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random:characters:notes [2024/12/02 09:30] din_mor |
random:characters:notes [2025/03/24 14:15] (current) din_mor |
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- | https://homebrewery.naturalcrit.com/share/1-h0o-MsCfyxkZL8GAcPoEttvlDEHK4wh5WSwN5UpwIO7 | + | <spoiler|Bakkekæmper>https://homebrewery.naturalcrit.com/share/1-h0o-MsCfyxkZL8GAcPoEttvlDEHK4wh5WSwN5UpwIO7 |
+ | |||
+ | Area Creature(s) Notes | ||
+ | 1 1 male hill giant | ||
+ | On Guh's command, the giant moves the boulder into the doorway and stands guard outside. | ||
+ | 1 round to entrance of Area 2. | ||
+ | 1d4+1 Mundane Items: Stuffed animal, Giant-sized pair of old sandals, Giant-sized waterskin (full), 30-foot-long hempen rope tied to a wooden bucket, Iron bell (with or without its clapper) | ||
+ | |||
+ | 2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins | ||
+ | Guh doesn't move. The giants and ogres defend her, while the goblins shoot from their ledge. | ||
+ | Conch of Teleportation, 1 TableF magic item. 1d4 TableB magic items. +1 Rapier, Keoghterm's Ointmen, philter of love, Scroll Summon Lesser Demons, Bag of Holding, 150 GP, 630 SP, 5600 CP, Wooden Rocking Horse 25 GP, 6 Vials of Holy Water, Life-size statue of halfling smoking pipe 25 GP, Battered bejeweled hat 250 GP, Gold Flute 250 GP, Jade Flowerpot 750 GP, Ornate Puppet Theater with puppets 2500 GP, | ||
+ | |||
+ | 3 4 wolves trained as mounts for goblins | ||
+ | A wooden gate confines the wolves to their pen. | ||
+ | Some gnawed bones. | ||
+ | |||
+ | 4 5 Hobgoblins | ||
+ | The orcs join their kin in area 9 by way of area 2. | ||
+ | 5 rounds to the slope down in Area 9 | ||
+ | Each Hobgoblin has 1d10 GP, they have 2 Healing Potions between them. | ||
+ | |||
+ | 5 6 goblins | ||
+ | The goblins retreat to area 14 by way of area 6. | ||
+ | 4 rounds to middle of Area 14 | ||
+ | Uncountable kitchenware, Halfling Sheepherder, Butcher's Bib | ||
+ | 4 doses of Purple Mushroom, Ingested: 2d12 FortSave13 halves. Can be consumed as material component to turn spell into poison dmg. | ||
+ | |||
+ | 7 1 hobgoblin | ||
+ | The hobgoblin investigates loud noises in area 5. Otherwise, it guards the north docks. | ||
+ | 2½ rounds to be next to oven and oversee Area5. | ||
+ | He has a healing potion | ||
+ | Elven ring 100 GP, 45 GP, 80 SP, | ||
+ | |||
+ | 8 4 hobgoblins | ||
+ | The hobgoblins remain in the tower until intruders reach the den, then head to area 2 by way of area 5. | ||
+ | 4 rounds to be next to oven. | ||
+ | Each Hobgoblin carries 1d10 GP, 4, 10, 9, 4 | ||
+ | |||
+ | 9 10 Hobgoblins | ||
+ | The Hobgoblins stay here to guard the animals. | ||
+ | Each Hobgoblin has 1d10 GP, Between them they have 4 Healing Potions. | ||
+ | |||
+ | 10 2 male hill giants | ||
+ | One giant moves the boulder outside area 9 to seal off the stockyard, stopping to fight enemies in its path. The other giant bolsters the orcs in area 9. | ||
+ | 5 rounds for westernmost giant to reach the boulder | ||
+ | 3 rounds for easternmost giant to exit the caves. | ||
+ | 10 pallets, each containing: 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, and 1d3 Giantsbag items. | ||
+ | 400 GP, 800 SP, 1100 CP, Uprooted shrub or berry bush | ||
+ | 400 GP, 800 SP, 500 CP, Giant-sized necklace made of bones | ||
+ | 200 GP, 600 SP, 400 CP, 5-foot length of chain, Carved wooden statue of a halfling, Carved stone statue of a dwarf | ||
+ | 500 GP, 1100 SP, 1200 CP, Bag of dried mushrooms | ||
+ | 500 GP, 500 SP, 1100 CP, 10-foot-long hempen rope tied to a rowboat anchor, Wooden oar | ||
+ | 400 GP, 700 SP, 1600 CP, 5-foot length of chain, Bundled-up tent, 30-foot-long hempen rope tied to a wooden bucket | ||
+ | 500 GP, 900 SP, 700 CP, Giant-sized shabby cloak | ||
+ | 500 GP, 600 SP, 1100 CP, Small bag of salt, 3 humanoid skulls, Giant-sized skinning knife | ||
+ | 300 GP, 1000 SP, 1400 CP, 5 dragon scales, Giant-sized drum | ||
+ | 100 GP, 1100 SP, 1200 CP, Giant-sized necklace made of bones, Tombstone, Wagon wheel | ||
+ | Total 3800 GP, 8100 SP, 10300 CP, | ||
+ | |||
+ | 11 2 Caged Boars hankering for pig entrails | ||
+ | |||
+ | 12 1 Ettin (Oinker-Boinker), 7 bugbears | ||
+ | The ettin and the bugbears remain here. | ||
+ | |||
+ | 13 2 Bugbears | ||
+ | The bugbears stay here until they hear combat in area 12. They then investigate that area. | ||
+ | 2½ rounds to mid-Area12 | ||
+ | They each have a spoiled healing potion, normal effect but also sickened for 1 hour. | ||
+ | 5 Cages of Prisoners | ||
+ | Human farmers: Father, Mother, Teenage girl and Two boys). | ||
+ | Gryhark (CN Male Human) Elk tribe Tribal Warrior | ||
+ | Ghalvin Dragonmoor (CG Male Half-Elf) Scout for Emerald Enclave | ||
+ | Prins Braegan Stenhammer, +1 Dværg | ||
+ | 3 dværge | ||
+ | |||
+ | 14 1 male hill giant (Slub), 1 otyugh | ||
+ | The hill giant and otyugh remain here. | ||
+ | Gavel of the Venn Rune as a necklace | ||
+ | 2 potions of antiplague, which gives advantage on fortsaves against disease for 24 hours. | ||
+ | |||
+ | 15 Half a barrel of pig snouts, half a barrel of vinegar, 1d6x100 GP, 2d6x100 SP, 3d6x100 CP, 1d4 giantsbag items. | ||
+ | 100 GP, 200 SP, 800 CP. Mangy fur pelt | ||
+ | |||
+ | 16 1 hobgoblin, 2 goblins | ||
+ | The hobgoblin climbs the ladders behind the smithy and heads to area 7. The goblins stay here and attempt to hide. | ||
+ | 4 rounds to be next to oven. | ||
+ | Smith has 1d10 GP, each goblin has 1d10 GP. | ||
+ | |||
+ | |||
+ | Carrying Chieftain Guh: 8 Hill Giants | ||
+ | |||
+ | Herding Pigs: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Scouting and Reconnaissance: 10 Hobgoblins | ||
+ | |||
+ | Carrying Supplies: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Guard Duty and Defense: 8 Ogres, 10 Hobgoblins | ||
+ | |||
+ | |||
+ | |||
+ | Sabotage Supplies: The players can sneak into Grudd Haug and poison or steal a portion of the giants' food and water supplies, weakening them before the march. | ||
+ | |||
+ | Target Leaders: Assassinate key leaders like the hobgoblin commander or the giants' second-in-command, causing confusion and disrupting their chain of command. | ||
+ | |||
+ | Set Traps: Lay traps around the perimeter of Grudd Haug, such as pit traps or explosive devices, to injure and demoralize the giants when they try to leave. | ||
+ | |||
+ | Create Diversions: Use illusions or minor attacks to create diversions, drawing the giants and hobgoblins away from critical areas, allowing the players to strike more effectively. | ||
+ | |||
+ | Free Prisoners: If there are any captured creatures or slaves within Grudd Haug, the players can free them to cause chaos and potentially gain allies for their cause. | ||
+ | |||
+ | |||
+ | |||
+ | Ambush Patrols: Attack small patrols or scouting parties sent out by the giants, chipping away at their numbers and morale. | ||
+ | |||
+ | Destroy Bridges: If the giants need to cross any bridges or similar structures, the players can destroy them, forcing the giants to find alternate, more difficult routes. | ||
+ | |||
+ | Set Fires: Use hit-and-run tactics to set fire to the giants' supplies or sleeping quarters during rest periods, causing panic and loss of resources. | ||
+ | |||
+ | Harass with Ranged Attacks: Use ranged weapons and magic to harass the giants from a distance, gradually wearing them down without engaging in direct combat. | ||
+ | |||
+ | Block Roads: Fell trees or create landslides to block narrow passes and roads, slowing down the giants' progress and making them more vulnerable to further attacks. | ||
+ | |||
+ | |||
+ | |||
+ | 1 dag til Beliard. | ||
+ | 2 dage til Grudd Haug | ||
+ | 1 dag smedjen og tårnet. | ||
+ | 1 dag forsøg med bagindgang | ||
+ | 1 dag svømme ind og redde fanger | ||
+ | 2 dage tilbage | ||
+ | |||
+ | Allerede lootet: | ||
+ | 269gp (150gp, 630sp, 5600cp) | ||
+ | 1550gp (310x5) | ||
+ | |||
+ | Ej-endnu lootet: | ||
+ | 3800gp, 8100sp, 10300cp. | ||
+ | 100gp, 200sp, 800cp | ||
+ | 4841gp (468x5+1) | ||
+ | |||
+ | Møde med Zephyros | ||
+ | - Gargoyle Overfald | ||
+ | |||
+ | Beskatning af Noanars Hold for 9028gp | ||
+ | |||
+ | |||
+ | 1 luftdag til Yartar | ||
+ | 1½ luftdage til Noanar's Hold | ||
+ | 8 Gargoyles AC15 33HP, Res-all, Fly60', 2x +4 2d4+2 dmg. | ||
+ | 6 Gargoyle+ AC15 44HP, Res-All, Fly60', 2x +6 2d4+6 dmg. | ||
+ | 4 LøjtnantGoyles Large, 55HP, Res-All, Fly60', 2x +8 4d4+6 dmg. | ||
+ | |||
+ | 4-12 MPH | ||
+ | Fra Beliard | ||
+ | 385 mil til Alfaderens Øje | ||
+ | 98 mil til Yartar | ||
+ | 148 mil til Noanars Hold | ||
+ | 194 mil ti Waterdeep | ||
+ | 152-287 mil til Evermoors sumpen. | ||
+ | |||
+ | Fra Noanars Hold | ||
+ | 358 mil til Alfaderens Øje | ||
+ | 118 mil til Yartar | ||
+ | 38-143 mil til Evermoors sumpen. | ||
+ | |||
+ | </spoiler> | ||
<spoiler|Kæmpe Spådomme><code> | <spoiler|Kæmpe Spådomme><code> | ||
Hej gutter, jeg har været i Noanar's Hold i 5 dage nu, jeg er tilbage efter at i sendte mig for at finde | Hej gutter, jeg har været i Noanar's Hold i 5 dage nu, jeg er tilbage efter at i sendte mig for at finde |