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random:characters:s_s_pf_ninurel [2026/05/11 22:53]
din_mor created
random:characters:s_s_pf_ninurel [2026/06/08 10:49] (current)
din_mor
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-Nin urel - Human Male, elsker tal, styr på rationer, hader spørgsmål og solskin. \\  +Nin urel - Human Male, elsker tal, styr på rationer, hader spørgsmål og solskin. \\ \\ \\  
-**Frost Undine** ​\\  +<​code>​STR:​ 10 DEX: 18 CON: 12 INT: 16 WIS: 10 CHA: 8  
-  ​* ​+2 Dex, +2 Int, –2 Cha. They have precise, ordered minds that take well to individual pursuits+ 
-  * Mostly Human: Count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). +Human: 
-  * Medium: ​Undines ​are Medium creatures and receive ​no bonuses or penalties due to their size. ++2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature
-  ​* ​Normal Speed: ​Undines ​have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without needing to attempt Swim checks, and always treat Swim as a class skill+Medium: ​Humans ​are Medium creatures and have no bonuses or penalties due to their size. 
-  * DarkvisionUndines can see in the dark up to 60 feet+Normal Speed: ​Humans ​have a base speed of 30 feet. 
-  * Nereid Fascination:Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura’s range to become fascinated with her for a number of rounds equal to 1/2 the undine’s character ​level (minimum ​1). Targets may resist with Will save (DC 10 + 1/2 the undine’s ​level + the undine’s Charisma modifier). This is a supernatural ability+Bonus FeatHumans select one extra feat at 1st level
-  * Energy Resistance: Undines have cold resistance 5. +SkilledHumans gain additional skill rank at 1st level and additional rank whenever they gain a level. 
-  * Languages: ​Undines ​begin play speaking Common. ​Undines ​with high Intelligence scores can choose ​from the following ​languages: ​AuranAquanDwarvenElven, Gnome, Halfling, Ignan, and Terran+Languages: ​Humans ​begin play speaking Common ​and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic languageHumans ​with high Intelligence scores can choose ​any languages ​they want (except secret languages, such as Druidic). 
-Inquisitor ​(Living ​Grimoire)/Blackpowder Inquisition 2 + 
-Eldritch Archer Kensai Magus 2+Hexcrafter [[https://​www.aonprd.com/​ArchetypeDisplay.aspx?​FixedName=Magus%20Eldritch%20Archer|Eldritch Archer]] [[https://​www.aonprd.com/​ClassDisplay.aspx?​ItemName=Magus|Magus]] 2 / URogue 1. 
-Besmara  ​+Feats: EWP[[https://​www.aonprd.com/​FeatDisplay.aspx?​ItemName=Gunsmithing|Gunsmithing]]Accomplished Sneak Attacker. 
 +1000gp starting: 
 + 
 +750gp Musket Crafted via Gunsmithing for half-price 
 + 
 +Alchemical Cartridges (Misfire clearers) x5 (30 gp): Just in case the gun jams. 
 +Leather Armor (10 gp): Lightcheap, and gives a +2 AC without hurting his ranged accuracy or arcane casting
 +Smoked Goggles ​(10 gp): Essential for his sun-hatred trait. 
 +Masterwork Accounting Ledger / Grimoire ​(50 gp): For tracking those rations. 
 + 
 +</code> 
 +Stuff for later: <​code>​ 
 +Paper Cartridges x25 (150 gp): Crafted via Gunsmithing for half-price (6 gp each)
 +</​code>​
random/characters/s_s_pf_ninurel.1778539995.txt.gz · Last modified: 2026/05/11 22:53 by din_mor