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random:characters:npc_1 [2020/02/27 14:37]
din_mor
random:characters:npc_1 [2020/03/05 12:21] (current)
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 Bevogtning af fangerne sker fra 4 Æsler + Wizard \\  Bevogtning af fangerne sker fra 4 Æsler + Wizard \\ 
 <​spoiler|Æsel><​code>​ <​spoiler|Æsel><​code>​
-Name +Name Human Warrior level 5 (skill points ​20Light Foot 
-Human CR 3 +hp 47 (0d8+5d10+10+5), CR XP 600, Any Medium Humanoid 
-XP 800 +Init +3 Speed 30 AC 17, Touch 14, flat footed 13 ( Studded Leather, Shield, none)  
-Any Medium Humanoid +(+Dex, +3 armour+1 feats)  
-Warrior level 5 (skill points ​15Heavy Foot +Melee Base Attack 5 CMB 6; CMD 21, Single Attack ​Sword, short +(1d6+1/19-20) Full Attack ​2x Sword, short +(1d6+1/19-20) 
-Init +2; Senses ; Perception ​+2 +Space 5ft.; Reach 5  
-DEFENSE +SA Fort +6, Ref +4, Will +0,  
-AC 15, Touch 12, flat footed 13 ( Studded Leather, Shield, none) +Str 13, Dex 16, Con 14, Int 13, Wis 8, Cha 11 
-(+Dex, +3 armour+Skills Climb 8, Craft 1, Handle Animal 4, Intimidate 8, Perception 3, Profession -1, Ride 3, Swim 7 FeatsArmour Prof Heavy, Armour Prof Light, Armour Prof Medium, ​Dodge, Martial Weap Prof, Shield Proficiency,​ Simple Weapon Proficiency,​ Tower Shield Proficiency,​ Two-Weapon Fighting, Weapon Finesse, Weapon Focus; Languages Common 
-hp 67 (02d8+5d10+14+5+7); +ITEMS 
-Fort +6, Ref +3, Will +0 + 
-OFFENSE +</​code></​spoiler>​ 
-Speed 30 +<​spoiler|Barde><​code>​ 
-Melee +Name Gnome Bard level 5 (skill points 25) Bard 
-Single Attack ​Falchion ​+10 (2d4+6/18-20) +( Bard ) 
-Full Attack +hp 46 (0d8+5d8+10+5+5)CR 4 XP 1200, Neutral Good Small Humanoid 
-Falchion ​+10/5 (2d4+6/18-20) +Init 0 Speed 20 AC 16Touch 12, flat footed 15 ( Chain Shirt, Shield, none) 
-Space 5ft.; Reach 5 +(+1 size, +4 armour, +1 feats) 
-Special Attacks +Melee Base Attack 3 CMB 2; CMD 15Single Attack Pickheavy +4 (1d4 X4) or Crossbow, light +4 (1d6 /19-20 X2) 
-STATISTICS +Full Attack ​Pick, heavy +4 (1d4 X4) 
-Str 18, Dex 15, Con 14, Int 11, Wis 8, Cha 10 +or Crossbow, light +4 (1d6 /19-20 X2) range 80 ; Space 5ft.; Reach 5 
-Base Attack 6 CMB 10 ; CMD 22 +SA Hatred ​+bonus on attack ​rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes., Other +1 difficuly DC with illusionary spells Spell-like Abilities ​1/day speak with animals(burrowing only), DC(12) 1/day dancing lights, ghost sound, prestigation,​ SQ Defensive Training +4 dodge to AC against giant type, Low-light Vision, Resistance (Su) +2 racial saving throw bonus against illusion spells or effects.Bardic Knowledge (Ex)Bardic PerformanceCountersong,​ Distraction,​ Inspire Competence 2, Inspire Courage 2, Lore Master 1, Versatile Performance 1, Well Versed 
-Feats +Fort +3, Ref +4, Will +3
-Armour Prof Heavy, +Str 10, Dex 11, Con 14, Int 9, Wis 8, Cha 15 
-Armour Prof Light, +Skills ​Acrobatics 5, Appraise -1, Bluff 2, Climb -2, Craft 1Diplomacy 9, Disguise 2, Escape Artist 2, Intimidate ​2, Know History 3, Know Local 3, Know Nobility 3, Linguistics 3, Perception ​8Perform 9, Sense Motive ​-1, Sleight of Hand -2, Spellcraft -1, Stealth 11, Swim 1, Use Magic Device ​Feats: Armour Prof Light, Dodge, Lingering Performance,​ Shield Proficiency,​ Simple Weapon Proficiency,​ Toughness; ​Languages Common, Gnome 
-Armour Prof Medium, +Spells Known: Bard Spells: CL 5 Concentration 7 Level 0 (4) DC 12: Ghost SoundLullabyMage Hand, Message, Prestidigitation,​ Spark, ; Level 1 (5DC 13: Cure Light Wounds, Grease, Hideous Laughter, Silent Image, ; Level 2 (3) DC 14: Glitterdust,​ Sound Burst, ; 
-CleaveGet extra attack if hit monster to adjacent foe-2 AC until your next turn +ITEMS: ​
-Improved Bull Rush: +2 to Bull rush CM and CMD no attack of opportunity, +
-Martial Weap Prof+
-Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +bonus on all melee damage ​rolls. ​Every +4 base atack penalty increases by -1 and damage by +2, +
-Shield Proficiency:​ Can use shields, +
-Simple Weapon Proficiency+
-Toughness: ​+3 Hit points or +1 per hit dice+
-Tower Shield Proficiency:​ Can use the tower shield and suffer only normal shield skill penalties +
-Skills Climb 13, Craft 4Handle Animal 4, Intimidate ​10, Perception ​2Profession ​-1, Ride 2, Swim 2 +
-Languages Common +
-ECOLOGY +
-Environment Any +
-Organization Company 10-20Band 30-100Squad 4-8 +
-Treasure Standard +
-MAGIC ITEMS (max value 1650)+
 </​code></​spoiler>​ </​code></​spoiler>​
-<​spoiler|Barde><​code>​Name 
-Human CR 3 
-XP 800 
-Any Medium Humanoid 
-Bard level 4 (skill points 36) Bard 
-(Bard ) 
-Init +3; Senses ; Perception +10 
-DEFENSE 
-AC 18, Touch 14, flat footed 14 ( Chain Shirt, Shield, none) 
-(+3 Dex, +4 armour, +1 feats) 
-hp 33 (0d8+4d8+4+4+4);​ 
-Fort +2, Ref +7, Will +7 ; +4 bonus on saving throws made against bardic performance,​ as well as all sonic or language-dependent effects. 
-OFFENSE 
-Speed 30 
-Melee 
-Single Attack Rapier +6 (1d6+3/​18-20) 
-or Shortbow ,Composite +6 (1d6+2 X3) 
-Full Attack 
-Rapier +6 (1d6+3/​18-20) 
-or Shortbow ,Composite +6 (1d6+2 X3) range 70 
-Space 5ft.; Reach 5 
-Special Attacks 
-Fascinate Can fascinate 1 creature + 1 every 3 levels 
-Spells Known: 
  
-Bard Spells +<​spoiler|Cleric><​code>​Name Halfling Cleric level 5 (skill points 5) Cleric 
-CL 4 Concentration 8 +(Domains Chaos and Water) 
-Level 0 (4DC 14 +hp 41 (0d8+5d8+5+5+5), CR 4 XP 1200, Neutral Small Humanoid 
-Detect Magic(Divination)[ ] X +Init +1 Speed 20 AC 15, Touch 12, flat footed 14 Leather, Shield, buckler) 
-V,S rng: 60ft CT:SA Dur: Concentrationup to min./level (D+(+Dex, +1 size, +2 armour, +1 shield) 
-SV None Area: Cone-shaped emanation BookCRB +Melee Base Attack 3 CMB 1; CMD 13Single Attack Sword, short +3 (1d4-1/19-20) or Sling +5 (1d3) 
-DescriptionYou detect magical auras. The amount ​of information revealed depends on how long you study a particular area or subject+Full Attack Swordshort +3 (1d4-1/19-20) 
 +or Sling +5 (1d3range 50 ; Space 5ft.; Reach 5 
 +SA , SQ Fearless +2 save vrs fear, Weapon Familiarity +1 to hit with thrown weapons, Aura 
 +Fort +5, Ref +2, Will +5, 
 +Str 9, Dex 12, Con 13, Int 8, Wis 13, Cha 13 
 +Skills Acrobatics 2, Appraise ​-1, Climb 0, Diplomacy 1, Heal 1, Know Arcana -1, Know History -1, Know Local -1, Know Nobility -1, Know Religion -1, Know the Planes -1, Linguistics -1, Perception 3, Sense Motive 1, Spellcraft -1, Stealth 4, Swim 4 FeatsArmour Prof Light, Armour Prof Medium, Combat Casting, Selective Channeling, Shield Proficiency,​ Simple Weapon Proficiency,​ Toughness; Languages Common, Halfling 
 +Spells KnownCleric Spells: CL 5 Concentration 6 Level 0 (4) DC 11: Guidance, Light, Mending, Vigor, ; Level 1 (5) DC 12: Bless, Cure Light Wounds, Entropic Shield, Protection from Law, Shield ​of Faith, ; Level 2 (3) DC 13: Fog Cloud, Spiritual Weapon X 2, ; Level 3 (2) DC 14: Prayer, Water Breathing, ; 
 +</​code></​spoiler>​
  
-Ghost Sound(Illusion)[Figment ] X 1 
-V,S,M rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: 1 round/level (D) 
-SV Will disbelief (if interacted with) Area: N/A Book: CRB 
-Description:​ Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound'​s basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve. 
- 
-Know Direction(Divination)[ ] X 1 
-V,S (Me) rng: Personal CT: Dur: Instantaneous 
-SV N/A Area: You Book: 
- 
-Mending(Transmutation)[ ] X 1 
-V,S rng: 10ft CT:1 SA Dur: Instantaneous 
-SV Will negates (harmless, object) Area: One object of up to 1 lb. Book: CRB 
-Description:​ Makes minor repairs on an object. 
- 
-Read Magic(Divination)[ ] X 1 
-V,S,F rng: Personal CT:1 SA Dur: 10 min./level 
-SV N/A Area: You Book: CRB 
-Description:​ Read scrolls and spellbooks. 
- 
-Spark(Evocation)[Fire ] X 1 
-V or S rng: Close 25ft + 5ft/2 levels CT: Dur: instantaneous 
-SV Fortitude negates (object) Area: one Fine object Book: 
-Description:​ Ignites flammable objects. 
- 
-Level 1 (4) DC 15 
-Charm Person(Enchantment)[Charm Mind-Affecting ] X 1 
-V,S (Me) rng: Close 25ft + 5ft/2 levels CT: Dur: 1 hour/level 
-SV Will negates Area: One humanoid creature Book: 
-Description:​ Makes one person your friend. 
- 
-Cure Light Wounds(Conjuration)[Healing ] X 1 
-V,S rng: Touch CT: Dur: Instantaneous 
-SV Will half (harmless); see text Area: Creature touched Book: 
-Description:​ Cures 1d8 damage + 1/level (max +5). 
- 
-Mages Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1 
-V,S,M rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: 1 round/level 
-SV Will negates Area: One creature; see text Book: CRB 
-Description:​ This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature\s next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration. A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster\s receives a +4 bonus on its saving throw, because humor doesn\t \translate\ well. 
- 
-Unnatural Lust(Enchantment)[Compulsion Mind-Affecting ] X 1 
-V, S rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: 1 round 
-SV Will negates Area: one creature Book: CRB 
-Description:​ Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That creature or object must be within the spell’s range and perceivable by the target of the spell. The target is filled with the compulsion to rush to the subject of its lust and passionately kiss or caress that subject on its next turn, taking no other actions. If the target would not normally have lustful feelings toward the designated creature or object, it receives a +4 bonus on its saving throw. 
- 
-Level 2 (2) DC 16 
-Cure Moderate Wounds(Conjuration)[Healing ] X 1 
-V,S rng: Touch CT: Dur: Instantaneous 
-SV Will half (harmless); see text Area: Creature touched Book: 
-Description:​ Cures 2d8 damage + 1/level (max +10). 
- 
-Eagles Splendor(Transmutation)[ ] X 1 
-V,S,M/DF rng: Touch CT:1 SA Dur: 1 min./level 
-SV Will negates (harmless) Area: Creature touched Book: CRB 
-Description:​ Subject gains +4 to enchantment bonus to Cha for 1 min./level 
- 
- 
-STATISTICS 
-Str 15, Dex 17, Con 12, Int 15, Wis 16, Cha 18 
-Base Attack 3 CMB 5 ; CMD 19 
-Feats 
-Armour Prof Light, 
-Dodge: Add 1 to AC , 
-Shield Proficiency:​ Can use shields, 
-Simple Weapon Proficiency,​ 
-Toughness: +3 Hit points or +1 per hit dice, 
-Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit 
-Skills Acrobatics 8, Appraise 2, Bluff 9, Climb 0, Diplomacy 11, Disguise 9, Escape Artist 6, Intimidate 4, Know Arcana 3, Know History 2, Know Local 7, Know Nobility 2, Know the Planes 3, Linguistics 6, Perception 10, Perform 11, Sense Motive 8, Sleight of Hand 6, Spellcraft 6, Stealth 8, Use Magic Device 4 
-Languages Common 
-ECOLOGY 
-Environment Any 
-Organization Company 10-20, Band 30-100, Squad 4-8 
-Treasure Standard 
-SPECIAL ABILITIES 
-Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained 
-Bardic Performance 2 times level + 2 + CHA bonus rounds a day 
-Countersong May use bards perform for save vs sound 
-Distraction within 30ft can save vs an illusion(figment) or illusion(pattern) with bards perform roll 
-Inspire Competence Competence on skill bonus = + 2 
-Inspire Courage Morale bonus on charm, fear, attack, and damage = + 1 
-Versatile Performance Can use Perform skill instead of associated skill no = 1 
-Well Versed +4 save vs bardic perform, sonic, language dependent effects 
-MAGIC ITEMS (max value 1650)</​code></​spoiler>​ 
-<​spoiler|Cleric><​code>​Name 
-Human CR 3 
-XP 800 
-Any Medium Humanoid 
-Cleric level 4 (skill points 16) Cleric 
-(Domains Healing and Community) 
-Init -1; Senses ; Perception +4 
-DEFENSE 
-AC 11, Touch 9, flat footed 11 ( Leather, Shield, none) 
-(-1 Dex, +2 armour) 
-hp 25 (0d8+4d8+4);​ 
-Fort +4, Ref +0, Will +7 
-OFFENSE 
-Speed 30 
-Melee 
-Single Attack Club +4 (1d6+1) 
-Full Attack 
-Club +4 (1d6+1) 
-Space 5ft.; Reach 5 
-Special Attacks 
-Channel Energy 3+ CHA mod / day in 30ft burst. DC 10 + 1/2 level + CHA mod, number of d6 = 2 
-Spells Known: 
- 
-Cleric Spells 
-CL 4 Concentration 7 
-Level 0 (4) DC 13 
-Create Water(Conjuration)[Creation Water ] X 1 
-V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous 
-SV None Area: Up to 2 gallons of water/level Book: 
-Description:​ Creates 2 gallons/​level of pure water. 
- 
-Detect Poison(Divination)[ ] X 1 
-V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous 
-SV None Area: One creature, one object, or a 5-ft. cube Book: 
-Description:​ Detects poison in one creature or object. 
- 
-Purify Food and Drink(Transmutation)[ ] X 1 
-V,S rng: 10ft CT: Dur: Instantaneous 
-SV Will negates (object) Area: 1 cu.ft/level of contaminated food or water Book: 
-Description:​ Makes food and water inedible 
- 
-Stabilize(Conjuration)[Healing ] X 1 
-V,S rng: Close 25ft + 5ft/2 levels CT: Dur: instantaneous 
-SV None Area: One living creature Book: 
-Description:​ Cause a dying creature to stabilize. 
- 
-Level 1 (5) DC 14 
-Bless(Enchantment)[Compulsion Mind-Affecting ] X 1 
-V,S,DF rng: 50ft CT:1 standard action Dur: 1 min./level 
-SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster Book: CRB 
-Description:​ Allies gain +1 on attack rolls and saves against fear. 
- 
-Comprehend Languages(Divination)[ ] X 1 
-V,S,M/DF rng: Personal CT:1 SA Dur: 10 min./level 
-SV N/A Area: You Book: CRB 
-Description:​ You understand all spoken and written languages. 
- 
-Cure Light Wounds(Conjuration)[Healing ] X 1 
-V,S rng: Touch CT: Dur: Instantaneous 
-SV Will half (harmless); see text Area: Creature touched Book: 
-Description:​ Cures 1d8 damage + 1/level (max +5). 
- 
-Remove Sickness(Conjuration)[Healing Emotion mind-affecting ] X 1 
-V, S rng: Close 25ft + 5ft/2 levels CT:1 standard action Dur: 10 minutes/​level;​ see text 
-SV Fortitude negates (harmless) Area: one creature Book: Ultimate Magic 
-Description:​ You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell. 
- 
-Sanctify Corpse(Evocation)[Good see text mind-affecting ] X 1 
-V, S, DF, M (a pinch of silver dust) rng: touch CT:1 standard action Dur: 24 hours 
-SV none Area: Book: Ultimate Magic 
-Description:​ This spell blesses a corpse with positive energy, preventing it from being turned into an undead creature. Attempts to raise the corpse as an undead automatically fail. If the corpse is of a person slain by a creature that creates undead out of its slain foes (such as a shadow, vampire, or wraith), that is delayed until the end of this spell. It is possible to protect a corpse for an extended time by casting this spell each day. Sanctify corpse can be made permanent with a permanency spell by a caster of 9th level or higher for the cost of 500 gp. 
- 
-Level 2 (4) DC 15 
-Bears Endurance(Transmutation)[ ] X 1 
-V,S,DF rng: Touch CT: Dur: 1 min./level 
-SV Will negates (harmless) Area: Creature touched Book: 
-Description:​ Grants the subject a +4 enhancement bonus to Constitution 
- 
-Consecrate(Evocation)[Good ] X 1 
-V,S,M,DF rng: Close 25ft + 5ft/2 levels CT: Dur: 2 hours/level 
-SV None Area: 20-ft.-radius emanation Book: 
- 
-Cure Moderate Wounds(Conjuration)[Healing ] X 1 
-V,S rng: Touch CT: Dur: Instantaneous 
-SV Will half (harmless); see text Area: Creature touched Book: 
-Description:​ Cures 2d8 damage + 1/level (max +10). 
- 
-Shield Other(Abjuration)[ ] X 1 
-V,S,F rng: Close 25ft + 5ft/2 levels CT: Dur: 1 hour/level (D) 
-SV Will negates (harmless) Area: One creature Book: 
-Description:​ You take half of subject'​s damage. 
- 
- 
-STATISTICS 
-Str 13, Dex 8, Con 11, Int 13, Wis 16, Cha 14 
-Base Attack 3 CMB 4 ; CMD 13 
-Feats 
-Armour Prof Light, 
-Armour Prof Medium, 
-Combat Casting: +4 Concentration checks for Defensive casting, 
-Extra Channel: Channel energy 2 additional times a day, 
-Selective Channeling: Can choose number of targets = CHA mod who are not effected, 
-Shield Proficiency:​ Can use shields, 
-Simple Weapon Proficiency 
-Skills Appraise 1, Diplomacy 8, Heal 9, Know Arcana 7, Know History 1, Know Nobility 1, Know Religion 6, Know the Planes 1, Linguistics 5, Perception 4, Sense Motive 8, Spellcraft 5 
-Languages Common 
-ECOLOGY 
-Environment Any 
-Organization Company 10-20, Band 30-100, Squad 4-8 
-Treasure Standard 
-SPECIAL ABILITIES 
-Aura of deity 
-Calming Touch -1 (Sp) Standard act. Heal 1d6 + level Non lethal damage, per day = 3 + WIS mod 
-Rebuke Death (Sp) Standard action heal 1d4 + 1/2 level to creature below 0 hps. Per day = 3+WIS mod 
-MAGIC ITEMS (max value 1650)</​code></​spoiler>​ 
 <​spoiler|Wizard><​code>​ <​spoiler|Wizard><​code>​
- 
 Name Name
-Human CR 3 +Half-Orc ​CR 4 
-XP 800+XP 1200
 Any Medium Humanoid Any Medium Humanoid
-Wizard level (skill points ​28) Wizard +Wizard level (skill points ​25) Wizard 
-(School ​Illusion ​Prohibited ​Necromancy ​Transmutation+(School ​Evocation ​Prohibited ​Illusion ​Abjuration
-Init +2; Senses ; Perception +5+Init +1; Senses ​Darkvision 60; Perception +5
 DEFENSE DEFENSE
-AC 18, Touch 12, flat footed ​16 (+1 (Tech) Scatterlight suit (green), Shield, none) +AC 11, Touch 11, flat footed ​10 No Armour, Shield, none) 
-(+Dex, +6 armour+(+Dex) 
-hp 20 (0d8+4d6+4); +hp 35 (0d8+5d6+10+5); 
-Fort +1, Ref +3, Will +5+Fort +3, Ref +2, Will +
 +Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
 OFFENSE OFFENSE
 Speed 30 Speed 30
 Melee Melee
-Single Attack ​Quarterstaff ​+(1d6-1)+Single Attack ​Battle axe +(1d8 X3)
 Full Attack Full Attack
-Quarterstaff ​+(1d6-1)+Battle axe +(1d8 X3)
 Space 5ft.; Reach 5 Space 5ft.; Reach 5
 Special Attacks Special Attacks
-Blinding Ray (Sp) Stand action ​30ft ranged touch blind rnd, if HD > wizard ​level uneffected ​3/day + INT mod+Force Missile ​(Sp) Standard ​action ​magic missile 1d4 + 1/2 level damage. ​3+INT mod/day 
 +Intense Spells (Su) When cast evocation spells that damage add 1/2 wizard level to damage
 Spells Known: Spells Known:
  
 Wizard Spells Wizard Spells
-CL Concentration 8 +CL Concentration 8 
-Level 0 (4) DC 14 +Level 0 (4) DC 13 
-Dancing Lights(Evocation)[Light ] X 1 +Acid Splash(Conjuration)[Creation Acid ] X 4 
-V,S rng: Medium 100ft 10ft level CT: Dur: 1 minute (D) +V,S rng: Close 25ft 5ft/2 levels ​CT:1SA Dur: Instantaneous 
-SV None Area: Up to four lights, all within a 10-ft.-radius area Book:+SV None Area: One missile of acid Book: CRB 
 +Description:​ Orb deals 1d3 acid damage.
  
-Detect Magic(Divination)[ ] X 1 +Breeze(Evocation)[Air Emotion mind-affecting mind-affecting] X 1 
-V,S rng: 60ft CT:1 SA Dur: Concentrationup to 1 min./​level ​(D) +V, S, (a miniature fan) rng: Close 25ft + 5ft/2 levels CT:1 standard action ​Dur: 1 hour (D) 
-SV None Area: Cone-shaped emanation Book: CRB +SV Will negates ​(harmless) Area: one creature or object ​Book: Paizo Blog 
-Description:​ You detect magical auras. The amount of information revealed depends on how long you study particular area or subject +Description: ​You create a light wind that blows against the targetfrom direction ​of your choice. The breeze grants ​the subject ​+2 bonus on saves against very hot conditionssevere heatbreath weapons, and saves against cloud vapors ​and gases (such as cloudkillstinking cloud, and inhaled poisons). This spell does not function without air or underwater. You can only have one breeze active at any one timeIf you cast this spell while another casting is still in effect, the previous casting is dispelled.
- +
-Detect Poison(Divination)[ ] X 1 +
-V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous +
-SV None Area: One creature, one object, or a 5-ft. cube Book: +
-Description:​ Detects poison in one creature or object. +
- +
-Ghost Sound(Illusion)[Figment ] X 1 +
-V,S,M rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: 1 round/​level ​(D) +
-SV Will disbelief ​(if interacted with) Area: N/A Book: CRB +
-Description: ​Ghost sound allows you to create a volume of sound that risesrecedes, approaches, or remains at fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound'​s basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within ​the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve. +
- +
-Prestidigitation(Universal)[ ] X 1 +
-V,S rng: 10ft CT: Dur: 1 hour +
-SV See text Area: See text Book: +
-Description:​ Performs minor tricks. +
- +
-Level 1 (5) DC 15 +
-Color Spray(Illusion)[Pattern Mind-Affecting ] X 1 +
-V,S,M rng: 15ft CT:1 SA Dur: Instantaneous;​ see text +
-SV Will negates Area: Cone-shaped burst Book: CRB +
-Description:​ A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious,​ blinded, ​and stunned for 2d4 roundsthen blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 roundor more HD: The creature is stunned for 1 roundSightless creatures are not affected by color spray. +
- +
-Comprehend Languages(Divination)[ ] X 1 +
-V,S,M/DF rng: Personal CT:1 SA Dur: 10 min./​level +
-SV N/A Area: You Book: CRB +
-Description:​ You understand all spoken and written languages. +
- +
-Disguise Self(Illusion)[Glamer ] X 1 +
-V,S rng: Personal CT: Dur: 10 min./level (D) +
-SV N/A Area: You Book: +
-Description:​ get a +10 bonus on the Disguise check.+
  
 +Level 1 (5) DC 14
 Mage Armor(Conjuration)[Creation Force ] X 1 Mage Armor(Conjuration)[Creation Force ] X 1
 V,S,F rng: Touch CT:1 standard action Dur: 1 hour/level (D) V,S,F rng: Touch CT:1 standard action Dur: 1 hour/level (D)
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 Description:​ 1d4+1 damage; +1 missile per two levels above 1st (max 5). Description:​ 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  
-Level 2 (4) DC 16+Snowball(Conjuration)[Creation Cold water ] X 2 
 +V, S rng: Close 25ft + 5ft/2 levels CT:1 standard action Dur: instantaneous 
 +SV Fortitude partial (see text) Area: one ball of ice and snow, Book: AP 67 
 +Description:​ You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. On a successful hit, the snowball deals 1d6 points of cold damage per caster level (maximum 5d6), and the target must make a successful Fortitude saving throw or be staggered for 1 round. 
 + 
 +Level 2 (4) DC 15 
 +Acid Arrow(Conjuration)[Creation Acid ] X 1 
 +V, S, M (rhubarb leaf and an a rng: Long 400ft + 40ft / level CT: Dur: 1 round + 1 round per three levels 
 +SV None Area: one arrow of acid Book: 
 +Description:​ You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized,​ 
 Aggressive Thundercloud(Evocation)[Electricity Electricity mind-affecting fire] X 1 Aggressive Thundercloud(Evocation)[Electricity Electricity mind-affecting fire] X 1
 V, S, M/DF (a piece of a tree struck by lightning) rng: Long 400ft + 40ft / level CT:1 standard action Dur: 1 round/level V, S, M/DF (a piece of a tree struck by lightning) rng: Long 400ft + 40ft / level CT:1 standard action Dur: 1 round/level
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 Description:​ A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability. If it enters a space that contains a creature, the storm stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates that damage. It provides concealment (20% miss chance) to anything within it, and its flickering light illuminates the same area a candle would. The sphere moves as long as you actively direct it (as a move action for you); otherwise, it stays at rest and crackles with lightning. It can be moved by wind effects and counts as a Small creature for the purpose of determining how winds affect it. The sphere has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spells range. Description:​ A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability. If it enters a space that contains a creature, the storm stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates that damage. It provides concealment (20% miss chance) to anything within it, and its flickering light illuminates the same area a candle would. The sphere moves as long as you actively direct it (as a move action for you); otherwise, it stays at rest and crackles with lightning. It can be moved by wind effects and counts as a Small creature for the purpose of determining how winds affect it. The sphere has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spells range.
  
-Invisibility(Illusion)[Glamer ​] X 1 +[Reach] Chill Touch(Necromancy)[ ] X 2 
-V,S,M/DF rng: Touch CT:1 standard action ​Dur: 1 min./level (D) +V,S rng: Touch CT:1 SA Dur: Instantaneous 
-SV Will negates (harmless) ​or Will negates ​(harmless, object) ​Area: You or a creature or object weighing no more than 100 lb./level Book: CRB +SV Fortitude partial ​or Will negates; see text Area: Creature ​or creatures touched (up to one/levelBook: CRB 
-Description: ​Subject is invisible for min./level or until it attacks.+Description: ​A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes point of Strength damage unless it makes a successful Fortitude saving throwYou can use this melee touch attack up to one time per level. An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.
  
-Mirror Image(Illusion)[Figment ​] X 1 +Level 3 (3) DC 16 
-V,S,M,D/rng: Personal ​CT:1 SA Dur: 1 min./level (D) +Fly(Transmutation)[ ] X 1 
-SV N/A Area: You Book: CRB +V,S,F/DF rng: Touch CT:1 standard action ​Dur: 1 minute/level 
-Description: ​Creates decoy duplicates ​of you (1d4 + 1 per three levels, max 8).+SV Will negates ​(harmless) Area: Creature touched ​Book: CRB 
 +Description: ​Subject flies at speed of 60 ft.
  
-Scorching Ray(Evocation)[Fire ] X 1 +Haste(Transmutation)[ ] X 1 
-V,S rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: Instantaneous +V,S,M rng: Close 25ft + 5ft/2 levels CT:1 standard action ​Dur: 1 round/level 
-SV None Area: One or more rays Book: CRB +SV Fortitude negates (harmless) ​Area: One creature/​level,​ no two of which can be more than 30 ft. apart Book: CRB 
-Description: ​You blast your enemies with a searing beam of fire. You may fire one rayplus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires ​ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targetsbut all rays must be aimed at targets within 30 feet of each other and fired simultaneously.+Description: ​Gain extra attack+1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves. +30ft move 
 + 
 +Lightning Bolt(Evocation)[Electricity ] X 1 
 +V,S,M rng: 10ft CT:1 SA Dur: Instantaneous 
 +SV Reflex half Area: 120-ftline Book: CRB 
 +Description:​ You release ​powerful stroke of electrical energy that deals 1d6 points of electricity ​damage ​per caster level (maximum 10d6) to each creature within its area. The bolt begins ​at your fingertips. The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters ​or breaks through itthe bolt may continue beyond the barrier if the spells range permits; otherwise, it stops at the barrier just as any other spell effect does.
  
  
 STATISTICS STATISTICS
-Str 9, Dex 14, Con 10, Int 18, Wis 12, Cha 12 +Str 9, Dex 12, Con 11, Int 15, Wis 10, Cha 8 
-Base Attack 2 CMB ; CMD 13+Base Attack 2 CMB ; CMD 13
 Feats Feats
 +Brew Potion,
 Combat Casting: +4 Concentration checks for Defensive casting, Combat Casting: +4 Concentration checks for Defensive casting,
 Scribe Scroll, Scribe Scroll,
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 Spell Focus: +1 to DC for save against 1 school of magic, Spell Focus: +1 to DC for save against 1 school of magic,
 Spell Penetration:​ +2 caster level checks to defeat spell resistance Spell Penetration:​ +2 caster level checks to defeat spell resistance
-Skills Appraise ​8, Fly 9, Know Arcana 11, Know Arch & Eng 10, Know Dungeon ​4, Know Geography ​4, Know History ​10, Know Local 4, Know Nature ​4, Know Nobility ​9, Know Religion ​8, Know the Planes ​9, Perception 5, Spellcraft 11 +Skills Appraise ​3, Fly 9, Intimidate 2, Know Arcana 11, Know Arch & Eng 8, Know Dungeon ​3, Know Geography ​3, Know History ​7, Know Local 3, Know Nature ​3, Know Nobility ​7, Know Religion ​3, Know the Planes ​7, Perception 5, Spellcraft 11 
-Languages Common+Languages Common, Orc
 ECOLOGY ECOLOGY
 Environment Any Environment Any
-Organization ​Company 10-20, Band 30-100, Squad 4-8+Organization ​Group 2-5
 Treasure Standard Treasure Standard
 SPECIAL ABILITIES SPECIAL ABILITIES
 Arcane Bond (Ex or Sp) Wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. Arcane Bond (Ex or Sp) Wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object.
-Extended Illusions (Su) Illusion spells last extra 1/2 level rounds, at 20th permanent 
 Scribe Scroll Scribe Scroll
-Buffing spells pre-cast+Ferocity:A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. 
-Mage Armor caster level 4+MAGIC ITEMS (max value 2400) 
 +</​code></​spoiler>​
  
-MAGIC ITEMS (max value 1650)</​code></​spoiler>​ 
 <​spoiler|Reeve><​code>​Name <​spoiler|Reeve><​code>​Name
 Orc, Greenskin CR 9 Orc, Greenskin CR 9
random/characters/npc_1.1582814240.txt.gz · Last modified: 2020/02/27 14:37 by din_mor