====== Balthasar Matthews ====== ====== Abilities ====== ^ Ability ^ Total ^ Base ^ Class ^ Level ^ Item ^ Misc ^ | Str | 18 (+4) | 16 | | +2 | | | | Dex | 14 (+2) | 14 | | | | | | Con | 16 (+3) | 16 | | | | | | Int | 10 (+0) | 10 | | | | | | Wis | 10 (+0) | 10 | | | | | | Cha | 12 (+1) | 11 | | +1 | | | ====== Character class progression ====== Human; Human paragon (1) / Fighter (8) / Sword of righteousness (3) / Occult slayer (1) Alignment NG XP 81.000 / 91.000 ^ Character level ^ Class ^ Feats ^ Class Abilities ^ Skill ranks ^ Spells ^ BAB ^ Fortitude ^ Reflex ^ Will ^ HD ^ | 1 | Human paragon | Exotic weapon proficiency, Weapon focus | Able learner | Spellcraft 4, Knowledge (tactics) 4, Knowledge (arcana) 4, Profession (soldier) 4 | | +0 | +0 | +0 | +2 | d10 | | 2 | Fighter 1 | | Bonus feat (mounted combat) | Profession (soldier) 5, Ride 5, Handle animal 5 | | +1 | +2 | +0 | +2 | d10 | | 3 | Fighter 2 | Shield specialization | Bonus feat (ride by attack) | Profession (soldier) 6, Ride 6, Spellcraft 6 | | +2 | +3 | +0 | +2 | d10 | | 4 | Fighter 3 | | | Profession (soldier) 7, Ride 7, Spellcraft 7 | | +3 | +3 | +1 | +3 | d10 | | 5 | Fighter 4 | | Bonus feat (weapon specialization) | Profession (soldier) 8, Ride 8, Spellcraft 8 | | +4 | +4 | +1 | +3 | d10 | | 6 | Sword of righteousness 1 | Improved toughness | Bonus feat (power critical) | Profession (soldier) 9, Ride 9, Spellcraft 9 | | +5 | +6 | +1 | +5 | d10 | | 7 | Fighter 5 | | | Profession (soldier) 10, Ride 10, Spellcraft 10 | | +6 | +7 | +1 | +5 | d10 | | 8 | Fighter 6 | | Wild cohort | Profession (soldier) 11, Ride 11 | | +7 | +8 | +2 | +6 | d10 | | 9 | Sword of righteousness 2 | Melee weapon mastery | | Profession (soldier) 12, Ride 12, Knowledge (tactics) 5 | | +8 | +9 | +2 | +7 | d10 | | 10 | Fighter 7 | | | Profession (soldier) 13, Ride 13 | | +9 | +9 | +2 | +7 | d10 | | 11 | Fighter 8 | | Bonus feat (greater weapon focus) | Profession (soldier) 14, Ride 14, Knowledge (arcana) 5 | | +10 | +10 | +2 | +7 | d10 | | 12 | Sword of righteousness 3 | Mounted mobility | Bonus feat (improved initiative) | Profession (soldier) 15, Ride 15 | | +11 | +11 | +3 | +8 | d10 | | 13 | Occult slayer 1 | | Magical defence +1, Weapon bond | Spellcraft 14 | | +12 | +11 | +3 | +10 | d10 | ^ Expected development: ^^^^^^^^^^^ | 14 | Fighter 9 | | | Profession (soldier) +16, Ride 16, Spellcraft 15 | | +13 | +11 | +4 | +11 | d10 | | 15 | Occult slayer 2 | [Feat] | Vicious strike, Mind over magic 1/day | Spellcraft 15, Knowledge (arcana) +6 | | +14 | +11 | +3 | +11 | d10 | | 16 | Fighter 10 | | [Bonus feat] | Profession (soldier) 17, Ride 17 | | +15 | +11 | +4 | +12 | d10 | | 17 | Occult slayer 3 | | Aura vision, Magical defence +2 | Knowledge (arcana) 9, Spellcraft 16 | | +16 | +12 | +5 | +12 | d10 | | 18 | Fighter 11 | [Feat] | | Profession (soldier) 18, Ride 18, Spellcraft 17 | | +17 | +12 | +5 | +12 | d10 | | 19 | Occult slayer 4 | | Mind over magic 2/day, Nondetection cloak | Knowledge (arcana) +11, Spellcraft +18 | | +18 | +12 | +5 | +13 | d10 | | 20 | Fighter 12 | | [Bonus feat] | Profession (soldier) 19, Ride 19, Spellcraft 18 | | +19 | +13 | +6 | +13 | d10 | Wish list for feats: Weapon supremacy (PHB II, fgt. lvl. 18) Wild Cohort: You have a special bond with a wild animal, and it is willing to travel and adventure with you. Power critical: Gain a +4 bonus to confirm critical hits Weapon focus (bastard sword): Gain +1 on all attack rolls made with selected weapon. Weapon specialization (bastard sword): Gain +2 bonus to all damage with the selected weapon. Greater weapon focus (bastard sword): Gain a +1 bonus to all attack rolls made with selected weapon. This bonus stacks with other bonuses to attack rolls. Greater weapon specialization (bastard sword): Gain s +4 bonus to damage with selected weapon. This stacks with other bonuses to damage. Improved critical (bastard sword): Double the threat range of the selected weapon. Shield ward: Gain shield bonus to touch AC Melee weapon mastery: Gain a +2 to attack and damage rolls with slashing weapons. Mounted mobility: Gain a +4 dodge bonus to AC against opportunity attacks while moving out of opponents squares while mounted. Ride by attack: You may split your move action and move both before and/or after you have attacked. This also applies to double move actione and run actions. Mounted combat: 1/round if mount is hit, make a ride check. If the ride check is greater than the attack roll, the hit is ignored. Shield specialization: +1 bonus to shield ac Improved toughness: Gain a +1 bonus to all hp dice rolls. Magical defence: +1 bonus to all saving throws against spells and spell like abilities. Weapon bond: +1d6 to damage against opponents with spells or spell like abilities. ====== Defenses ====== HP: 151 \\ Spell resistance: 13; //Magic-eating// ^ Type ^ Total ^ Ability ^ Item(s) ^ Note ^ | AC | 26 | +2(dex) | +8(chainmail) +5(shield) +1(feat) | | | Touch | 17 | +2(dex) | +5(shield) | | | Flat | 23 | | +5(shield) +8(chainmail) | | | Opportunity attacks | 29 | +2(dex) | +8(chainmail) +5(shield) +4(mounted mobility) | only while mounted | ^ Save ^ Total ^ Base ^ Ability ^ Class ^ Item(s) ^ Note ^ | Fort | +15 | +11 | +2(con) | +1 //magic defence// | +2(cloak of resistance) | //Empyreal// | | Ref | +8 | +4 | +2(dex) | +1 //magic defence// | +2(cloak of resistance) | //Empyreal// | | Will | +12 | +10 | | +1 //magic defence// | +2(cloak of resistance) | //Empyreal// | ====== Attack and damage ====== Initiative: +6 \\ Base attack bonus: +13 ^ Attack ^ Weapon ^ To hit ^ Damage ^ Critical ^ Effect ^ | Standard | Bastard sword | +21 (+4[str] +1[magic] +4[feat] +12[BAB]) | 1d10 +14 (+4[str] +4[magic] +6[feat]) | 17-20 /x2 (+4 to confirm) | //Impede// | | Full | Bastard sword | +21/+16/+11 | Three attacks as with a standard-action attack | | //Impede// | | Charge | Bastard sword | +21/+16/+11 | 1d10 +14 +2d6 (//charging weapon//) | 17-20 /x2 (+4 to confirm) | //Impede// | | Standard --- mounted | Bastard sword | +22 (+1 vs. lower ground enemies) | 1d10+14 | | //Impede// | | Full --- mounted | Bastard sword | +22/+17/+12 | | | //Impede// | | Charge --- mounted | Bastard sword | +24 | 1d10+2d6+16 | 17-20 /x2 (+4 to confirm) | //Impede// | ====== Skills ====== ^ Class skill ^ Skill name ^ Ability name ^ Total ^ Ranks ^ Ability ^ Item ^ Misc ^ Armor check penalty ^ Trained only ^ | | Appraise | Int | 0 | | | | | | | | | Balance | Dex | -2 | | +2 | | | -4 | | | | Bluff | Cha | 1 | | +1 | | | | | | x | Climb | Str | 0 | | +4 | | | -4 | | | | Decipher script | Int | 0 | | | | | | x | | | Diplomacy | Cha | 1 | | +1 | | | | | | | Disable device | Dex | 2 | | +2 | | | | x | | | Disguise | Cha | 1 | | +1 | | | | | | | Escape artist | Dex | 2 | | +2 | | | | | | | Forgery | Int | 0 | | | | | | | | | Gather information | Cha | 1 | | +1 | | | | | | x | Handle animal | Cha | 6 | +5 | +1 | | | | x | | | Heal | Wis | 0 | | | | | | | | | Hide | Dex | -2 | | +2 | | | -4 | | | x | Intimidate | Cha | 1 | | +1 | | | | | | x | Jump | Str | 0 | | +4 | | | -4 | | | | Knowledge (tactics) | Int | 5 | +5 | | | | | | | | Knowledge (arcana) | Int | 5 | +5 | | | | | | | | Knowledge (nobility) | Int | 5 | +5 | | | | | | | | Listen | Wis | 0 | | | | | | | | | Move silently | Dex | 2 | | +2 | | | | | | | Open lock | Dex | 2 | | +2 | | | | x | | | Perform | Cha | 1 | | +1 | | | | x | | x | Profession | Int | 15 | +15 | | | | | x | | x | Ride | Dex | 19 | +15 | +2 | | +6 | -4 | | | | Search | Wis | 0 | | | | | | | | | Sense motive | Wis | 0 | | | | | | | | | Sleight of hand | Dex | 2 | | +2 | | | | x | | | Speak language | Int | 0 | | | | | | | | | Spellcraft | Int | 14 | +14 | | | | | x | | | Spot | Wis | 0 | | | | | | | | | Survival | Wis | 0 | | | | | | | | x | Swim | Str | 0 | | +4 | | | -4 | | | | Tumble | Dex | 2 | | +2 | | | | x | | | Use magic devise | Cha | 1 | | +1 | | | | x | | | Use rope | Dex | 2 | | +2 | | | | | **Knowledge tactics:** \\ This skill may be used to predict the enemies movement in battle, to know the commander(s) of the army or to know the unit strength of the army. \\ \\ **Ride:**\\ //Guide with knees:// While riding the mount you can guide it with your knees, leaving both hands free to fight with, this is a DC 5. \\ //Cover:// Getting cover from your mount is a DC 15 and applies a +4 dodge bonus against the first attack in a turn. \\ //Stay in the saddle:// It is a DC 5 to stay in the saddle when you would normally fall off. The military saddle gives a +2 bonus. \\ ====== Valuables ====== Weekly income: 12.5 gp ^ Post ^ Value ^ | Start wealth | 88.000,0 | | +4 Bastard sword | -32.300,0 | | +5 armor | -25.150,0 | | +5 shield | -25.150,0 | | +2 cloak | -4.000,0 | | Warhorse | -1.020,0 | | Skat til Harris | -390,0 | | Loot fra trold | 650,0 | | Div. | -33,0 | | Weekly income #1 | 12,5 | | Weekly income #2 | 12,5 | | Weekly income #3 | 12,5 | ^ Total ^ 644,5 ^ ====== Items ====== ===== Bastard sword ===== Non-magic bastard sword. ===== Short bow ===== Non-magic ===== Locked gauntlets ===== Weapon is locked in hand, can't be disarmed. ===== +4 Bastard sword of charging impedance ===== Price: 32.000 gp \\ * Bastard sword * Masterwork * +1 bonus * **__+2 Impedance:__** When a creature is struck by this weapon it’s ability to cast spells or use spell-like abilities are impeded in 1d6 rounds. To use a spell or spell like ability the creature must make a check (using either Cha, Int or spellcraft) DC 15+’spell level’. If the check succeeds the spell or ability functions as normal. If not the use is expended, but has no effect. * **__+1 Charging:__** When succeeding a charge attack while mounted, add 2d6 to damage rolls. ===== +5 Chainmail of magic eating ===== Price: 25.000 gp * Chainmail * Masterwork * +2 bonus * **__+3 Magic-Eating:__** Gain spell resistance 13. Any spell resisted gives the wielder 1d8 temporary hit points. ===== +5 Empyreal shield ===== Price: 25.000 gp * Heavy steel shield * Masterwork * +3 bonus * **__+2 Empyreal:__** As a free action during his own turn the wielder can choose to lover the shield AC of the shield to gain an equal amount of sacred bonus to each of his saves until start of the wielders next round. ===== Cloak of resistance +2 ===== Gain a +2 bonus to all saving throws ===== Warbeast ===== Heavy horse with applied warbeast (MMII) template. This includes a Military saddle (75% chance of staying on the horse when unconscious). \\ Barded with chainmail. \\ HP: 143 (11HD) \\ Speed: 60 feet \\ AC: 30 (10 +3[dex] +11[natural] -1[size] +7[barding]) \\ Saves: Fort +12, Reflex +8, Will +2; //devotion// \\ BAB: +8; Hoof +14 (1d6+6); Bite +9(1d4+4) \\ Abilities: Str 22, Dex 16, Con 20, Int 2, Wis 14 and Cha 6 \\ Feats: Endurance, Run, Evasion, Devotion \\ Tricks: (6 left) Senses: Spot +5, Listen +5 Warbeast: This template provides the rider a +2 circumstance bonus to ride checks. Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. Run: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. Evasion: If an animal cohort is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. Devotion: An animal cohort's devotion to its master is so complete that it gains a +4 morale bonus on Will saves against enchantment spells and effects. Come: The animal comes to you, even if it wouldn't normally do so. Heel: The animal follows you closely, even to places where it normally wouldn't go. Down: The animal breaks of from combat when ordered to do so. Attack: The animal attacks the target creature, even if it wouldn't normally do so. ====== Diary ====== ===== April 26th, 2010 ===== __XP:__ 4.000 \\ __Gold:__ 650 \\ As we came to the shores of the coast we found that the local king Harris had terrorisesed the local people. I paied him for one month of peace and in that month we plan to move the villagers across the mountains to the North. We planned to take the villagers to the forrest to the East, and take them along the edge of the forrest to the mountain range, and then to the West towards the mountain-pass. We were attacked by three trolls when we reached the forrest. They attacked us from the forrest, and we suspect that Harris might have been paying them as they had some serious amounts of gold on them. ===== May 3rd, 2010 ===== __XP:__ 5.000 \\ __Extra XP:__ 5.000 --- Divided like this: 2.000 to Golaj, 3.000 to Stefan. \\ __Loot:__ Two arrow tips that seemed to be magical. \\ We continued to travel along the forrest edge towards the mountains. We where attacked by an undead wurm, and Harris came by and tried to kill off our remaining villagers. We twarded all the attacks, but lost quite a lot of villagers, and where quite exhausted ourselves. As the group traveled towards the mountains we came across a small outpost of some kind within the woods. There we found a couple of arrow tips. And a small cottage that seemed to be uninhabited.