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random:characters:1shotdod_florian [2026/07/27 11:29] din_mor |
random:characters:1shotdod_florian [2026/07/27 13:35] (current) din_mor |
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| ===== Florian Silberstein Klinkenhammer ===== | ===== Florian Silberstein Klinkenhammer ===== | ||
| + | <sup>**Personality Trait: Methodical Observer:** //"I treat every crime scene like a ticking clock and every suspect like a schematic. Emotions blur the evidence."// \\ | ||
| + | **Ideal: Truth Above All:** //"A bad clue leads to a bad arrest. I don't care who the culprit is or how powerful their lineage—the facts decide the outcome."// \\ | ||
| + | **Bond: Finding the Truth:** A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective. \\ | ||
| + | **Flaw: Savior Complex:** I refuse to write anyone off as collateral damage. I will put myself in peril to ensure an innocent or ally makes it out alive."</sup> | ||
| <columns> | <columns> | ||
| <columns> | <columns> | ||
| ^ <sup>Proficiency Bonus: +3</sup> ^^ | ^ <sup>Proficiency Bonus: +3</sup> ^^ | ||
| - | | <sup>Strength</sup> \\ **8** \\ <sup>-1</sup> | □ Athletics (-1)| | + | | <sup>Strength</sup> \\ **8** \\ <sup>-1</sup> |<sup> □ Athletics (-1)</sup>| |
| - | | <sup>Dexterity</sup> \\ **18** \\ <sup>+4 \\ Save-Prof</sup> | ■ Acrobatics (+7) \\ □ Sleight of Hand (+4) \\ □ Stealth (+4) | | + | | <sup>Dexterity</sup> \\ **18** \\ <sup>+4 \\ Save-Prof</sup> |<sup> ■ Acrobatics (+7) \\ □ Sleight of Hand (+4) \\ □ Stealth (+4) </sup>| |
| | <sup>Constitution</sup> \\ **14** \\ <sup>+2</sup> | | | | <sup>Constitution</sup> \\ **14** \\ <sup>+2</sup> | | | ||
| - | | <sup>Intelligence</sup> \\ **10** \\ <sup>+0 \\ Save-Prof</sup> | □ Arcana (+0) \\ History (+0) \\ ■ Investigation (+3) \\ □ Nature (+0) \\ □ Religion (+0) | | + | | <sup>Intelligence</sup> \\ **10** \\ <sup>+0 \\ Save-Prof</sup> |<sup> □ Arcana (+0) \\ □ History (+0) \\ ■ Investigation (+3) \\ □ Nature (+0) \\ □ Religion (+0) </sup>| |
| - | | <sup>Wisdom</sup> \\ **16** \\ <sup>+3</sup> | □ Animal Handling (+3) \\ ┼ Insight (+9) \\ ■ Medicine (+6) \\ ┼ Perception (+9) \\ ■ Survival (+6) | | + | | <sup>Wisdom</sup> \\ **16** \\ <sup>+3</sup> |<sup> □ Animal Handling (+3) \\ ┼ Insight (+9)(EfD) \\ ■ Medicine (+6) \\ ┼ Perception (+9) \\ ■ Survival (+6) </sup>| |
| - | | <sup>Charisma</sup> \\ **10** \\ <sup>+0</sup> | □ Deception (+0) \\ □ Intimidation (+0) \\ □ Performance (+0) \\ □ Persuasion (+0) | | + | | <sup>Charisma</sup> \\ **10** \\ <sup>+0</sup> |<sup> □ Deception (+0) \\ □ Intimidation (+0) \\ □ Performance (+0) \\ □ Persuasion (+0) </sup>| |
| <newcolumn> | <newcolumn> | ||
| ^<sup>AC</sup>^<sup>Initiative</sup>^<sup>Speed</sup>^ | ^<sup>AC</sup>^<sup>Initiative</sup>^<sup>Speed</sup>^ | ||
| - | | 17 | +4 | 30ft. | | + | | 20/18 | +4 | 30ft. | |
| ^ <sup>Hitpoints</sup> ^^^ | ^ <sup>Hitpoints</sup> ^^^ | ||
| | \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </sup> \\ \\ ||| | | \\ **HP:** 65/65 <sup> \\ __ 5×(6+2)+3×(5+2)+4 __ </sup> \\ \\ ||| | ||
| ^ <sup>Hitdice</sup> ^^^ | ^ <sup>Hitdice</sup> ^^^ | ||
| - | | 5×1d10+2 \\ 3×1de8+2 ||| | + | | 5×1d10+2 \\ 3×1d8+2 ||| |
| ^ <sup>Passive Perception</sup> ^^^ | ^ <sup>Passive Perception</sup> ^^^ | ||
| - | | 21 ||| | + | | 24 ||| |
| ^ Extra Proficiencies ^ | ^ Extra Proficiencies ^ | ||
| | Lang: +1 \\ Thieves' Tools \\ \\ Light Armor \\ Medium Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons| | | Lang: +1 \\ Thieves' Tools \\ \\ Light Armor \\ Medium Armor \\ Shields. \\ Simple Weapons \\ Martial Weapons| | ||
| - | </columns><newcolumn> | + | </columns> |
| + | ^ Sword-Cane (Melee) ^ Hand-Crossbow (Ranged) ^ | ||
| + | | +7 Atk - 1d8+4 dmg<sup> \\ Finesse</sup> | +7 Atk - 1d4+4 dmg<sup> \\ Range (30/120) \\ Ammunition, Light, Loading</sup> | | ||
| + | | <sup>Extra Attack \\ 2d6 Sneak Attack 1/rnd</sup> || | ||
| + | |||
| + | |**Coin Purse**<code> | ||
| + | 10gp | ||
| + | </code>**Equipment**<code>Gehstock-Degen (Rapier Sword Cane) | ||
| + | Hand Crossbow (25 bolts) | ||
| + | Shield | ||
| + | Victorian Half-Plate | ||
| + | Magnifying Glass | ||
| + | Forensic Chalk (3 Sticks) | ||
| + | Vials & Pipettes (6 Empty Glass Vials) | ||
| + | Tweezers & Fine Metal Probes | ||
| + | Charcoal Pencils & Pocket Journal | ||
| + | Bullseye Lantern & Oil | ||
| + | Thieves' Tools | ||
| + | Whistle of the Watch | ||
| + | Hip Flask (Iced Herbal Tea) | ||
| + | |||
| + | Attire: | ||
| + | A tailored wool vest | ||
| + | pocket watch on a silver chain | ||
| + | silk cravat | ||
| + | high-collared shirt | ||
| + | dark trousers | ||
| + | sturdy leather boots | ||
| + | a structured top hat. | ||
| + | Brass Monocle | ||
| + | </code>| | ||
| + | <newcolumn> | ||
| + | {{https://cdnb.artstation.com/p/assets/images/images/041/300/017/medium/ricardo-gonzalez-iglesias-character-firstbase-jpg.jpg?300|}} | ||
| + | |**Abilities:**<columns><sup>► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ ► \\ \\ \\ \\ </sup><newcolumn><sup>Equip Shield (Action) \\ Equips your shield. \\ \\ Action Surge (Free)(1/SR) \\ take one additional action \\ \\ Second Wind (BA)(1/SR) \\ Heal 1d10+5 \\ \\ Fighting Spirit (BA)(3/LR) \\ Advantage on attacks for 1 round. \\ \\ Cunning Action (BA) \\ Dash, Disengage, or Hide. \\ \\ Eye for Detail (BA) \\ Wisdom (Perception) to spot a hidden creature or object or \\ Intelligence (Investigation) check to uncover or decipher clues.</sup></columns>| | ||
| <spoiler|Race: Human Variant><sup>**[[https://dnd5e.wikidot.com/lineage:human|Human Variant]]**</sup><code>► Ability Score Increase. Two different ability scores of your choice increase by 1. | <spoiler|Race: Human Variant><sup>**[[https://dnd5e.wikidot.com/lineage:human|Human Variant]]**</sup><code>► Ability Score Increase. Two different ability scores of your choice increase by 1. | ||
| ► Skills. You gain proficiency in one skill of your choice. | ► Skills. You gain proficiency in one skill of your choice. | ||
| Line 70: | Line 107: | ||
| such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, | such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, | ||
| or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</code> | or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</code> | ||
| - | ► Rogue: Cunning Action<code></code> | + | ► Rogue: Cunning Action<code>Your quick thinking and agility allow you to move and act quickly. |
| + | You can take a bonus action on each of your turns in combat. | ||
| + | This action can be used only to take the Dash, Disengage, or Hide action.</code> | ||
| ► Inquisitive: Ear for Deceit<code>You develop a keen ear for picking out lies. | ► Inquisitive: Ear for Deceit<code>You develop a keen ear for picking out lies. | ||
| Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, | Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, | ||
| Line 91: | Line 130: | ||
| Once you use this feature, you must finish a short or long rest before you can use it again.</code> | Once you use this feature, you must finish a short or long rest before you can use it again.</code> | ||
| - | ► Fighter: Action Surge (x1)<code>you can push yourself beyond your normal limits for a moment. | + | ► Fighter: Action Surge <code>you can push yourself beyond your normal limits for a moment. |
| On your turn, you can take one additional action. | On your turn, you can take one additional action. | ||