# D&D 3.5 — character sheet v. 1.2 # ====== General information ====== |Campaign|Broken City| |Player|Emil Kampp| |Character name|Freya Pale Leaf| |XP|28.000| |Level(s)|Champion of the Wild (6) / Forest Reeve (3) / Druid (1)| |Languages|Common, Druidic, Sylvan| ====== Background ====== ===== Guardians of the green ===== Initiate of the green (affiliation 11, gains +2 to survival checks). ====== Abilities ====== |Ability|Total|Modifier|Base|Class modifier|Race modifier|Level modifier|Item modifier|Magic modifier|Misc. modifier| |Str| 12 | 1 | 12 | | | | | | | |Dex| 22 | 6 | 20 | | | | 2 | | | |Con| 16 | 5 | 16 | | | | | | | |Int| 13 | 1 | 13 | | | | | | |  |Wis| 18 | 4 | 18 | | | | | | | |Cha| 18 | 4 | 18 | | | | | | |  ====== Attacks and defenses ====== |Initiative|10 = 6(dex)+4(improved init)|| |AC|21 = 10+6(dex)+4(wis)+1(amulet)|Touch: 21. Flat footed: 21| |Fort save|10 = 7(class)+3(con)-1(legacy)+1(amulet)|| |Reflex save|14 = 8(class)+6(dex)-1(legacy)+1(amulet)|Steadfast boots| |Will save|8 = 4(class)+4(wis)-1(legacy)+1(amulet)|| |HP|95| Current: 81 | |BAB|+8/+3|Ranged: +14. Melee: +9| |Speed|50 ft.|| ===== Attacks ===== ==== Bow of the hunt ==== Favorite enemy: +4 vs. humans, +4 vs. demons and +2 vs. magical beasts |Attack|To-hit|Damage|Range|Notes| |Full-round attack|+16/+11|1d8+1d6(acid)+2d6(bane)+4+(fav. enemy) \\ 1d8+1d6(acid)+4+(fav. enemy)|110 ft.|1 con damage| |Rapid shot|+18/+18/+13|1d8+1d6(acid)+2d6(bane)+4+(fav. enemy) \\ 1d8+1d6(acid)+4+(fav. enemy \\ 1d8+1d6(acid)+4+(fav. enemy)| | | |Many shot|+14|1d8+1d6(acid)+2d6(bane)+4+(fav. enemy) \\ 1d8+1d6(acid)+4+(fav. enemy) \\ 1d8+1d6(acid)+4+(fav. enemy)| | | **Average damage output** Standard attack: 19+(fav. enemy) + 1 con damage Full-round attack: 19+(fav. enemy) + 1 con damage / 19+(fav. enemy) + 1 con damage Rapid shot: 19+(fav. enemy) + 1 con damage / 12+(fav. enemy) + 1 con damage / 12+(fav. enemy) + 1 con damage Many shot: 19+(fav. enemy) + 1 con damage / 12+(fav. enemy) + 1 con damage / 12+(fav. enemy) + 1 con damage ====== Feats and abilities ====== ===== Daily / limited abilities ===== | Ability | Per day | Left | | Nature's rejuvenation | 2 | 0 | | Earth's defender | 2 | 2 | ===== Race abilities ===== * Able learner: +1 skill point per level and +1 feat at first level ===== Class abilities ===== * Weapon and armor proficiency: Simple and martial weapons and light armor and shields (not tower shields) * Favored enemy (human, demon, magical beast): Gain a +4 bonus to bluff, listen, sense motive, spot and survival checks against favored enemy. * Track: +5 to DC from multiple sources. * Wild empathy: +2 synergy from handle animal * Combat style: Archery (gain rapid shot feat) * Endurance * Animal companion (CoW): Substituted for feats * Improved combat style: Gain the many-shot feat * Earth’s defender: Once per day (as a move action) make a wielded weapon a +1 weapon (+2 at 3rd level and +3 at fourth) * Nature’s rejuvenation: Use one minute in direct contact with nature (i.e a tree or fertile ground etc..) to be affected by either “bears endurance”, “cure moderate wounds” or “lesser restoration”. This can be done 1 per day (twice at 3rd level and 3 times at fifth level) * Woodland stride: Move through overgrown areas at normal speed (add +10 to base speed if already has this feat) * Swift tracker: Move normal speed while tracking (gain +10 base speed if already has this feat) * Animal companion (druid): Wolf * Nature sense: +2 to knowledge nature and survival checks. * Fast movement (as monk): Gain +10 to speed every third level, starting at third level. * Monk armor bonus: Gain +1 enhancement bonus to AC every fifth level, starting at fifth level. Including Wisdom modifier to AC. ===== Feats ===== * Track (special ability): Can track creatures over land. * Endurance (special ability): Gain +4 bonus to following: Swim (to avoid non-lethal damage), Constitution (to keep running, avoid non-lethal damage, hold breath or from starvation or thirst). * Point blank shot (special ability): Gain +1 to attack-bonus within 30 feet. * Precise shot: Don’t get -4 penalty for shooting into a melee battle that includes friendlies * Rapid shot: Gain extra attack at highest BAB and take -2 on all subsequent attack-rolls in that round. * Improved rapid shot: Don’t take the -2 penalty when using rapid shot * Many shot (special ability): Can fire two arrows at target both use the same attack-roll (with -4 penalty to attack-roll). For every +5 BAB above +6 (from +11 and above) you can shoot one additional arrow, each arrow after the second adds a cumulative -2 penalty on the attack-roll (-6 for three arrows, -8 for four arrows). * Weapon focus (longbow): Gain a +1 attack bonus with selected weapon. * Weapon specialization (longbow): Gain +2 to damage with selected weapon. * True believer: Once per day gain a +2 insight bonus to a single saving throw. ====== Skills ====== Available points: 85 (left: 0) Max ranks: 12 |Name|Ability|Total|Ranks|Ability bonus|Armor check penalty|Item bonus|Misc| |Gather information| Cha | 14 | 10 | 4 | | | | |Handle animal| Wis | 9 | 5 | 4 | | | | |Hide| Dex | 6 | | 6 | | | | |Knowledge (geography)| Int | 9 | 8 | 1 | | | | |Knowledge (nature)| Int | 15 | 10 | 1 | | 4 | | |Knowledge (herbalism)| Int | 6 | 5 | 1 | | | | |Listen| Wis | 14 | 10 | 4 | | | | |Move silently| Dex | 6 | | 6 | | | | |Ride| Dex | 8 | | 6 | | | | |Spot| Wis | 15 | 10 | 4 | | 1 | |  |Survival| Wis | 18 | 10 | 4 | | 4 | | ====== Items ====== 400 GC, 0 SC, 0 CP ===== On person ===== * Amulet of natural armor: Gain +1 bonus to saves and +1 armor-bonus to AC * Light sword * Comfortable bedroll: Will provide the endure elements-spell while sleeping in it. Further more, after sleeping eight hours in it you gain 1 hit point per character level, in addition to the hit points you recover normally. * Steadfast boots: Gain a +4 bonus on checks to avoid being overrun, bull rushed or tripped; Price: 1.400 GP * Quiver of energy: Ammunition drawn from the quiver is imbued with +1d6 acid damage. The ammunition has be have been in the quiver at least one round, and looses the effect after 1 round outside the quiver. Price: 15.000 GP * Gloves of dexterity: +2 dexterity bonus. * Raptor arrow (1): +3 returning bane arrow * Bow of the Hunt: +1 composite longbow; +1 to spot checks; +2 str bonus (composite) ==== Bow of the hunt ==== Ritual cost: least: 2.000, lesser: 13.500, greater: 38.000 A: Caster level 5; B: 7th; C: 10th; D: 10th; E:11th; F:13th; G: 15th; H: 17th; I: 20th |Character level|Skill check penalty (total)|Hit point loss (cumulative)|Abilities|Total enhancement| |5th | | |A: Creature compass | +1 | |6th | | 2 |A:Invisibility 1/day| +1 | |7th | -1 | | | +1 | |8th | | 2 | | +1 | |9th | | 2 | | +1 | |10th| | 2 |D: Darkvision 60 ft.| +1 | |11th| | | | +1 | |12th| | 2 |E: Enhancement +3 | +4 | |13th| -2 | | | +4 | |14th| | 2 | | +4 | |15th| | |F: True seeing 1/day| +4 | |16th| | 2 | | +4 | |17th| | |H: Enhancement +5 | +9 | |18th| -3 | 2 | | +9 | |19th| | 2 | | +9 | |20th| | 2 |I: Regeneration | +9 | * Creature compass: While holding the weapon you can detect any human within 60 ft. but you must concentrate (standard action) to do so. You ignore any damage reduction of the specified creature when attacking it (with any attack while wielding the bow). * Invisibility: 1 standard action. Personal range. Duration 5 min. Wielder becomes invisible and cannot be seen unless with magic or an opponent can see invisible creatures. The wielder is not silenced. * Wounding: Deals one point of constitution damage due to blood loss upon hitting a creature. A critical hit doesn’t multiply the constitution damage. Creatures immune to critical hits are also immune to the wounding effect. * Darkvision: Wielder gains darkvision in a 60 ft. radius. * True seeing: 1 standard action. 13 minutes duration. Wielder gains the ability to see things as they really are. Can se through normal and magical darkness, any portals and doors magically hidden, seed the exact location of creatures affected by i.e blur effects. Can see the true form of any polymorphed, changed or transmuted creature or object. * Regeneration: Casting time: 3 full rounds. Duration: instantaneous. It takes 1 round to re-grow any body-part if it is touching the body, otherwise it takes 2d10 rounds. It also cures 4d8+20 HP, rids the caster of exhaustion and fatigue and eliminates all non-leathal damage. * Book: From mine sleeping chamber ==== Item fitting ==== |Head| | |Neck|Amulet of natural armor +1| |Arms| | |Hands|Gloves of dexterity +2| |Fingers| | |Body| | |Waist| | |Feet|Steadfast boots +4| ====== Spells ====== Domain: Plant |level|spell|source|used| |0|Mending|Druid| | |0|Light|Druid| | |0|Purify food and drink|Druid| | |1|Faerie fire|Druid| | |1|Speak with animals|Druid| | ===== Spell descriptions ===== * Mending: Components: V, S; 1 standard action, instantaneous; 10 ft, one object of up to 1 lb.; will negates, yes (harmless). Mending repairs small breaks or tears in the object. * Light: V, M/DF; 1 standard action, 10 min./level(D); touch, object touched; None, No. The object glows like a torch, shedding a bright light in a 20-foot radius. * Purify food and drink: V, S; 1 standard action, instantaneous; 10 ft, 1 cu. ft./level of contaminated food or drink; Will negates, yes (object). Makes rotten, contaminated or spoiled food or water pure and suitable for eating and drinking. * Faerie fire: V, S, DF; 1 standard action, 1 min./lvl.(D); 400 ft. + 40 ft./lvl., 5 ft. burst; None, Yes. Target(s) doesn't gain benefits from concealment due to darkness of obscurity. * Speak with animals: V, S; 1 standard action, 1 min. per level; Personal; You; You can speak with animals. This doesn't change it's demeanor towards you, and you cannot command it to do any tasks, although you may try to persuade it to do some service for you. Intelligent animals may try to avoid your questions. ====== Animal companion ====== ===== Wolf ===== Medium animal HD: 2d8+4 (18) Initiative: +2 Speed: 50 ft. AC: 14 (+2 Dex, +2 Natural); Touch 12. Flat-footed 12 ==== Abilities ==== |str|dex|con|wis|int|cha| |13|16|16|16|2|14| ==== Attacks ==== BAB/Grapple: +1/+2 |Attack|To-hit|Damage|Note| |Bite|+3|1d6+1 (full and standard action both)| | |Trip| | |Can trip target without attacking target if but hits.| Senses: Low light, sense; Skills: hide +2, listen +3, move silently +3, spot +3, survival +1; Feats: track, Weapon focus (bite); CR 1; ====== Level progression ====== This is simply for the dm to see the progression of the character, or to refer to if the character gets level drained. |Level|Class|BAB|Fort|Ref|Will|Special abilities|Feats|Skills|Spells||||| | |||||||||0|1|2|3|4| |1st|CoW|+1|+2|+2|+0|1st fav. enemy (human)|2: Rapid shot, Improved initiative|28| ||||| |2nd|CoW|+2|+3|+3|+0|Combat style|-|35| ||||| |3rd|CoW|+3|+3|+3|+1|Endurance|3: Weapon focus (longbow)|42| ||||| |4th|CoW|+4|+4|+4|+1|Animal companion|4: Precise shot|49| ||||| |5th|CoW|+5|+4|+4|+1|2nd favored enemy (human)|-|56| |||||| |6th|CoW|+6|+5|+5|+2|Improved combat style|5: Weapon specialization (longbow)|63| ||||| |7th|FR|+7|+5|+7|+2|Earth's defender +1, Fast movement, Nature's rejuvenation|-|70| ||||| |8th|FR|+8|+5|+8|+2|Woodland stride|6: Improved rapid shot|77| ||||| |9th|Druid|+8|+7|+8|+4|Animal companion, Nature sense, Wild empathy, Monk AC, Fast movement, Swift tracker|7: True believer|84| ||||| ====== Wish list ====== Raptor arrow(s): Source: Magic item compendium p. 56 ====== Sources ====== Complete divine, Complete Champion, Players handbook, Dungeon masters guide, Magic item compendium