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random:characters:notes [2024/12/02 15:33]
din_mor
random:characters:notes [2025/03/24 14:15] (current)
din_mor
Line 86: Line 86:
    4 rounds to be next to oven.    4 rounds to be next to oven.
      Smith has 1d10 GP, each goblin has 1d10 GP.      Smith has 1d10 GP, each goblin has 1d10 GP.
 +
 +
 +Carrying Chieftain Guh: 8 Hill Giants
 +
 +Herding Pigs: 5 Hill Giants, 10 Hobgoblins
 +
 +Scouting and Reconnaissance:​ 10 Hobgoblins
 +
 +Carrying Supplies: 5 Hill Giants, 10 Hobgoblins
 +
 +Guard Duty and Defense: 8 Ogres, 10 Hobgoblins
 +
 +
 +
 +Sabotage Supplies: The players can sneak into Grudd Haug and poison or steal a portion of the giants'​ food and water supplies, weakening them before the march.
 +
 +Target Leaders: Assassinate key leaders like the hobgoblin commander or the giants'​ second-in-command,​ causing confusion and disrupting their chain of command.
 +
 +Set Traps: Lay traps around the perimeter of Grudd Haug, such as pit traps or explosive devices, to injure and demoralize the giants when they try to leave.
 +
 +Create Diversions: Use illusions or minor attacks to create diversions, drawing the giants and hobgoblins away from critical areas, allowing the players to strike more effectively.
 +
 +Free Prisoners: If there are any captured creatures or slaves within Grudd Haug, the players can free them to cause chaos and potentially gain allies for their cause.
 +
 +
 +
 +Ambush Patrols: Attack small patrols or scouting parties sent out by the giants, chipping away at their numbers and morale.
 +
 +Destroy Bridges: If the giants need to cross any bridges or similar structures, the players can destroy them, forcing the giants to find alternate, more difficult routes.
 +
 +Set Fires: Use hit-and-run tactics to set fire to the giants'​ supplies or sleeping quarters during rest periods, causing panic and loss of resources.
 +
 +Harass with Ranged Attacks: Use ranged weapons and magic to harass the giants from a distance, gradually wearing them down without engaging in direct combat.
 +
 +Block Roads: Fell trees or create landslides to block narrow passes and roads, slowing down the giants'​ progress and making them more vulnerable to further attacks.
 +
 +
 +
 +1 dag til Beliard.
 +2 dage til Grudd Haug
 +1 dag smedjen og tårnet.
 +1 dag forsøg med bagindgang
 +1 dag svømme ind og redde fanger
 +2 dage tilbage
 +
 +Allerede lootet:
 +269gp (150gp, 630sp, 5600cp)
 +1550gp (310x5)
 +
 +Ej-endnu lootet:
 +3800gp, 8100sp, 10300cp.
 +100gp, 200sp, 800cp
 +4841gp (468x5+1)
 +
 +Møde med Zephyros
 + - Gargoyle Overfald
 +
 +Beskatning af Noanars Hold for 9028gp
 +
 +
 +1 luftdag til Yartar
 +1½ luftdage til Noanar'​s Hold
 +8 Gargoyles AC15 33HP, Res-all, Fly60',​ 2x +4 2d4+2 dmg.
 +6 Gargoyle+ AC15 44HP, Res-All, Fly60',​ 2x +6 2d4+6 dmg.
 +4 LøjtnantGoyles Large, 55HP, Res-All, Fly60',​ 2x +8 4d4+6 dmg.
 +
 +4-12 MPH
 +Fra Beliard
 +385 mil til Alfaderens Øje
 +98 mil til Yartar
 +148 mil til Noanars Hold
 +194 mil ti Waterdeep
 +152-287 mil til Evermoors sumpen.
 +
 +Fra Noanars Hold
 +358 mil til Alfaderens Øje
 +118 mil til Yartar
 +38-143 mil til Evermoors sumpen.
 +
 </​spoiler>​ </​spoiler>​
 <​spoiler|Kæmpe Spådomme><​code>​ <​spoiler|Kæmpe Spådomme><​code>​
random/characters/notes.1733153625.txt.gz · Last modified: 2024/12/02 15:33 by din_mor