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random:characters:1shotdod_florian [2026/07/26 22:05]
din_mor
random:characters:1shotdod_florian [2026/07/27 13:35] (current)
din_mor
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 ===== Florian Silberstein Klinkenhammer ===== ===== Florian Silberstein Klinkenhammer =====
 +<​sup>​**Personality Trait: Methodical Observer:** //"I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence."//​ \\ 
 +**Ideal: Truth Above All:** //"A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome."//​ \\ 
 +**Bond: Finding the Truth:** A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend'​s innocence and starting your career as a detective. \\ 
 +**Flaw: Savior Complex:** I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive."</​sup>​
 <​columns>​ <​columns>​
 <​columns>​ <​columns>​
-|  <​sup>​Strength</​sup>​ \\ **8** \\ <​sup>​-1</​sup> ​ | □ Athletics | +^  <​sup>​Proficiency Bonus: +3</​sup> ​ ^^ 
-|  <​sup>​Dexterity</​sup>​ \\ **18** \\ <sup>-1 \\ Save-Prof</​sup> ​ | ■ Acrobatics \\ □ Sleight of Hand \\ ■ Stealth | +|  <​sup>​Strength</​sup>​ \\ **8** \\ <​sup>​-1</​sup> ​ |<​sup> ​□ Athletics ​(-1)</​sup>​
-|  <​sup>​Constitution</​sup>​ \\ **14** \\ <sup>-1</​sup> ​ |  | +|  <​sup>​Dexterity</​sup>​ \\ **18** \\ <sup>+4 \\ Save-Prof</​sup> ​ |<​sup> ​■ Acrobatics ​(+7) \\ □ Sleight of Hand (+4) \\ □ Stealth ​(+4)  </​sup>​
-|  <​sup>​Intelligence</​sup>​ \\ **10** \\ <sup>-1 \\ Save-Prof</​sup> ​ | □ Arcana \\ ■ History \\ ■ Investigation \\ □ Nature \\ □ Religion | +|  <​sup>​Constitution</​sup>​ \\ **14** \\ <sup>+2</​sup> ​ |  | 
-|  <​sup>​Wisdom</​sup>​ \\ **16** \\ <sup>-1</​sup> ​ | □ Animal Handling \\ □ Insight \\ □ Medicine \\ □ Perception \\ □ Survival | +|  <​sup>​Intelligence</​sup>​ \\ **10** \\ <sup>+0 \\ Save-Prof</​sup> ​ |<​sup> ​□ Arcana ​(+0) \\ □ History ​(+0) \\ ■ Investigation ​(+3) \\ □ Nature ​(+0) \\ □ Religion ​(+0) </​sup>​
-|  <​sup>​Charisma</​sup>​ \\ **10** \\ <sup>-1</​sup> ​ | □ Deception \\ □ Intimidation \\ □ Performance \\ ■ Persuasion |+|  <​sup>​Wisdom</​sup>​ \\ **16** \\ <sup>+3</​sup> ​ |<​sup> ​□ Animal Handling ​(+3) \\ ┼ Insight ​(+9)(EfD) ​\\ ■ Medicine ​(+6) \\ ┼ Perception ​(+9) \\ ■ Survival ​(+6) </​sup>​
 +|  <​sup>​Charisma</​sup>​ \\ **10** \\ <sup>+0</​sup> ​ |<​sup> ​□ Deception ​(+0) \\ □ Intimidation ​(+0) \\ □ Performance ​(+0) \\ □ Persuasion ​(+0) </​sup>​|
  
 <​newcolumn>​ <​newcolumn>​
 ^<​sup>​AC</​sup>​^<​sup>​Initiative</​sup>​^<​sup>​Speed</​sup>​^ ^<​sup>​AC</​sup>​^<​sup>​Initiative</​sup>​^<​sup>​Speed</​sup>​^
-|  ​16  ​| ​ +4  |  30ft.  |+|  ​20/18  ​| ​ +4  |  30ft.  |
 ^  <​sup>​Hitpoints</​sup> ​ ^^^ ^  <​sup>​Hitpoints</​sup> ​ ^^^
 |   \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </​sup>​ \\ \\   ||| |   \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </​sup>​ \\ \\   |||
 ^  <​sup>​Hitdice</​sup> ​ ^^^ ^  <​sup>​Hitdice</​sup> ​ ^^^
-|  5×1d10+2 \\ 3×1de8+2  |||+|  5×1d10+2 \\ 3×1d8+2  |||
 ^  <​sup>​Passive Perception</​sup> ​ ^^^ ^  <​sup>​Passive Perception</​sup> ​ ^^^
-|  ​18  |||+|  ​24  |||
  
 ^  Extra Proficiencies ​ ^ ^  Extra Proficiencies ​ ^
-| Lang: \\  |+| Lang: +1 \\ Thieves'​ Tools \\ \\ Light Armor \\ Medium Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons|
  
-</​columns><​newcolumn>​ +</​columns>​ 
-<​spoiler|Race:​ Human Variant>​**[[https://​dnd5e.wikidot.com/​lineage:​human|Human Variant]]**<​code>​► Ability Score Increase. Two different ability scores of your choice increase by 1.+^ Sword-Cane (Melee) ^ Hand-Crossbow (Ranged) ^ 
 +| +7 Atk - 1d8+4 dmg<​sup>​ \\ Finesse</​sup>​ | +7 Atk - 1d4+4 dmg<​sup>​ \\ Range (30/120) \\ Ammunition, Light, Loading</​sup>​ | 
 +| <​sup>​Extra Attack \\ 2d6 Sneak Attack 1/​rnd</​sup>​ || 
 + 
 +|**Coin Purse**<​code>​ 
 +10gp 
 +</​code>​**Equipment**<​code>​Gehstock-Degen (Rapier Sword Cane) 
 +Hand Crossbow (25 bolts) 
 +Shield 
 +Victorian Half-Plate 
 +Magnifying Glass 
 +Forensic Chalk (3 Sticks) 
 +Vials & Pipettes (6 Empty Glass Vials) 
 +Tweezers & Fine Metal Probes 
 +Charcoal Pencils & Pocket Journal 
 +Bullseye Lantern & Oil 
 +Thieves'​ Tools 
 +Whistle of the Watch 
 +Hip Flask (Iced Herbal Tea) 
 + 
 +Attire: 
 +  A tailored wool vest 
 +  pocket watch on a silver chain 
 +  silk cravat 
 +  high-collared shirt 
 +  dark trousers 
 +  sturdy leather boots 
 +  a structured top hat. 
 +  Brass Monocle 
 +</​code>​| 
 +<​newcolumn>​ 
 +{{https://​cdnb.artstation.com/​p/​assets/​images/​images/​041/​300/​017/​medium/​ricardo-gonzalez-iglesias-character-firstbase-jpg.jpg?​300|}}  
 +|**Abilities:​**<​columns><​sup>​► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ►  \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ \\ </​sup><​newcolumn><​sup>​Equip Shield (Action) \\ Equips your shield. \\ \\ Action Surge (Free)(1/​SR) \\ take one additional action \\ \\ Second Wind (BA)(1/SR) \\ Heal 1d10+5 \\ \\ Fighting Spirit (BA)(3/LR) \\ Advantage on attacks for 1 round. \\ \\ Cunning Action (BA) \\ Dash, Disengage, or Hide. \\ \\ Eye for Detail (BA) \\ Wisdom (Perception) to spot a hidden creature or object or \\ Intelligence (Investigation) check to uncover or decipher clues.</​sup></​columns>​| 
 +<​spoiler|Race:​ Human Variant><sup>​**[[https://​dnd5e.wikidot.com/​lineage:​human|Human Variant]]**</​sup>​<​code>​► Ability Score Increase. Two different ability scores of your choice increase by 1.
 ► Skills. You gain proficiency in one skill of your choice. ► Skills. You gain proficiency in one skill of your choice.
 ► Feat. You gain one Feat of your choice. (Observant) ► Feat. You gain one Feat of your choice. (Observant)
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 ► Languages. You can speak, read, and write Common and one extra language of your choice. ► Languages. You can speak, read, and write Common and one extra language of your choice.
 </​code></​spoiler><​spoiler|Background:​ Investigator>​ </​code></​spoiler><​spoiler|Background:​ Investigator>​
-**[[https://​dnd5e.wikidot.com/​background:​investigator|Investigator (VRGR)]]**<​code>​► Skill Proficiencies:​ Choose two from among Insight, Investigation,​ or Perception+<sup>**[[https://​dnd5e.wikidot.com/​background:​investigator|Investigator (VRGR)]]**</​sup>​<​code>​► Skill Proficiencies:​ Choose two from among Insight, Investigation,​ or Perception
 ► Tool Proficiencies:​ Disguise kit, thieves'​ tools ► Tool Proficiencies:​ Disguise kit, thieves'​ tools
 ► Equipment: A magnifying glass, ​ ► Equipment: A magnifying glass, ​
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 viewing you as either a nuisance or one of their own.</​code></​spoiler>​ viewing you as either a nuisance or one of their own.</​code></​spoiler>​
 <​spoiler|Feat:​ Observant>​ <​spoiler|Feat:​ Observant>​
-**[[https://​dnd5e.wikidot.com/​feat:​observant|Feat:​ Observant]]** <​code>​+<sup>**[[https://​dnd5e.wikidot.com/​feat:​observant|Feat:​ Observant]]**</​sup> ​<​code>​
 ► Increase your Intelligence or Wisdom score by 1, to a maximum of 20. ► Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
 ► If you can see a creature'​s mouth while it is speaking a language you understand, ​ ► If you can see a creature'​s mouth while it is speaking a language you understand, ​
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 </​code></​spoiler>​ </​code></​spoiler>​
 ----- -----
 +<​spoiler|Class:​ Rogue / Inquisitive 3>
 +<​sup>​**[[https://​dnd5e.wikidot.com/​rogue|Rogue]] [[https://​dnd5e.wikidot.com/​rogue:​inquisitive|Inquisitive]]**</​sup>​ \\ \\ 
 +► Rogue: Expertise<​code>​Your proficiency bonus is doubled for any ability check you make that uses either Insight or Perception.</​code>​
 +► Rogue: Sneak Attack<​code>​You know how to strike subtly and exploit a foe's distraction. ​
 +Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack ​
 +if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
 +
 +You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, 
 +that enemy isn't incapacitated,​ and you don't have disadvantage on the attack roll.</​code>​
 +► Rogue: Thieves'​ Cant<​code>​During your rogue training you learned thieves'​ cant, 
 +a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. ​
 +Only another creature that knows thieves'​ cant understands such messages. ​
 +It takes four times longer to convey such a message than it does to speak the same idea plainly.
 +
 +In addition, you understand a set of secret signs and symbols used to convey short, simple messages, ​
 +such as whether an area is dangerous or the territory of a thieves'​ guild, whether loot is nearby, ​
 +or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</​code>​
 +► Rogue: Cunning Action<​code>​Your quick thinking and agility allow you to move and act quickly. ​
 +You can take a bonus action on each of your turns in combat. ​
 +This action can be used only to take the Dash, Disengage, or Hide action.</​code>​
 +► Inquisitive:​ Ear for Deceit<​code>​You develop a keen ear for picking out lies. 
 +Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, ​
 +treat a roll of 7 or lower on the d20 as an 8.</​code>​
 +► Inquisitive:​ Eye for Detail<​code>​You can use a bonus action to make a Wisdom (Perception) check 
 +to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.</​code>​
 +► Inquisitive:​ Insightful Fighting<​code>​You gain the ability to decipher an opponent'​s tactics and develop a counter to them. 
 +As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, ​
 +contested by the target'​s Charisma (Deception) check. ​
 +If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, 
 +but not if you have disadvantage on it.
 +
 +This benefit lasts for 1 minute or until you successfully use this feature against a different target.</​code>​
 +</​spoiler><​spoiler|Class:​ Fighter / Samurai 5>
 +<​sup>​**[[https://​dnd5e.wikidot.com/​fighter|Fighter]] [[https://​dnd5e.wikidot.com/​fighter:​samurai|Samurai]]**</​sup>​ \\ \\ 
 +► Fighter: Fighting Style<​code>​Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC.</​code>​
 +► Fighter: Second Wind<​code>​
 +You have a limited well of stamina that you can draw on to protect yourself from harm. 
 +You can use a bonus action to regain hit points equal to 1d10 + your fighter level.
 +
 +Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​
 +► Fighter: Action Surge <​code>​you can push yourself beyond your normal limits for a moment. ​
 +On your turn, you can take one additional action.
 +
 +Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​
 +► Fighter: ASI +2 DEX<​code>​When you reach 4th level, you can increase one ability score of your choice by 2. 
 +As normal, you can't increase an ability score above 20 using this feature.</​code>​
 +► Fighter: Extra Attack (x1)<​code>​You can attack twice, instead of once, whenever you take the Attack action on your turn.</​code>​
 +► Samurai: Bonus Proficiency<​code>​
 +
 +When you choose this archetype, you gain proficiency in one of the following skills of your choice: ​
 +History, Insight, Performance,​ or Persuasion. Alternatively,​ you learn one language of your choice.</​code>​
 +► Samurai: Fighting Spirit<​code>​
 +
 +Starting at 3rd level, your intensity in battle can shield you and help you strike true. 
 +As a bonus action on your turn, 
 +you can give yourself advantage on all weapon attack rolls until the end of the current turn. 
 +When you do so, you also gain 5 temporary hit points. ​
 +
 +You can use this feature three times. You regain all expended uses of it when you finish a long rest.</​code></​spoiler>​
  
 </​columns>​ </​columns>​
random/characters/1shotdod_florian.1785103547.txt.gz · Last modified: 2026/07/26 22:05 by din_mor