===== Vitals ===== **Player Name:** \\ **Character Name:** \\ **Home World:** \\ **Background:** \\ **Role:** \\ **Elite Advances:** \\ **Divination:** \\ (06) \\ **Allies:** \\ \\ Gravius Grumm \\ Feralworld Melqart \\ Imperial Guard \\ Warrior \\ \\ Humans die so that \\ humanity can endure \\ \\ **Gender:** \\ **Age:** \\ **Build:** \\ **Complexion:** \\ **Hair:** \\ **Quirks:** \\ **Superstitioins:** \\ **Mementos:** \\ **Enemies:** \\ Male \\ 25ish \\ Shredded \\ Tan \\ Bald / brown \\ Close the eyes of the dead \\ Necklace with vox-recording of mother \\ \\ \\ ===== Destiny ===== **Fate Points:** \\ **Fate Treshold:** \\ \\ **Insanity:** \\ \\ **Corruption:** \\ \\ **Psy-Rating:** 3 \\ 3+ \\ \\ 0 points \\ \\ 0 points \\ \\ 0 ===== Characteristics & Skills ===== | **4**0 | Weapon Skill (WS) \\ □ □ □ □ □ |(-20) Parry | | **3**5 | Ballistic Skill (BS) \\ □ □ □ □ □ | | | **4**0 | Strength (S) \\ □ □ □ □ □ |(+ 0) Athletics \\ (-20) Intimidate | | **4**0 | Toughness (T) \\ □ □ □ □ □ | | | **4**0 | Agility (Ag) \\ □ □ □ □ □ |(-20) Acrobatics \\ (-20) Dodge \\ (-20) Operate:(Aeronautica) \\ (+ 0) Operate:(Surface) \\ (-20) Operateo:(Voidship) \\ (-20) Sleight of Hand \\ (-20) Stealth | | **2**5 | Intelligence (Int) \\ □ □ □ □ □ |(-20) Commerce \\ (+ 0) Common Lore:(Imperial Guard) \\ (-20) Forbidden Lore.() \\ (-20) Linguistics \\ (-20) Logic \\ (-20) Medicae \\ (+ 0) Navigate:(Surface) \\ (-20) Navigate:(Stellar) \\ (-20) Navigate:(Warp) \\ (-20) Scholastic Lore:() \\ (-20) Security \\ (-20) Tech-Use \\ (-20) Trade:(Armorer)| | **2**5 | Perception (Per) \\ □ □ □ □ □ |(-20) Awareness \\ (-20) Psyniscience \\ (-20) Scrutiny \\ (-20) Survival | | **2**5 | Willpower (WP) \\ □ □ □ □ □ |(-20) Interrogation | | **2**5 | Fellowship (Fel) \\ □ □ □ □ □ |(-20) Charm \\ (+ 0) Command \\ (-20) Deceive \\ (-20) Inquiry | | **2**0 | Influence (Ifl) \\ | | |**Aptitudes:**Toughness, Fieldcraft, Ballistic Skill, Defence, \\ General, Offence, Strength, Weapon Skill||| ===== Paraphenalia ===== 27 Knives Bow 20 arrows Combat Vest, Imperial Guard Flak Armour Grapnel and line 12 packages of snuff Magnoculars ===== XP Log ===== | +1000 |__Chargen XP__ | | +1600 |__Start XP__ | | | | | -450 |T2(1/2) Talent: Swift Attack | | -600 |T3(1/2) Talent: Lightning Attack | | -300 |T2(2/2) Talent: Two-Weapon Wielder | | -200 |T1(2/2) Talent: Ambidextrous | | -600 |T3(1/2) Talent: Blademaster | | -400 |T3(2/2) Talent: Crushing Blow | | **50** |**Current remaining XP** | ==== Cost to Acquire ==== ===== Wounds & Armor ===== | **Wounds:** 14 | | \\ \\ **Arm-R:** \\ 4 \\ (11-20) \\ \\ **Leg-R:** \\ 4 \\ (71-85)**Head:** \\ 4 \\ (01-10) \\ \\ **Body:** \\ 4 \\ (31-70) \\ \\ \\ \\ **Arm-L:** \\ 4 \\ (21-30) \\ \\ **Leg-L:** \\ 4 \\ (86-00) | | __**Imperial Guard Flak Armor**__ \\ **4 AP to H/A/B/L** - 50 MaxAG - 11kg weight | ===== Weapons & Attacks ===== ■ Low-Tech ■ Basic ■ Reliable ■ Proven(3) Range: 30mPen: 0RoF: S / - / -Damage: 1d10 RReload: FreeAmmo 1 \\ ■ Low-Tech ■ Melee/Thrown ■ Proven(3) Range: 5mPen: 0RoF: S / SA / LADamage: 1d5+6 R \\ ===== Talents & Traits ===== Weapon Training (Las) Weapon Training (Low-Tech) Rapid Reload Jaded Swift Attack Lightning Attack Two-Weapon Wielder Ambidextrous Blademaster Crushing Blow Other: World Bonus: The old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality. Background Bonus: Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any result of 1 or 2 on damage rolls. Role Bonus: Expert at Violence: In addition to the normal uses of Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substistute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.