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random:characters:notes [2024/12/02 15:33] din_mor |
random:characters:notes [2025/03/24 14:15] (current) din_mor |
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4 rounds to be next to oven. | 4 rounds to be next to oven. | ||
Smith has 1d10 GP, each goblin has 1d10 GP. | Smith has 1d10 GP, each goblin has 1d10 GP. | ||
+ | |||
+ | |||
+ | Carrying Chieftain Guh: 8 Hill Giants | ||
+ | |||
+ | Herding Pigs: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Scouting and Reconnaissance: 10 Hobgoblins | ||
+ | |||
+ | Carrying Supplies: 5 Hill Giants, 10 Hobgoblins | ||
+ | |||
+ | Guard Duty and Defense: 8 Ogres, 10 Hobgoblins | ||
+ | |||
+ | |||
+ | |||
+ | Sabotage Supplies: The players can sneak into Grudd Haug and poison or steal a portion of the giants' food and water supplies, weakening them before the march. | ||
+ | |||
+ | Target Leaders: Assassinate key leaders like the hobgoblin commander or the giants' second-in-command, causing confusion and disrupting their chain of command. | ||
+ | |||
+ | Set Traps: Lay traps around the perimeter of Grudd Haug, such as pit traps or explosive devices, to injure and demoralize the giants when they try to leave. | ||
+ | |||
+ | Create Diversions: Use illusions or minor attacks to create diversions, drawing the giants and hobgoblins away from critical areas, allowing the players to strike more effectively. | ||
+ | |||
+ | Free Prisoners: If there are any captured creatures or slaves within Grudd Haug, the players can free them to cause chaos and potentially gain allies for their cause. | ||
+ | |||
+ | |||
+ | |||
+ | Ambush Patrols: Attack small patrols or scouting parties sent out by the giants, chipping away at their numbers and morale. | ||
+ | |||
+ | Destroy Bridges: If the giants need to cross any bridges or similar structures, the players can destroy them, forcing the giants to find alternate, more difficult routes. | ||
+ | |||
+ | Set Fires: Use hit-and-run tactics to set fire to the giants' supplies or sleeping quarters during rest periods, causing panic and loss of resources. | ||
+ | |||
+ | Harass with Ranged Attacks: Use ranged weapons and magic to harass the giants from a distance, gradually wearing them down without engaging in direct combat. | ||
+ | |||
+ | Block Roads: Fell trees or create landslides to block narrow passes and roads, slowing down the giants' progress and making them more vulnerable to further attacks. | ||
+ | |||
+ | |||
+ | |||
+ | 1 dag til Beliard. | ||
+ | 2 dage til Grudd Haug | ||
+ | 1 dag smedjen og tårnet. | ||
+ | 1 dag forsøg med bagindgang | ||
+ | 1 dag svømme ind og redde fanger | ||
+ | 2 dage tilbage | ||
+ | |||
+ | Allerede lootet: | ||
+ | 269gp (150gp, 630sp, 5600cp) | ||
+ | 1550gp (310x5) | ||
+ | |||
+ | Ej-endnu lootet: | ||
+ | 3800gp, 8100sp, 10300cp. | ||
+ | 100gp, 200sp, 800cp | ||
+ | 4841gp (468x5+1) | ||
+ | |||
+ | Møde med Zephyros | ||
+ | - Gargoyle Overfald | ||
+ | |||
+ | Beskatning af Noanars Hold for 9028gp | ||
+ | |||
+ | |||
+ | 1 luftdag til Yartar | ||
+ | 1½ luftdage til Noanar's Hold | ||
+ | 8 Gargoyles AC15 33HP, Res-all, Fly60', 2x +4 2d4+2 dmg. | ||
+ | 6 Gargoyle+ AC15 44HP, Res-All, Fly60', 2x +6 2d4+6 dmg. | ||
+ | 4 LøjtnantGoyles Large, 55HP, Res-All, Fly60', 2x +8 4d4+6 dmg. | ||
+ | |||
+ | 4-12 MPH | ||
+ | Fra Beliard | ||
+ | 385 mil til Alfaderens Øje | ||
+ | 98 mil til Yartar | ||
+ | 148 mil til Noanars Hold | ||
+ | 194 mil ti Waterdeep | ||
+ | 152-287 mil til Evermoors sumpen. | ||
+ | |||
+ | Fra Noanars Hold | ||
+ | 358 mil til Alfaderens Øje | ||
+ | 118 mil til Yartar | ||
+ | 38-143 mil til Evermoors sumpen. | ||
+ | |||
</spoiler> | </spoiler> | ||
<spoiler|Kæmpe Spådomme><code> | <spoiler|Kæmpe Spådomme><code> |