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random:characters:notes [2024/04/08 13:58]
din_mor
random:characters:notes [2025/03/24 14:15] (current)
din_mor
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-<​code>​+<​spoiler|Bakkekæmper>​https://​homebrewery.naturalcrit.com/​share/​1-h0o-MsCfyxkZL8GAcPoEttvlDEHK4wh5WSwN5UpwIO7 
 + 
 +Area Creature(s) Notes 
 +1 1 male hill giant  
 +   On Guh's command, the giant moves the boulder into the doorway and stands guard outside. 
 +   1 round to entrance of Area 2. 
 +     1d4+1 Mundane Items: Stuffed animal, Giant-sized pair of old sandals, Giant-sized waterskin (full), 30-foot-long hempen rope tied to a wooden bucket, Iron bell (with or without its clapper) 
 + 
 +2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins  
 +   Guh doesn'​t move. The giants and ogres defend her, while the goblins shoot from their ledge. 
 +     Conch of Teleportation,​ 1 TableF magic item. 1d4 TableB magic items. +1 Rapier, Keoghterm'​s Ointmen, philter of love, Scroll Summon Lesser Demons, Bag of Holding, 150 GP, 630 SP, 5600 CP, Wooden Rocking Horse 25 GP, 6 Vials of Holy Water, Life-size statue of halfling smoking pipe 25 GP, Battered bejeweled hat 250 GP, Gold Flute 250 GP, Jade Flowerpot 750 GP, Ornate Puppet Theater with puppets 2500 GP,  
 + 
 +3 4 wolves trained as mounts for goblins 
 +   A wooden gate confines the wolves to their pen. 
 +     Some gnawed bones. 
 + 
 +4 5 Hobgoblins  
 +   The orcs join their kin in area 9 by way of area 2. 
 +   5 rounds to the slope down in Area 9 
 +     Each Hobgoblin has 1d10 GP, they have 2 Healing Potions between them. 
 + 
 +5 6 goblins  
 +   The goblins retreat to area 14 by way of area 6. 
 +   4 rounds to middle of Area 14 
 +     Uncountable kitchenware,​ Halfling Sheepherder,​ Butcher'​s Bib 
 +     4 doses of Purple Mushroom, Ingested: 2d12 FortSave13 halves. Can be consumed as material component to turn spell into poison dmg. 
 + 
 +7 1 hobgoblin  
 +   The hobgoblin investigates loud noises in area 5. Otherwise, it guards the north docks. 
 +   2½ rounds to be next to oven and oversee Area5. 
 +     He has a healing potion 
 +     Elven ring 100 GP, 45 GP, 80 SP,  
 + 
 +8 4 hobgoblins  
 +   The hobgoblins remain in the tower until intruders reach the den, then head to area 2 by way of area 5. 
 +   4 rounds to be next to oven. 
 +     Each Hobgoblin carries 1d10 GP, 4, 10, 9, 4 
 + 
 +9 10 Hobgoblins 
 +   The Hobgoblins stay here to guard the animals. 
 +     Each Hobgoblin has 1d10 GP, Between them they have 4 Healing Potions. 
 + 
 +10 2 male hill giants  
 +   One giant moves the boulder outside area 9 to seal off the stockyard, stopping to fight enemies in its path. The other giant bolsters the orcs in area 9. 
 +   5 rounds for westernmost giant to reach the boulder 
 +   3 rounds for easternmost giant to exit the caves. 
 +     10 pallets, each containing: 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, and 1d3 Giantsbag items. 
 +       400 GP,  800 SP,  1100 CP, Uprooted shrub or berry bush 
 +       400 GP,  800 SP,   500 CP, Giant-sized necklace made of bones 
 +       200 GP,  600 SP,   400 CP, 5-foot length of chain, Carved wooden statue of a halfling, Carved stone statue of a dwarf 
 +       500 GP, 1100 SP,  1200 CP, Bag of dried mushrooms 
 +       500 GP,  500 SP,  1100 CP, 10-foot-long hempen rope tied to a rowboat anchor, Wooden oar 
 +       400 GP,  700 SP,  1600 CP, 5-foot length of chain, Bundled-up tent, 30-foot-long hempen rope tied to a wooden bucket 
 +       500 GP,  900 SP,   700 CP, Giant-sized shabby cloak 
 +       500 GP,  600 SP,  1100 CP, Small bag of salt, 3 humanoid skulls, Giant-sized skinning knife 
 +       300 GP, 1000 SP,  1400 CP, 5 dragon scales, Giant-sized drum 
 +       100 GP, 1100 SP,  1200 CP, Giant-sized necklace made of bones, Tombstone, Wagon wheel 
 +       Total 3800 GP, 8100 SP, 10300 CP,  
 + 
 +11 2 Caged Boars hankering for pig entrails 
 + 
 +12 1 Ettin (Oinker-Boinker),​ 7 bugbears  
 +   The ettin and the bugbears remain here. 
 + 
 +13 2 Bugbears  
 +   The bugbears stay here until they hear combat in area 12. They then investigate that area. 
 +   2½ rounds to mid-Area12 
 +       They each have a spoiled healing potion, normal effect but also sickened for 1 hour. 
 +     5 Cages of Prisoners 
 +       Human farmers: Father, Mother, Teenage girl and Two boys). 
 +       Gryhark (CN Male Human) Elk tribe Tribal Warrior 
 +       Ghalvin Dragonmoor (CG Male Half-Elf) Scout for Emerald Enclave 
 +       Prins Braegan Stenhammer, +1 Dværg 
 +       3 dværge 
 + 
 +14 1 male hill giant (Slub), 1 otyugh  
 +   The hill giant and otyugh remain here. 
 +     Gavel of the Venn Rune as a necklace 
 +     2 potions of antiplague, which gives advantage on fortsaves against disease for 24 hours. 
 + 
 +15     Half a barrel of pig snouts, half a barrel of vinegar, 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, 1d4 giantsbag items. 
 +       100 GP, 200 SP, 800 CP. Mangy fur pelt 
 + 
 +16 1 hobgoblin, 2 goblins  
 +   The hobgoblin climbs the ladders behind the smithy and heads to area 7. The goblins stay here and attempt to hide. 
 +   4 rounds to be next to oven. 
 +     Smith has 1d10 GP, each goblin has 1d10 GP. 
 + 
 + 
 +Carrying Chieftain Guh: 8 Hill Giants 
 + 
 +Herding Pigs: 5 Hill Giants, 10 Hobgoblins 
 + 
 +Scouting and Reconnaissance:​ 10 Hobgoblins 
 + 
 +Carrying Supplies: 5 Hill Giants, 10 Hobgoblins 
 + 
 +Guard Duty and Defense: 8 Ogres, 10 Hobgoblins 
 + 
 + 
 + 
 +Sabotage Supplies: The players can sneak into Grudd Haug and poison or steal a portion of the giants'​ food and water supplies, weakening them before the march. 
 + 
 +Target Leaders: Assassinate key leaders like the hobgoblin commander or the giants'​ second-in-command,​ causing confusion and disrupting their chain of command. 
 + 
 +Set Traps: Lay traps around the perimeter of Grudd Haug, such as pit traps or explosive devices, to injure and demoralize the giants when they try to leave. 
 + 
 +Create Diversions: Use illusions or minor attacks to create diversions, drawing the giants and hobgoblins away from critical areas, allowing the players to strike more effectively. 
 + 
 +Free Prisoners: If there are any captured creatures or slaves within Grudd Haug, the players can free them to cause chaos and potentially gain allies for their cause. 
 + 
 + 
 + 
 +Ambush Patrols: Attack small patrols or scouting parties sent out by the giants, chipping away at their numbers and morale. 
 + 
 +Destroy Bridges: If the giants need to cross any bridges or similar structures, the players can destroy them, forcing the giants to find alternate, more difficult routes. 
 + 
 +Set Fires: Use hit-and-run tactics to set fire to the giants'​ supplies or sleeping quarters during rest periods, causing panic and loss of resources. 
 + 
 +Harass with Ranged Attacks: Use ranged weapons and magic to harass the giants from a distance, gradually wearing them down without engaging in direct combat. 
 + 
 +Block Roads: Fell trees or create landslides to block narrow passes and roads, slowing down the giants'​ progress and making them more vulnerable to further attacks. 
 + 
 + 
 + 
 +1 dag til Beliard. 
 +2 dage til Grudd Haug 
 +1 dag smedjen og tårnet. 
 +1 dag forsøg med bagindgang 
 +1 dag svømme ind og redde fanger 
 +2 dage tilbage 
 + 
 +Allerede lootet: 
 +269gp (150gp, 630sp, 5600cp) 
 +1550gp (310x5) 
 + 
 +Ej-endnu lootet: 
 +3800gp, 8100sp, 10300cp. 
 +100gp, 200sp, 800cp 
 +4841gp (468x5+1) 
 + 
 +Møde med Zephyros 
 + - Gargoyle Overfald 
 + 
 +Beskatning af Noanars Hold for 9028gp 
 + 
 + 
 +1 luftdag til Yartar 
 +1½ luftdage til Noanar'​s Hold 
 +8 Gargoyles AC15 33HP, Res-all, Fly60',​ 2x +4 2d4+2 dmg. 
 +6 Gargoyle+ AC15 44HP, Res-All, Fly60',​ 2x +6 2d4+6 dmg. 
 +4 LøjtnantGoyles Large, 55HP, Res-All, Fly60',​ 2x +8 4d4+6 dmg. 
 + 
 +4-12 MPH 
 +Fra Beliard 
 +385 mil til Alfaderens Øje 
 +98 mil til Yartar 
 +148 mil til Noanars Hold 
 +194 mil ti Waterdeep 
 +152-287 mil til Evermoors sumpen. 
 + 
 +Fra Noanars Hold 
 +358 mil til Alfaderens Øje 
 +118 mil til Yartar 
 +38-143 mil til Evermoors sumpen. 
 + 
 +</​spoiler>​ 
 +<​spoiler|Kæmpe Spådomme><​code>​ 
 +Hej gutter, jeg har været i Noanar'​s Hold i 5 dage nu, jeg er tilbage efter at i sendte mig for at finde  
 + 
 +Jeg har opdaget mere information om de kæmper der var problematiske. Jeg har ikke lyst til at sende det via magi, vi bør  
 + 
 +Disse opdagelser har taget sin told på mit sind, og jeg tror jeg har brug for en ferie efter denne opgave. Har i  
 + 
 +Der er også to andre folk her for at besøge jer, en eller anden dame fra Yartar. Hun virker flink, men jeg  
 + 
 + 
 +Zalto 
 +“I jernets mørke hjerte, der varmer op til brand, 
 +En titan under bjerget, ku’ vælte alt på land. 
 +Fra slaggerne i ilden, han genopstår engang, 
 +Landsbyer og fæstninger,​ vil knuses med et bang.” 
 + 
 + 
 +Storvald 
 +“I nordens is og sne, hvor intet menneske går, 
 +Her findes vinterens jarl, som fryser alt i stå. 
 +Han jager efter ringen, der holder kulden fast, 
 +Og når han bærer ringen, bli’r verden lagt i last.” 
 + 
 + 
 +Høvding Guh  
 +"Hun æder uden ende, til maver skriger svang, 
 +Et gab så stort som verden, og sulten varer lang. 
 +En dæmon driver hende, og vokser hendes krop, 
 +Alt er hendes spisebord, og hun vil spise op." 
 + 
 + 
 +Than Kayalithica  
 +"I kløften hun sig bygger, en hær af klint og sten, 
 +Med golemmer hun rydder, små knogler og små ben. 
 +I mørket styrer hænder, af skarpt og tyst granit, 
 +Hun vil kun se det rene,  verden falder til sidst."​ 
 + 
 + 
 +Grevinde Sansuri  
 +“På vinger i det høje, der flyver slottet stort, 
 +Hun søger magtens perler, gemt væk fra verdens kort. 
 +Når himlen først er kuet, og intet kan sti' op, 
 +Vil stormen føje hende, mens tårne står i top.” 
 +</​code></​spoiler>​ 
 +<​spoiler|Shadowtop Cathedral><​code>​ 
 +https://​imgur.com/​a/​Qvwnvpg 
 +2 Barlgura.56 
 +6 Lemure.76 
 +6+3 Zombier.316 
 + 
 +2 Githyanki.160 
 + 
 + 
 +Council of the Wood 
 +High Elves Aryvandaar representative  
 +  19 Lyrandor Velayon - Stolt, strategisk, bitter 
 +Wood Elves  
 +  20 Red Lady / Morgwais Nattelund 
 +  17 Aelorin Greønbark - Praktisk, rolig, naturens beskytter 
 +Moon Elves Eaerlann representative - - Mostly Elvenport in the east 
 +  18 Seladria Månedanser - Krigerisk, håbefuld, diplomatisk 
 +Treants  
 +  15 Grandfather tree 
 +Emerald Enclave 
 +  14 Thalara Mossgrove - Fanatisk, kompromisløs,​ vilde metoder 
 + 
 +Barbarians Tree Ghost to the east  
 +  Broken - They did not live up to their end of the alliance 
 +Giants  
 +  Empty - They haven'​t showed up in a while. 
 +Lycanthropes  
 +  16 Irith Måneklo - Leaves early 
 + 
 +Harpers - no vote 
 +Demonic Envoys 
 +  Vaelinya Floshin - Forførende,​ manipulerende,​ farlig 
 +  Malrathar Floshin - Dominerende,​ ambitiøs, destruktiv 
 + 
 +High Elvere 
 +3  20 Betterberries 
 +5  +1 Sværd 
 + 
 +Wood Elvere 
 +3  Blessing til 1 enkelt person der giver et enkelt brug af Phantasmal Killer 
 +5  Blessing for +1 Wisdom Save til en enkelt person. I løbet af en Short Rest kan denne gives videre. 
 + 
 +Måne Elvere 
 +3  Forsvars alliance for +2 magt 1 gang. 
 +5  Magtperle 
 + 
 +Enter 
 +3  Spiselig Bark der giver Barkskin 
 +5  Hjælper byen 
 + 
 +Smaragdenklaven 
 +3  Consumable der giver midlertidige HItDice. 
 +5  Hjælper Byen, ++1 til en stat. Kan genvælges 1 gang om året. 
 + 
 +Dæmon 
 +3  Consumable der giver sorcery points og 2 sorcelations 
 +5  Emblem der giver frit lejde igennem Højskoven,​- og som kan gives til en Fiend for at få lov til at forsøge at bruge Diplomati med dem igen. 
 + 
 + 
 +Demon Attack 
 +Assassination plot 
 + 
 + 
 +37000 years ago the Sarrukh ruled the lands, they made many temples that provided access to the other planes. Guarded by bipedal dinosaur golems. 
 +After years of neglect, the demons invaded back and broke the golems to hell. 
 + 
 +Several places in the forest are dedicated to Leira. Leira was slain by Cyric. Her devoted places now host glamers, incorporeal aspects of her divine mantle. 
 + 
 +Elvenport ruined former home of the moon elves. Now host to Fey'ri / Vaerilmor Floshin 
 +has The unnamed dungeon which houses Fey'ri prisoners of war. 
 + 
 +The ruins of Lothen is now the home base of malar worshipping orcs. 
 + 
 +Stronghold of Nine Human adventurers took over former dwarven hold for inscrutable reasons. 
 +</​code></​spoiler>​ 
 +<​spoiler|Xythrixia'​s Lair><​code>​ 
 + 
 +Entrance 
 +  1 Skum 
 +  1 Giant White Moray Eel 
 +  4 Giant Sea Eel 
 + 
 +https://​preview.redd.it/​dtgdtj849k361.jpg?​width=640&​crop=smart&​auto=webp&​s=1e26e7530535d081705343257dc86b9b7dafff0b 
 +Dragon Lair   ​SD-| -|- ​ - Pool | 
 +| Mushroomroom Alchemyroom -Slime Corridor- | 
 +Guardroom-|-| | | | 
 +|   |-   -|- Guardroom -O-  ​ Reflecting pool 
 +Cloakroom- | Kitchen | 
 +Entrance-|- ​   -|- -|- \Shrine| 
 + 
 +Entrance: 
 +  2 Razorvine Blights (initially nonhostile. 
 +  Oosith-image 
 + 
 +Triad Chamber: 
 +Filled with Razorvine 
 +  Acrobatics check to avoid falling, taking 1 damage, and being subject to disease DC11 Sewer Rot, DC13 Cackle Fever, DC 15 Sewer Plague. 
 +  Gleam & Cinder fail all. 
 + 
 +Kitchen: 
 +  8 Razorvine Blight 
 + 
 +Cloakroom 
 +No iron equipment, rotten provisions, healing potions. 
 + 
 +Guardroom:​ 
 +  Kelran, Lyra, Rurik. 
 +  12 potions. 
 +   
 + 
 + 
 + 
 +Enslaved animals 
 +Enslaved eels 
 + 
 +Razorvine, 8HP/square: 1d6 skade. 
 +Mosquitos 
 +Skum 
 + 
 +Brackwater elementals 
 +Muddy difficult terrain squares 
 + 
 +Young Black Dragon (Enslaved) 
 + 
 +Ignorér Arkantos 
 + 
 +</​code></​spoiler>​ 
 +<​spoiler|RavenRock Challenge>​<​code>​
 Easy DC: 15, Hard DC18. Easy DC: 15, Hard DC18.
 Bonus gained if succeeded by 5 or more. Bonus gained if succeeded by 5 or more.
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         - 1 level of Exhaustion.         - 1 level of Exhaustion.
  
-</​code>​+</code></​spoiler>
  
 <​code>​ <​code>​
Line 83: Line 421:
 </​code>​ </​code>​
  
-<​code>​+<​spoiler|Beorunna'​s Brønd loot><​code>​
 +1 Hide Armor of nature'​s guidance. +1 Nature. +1 Hide Armor of nature'​s guidance. +1 Nature.
 Beorunna'​s Horn: Cracked horn from giant goat. Beorunna'​s Horn: Cracked horn from giant goat.
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  3 Wisebark Root  3 Wisebark Root
-</​code>​+</code></​spoiler>
  
 <​spoiler|Manticore><​code>​ <​spoiler|Manticore><​code>​
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-<​code>​+<​spoiler|Area Loot?><​code>​
  
 Area1 loot: Area1 loot:
Line 144: Line 482:
  
  
-</​code>​+</code></​spoiler>
  
random/characters/notes.1712584716.txt.gz · Last modified: 2024/04/08 13:58 by din_mor