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random:characters:notes [2024/10/21 12:03] din_mor |
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| - | <spoiler|Kæmpe Spådomme><code> | ||
| - | Zalto | ||
| - | “I jernets mørke hjerte, der varmer op til brand, | ||
| - | En titan under bjerget, ku’ vælte alt på land. | ||
| - | Fra slaggerne i ilden, han genopstår engang, | ||
| - | Landsbyer og fæstninger, vil knuses med et bang.” | ||
| - | |||
| - | |||
| - | Storvald | ||
| - | “I nordens is og sne, hvor intet menneske går, | ||
| - | Her findes vinterens jarl, som fryser alt i stå. | ||
| - | Han jager efter ringen, der holder kulden fast, | ||
| - | Og når han bærer ringen, bli’r verden lagt i last.” | ||
| - | |||
| - | |||
| - | Høvding Guh | ||
| - | "Hun æder uden ende, til maver skriger svang, | ||
| - | Et gab så stort som verden, og sulten varer lang. | ||
| - | En dæmon driver hende, og vokser hendes krop, | ||
| - | Alt er hendes spisebord, og hun vil spise op." | ||
| - | |||
| - | |||
| - | Than Kayalithica | ||
| - | "I kløften hun sig bygger, en hær af klint og sten, | ||
| - | Med golemmer hun rydder, små knogler og små ben. | ||
| - | I mørket styrer hænder, af skarpt og tyst granit, | ||
| - | Hun vil kun se det rene, verden falder til sidst." | ||
| - | |||
| - | |||
| - | Grevinde Sansuri | ||
| - | “På vinger i det høje, der flyver slottet stort, | ||
| - | Hun søger magtens perler, gemt væk fra verdens kort. | ||
| - | Når himlen først er kuet, og intet kan sti' op, | ||
| - | Vil stormen føje hende, mens tårne står i top.” | ||
| - | </code></spoiler> | ||
| - | <spoiler|Shadowtop Cathedral><code> | ||
| - | https://imgur.com/a/Qvwnvpg | ||
| - | 2 Barlgura.56 | ||
| - | 6 Lemure.76 | ||
| - | 6+3 Zombier.316 | ||
| - | |||
| - | 2 Githyanki.160 | ||
| - | |||
| - | |||
| - | Council of the Wood | ||
| - | High Elves Aryvandaar representative | ||
| - | 19 Lyrandor Velayon - Stolt, strategisk, bitter | ||
| - | Wood Elves | ||
| - | 20 Red Lady / Morgwais Nattelund | ||
| - | 17 Aelorin Greønbark - Praktisk, rolig, naturens beskytter | ||
| - | Moon Elves Eaerlann representative - - Mostly Elvenport in the east | ||
| - | 18 Seladria Månedanser - Krigerisk, håbefuld, diplomatisk | ||
| - | Treants | ||
| - | 15 Grandfather tree | ||
| - | Emerald Enclave | ||
| - | 14 Thalara Mossgrove - Fanatisk, kompromisløs, vilde metoder | ||
| - | |||
| - | Barbarians Tree Ghost to the east | ||
| - | Broken - They did not live up to their end of the alliance | ||
| - | Giants | ||
| - | Empty - They haven't showed up in a while. | ||
| - | Lycanthropes | ||
| - | 16 Irith Måneklo - Leaves early | ||
| - | |||
| - | Harpers - no vote | ||
| - | Demonic Envoys | ||
| - | Vaelinya Floshin - Forførende, manipulerende, farlig | ||
| - | Malrathar Floshin - Dominerende, ambitiøs, destruktiv | ||
| - | |||
| - | High Elvere | ||
| - | 3 20 Betterberries | ||
| - | 5 +1 Sværd | ||
| - | |||
| - | Wood Elvere | ||
| - | 3 Blessing til 1 enkelt person der giver et enkelt brug af Phantasmal Killer | ||
| - | 5 Blessing for +1 Wisdom Save til en enkelt person. I løbet af en Short Rest kan denne gives videre. | ||
| - | |||
| - | Måne Elvere | ||
| - | 3 Forsvars alliance for +2 magt 1 gang. | ||
| - | 5 Magtperle | ||
| - | |||
| - | Enter | ||
| - | 3 Spiselig Bark der giver Barkskin | ||
| - | 5 Hjælper byen | ||
| - | |||
| - | Smaragdenklaven | ||
| - | 3 Consumable der giver midlertidige HItDice. | ||
| - | 5 Hjælper Byen, ++1 til en stat. Kan genvælges 1 gang om året. | ||
| - | |||
| - | Dæmon | ||
| - | 3 Consumable der giver sorcery points og 2 sorcelations | ||
| - | 5 Emblem der giver frit lejde igennem Højskoven,- og som kan gives til en Fiend for at få lov til at forsøge at bruge Diplomati med dem igen. | ||
| - | |||
| - | |||
| - | Demon Attack | ||
| - | Assassination plot | ||
| - | |||
| - | |||
| - | 37000 years ago the Sarrukh ruled the lands, they made many temples that provided access to the other planes. Guarded by bipedal dinosaur golems. | ||
| - | After years of neglect, the demons invaded back and broke the golems to hell. | ||
| - | |||
| - | Several places in the forest are dedicated to Leira. Leira was slain by Cyric. Her devoted places now host glamers, incorporeal aspects of her divine mantle. | ||
| - | |||
| - | Elvenport ruined former home of the moon elves. Now host to Fey'ri / Vaerilmor Floshin | ||
| - | has The unnamed dungeon which houses Fey'ri prisoners of war. | ||
| - | |||
| - | The ruins of Lothen is now the home base of malar worshipping orcs. | ||
| - | |||
| - | Stronghold of Nine Human adventurers took over former dwarven hold for inscrutable reasons. | ||
| - | </code></spoiler> | ||
| - | <spoiler|Xythrixia's Lair><code> | ||
| - | |||
| - | Entrance | ||
| - | 1 Skum | ||
| - | 1 Giant White Moray Eel | ||
| - | 4 Giant Sea Eel | ||
| - | |||
| - | https://preview.redd.it/dtgdtj849k361.jpg?width=640&crop=smart&auto=webp&s=1e26e7530535d081705343257dc86b9b7dafff0b | ||
| - | Dragon Lair SD-| -|- - Pool | | ||
| - | | Mushroomroom Alchemyroom -Slime Corridor- | | ||
| - | Guardroom-|-| | | | | ||
| - | | |- -|- Guardroom -O- Reflecting pool | ||
| - | Cloakroom- | Kitchen | | ||
| - | Entrance-|- -|- -|- \Shrine| | ||
| - | |||
| - | Entrance: | ||
| - | 2 Razorvine Blights (initially nonhostile. | ||
| - | Oosith-image | ||
| - | |||
| - | Triad Chamber: | ||
| - | Filled with Razorvine | ||
| - | Acrobatics check to avoid falling, taking 1 damage, and being subject to disease DC11 Sewer Rot, DC13 Cackle Fever, DC 15 Sewer Plague. | ||
| - | Gleam & Cinder fail all. | ||
| - | |||
| - | Kitchen: | ||
| - | 8 Razorvine Blight | ||
| - | |||
| - | Cloakroom | ||
| - | No iron equipment, rotten provisions, healing potions. | ||
| - | |||
| - | Guardroom: | ||
| - | Kelran, Lyra, Rurik. | ||
| - | 12 potions. | ||
| - | | ||
| - | |||
| - | |||
| - | |||
| - | Enslaved animals | ||
| - | Enslaved eels | ||
| - | |||
| - | Razorvine, 8HP/square: 1d6 skade. | ||
| - | Mosquitos | ||
| - | Skum | ||
| - | |||
| - | Brackwater elementals | ||
| - | Muddy difficult terrain squares | ||
| - | |||
| - | Young Black Dragon (Enslaved) | ||
| - | |||
| - | Ignorér Arkantos | ||
| - | |||
| - | </code></spoiler> | ||
| - | <spoiler|RavenRock Challenge><code> | ||
| - | Easy DC: 15, Hard DC18. | ||
| - | Bonus gained if succeeded by 5 or more. | ||
| - | Malus gained if failed by 5 or more. | ||
| - | |||
| - | Friendly Guide: Eldrin A mysterious figure appears offering guidance, but their true motives remain unclear. | ||
| - | CHA(Persuasion), WIS(Insight), INT(Investigation), | ||
| - | + Advantage in a skill check of choice later. | ||
| - | - Disadvantage on skillcheck of choice later. | ||
| - | |||
| - | Fierce Predator: A fearsome creature stalks the players, viewing them as intruders in its territory. | ||
| - | CHA(Animal handling), WIS(Survival), DEX(Stealth), | ||
| - | + Advantage in Treacherous Terrain. | ||
| - | - Injury, disadvantage to skill checks related to a stat. | ||
| - | |||
| - | Competitor Sabotage: Rival teams attempt to sabotage the players' progress, setting poisoned stake traps. | ||
| - | INT(Investigation), DEX(Thieves Tools), CHA(Deception), | ||
| - | + 9 doses of poison worth 20gp Each. | ||
| - | - One character Poisoned for 24h. | ||
| - | |||
| - | Treacherous Terrain: Jagged rocks and narrow ledges impede progress. | ||
| - | DEX(Acrobatics), STR(Athletics), INT(Nature), | ||
| - | + Advantage on a skillcheck of choice later. | ||
| - | - Injury, disadvantage to skill checks related to a stat. | ||
| - | |||
| - | Rockfall: Loose rocks tumble down the mountain, threatening to knock climbers off their path. | ||
| - | WIS(Perception), DEX(Acrobatics), DEX(Save), | ||
| - | + Choice to autosucceed on Collapsed Path. | ||
| - | - Injury, disadvantage to skill checks related to a stat. | ||
| - | |||
| - | Collapsed Path: A section of the trail collapses, blocking the players' progress. | ||
| - | WIS(Perception), INT(Investigation), STR(Athletics), | ||
| - | + Find 2 Hellingebark roots, or remove an injury. | ||
| - | - Disadvantage on skillcheck of choice later. | ||
| - | |||
| - | False Trails: Deceptive markers lead climbers astray, wasting precious time. | ||
| - | INT(Investigation), WIS(Perception), WIS(Survival), | ||
| - | + Find Hidden Cave to avoid exhaustion if sleeping outside, or to avoid Whiteout event. | ||
| - | - Disadvantage on Icy Patches. | ||
| - | |||
| - | Icy Patches: Slick ice patches cover parts of the ascent, making footing treacherous. | ||
| - | DEX(Athletics), STR(Athletics), WIS(Survival), | ||
| - | + Find Hidden Cave to avoid exhaustion if sleeping outside, or to avoid Whiteout event. | ||
| - | - Injury, disadvantage to skill checks related to a stat. | ||
| - | |||
| - | Whiteout: A sudden blizzard engulfs the mountain, reducing visibility to near-zero. | ||
| - | WIS(Survival), WIS(Perception), INT(Nature), | ||
| - | + Unexpected Allies: Treasure(Hotsprings, 8 rations, old corpse (48 GP), and advantage in future skill check. | ||
| - | - 1 level of exhaustion. | ||
| - | |||
| - | Misleading Flora: Similar-looking flowers litter the mountain, confusing climbers. | ||
| - | INT(Nature), WIS(Perception), INT(Investigation), | ||
| - | + 4 Hellingebark rødder. | ||
| - | - One character Poisoned for 24h. | ||
| - | |||
| - | Thin Air: The higher altitude makes breathing difficult, causing exhaustion and dizziness. | ||
| - | CON(Save), WIS(Survival), WIS(Medicine), | ||
| - | + Inspiration. | ||
| - | - 1 level of Exhaustion. | ||
| - | |||
| - | Avalanche: A rumble echoes through the mountainside as an avalanche cascades down. | ||
| - | STR(Athletics), DEX(Acrobatics), INT(Survival), | ||
| - | + 3 Hellingebark rødder. | ||
| - | - 1 level of Exhaustion. | ||
| - | |||
| - | </code></spoiler> | ||
| - | |||
| - | <code> | ||
| - | Ærede Rejsende fra Noanar's Hold, | ||
| - | |||
| - | Med solstrålenes lethed og månens dybe refleksion vil min taknemmelighed blomstre som en sjælden orkide i de mest skjulte skove af mit hjerte. Jeres gavmilde offer af det legendariske stagesværd, "Bidende Vind," har vævet en guirlande af ærefrygt og ærbødighed omkring min kongelige person. Som Gorth-Khyors bølgende floder, der stille strømmer imod stjernens omfavnelse, har jeres gerning strømmet ind i min sjæl og ladet taknemmelighedens flodvande oversvømme mit sind. | ||
| - | |||
| - | Hvor vindens susen i skovens kroner er en symfoni af naturens visdom, så har jeres gerning skabt en uforlignelig sonata af venskab, der genlyder i mit hjerte. "Bidende Vind" er mere end et simpelt stagesværd; det er en nøgle til fortidens ærefulde legender og en vagt over fremtidens udfordringer. Ligesom en stjerne, der troner i nattehimlen og leder søfarende gennem mørket, vil dette sværd vejlede mig og mit folk gennem de udfordringer, der uvægerligt vil krydse vores vej. | ||
| - | |||
| - | Mens sværdets skærpe klinge skinner som lysstråler i duggens perler, har min tid været dedikeret til at genskabe orden i hoffets dyrebare kompleksitet. Ligesom en kyndig gartner, der plejer haverne, har jeg forvandlet kaos til harmoni og opbygget et sted af skønhed og kraft. Jeres gave har givet mig styrke til at skabe dette tableau af majestætisk pragt, hvor enhver blomst i min rige stræber efter at nå op mod himlen og spejle stjernernes glans. | ||
| - | |||
| - | I mine drømme er jeg som en albatros, der svæver frit over de skummende bølger, drevet af de uudgrundelige skæbnes vinde. I de dages sammensvejsede vævning har jeg imidlertid også set skyer af mulig udfordring trække sig sammen i horisonten. Her er min anmodning, som en bøn sendt mod himlen, at I, mine fremtidige allierede, vil komme til min side som de klipper, der står urokkelige mod havets raseri. Jeres hjælp vil være som et skjold af styrke, der beskytter mit rige mod enhver storm, der måtte komme. | ||
| - | |||
| - | Lad vore skæbner flettes sammen som elvens dans med solens stråler, og lad vores bånd være stærkere end de stærkeste sten, der holder bjergene fast. Med jeres venskab og mod vil vi sammen skabe en legende, der vil udstråle som stjerneskud på nattehimlen og blive fortalt gennem tidens æter. | ||
| - | |||
| - | Med hjertet fuld af tak og håb, | ||
| - | Serissa, Dronning af Kæmperne | ||
| - | </code> | ||
| - | |||
| - | <spoiler|Beorunna's Brønd loot><code> | ||
| - | +1 Hide Armor of nature's guidance. +1 Nature. | ||
| - | Beorunna's Horn: Cracked horn from giant goat. | ||
| - | Rage Elixir - Drikker man den går man i Rage som en level 1 barbar. | ||
| - | |||
| - | Vellum Scroll of Tribal Wisdom: Commune with Nature | ||
| - | |||
| - | 2 Bearclaw Balm: A jar of soothing balm made from herbs and bear fat. | ||
| - | Aid + Enhance Ability Con | ||
| - | |||
| - | Totem Tattoo Thunderbird: 1 hour to inscribe after which the recipient can Call Lightning(DC14) once. | ||
| - | |||
| - | 3 Wisebark Root | ||
| - | </code></spoiler> | ||
| - | |||
| - | <spoiler|Manticore><code> | ||
| - | KingManticore | ||
| - | Large monstrosity, Lawful Evil | ||
| - | HP: 170 AC16 (Natural) Flees at 50%HP | ||
| - | Speed 30 ft., fly 50 ft. | ||
| - | Senses Darkvision 60 Ft., passive Perception 11 | ||
| - | Languages Common | ||
| - | |||
| - | STR DEX CON INT WIS CHA | ||
| - | 17 (+3) 16 (+3) 17 (+3) 7 (-2) 12 (+1) 8 (-1) | ||
| - | |||
| - | Actions | ||
| - | Multiattack. The manticore makes four attacks: one with its bite and two with its claws, and one with its Tail. | ||
| - | Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. | ||
| - | Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage. | ||
| - | Tail- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and ConSave DC 13 or be Poisoned until Magical Healing or LongRest. | ||
| - | Tail Spike. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., one target. Hit: (1d8 + 3) piercing damage. 24/LR | ||
| - | Frightening Howl: ChaSave DC 14 or be frightened for 1 round. | ||
| - | |||
| - | Legendary Resistance 2/Day | ||
| - | Legendary actions: 2/round | ||
| - | Detect: Make Wisdom-Perception check. | ||
| - | Tail Sting: Attack with Tail. | ||
| - | Quillstrike: Attack with Tail Spike | ||
| - | |||
| - | </code></spoiler> | ||
| - | |||
| - | |||
| - | <spoiler|Area Loot?><code> | ||
| - | |||
| - | Area1 loot: | ||
| - | /roll 1d100 You got: 67 | ||
| - | |||
| - | You find a Ring of Free Action. This ring is made of silver and has a stylized feather engraved on it. While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. | ||
| - | |||
| - | /roll 1d100 You got: 14 | ||
| - | |||
| - | You find a Figurine of Wondrous Power. This is a small statuette of a creature that can magically come to life when you use an action to speak the command word. The type of creature is determined by rolling a d8. | ||
| - | |||
| - | /roll 1d8 You got: 5 | ||
| - | |||
| - | You have a Marble Elephant. This figurine is carved from white marble and has ivory tusks. When you use the figurine’s magic, you become the owner of the elephant for the duration of the effect. The elephant is friendly to you and your companions and obeys your commands. It acts on your initiative count as your ally. It remains for up to 24 hours and then reverts to a figurine. It can’t be used again until 7 days have passed. | ||
| - | |||
| - | |||
| - | |||
| - | |||
| - | </code></spoiler> | ||