This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
random:characters:notes [2024/05/06 14:36] din_mor |
random:characters:notes [2025/03/24 14:15] (current) din_mor |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | <spoiler|Bakkekæmper>https://homebrewery.naturalcrit.com/share/1-h0o-MsCfyxkZL8GAcPoEttvlDEHK4wh5WSwN5UpwIO7 | ||
+ | |||
+ | Area Creature(s) Notes | ||
+ | 1 1 male hill giant | ||
+ | On Guh's command, the giant moves the boulder into the doorway and stands guard outside. | ||
+ | 1 round to entrance of Area 2. | ||
+ | 1d4+1 Mundane Items: Stuffed animal, Giant-sized pair of old sandals, Giant-sized waterskin (full), 30-foot-long hempen rope tied to a wooden bucket, Iron bell (with or without its clapper) | ||
+ | |||
+ | 2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins | ||
+ | Guh doesn't move. The giants and ogres defend her, while the goblins shoot from their ledge. | ||
+ | Conch of Teleportation, 1 TableF magic item. 1d4 TableB magic items. +1 Rapier, Keoghterm's Ointmen, philter of love, Scroll Summon Lesser Demons, Bag of Holding, 150 GP, 630 SP, 5600 CP, Wooden Rocking Horse 25 GP, 6 Vials of Holy Water, Life-size statue of halfling smoking pipe 25 GP, Battered bejeweled hat 250 GP, Gold Flute 250 GP, Jade Flowerpot 750 GP, Ornate Puppet Theater with puppets 2500 GP, | ||
+ | |||
+ | 3 4 wolves trained as mounts for goblins | ||
+ | A wooden gate confines the wolves to their pen. | ||
+ | Some gnawed bones. | ||
+ | |||
+ | 4 5 Hobgoblins | ||
+ | The orcs join their kin in area 9 by way of area 2. | ||
+ | 5 rounds to the slope down in Area 9 | ||
+ | Each Hobgoblin has 1d10 GP, they have 2 Healing Potions between them. | ||
+ | |||
+ | 5 6 goblins | ||
+ | The goblins retreat to area 14 by way of area 6. | ||
+ | 4 rounds to middle of Area 14 | ||
+ | Uncountable kitchenware, Halfling Sheepherder, Butcher's Bib | ||
+ | 4 doses of Purple Mushroom, Ingested: 2d12 FortSave13 halves. Can be consumed as material component to turn spell into poison dmg. | ||
+ | |||
+ | 7 1 hobgoblin | ||
+ | The hobgoblin investigates loud noises in area 5. Otherwise, it guards the north docks. | ||
+ | 2½ rounds to be next to oven and oversee Area5. | ||
+ | He has a healing potion | ||
+ | Elven ring 100 GP, 45 GP, 80 SP, | ||
+ | |||
+ | 8 4 hobgoblins | ||
+ | The hobgoblins remain in the tower until intruders reach the den, then head to area 2 by way of area 5. | ||
+ | 4 rounds to be next to oven. | ||
+ | Each Hobgoblin carries 1d10 GP, 4, 10, 9, 4 | ||
+ | |||
+ | 9 10 Hobgoblins | ||
+ | The Hobgoblins stay here to guard the animals. | ||
+ | Each Hobgoblin has 1d10 GP, Between them they have 4 Healing Potions. | ||
+ | |||
+ | 10 2 male hill giants | ||
+ | One giant moves the boulder outside area 9 to seal off the stockyard, stopping to fight enemies in its path. The other giant bolsters the orcs in area 9. | ||
+ | 5 rounds for westernmost giant to reach the boulder | ||
+ | 3 rounds for easternmost giant to exit the caves. | ||
+ | 10 pallets, each containing: 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, and 1d3 Giantsbag items. | ||
+ | 400 GP, 800 SP, 1100 CP, Uprooted shrub or berry bush | ||
+ | 400 GP, 800 SP, 500 CP, Giant-sized necklace made of bones | ||
+ | 200 GP, 600 SP, 400 CP, 5-foot length of chain, Carved wooden statue of a halfling, Carved stone statue of a dwarf | ||
+ | 500 GP, 1100 SP, 1200 CP, Bag of dried mushrooms | ||
+ | 500 GP, 500 SP, 1100 CP, 10-foot-long hempen rope tied to a rowboat anchor, Wooden oar | ||
+ | 400 GP, 700 SP, 1600 CP, 5-foot length of chain, Bundled-up tent, 30-foot-long hempen rope tied to a wooden bucket | ||
+ | 500 GP, 900 SP, 700 CP, Giant-sized shabby cloak | ||
+ | 500 GP, 600 SP, 1100 CP, Small bag of salt, 3 humanoid skulls, Giant-sized skinning knife | ||
+ | 300 GP, 1000 SP, 1400 CP, 5 dragon scales, Giant-sized drum | ||
+ | 100 GP, 1100 SP, 1200 CP, Giant-sized necklace made of bones, Tombstone, Wagon wheel | ||
+ | Total 3800 GP, 8100 SP, 10300 CP, | ||
+ | |||
+ | 11 2 Caged Boars hankering for pig entrails | ||
+ | |||
+ | 12 1 Ettin (Oinker-Boinker), 7 bugbears | ||
+ | The ettin and the bugbears remain here. | ||
+ | |||
+ | 13 2 Bugbears | ||
+ | The bugbears stay here until they hear combat in area 12. They then investigate that area. | ||
+ | 2½ rounds to mid-Area12 | ||
+ | They each have a spoiled healing potion, normal effect but also sickened for 1 hour. | ||
+ | 5 Cages of Prisoners | ||
+ | Human farmers: Father, Mother, Teenage girl and Two boys). | ||
+ | Gryhark (CN Male Human) Elk tribe Tribal Warrior | ||
+ | Ghalvin Dragonmoor (CG Male Half-Elf) Scout for Emerald Enclave | ||
+ | Prins Braegan Stenhammer, +1 Dværg | ||
+ | 3 dværge | ||
+ | |||
+ | 14 1 male hill giant (Slub), 1 otyugh | ||
+ | The hill giant and otyugh remain here. | ||
+ | Gavel of the Venn Rune as a necklace | ||
+ | 2 potions of antiplague, which gives advantage on fortsaves against disease for 24 hours. | ||
+ | |||
+ | 15 Half a barrel of pig snouts, half a barrel of vinegar, 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, 1d4 giantsbag items. | ||
+ | 100 GP, 200 SP, 800 CP. Mangy fur pelt | ||
+ | |||
+ | 16 1 hobgoblin, 2 goblins | ||
+ | The hobgoblin climbs the ladders behind the smithy and heads to area 7. The goblins stay here and attempt to hide. | ||
+ | 4 rounds to be next to oven. | ||
+ | Smith has 1d10 GP, each goblin has 1d10 GP. | ||
+ | |||
+ | |||
+ | Carrying Chieftain Guh: 8 Hill Giants | ||
+ | |||
+ | Herding Pigs: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Scouting and Reconnaissance: 10 Hobgoblins | ||
+ | |||
+ | Carrying Supplies: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Guard Duty and Defense: 8 Ogres, 10 Hobgoblins | ||
+ | |||
+ | |||
+ | |||
+ | Sabotage Supplies: The players can sneak into Grudd Haug and poison or steal a portion of the giants' food and water supplies, weakening them before the march. | ||
+ | |||
+ | Target Leaders: Assassinate key leaders like the hobgoblin commander or the giants' second-in-command, causing confusion and disrupting their chain of command. | ||
+ | |||
+ | Set Traps: Lay traps around the perimeter of Grudd Haug, such as pit traps or explosive devices, to injure and demoralize the giants when they try to leave. | ||
+ | |||
+ | Create Diversions: Use illusions or minor attacks to create diversions, drawing the giants and hobgoblins away from critical areas, allowing the players to strike more effectively. | ||
+ | |||
+ | Free Prisoners: If there are any captured creatures or slaves within Grudd Haug, the players can free them to cause chaos and potentially gain allies for their cause. | ||
+ | |||
+ | |||
+ | |||
+ | Ambush Patrols: Attack small patrols or scouting parties sent out by the giants, chipping away at their numbers and morale. | ||
+ | |||
+ | Destroy Bridges: If the giants need to cross any bridges or similar structures, the players can destroy them, forcing the giants to find alternate, more difficult routes. | ||
+ | |||
+ | Set Fires: Use hit-and-run tactics to set fire to the giants' supplies or sleeping quarters during rest periods, causing panic and loss of resources. | ||
+ | |||
+ | Harass with Ranged Attacks: Use ranged weapons and magic to harass the giants from a distance, gradually wearing them down without engaging in direct combat. | ||
+ | |||
+ | Block Roads: Fell trees or create landslides to block narrow passes and roads, slowing down the giants' progress and making them more vulnerable to further attacks. | ||
+ | |||
+ | |||
+ | |||
+ | 1 dag til Beliard. | ||
+ | 2 dage til Grudd Haug | ||
+ | 1 dag smedjen og tårnet. | ||
+ | 1 dag forsøg med bagindgang | ||
+ | 1 dag svømme ind og redde fanger | ||
+ | 2 dage tilbage | ||
+ | |||
+ | Allerede lootet: | ||
+ | 269gp (150gp, 630sp, 5600cp) | ||
+ | 1550gp (310x5) | ||
+ | |||
+ | Ej-endnu lootet: | ||
+ | 3800gp, 8100sp, 10300cp. | ||
+ | 100gp, 200sp, 800cp | ||
+ | 4841gp (468x5+1) | ||
+ | |||
+ | Møde med Zephyros | ||
+ | - Gargoyle Overfald | ||
+ | |||
+ | Beskatning af Noanars Hold for 9028gp | ||
+ | |||
+ | |||
+ | 1 luftdag til Yartar | ||
+ | 1½ luftdage til Noanar's Hold | ||
+ | 8 Gargoyles AC15 33HP, Res-all, Fly60', 2x +4 2d4+2 dmg. | ||
+ | 6 Gargoyle+ AC15 44HP, Res-All, Fly60', 2x +6 2d4+6 dmg. | ||
+ | 4 LøjtnantGoyles Large, 55HP, Res-All, Fly60', 2x +8 4d4+6 dmg. | ||
+ | |||
+ | 4-12 MPH | ||
+ | Fra Beliard | ||
+ | 385 mil til Alfaderens Øje | ||
+ | 98 mil til Yartar | ||
+ | 148 mil til Noanars Hold | ||
+ | 194 mil ti Waterdeep | ||
+ | 152-287 mil til Evermoors sumpen. | ||
+ | |||
+ | Fra Noanars Hold | ||
+ | 358 mil til Alfaderens Øje | ||
+ | 118 mil til Yartar | ||
+ | 38-143 mil til Evermoors sumpen. | ||
+ | |||
+ | </spoiler> | ||
+ | <spoiler|Kæmpe Spådomme><code> | ||
+ | Hej gutter, jeg har været i Noanar's Hold i 5 dage nu, jeg er tilbage efter at i sendte mig for at finde | ||
+ | |||
+ | Jeg har opdaget mere information om de kæmper der var problematiske. Jeg har ikke lyst til at sende det via magi, vi bør | ||
+ | |||
+ | Disse opdagelser har taget sin told på mit sind, og jeg tror jeg har brug for en ferie efter denne opgave. Har i | ||
+ | |||
+ | Der er også to andre folk her for at besøge jer, en eller anden dame fra Yartar. Hun virker flink, men jeg | ||
+ | |||
+ | |||
+ | Zalto | ||
+ | “I jernets mørke hjerte, der varmer op til brand, | ||
+ | En titan under bjerget, ku’ vælte alt på land. | ||
+ | Fra slaggerne i ilden, han genopstår engang, | ||
+ | Landsbyer og fæstninger, vil knuses med et bang.” | ||
+ | |||
+ | |||
+ | Storvald | ||
+ | “I nordens is og sne, hvor intet menneske går, | ||
+ | Her findes vinterens jarl, som fryser alt i stå. | ||
+ | Han jager efter ringen, der holder kulden fast, | ||
+ | Og når han bærer ringen, bli’r verden lagt i last.” | ||
+ | |||
+ | |||
+ | Høvding Guh | ||
+ | "Hun æder uden ende, til maver skriger svang, | ||
+ | Et gab så stort som verden, og sulten varer lang. | ||
+ | En dæmon driver hende, og vokser hendes krop, | ||
+ | Alt er hendes spisebord, og hun vil spise op." | ||
+ | |||
+ | |||
+ | Than Kayalithica | ||
+ | "I kløften hun sig bygger, en hær af klint og sten, | ||
+ | Med golemmer hun rydder, små knogler og små ben. | ||
+ | I mørket styrer hænder, af skarpt og tyst granit, | ||
+ | Hun vil kun se det rene, verden falder til sidst." | ||
+ | |||
+ | |||
+ | Grevinde Sansuri | ||
+ | “På vinger i det høje, der flyver slottet stort, | ||
+ | Hun søger magtens perler, gemt væk fra verdens kort. | ||
+ | Når himlen først er kuet, og intet kan sti' op, | ||
+ | Vil stormen føje hende, mens tårne står i top.” | ||
+ | </code></spoiler> | ||
+ | <spoiler|Shadowtop Cathedral><code> | ||
+ | https://imgur.com/a/Qvwnvpg | ||
+ | 2 Barlgura.56 | ||
+ | 6 Lemure.76 | ||
+ | 6+3 Zombier.316 | ||
+ | |||
+ | 2 Githyanki.160 | ||
+ | |||
+ | |||
+ | Council of the Wood | ||
+ | High Elves Aryvandaar representative | ||
+ | 19 Lyrandor Velayon - Stolt, strategisk, bitter | ||
+ | Wood Elves | ||
+ | 20 Red Lady / Morgwais Nattelund | ||
+ | 17 Aelorin Greønbark - Praktisk, rolig, naturens beskytter | ||
+ | Moon Elves Eaerlann representative - - Mostly Elvenport in the east | ||
+ | 18 Seladria Månedanser - Krigerisk, håbefuld, diplomatisk | ||
+ | Treants | ||
+ | 15 Grandfather tree | ||
+ | Emerald Enclave | ||
+ | 14 Thalara Mossgrove - Fanatisk, kompromisløs, vilde metoder | ||
+ | |||
+ | Barbarians Tree Ghost to the east | ||
+ | Broken - They did not live up to their end of the alliance | ||
+ | Giants | ||
+ | Empty - They haven't showed up in a while. | ||
+ | Lycanthropes | ||
+ | 16 Irith Måneklo - Leaves early | ||
+ | |||
+ | Harpers - no vote | ||
+ | Demonic Envoys | ||
+ | Vaelinya Floshin - Forførende, manipulerende, farlig | ||
+ | Malrathar Floshin - Dominerende, ambitiøs, destruktiv | ||
+ | |||
+ | High Elvere | ||
+ | 3 20 Betterberries | ||
+ | 5 +1 Sværd | ||
+ | |||
+ | Wood Elvere | ||
+ | 3 Blessing til 1 enkelt person der giver et enkelt brug af Phantasmal Killer | ||
+ | 5 Blessing for +1 Wisdom Save til en enkelt person. I løbet af en Short Rest kan denne gives videre. | ||
+ | |||
+ | Måne Elvere | ||
+ | 3 Forsvars alliance for +2 magt 1 gang. | ||
+ | 5 Magtperle | ||
+ | |||
+ | Enter | ||
+ | 3 Spiselig Bark der giver Barkskin | ||
+ | 5 Hjælper byen | ||
+ | |||
+ | Smaragdenklaven | ||
+ | 3 Consumable der giver midlertidige HItDice. | ||
+ | 5 Hjælper Byen, ++1 til en stat. Kan genvælges 1 gang om året. | ||
+ | |||
+ | Dæmon | ||
+ | 3 Consumable der giver sorcery points og 2 sorcelations | ||
+ | 5 Emblem der giver frit lejde igennem Højskoven,- og som kan gives til en Fiend for at få lov til at forsøge at bruge Diplomati med dem igen. | ||
+ | |||
+ | |||
+ | Demon Attack | ||
+ | Assassination plot | ||
+ | |||
+ | |||
+ | 37000 years ago the Sarrukh ruled the lands, they made many temples that provided access to the other planes. Guarded by bipedal dinosaur golems. | ||
+ | After years of neglect, the demons invaded back and broke the golems to hell. | ||
+ | |||
+ | Several places in the forest are dedicated to Leira. Leira was slain by Cyric. Her devoted places now host glamers, incorporeal aspects of her divine mantle. | ||
+ | |||
+ | Elvenport ruined former home of the moon elves. Now host to Fey'ri / Vaerilmor Floshin | ||
+ | has The unnamed dungeon which houses Fey'ri prisoners of war. | ||
+ | |||
+ | The ruins of Lothen is now the home base of malar worshipping orcs. | ||
+ | |||
+ | Stronghold of Nine Human adventurers took over former dwarven hold for inscrutable reasons. | ||
+ | </code></spoiler> | ||
<spoiler|Xythrixia's Lair><code> | <spoiler|Xythrixia's Lair><code> | ||
Line 21: | Line 307: | ||
Filled with Razorvine | Filled with Razorvine | ||
Acrobatics check to avoid falling, taking 1 damage, and being subject to disease DC11 Sewer Rot, DC13 Cackle Fever, DC 15 Sewer Plague. | Acrobatics check to avoid falling, taking 1 damage, and being subject to disease DC11 Sewer Rot, DC13 Cackle Fever, DC 15 Sewer Plague. | ||
+ | Gleam & Cinder fail all. | ||
Kitchen: | Kitchen: | ||
Line 29: | Line 316: | ||
Guardroom: | Guardroom: | ||
- | Wight | + | Kelran, Lyra, Rurik. |
+ | 12 potions. | ||
+ | |||
Line 42: | Line 332: | ||
Muddy difficult terrain squares | Muddy difficult terrain squares | ||
- | Black Dragon (Enslaved) | + | Young Black Dragon (Enslaved) |
Ignorér Arkantos | Ignorér Arkantos | ||
Line 131: | Line 421: | ||
</code> | </code> | ||
- | <code> | + | <spoiler|Beorunna's Brønd loot><code> |
+1 Hide Armor of nature's guidance. +1 Nature. | +1 Hide Armor of nature's guidance. +1 Nature. | ||
Beorunna's Horn: Cracked horn from giant goat. | Beorunna's Horn: Cracked horn from giant goat. | ||
Line 144: | Line 434: | ||
3 Wisebark Root | 3 Wisebark Root | ||
- | </code> | + | </code></spoiler> |
<spoiler|Manticore><code> | <spoiler|Manticore><code> | ||
Line 174: | Line 464: | ||
- | <code> | + | <spoiler|Area Loot?><code> |
Area1 loot: | Area1 loot: | ||
Line 192: | Line 482: | ||
- | </code> | + | </code></spoiler> |