===== Vitals =====
**Player Name:** \\
**Character Name:** \\
**Home World:** \\
**Background:** \\
**Role:** \\
**Elite Advances:** \\
**Divination:** \\
(06) \\
**Allies:** \\
\\
Gravius Grumm \\
Feralworld Melqart \\
Imperial Guard \\
Warrior \\
\\
Humans die so that \\
humanity can endure \\
\\
**Gender:** \\
**Age:** \\
**Build:** \\
**Complexion:** \\
**Hair:** \\
**Quirks:** \\
**Superstitioins:** \\
**Mementos:** \\
**Enemies:** \\
Male \\
25ish \\
Shredded \\
Tan \\
Bald / brown \\
Close the eyes of the dead \\
Necklace with vox-recording of mother \\
\\
\\
===== Destiny =====
**Fate Points:** \\
**Fate Treshold:** \\
\\
**Insanity:** \\
\\
**Corruption:** \\
\\
**Psy-Rating:**
3 \\
3+ \\
\\
0 points \\
\\
0 points \\
\\
0
===== Characteristics & Skills =====
| **4**0 | Weapon Skill (WS) \\ □ □ □ □ □ |(-20) Parry |
| **3**5 | Ballistic Skill (BS) \\ □ □ □ □ □ | |
| **4**0 | Strength (S) \\ □ □ □ □ □ |(+ 0) Athletics \\ (-20) Intimidate |
| **4**0 | Toughness (T) \\ □ □ □ □ □ | |
| **4**0 | Agility (Ag) \\ □ □ □ □ □ |(-20) Acrobatics \\ (-20) Dodge \\ (-20) Operate:(Aeronautica) \\ (+ 0) Operate:(Surface) \\ (-20) Operateo:(Voidship) \\ (-20) Sleight of Hand \\ (-20) Stealth |
| **2**5 | Intelligence (Int) \\ □ □ □ □ □ |(-20) Commerce \\ (+ 0) Common Lore:(Imperial Guard) \\ (-20) Forbidden Lore.() \\ (-20) Linguistics \\ (-20) Logic \\ (-20) Medicae \\ (+ 0) Navigate:(Surface) \\ (-20) Navigate:(Stellar) \\ (-20) Navigate:(Warp) \\ (-20) Scholastic Lore:() \\ (-20) Security \\ (-20) Tech-Use \\ (-20) Trade:(Armorer)|
| **2**5 | Perception (Per) \\ □ □ □ □ □ |(-20) Awareness \\ (-20) Psyniscience \\ (-20) Scrutiny \\ (-20) Survival |
| **2**5 | Willpower (WP) \\ □ □ □ □ □ |(-20) Interrogation |
| **2**5 | Fellowship (Fel) \\ □ □ □ □ □ |(-20) Charm \\ (+ 0) Command \\ (-20) Deceive \\ (-20) Inquiry |
| **2**0 | Influence (Ifl) \\ | |
|**Aptitudes:**Toughness, Fieldcraft, Ballistic Skill, Defence, \\ General, Offence, Strength, Weapon Skill|||
===== Paraphenalia =====
27 Knives
Bow
20 arrows
Combat Vest,
Imperial Guard Flak Armour
Grapnel and line
12 packages of snuff
Magnoculars
===== XP Log =====
| +1000 |__Chargen XP__ |
| +1600 |__Start XP__ |
| | |
| -450 |T2(1/2) Talent: Swift Attack |
| -600 |T3(1/2) Talent: Lightning Attack |
| -300 |T2(2/2) Talent: Two-Weapon Wielder |
| -200 |T1(2/2) Talent: Ambidextrous |
| -600 |T3(1/2) Talent: Blademaster |
| -400 |T3(2/2) Talent: Crushing Blow |
| **50** |**Current remaining XP** |
==== Cost to Acquire ====
===== Wounds & Armor =====
| **Wounds:** 14 |
| \\ \\ **Arm-R:** \\ 4 \\ (11-20) \\ \\ **Leg-R:** \\ 4 \\ (71-85)**Head:** \\ 4 \\ (01-10) \\ \\ **Body:** \\ 4 \\ (31-70) \\ \\ \\ \\ **Arm-L:** \\ 4 \\ (21-30) \\ \\ **Leg-L:** \\ 4 \\ (86-00) |
| __**Imperial Guard Flak Armor**__ \\ **4 AP to H/A/B/L** - 50 MaxAG - 11kg weight |
===== Weapons & Attacks =====
■ Low-Tech ■ Basic ■ Reliable ■ Proven(3)
Range:
30m
Pen:
0
RoF:
S / - / -
Damage:
1d10 R
Reload:
Free
Ammo
1
\\
■ Low-Tech ■ Melee/Thrown ■ Proven(3)
Range:
5m
Pen:
0
RoF:
S / SA / LA
Damage:
1d5+6 R
\\
===== Talents & Traits =====
Weapon Training (Las)
Weapon Training (Low-Tech)
Rapid Reload
Jaded
Swift Attack
Lightning Attack
Two-Weapon Wielder
Ambidextrous
Blademaster
Crushing Blow
Other:
World Bonus: The old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality.
Background Bonus: Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any result of 1 or 2 on damage rolls.
Role Bonus: Expert at Violence: In addition to the normal uses of Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substistute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.