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random:characters:1shotdod_florian [2026/07/27 09:57]
din_mor
random:characters:1shotdod_florian [2026/07/27 13:35] (current)
din_mor
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 ===== Florian Silberstein Klinkenhammer ===== ===== Florian Silberstein Klinkenhammer =====
 +<​sup>​**Personality Trait: Methodical Observer:** //"I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence."//​ \\ 
 +**Ideal: Truth Above All:** //"A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome."//​ \\ 
 +**Bond: Finding the Truth:** A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend'​s innocence and starting your career as a detective. \\ 
 +**Flaw: Savior Complex:** I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive."</​sup>​
 <​columns>​ <​columns>​
 <​columns>​ <​columns>​
-|  <​sup>​Strength</​sup>​ \\ **8** \\ <​sup>​-1</​sup> ​ | □ Athletics | +^  <​sup>​Proficiency Bonus: +3</​sup> ​ ^^ 
-|  <​sup>​Dexterity</​sup>​ \\ **18** \\ <sup>-1 \\ Save-Prof</​sup> ​ | ■ Acrobatics \\ □ Sleight of Hand \\ ■ Stealth ​ | +|  <​sup>​Strength</​sup>​ \\ **8** \\ <​sup>​-1</​sup> ​ |<​sup> ​□ Athletics ​(-1)</​sup>​
-|  <​sup>​Constitution</​sup>​ \\ **14** \\ <sup>-1</​sup> ​ |  | +|  <​sup>​Dexterity</​sup>​ \\ **18** \\ <sup>+4 \\ Save-Prof</​sup> ​ |<​sup> ​■ Acrobatics ​(+7) \\ □ Sleight of Hand (+4) \\ □ Stealth ​(+4)  </​sup>​
-|  <​sup>​Intelligence</​sup>​ \\ **10** \\ <sup>-1 \\ Save-Prof</​sup> ​ | □ Arcana \\ ■ History \\ ■ Investigation \\ □ Nature \\ □ Religion | +|  <​sup>​Constitution</​sup>​ \\ **14** \\ <sup>+2</​sup> ​ |  | 
-|  <​sup>​Wisdom</​sup>​ \\ **16** \\ <sup>-1</​sup> ​ | □ Animal Handling \\ □ Insight \\ □ Medicine \\ □ Perception \\ □ Survival | +|  <​sup>​Intelligence</​sup>​ \\ **10** \\ <sup>+0 \\ Save-Prof</​sup> ​ |<​sup> ​□ Arcana ​(+0) \\ □ History ​(+0) \\ ■ Investigation ​(+3) \\ □ Nature ​(+0) \\ □ Religion ​(+0) </​sup>​
-|  <​sup>​Charisma</​sup>​ \\ **10** \\ <sup>-1</​sup> ​ | □ Deception \\ □ Intimidation \\ □ Performance \\ ■ Persuasion |+|  <​sup>​Wisdom</​sup>​ \\ **16** \\ <sup>+3</​sup> ​ |<​sup> ​□ Animal Handling ​(+3) \\ ┼ Insight ​(+9)(EfD) ​\\ ■ Medicine ​(+6) \\ ┼ Perception ​(+9) \\ ■ Survival ​(+6) </​sup>​
 +|  <​sup>​Charisma</​sup>​ \\ **10** \\ <sup>+0</​sup> ​ |<​sup> ​□ Deception ​(+0) \\ □ Intimidation ​(+0) \\ □ Performance ​(+0) \\ □ Persuasion ​(+0) </​sup>​|
  
 <​newcolumn>​ <​newcolumn>​
 ^<​sup>​AC</​sup>​^<​sup>​Initiative</​sup>​^<​sup>​Speed</​sup>​^ ^<​sup>​AC</​sup>​^<​sup>​Initiative</​sup>​^<​sup>​Speed</​sup>​^
-|  ​16  ​| ​ +4  |  30ft.  |+|  ​20/18  ​| ​ +4  |  30ft.  |
 ^  <​sup>​Hitpoints</​sup> ​ ^^^ ^  <​sup>​Hitpoints</​sup> ​ ^^^
 |   \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </​sup>​ \\ \\   ||| |   \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </​sup>​ \\ \\   |||
 ^  <​sup>​Hitdice</​sup> ​ ^^^ ^  <​sup>​Hitdice</​sup> ​ ^^^
-|  5×1d10+2 \\ 3×1de8+2  |||+|  5×1d10+2 \\ 3×1d8+2  |||
 ^  <​sup>​Passive Perception</​sup> ​ ^^^ ^  <​sup>​Passive Perception</​sup> ​ ^^^
-|  ​18  |||+|  ​24  |||
  
 ^  Extra Proficiencies ​ ^ ^  Extra Proficiencies ​ ^
-| Lang: +1 \\  \\ Armor: ​LightMedium ​Shields. \\ |+| Lang: +1 \\ Thieves'​ Tools \\ \\ Light Armor \\ Medium ​Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons|
  
-</​columns><​newcolumn>​+</​columns>​ 
 +^ Sword-Cane (Melee) ^ Hand-Crossbow (Ranged) ^ 
 +| +7 Atk - 1d8+4 dmg<​sup>​ \\ Finesse</​sup>​ | +7 Atk - 1d4+4 dmg<​sup>​ \\ Range (30/120) \\ Ammunition, Light, Loading</​sup>​ | 
 +| <​sup>​Extra Attack \\ 2d6 Sneak Attack 1/​rnd</​sup>​ || 
 + 
 +|**Coin Purse**<​code>​ 
 +10gp 
 +</​code>​**Equipment**<​code>​Gehstock-Degen (Rapier Sword Cane) 
 +Hand Crossbow (25 bolts) 
 +Shield 
 +Victorian Half-Plate 
 +Magnifying Glass 
 +Forensic Chalk (3 Sticks) 
 +Vials & Pipettes (6 Empty Glass Vials) 
 +Tweezers & Fine Metal Probes 
 +Charcoal Pencils & Pocket Journal 
 +Bullseye Lantern & Oil 
 +Thieves'​ Tools 
 +Whistle of the Watch 
 +Hip Flask (Iced Herbal Tea) 
 + 
 +Attire: 
 +  A tailored wool vest 
 +  pocket watch on a silver chain 
 +  silk cravat 
 +  high-collared shirt 
 +  dark trousers 
 +  sturdy leather boots 
 +  a structured top hat. 
 +  Brass Monocle 
 +</​code>​| 
 +<​newcolumn>​ 
 +{{https://​cdnb.artstation.com/​p/​assets/​images/​images/​041/​300/​017/​medium/​ricardo-gonzalez-iglesias-character-firstbase-jpg.jpg?​300|}}  
 +|**Abilities:​**<​columns><​sup>​► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ►  \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ \\ </​sup><​newcolumn><​sup>​Equip Shield (Action) \\ Equips your shield. \\ \\ Action Surge (Free)(1/​SR) \\ take one additional action \\ \\ Second Wind (BA)(1/SR) \\ Heal 1d10+5 \\ \\ Fighting Spirit (BA)(3/LR) \\ Advantage on attacks for 1 round. \\ \\ Cunning Action (BA) \\ Dash, Disengage, or Hide. \\ \\ Eye for Detail (BA) \\ Wisdom (Perception) to spot a hidden creature or object or \\ Intelligence (Investigation) check to uncover or decipher clues.</​sup></​columns>​|
 <​spoiler|Race:​ Human Variant><​sup>​**[[https://​dnd5e.wikidot.com/​lineage:​human|Human Variant]]**</​sup><​code>​► Ability Score Increase. Two different ability scores of your choice increase by 1. <​spoiler|Race:​ Human Variant><​sup>​**[[https://​dnd5e.wikidot.com/​lineage:​human|Human Variant]]**</​sup><​code>​► Ability Score Increase. Two different ability scores of your choice increase by 1.
 ► Skills. You gain proficiency in one skill of your choice. ► Skills. You gain proficiency in one skill of your choice.
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 You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it,  You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, 
 that enemy isn't incapacitated,​ and you don't have disadvantage on the attack roll.</​code>​ that enemy isn't incapacitated,​ and you don't have disadvantage on the attack roll.</​code>​
-► Rogue: Thieves'​ Cant<​code></​code>​ +► Rogue: Thieves'​ Cant<​code>​During your rogue training you learned thieves'​ cant,  
-► Rogue: Cunning Action<​code></​code>​ +a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.  
-► Inquisitive:​ Ear for Deceit<​code></​code>​ +Only another creature that knows thieves'​ cant understands such messages.  
-► Inquisitive:​ Eye for Detail<​code></​code>​ +It takes four times longer to convey such a message than it does to speak the same idea plainly. 
-► Inquisitive:​ Insightful Fighting<​code></​code>​+ 
 +In addition, you understand a set of secret signs and symbols used to convey short, simple messages,  
 +such as whether an area is dangerous or the territory of a thieves'​ guild, whether loot is nearby,  
 +or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</​code>​ 
 +► Rogue: Cunning Action<​code>​Your quick thinking and agility allow you to move and act quickly.  
 +You can take a bonus action on each of your turns in combat.  
 +This action can be used only to take the Dash, Disengage, or Hide action.</​code>​ 
 +► Inquisitive:​ Ear for Deceit<​code>​You develop a keen ear for picking out lies.  
 +Whenever you make a Wisdom (Insight) check to determine whether a creature is lying,  
 +treat a roll of 7 or lower on the d20 as an 8.</​code>​ 
 +► Inquisitive:​ Eye for Detail<​code>​You can use a bonus action to make a Wisdom (Perception) check  
 +to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.</​code>​ 
 +► Inquisitive:​ Insightful Fighting<​code>​You gain the ability to decipher an opponent'​s tactics and develop a counter to them.  
 +As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated,​  
 +contested by the target'​s Charisma (Deception) check.  
 +If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll,  
 +but not if you have disadvantage on it. 
 + 
 +This benefit lasts for 1 minute or until you successfully use this feature against a different target.</​code>​
 </​spoiler><​spoiler|Class:​ Fighter / Samurai 5> </​spoiler><​spoiler|Class:​ Fighter / Samurai 5>
 <​sup>​**[[https://​dnd5e.wikidot.com/​fighter|Fighter]] [[https://​dnd5e.wikidot.com/​fighter:​samurai|Samurai]]**</​sup>​ \\ \\  <​sup>​**[[https://​dnd5e.wikidot.com/​fighter|Fighter]] [[https://​dnd5e.wikidot.com/​fighter:​samurai|Samurai]]**</​sup>​ \\ \\ 
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 Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​ Once you use this feature, you must finish a short or long rest before you can use it again.</​code>​
-► Fighter: Action Surge (x1)<​code>​you can push yourself beyond your normal limits for a moment. ​+► Fighter: Action Surge <​code>​you can push yourself beyond your normal limits for a moment. ​
 On your turn, you can take one additional action. On your turn, you can take one additional action.
  
random/characters/1shotdod_florian.1785146226.txt.gz · Last modified: 2026/07/27 09:57 by din_mor