===== Cheat sheet ===== Elven Recaster (Sorcerer) Init:+3 Attack: +5 Melee (Finesse), +8 Ranged Standard attack: Fireball 10d6 Fire damage (Ref 17 for half.) AC: 21 normal, 14 Vs Touch, 17 Flat footed Fort:+4 Ref:+6 Will:+10 Hide:+3 Silent:+3 Listen:+3(5) Spot:+3(5) Sense Motive:+7 HP: 55 Speed: 6 squares Familiar: serpent/viper Init:+3 Attack: +5 Melee (Finesse) Standard attack: Bite (Poison) AC: 23 normal, 21 Vs Touch, 20 Flat footed Fort:+3 Ref:+6 Will:+10 Hide:+7 Silent:+3 Listen:+5 Spot:+5 Sense Motive:+1 HP: 25 Speed: 3 squares Spells left 29 / 03 - 2010 Level 0 1 2 3 4 5 Left 6 7 7 7 5 3 Sudden Metamagic left Maximize: 5 Empower: 5 Metamorphic spells left Silent/still: 5 Quicken: 3 Space: 5 Boots of swift action charges left: 5 ===== Character Bio and Mindset ===== Evocation specialised Sorcerer with fire as his favored element. The brother of Mirios. Heian is good natured, Chaotic Good, wants to do what is right. In his mind the end often justify the means. He is a tactician, and prefers to prepare the battlefield to his advantage. But when it comes to the fight, he often loses his head and ain't afraid to stand in the way of any oposition to defend what he think is right, or his friends and comrades. He is fearless, which can be very dangerous, and many a time his life would have been forfeit if it wasn't for his brother. Heian once served in an army before joining the trading guild. He ain't much for mentioning which army it was, but it is clear that he was removed from service because of his magical abilities which in this magic frightened world had become a liability to the army he served. In his service he was a field tactician, scout and often the first to encounter the enemy. The enemies hidden positions blown visible in a ball of flame. Not killing a lot of people, but creating chaos and a good diversion for his comrades in arms to get close to the enimies hideouts. After getting an honourable discharge, he joined the trading guild after getting an invitation from his brother Mirios. He doesn't always know what's right, but he follows his heart. And Heian believes that in doing so, he is doing it for some greater good. It is clear to most people that tampering with the element of fire, clearly have something to do with his personality. Though he sees it as inevitable, Heian don't like when innocents gets hurt by his actions. As a paradox this only works to further strengthen his inner flame when he is in a fight. This also leads to what you could call, Damsel in Distress syndrom, of which Heian seems to be having all the symtoms. Which was seen when Heian, Mirios and Viktor rescued a princess from a dungeon in a far away plane of existence. Heian was very noble towards the princess, and would have nothing of exploiting the princess for profit. He went so far as to giving Viktor gold from Heians own pockets, and explained it as a reward from the princess they just saved. ==== Stats ==== Total Mod Enhance Race Lv Item Misc. Original STR 10 +0 10 DEX 17 +3 +2 15 CON 12 +1 -2 14 INT 12 +1 12 WIS 12 +1 12 CHA 18 +4 +2 16 Init : +3 Speed: 30' ==== Level Progression ==== Lvl Class BAB HP SP Saves Feats Class features 1 Sorcerer 0 5 12 0/ 0/ 2 Weapon Finese Summon Familiar 2 Sorcerer 1 10 15 0/ 0/ 3 3 Sorcerer 1 15 18 1/ 1/ 3 Empower Spell 4 Sorcerer 2 20 21 1/ 1/ 4 5 Sorcerer 2 25 24 1/ 1/ 4 6 Sorcerer 3 30 27 2/ 2/ 5 Maximize Spell 7 Recaster 3 35 30 2/ 2/ 7 Metamorphic spell (components) 8 Recaster 4 40 33 2/ 2/ 7 Expanded Knowledge, Sudden Metamagic(Maximize) 9 Recaster 4 45 36 3/ 3/ 7 Enlarge Spell Metamorphic spell (time) 10 Recaster 5 50 39 3/ 3/ 8 Expanded Knowledge, Sudden Metamagic(Empower) 11 Recaster 5 55 42 3/ 3/ 8 Metamorphic spell (space) ==== Skills ==== Skillname Total Rank Ability Misc Notes Bluff 8 1 4 (Cha) 3 Bonus: Familiar Concentration 11 10 1 (Con) Diplomacy 5 1 4 (Cha) Cross class Intimidate 5 1 4 (Cha) Cross class Knowledge = Arcane 6 5 1 (Int) = Architecture 2 1 1 (Int) = Dungeoneering 3 2 1 (Int) = Geography 2 1 1 (Int) Listen 5 1 (Wis) 4 Bonus: Elven + Familiar Search 3 1 (Int) 2 Bonus: Elven Sense Motive 7 6 1 (Wis) Spellcraft 11 10 1 (Int) Spot 5 1 (Wis) 4 Bonus: Elven + Familiar Use Magic Device 5 1 4 (Cha) Cross class ==== Magic Items ==== Robe of Arcane Might +7ac, +1 caster lvl for Evocation spells Robe of Useful items filled with mundane useful items, such as tools, ladders, very small boats (for dungeon sailing) etc. Ring of featherfall Boots of swift passage 5/day teleport up 20ft, movement action Handy haver sack 3 Works as a normal Handy Haversack, but got the space of a Back of Holding type 3 Field Provision box Boring food to fill your stommach each day, and enough of it Gem of Endure elements Greensteel Rapier +2 masterwork rapier Spellbook ===== Recaster Notes ===== At 1st lvl of recaster there is no spellprogression. Normal spellprogression in the rest. Metamorphic spells Components: Can freely ignore normal spell components. and, 5/day silent or still spell, without lvl increase Time: 3/day quicken spell, without lvl increase Space: 5/day - use a touch spell as a ranged touch with 30ft range - Alter area of effect spells (burst, emanation, spread, cylinder, or line) to create safe spaces within the area that are not subject to the spells effect. minimum of 10ft cube (5ft cube minimum for already shapeable spells) - Alter a spells area of effect freely within the following groups Group 1: 12-foot cone OR 10-foot-radius cylinder, 40 feet high OR 30-foot line OR 5-, 10-, or 15-foot-radius sphere Group 2: 30-foot cone OR 20-foot-radius cylinder, 40 feet high OR 60-foot line OR 20-, 30-foot-radius sphere Group 3: 60-foot cone OR 40-foot-radius cylinder, 40 feet high OR 120-foot line OR 40-, 80-foot-radius sphere Sudden Metamagic Maximize: 5/day, without lvl increase Empower: 5/day, without lvl increase ==== Recaster Houserules ==== The race requirement, Changeling, was removed Can cast Tensers Floating Disk as a stretcher only works in case of humanoid "cargo" can be used as a stretcher or bed, blankets and such are need to sleep comfortable on it. ===== Fire Regulations ===== Casulties may occur if within range of fire! Range ft Close 25+25 pr. 2. lvl Medium 100+10 pr. lvl Long 400+40 pr. lvl Saving throw dc (when target needs to roll) 10 + spell lvl + cha mod Charisma mod = 4 Breaking Spellresistance DC (when caster needs to roll) 1d20 + caster lvl Caster lvl = 9(10/Evocation) ===== Spell List ===== ===== Level 0, 6/day, 9 known ==== Arcane Mark (Phb, s.201) Detect Magic (Phb, s.219) Detect Poison (Phb, s.219) Flare (Phb, s.232) Ghost Sound (Phb, s.235) Light (Phb, s.248) Mage Hand (Phb, s.249) Message (Phb, s.253) Read Magic (Phb, s. 269) ===== Level 1, 7/day, 5 known ===== Burning Hands (Phb, s.207) Mage Armor: 1 standard action, +4 AC, 10 hours, save = will negates (harmless) (Phb, s.249) Magic Missiles 1 standard action, 5 missiles 1d4+1 force damage each, medium, targets max 15 ft apart, save = none (Phb, s.251) Tensers Floating Disk: 1 standard action, 3ft diameter disk of force / or 1 person stretcher, 1000pounds of weight, 10 hours (Phb, s.294) True Strike (Phb, s.296) ===== Level 2, 7/day, 4 known ===== Fireburst: 1 Standard action, 5d8 fire damage, 10ft radius burst centered on caster, save; reflex = half (Spell Compendium, s.93) Darkness (Phb, s.216) Web (Phb, s. 301) Scorching Ray: 1 standard action, 2 rays 4d6 fire damage each, close, target max 30ft apart from each other, save = none (Phb, s.274) ===== Level 3, 7/day, 3 known ===== Fireball: 1 Standard action, 10d6 fire damage, long, 20ft radius-spread, save; reflex = half (Phb, s.231) Slow: save; 1 standard action, save; will = negate A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. (Phb, s.280) Lightning Bolt: 1 Standard action, 10d6 electricity damage, 120ft line, save; reflex = half (Phb, s.248) ===== Level 4, 6/day, 2 known ===== Wall of Fire (Phb, s.298) Wall of Ice (Phb, s.299) ==== Level 5, 3/day, 1 known ==== Fly, mass (Spell Compendium, s. 97) ===== Zlokky Calculations ===== ROBE OF ARCANE MIGHT Price (Item Level): 21,000 gp (15th) Body Slot: Body Caster Level: 5th Aura: Faint; (DC 17) abjuration Activation: — Weight: 1 lb. Mystical sigils line the hems of this bulky, thick-shouldered robe. Minuscule gems adorn the cuffs, collar, and hems. A robe of arcane might grants you a +4 armor bonus and an +3 enhancement bonus to AC. In addition, each robe is attuned to one of the eight schools of magic, chosen during creation (and identifi able with a successful DC 20 Spellcraft check). When casting a spell from that school, you gain a +1 competence bonus to your caster level. Prerequisites: Craft Wondrous Item, mage armor, specialist wizard in the relevant school. Cost to Create: 10,500 gp, 840 XP, 21 days. 21000 Robe of arcane might 9000 +3 enhancement 30000 total ===== Planned Futures ===== Spellwarp Sniper, Book: "D&D 3.5 - Complete Scoundrel", Page: 64 (Approved that I take this prestige class with out the required Sneak attack or sudden strike +1d6)