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random:characters:s_s_pf_ninurel [2026/05/11 23:08] din_mor |
random:characters:s_s_pf_ninurel [2026/06/08 10:49] (current) din_mor |
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| Nin urel - Human Male, elsker tal, styr på rationer, hader spørgsmål og solskin. \\ \\ \\ | Nin urel - Human Male, elsker tal, styr på rationer, hader spørgsmål og solskin. \\ \\ \\ | ||
| - | **Frost Undine** \\ | + | <code>STR: 10 DEX: 18 CON: 12 INT: 16 WIS: 10 CHA: 8 |
| - | * +2 Dex, +2 Int, –2 Cha. They have precise, ordered minds that take well to individual pursuits. | + | |
| - | * Mostly Human: Count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). | + | Human: |
| - | * Medium: Undines are Medium creatures and receive no bonuses or penalties due to their size. | + | +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. |
| - | * Normal Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without needing to attempt Swim checks, and always treat Swim as a class skill. | + | Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
| - | * Darkvision: Undines can see in the dark up to 60 feet. | + | Normal Speed: Humans have a base speed of 30 feet. |
| - | * Nereid Fascination:Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura’s range to become fascinated with her for a number of rounds equal to 1/2 the undine’s character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the undine’s level + the undine’s Charisma modifier). This is a supernatural ability. | + | Bonus Feat: Humans select one extra feat at 1st level. |
| - | * Energy Resistance: Undines have cold resistance 5. | + | Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. |
| - | * Languages: Undines begin play speaking Common. Undines with high Intelligence scores can choose from the following languages: Auran, Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran. | + | Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
| - | Inquisitor (Living Grimoire)/Blackpowder Inquisition 2 | + | |
| - | Eldritch Archer Kensai Magus 2. | + | Hexcrafter [[https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Magus%20Eldritch%20Archer|Eldritch Archer]] [[https://www.aonprd.com/ClassDisplay.aspx?ItemName=Magus|Magus]] 2 / URogue 1. |
| - | Besmara | + | Feats: EWP, [[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Gunsmithing|Gunsmithing]], Accomplished Sneak Attacker. |
| + | 1000gp starting: | ||
| + | |||
| + | 750gp Musket Crafted via Gunsmithing for half-price | ||
| + | |||
| + | Alchemical Cartridges (Misfire clearers) x5 (30 gp): Just in case the gun jams. | ||
| + | Leather Armor (10 gp): Light, cheap, and gives a +2 AC without hurting his ranged accuracy or arcane casting. | ||
| + | Smoked Goggles (10 gp): Essential for his sun-hatred trait. | ||
| + | Masterwork Accounting Ledger / Grimoire (50 gp): For tracking those rations. | ||
| + | |||
| + | </code> | ||
| + | Stuff for later: <code> | ||
| + | Paper Cartridges x25 (150 gp): Crafted via Gunsmithing for half-price (6 gp each). | ||
| + | </code> | ||