + | ► Fighter: Extra Attack (x1)<code>You can attack twice, instead of once, whenever you take the Attack action on your turn.</code> | ||
| + | ► Samurai: Bonus Proficiency<code> | ||
| + | |||
| + | When you choose this archetype, you gain proficiency in one of the following skills of your choice: | ||
| + | History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.</code> | ||
| + | ► Samurai: Fighting Spirit<code> | ||
| + | |||
| + | Starting at 3rd level, your intensity in battle can shield you and help you strike true. | ||
| + | As a bonus action on your turn, | ||
| + | you can give yourself advantage on all weapon attack rolls until the end of the current turn. | ||
| + | When you do so, you also gain 5 temporary hit points. | ||
| + | |||
| + | You can use this feature three times. You regain all expended uses of it when you finish a long rest.</code></spoiler> | ||
| </columns> | </columns> | ||