====== Lisa Songblade ====== Elven lawful good female ===== Racial qualities ===== * **Low light vision** * **Abilities:** +2 Dexterity -2 Constitution * **Immunities:** Immunity to sleep effects. A +2 bonus against enchantment effects. * **Skill bonus:** +1 Listen and Spot. +2 Gather information and Diplomacy * **[TODO]** Check PHB for elven racial traits! ===== Abilities ===== **Dice roll:** 15. 15, 15, 14, 15, 15 = 89 \\ **Modified:** 18(4), 20(5), 14(2), 18(4), 10(0), 10(0) (Not including levels!) ===== Attack and defense ===== **HP:** \\ **AC:** 10 + 5(dex) + Bladesinger class level (max int modifier) + armor bonus +1(Dodge) + Dodge bonus (special ability) +4(tumble) \\ **Standard attack:** BAB + weapon + 1(feat) + 5(dex) --- 1d6 +4(str) +4(int) 15-20/x3; Song of celerity, \\ **Saves:** Fortitude: base + 2(con); Reflex: base + 2(Grace) + 5(dex); Will: base + 0(wis) \\ ===== Class progression ===== **XP:** Swashbuckler (10) / Duskblade (2) / Bladesinger (8) ^ Character level ^ Class ^ BAB ^ Saves ^ Special abilities ^ Feats ^ Skill points ^ Spells (0/1/2...) ^ Hit dice ^ | 1 | Swashbuckler 1 | +1 | +2/+0/+0 | Weapon finesse | 1 | 32 |  | d10 (5) | | 2 | Swashbuckler 2 | +2 | +3/+0/+0 | Grace +1 |  | 8 | | d10 (7) | | 3 | Swashbuckler 3 | +3 | +3/+1/+1 | Insightful strike | 1 | 8 | | d10 (5) | | 4 | Swashbuckler 4 | +4 | +4/+1/+1 |  |  | 8 | | d10 (9) | | 5 | Swashbuckler 5 | +5 | +4/+1/+1 | Dodge bonus +1 | | 8 | | d10 (3) | | 6 | Duskblade 1 | +6/ | +6/+1/+3 | Arcane attunement, armored mage (light) | 1 | 6 | 3/2+1 | d8 (3) | | 7 | Duskblade 2 | +7/ | +7/+1/+4 | Combat casting |  | 6 | 4/3+1 | d8 (7) | | 8 | Bladesinger 1 | +8/ | +6/+3/+6 | Bladesong style |  | 6 | 5/4+1 | d8 (5) | | 9 | Bladesinger 2 | +9/ | +6/+5/+7 | Lesser spellsong | 1 | 6 | --- | d8 (6) | | 10 | Bladesinger 3 | +10 | +7/+5/+7 |  | | 6 | 6/5+1 | d8 (6) | | 11 | Bladesinger 4 | +11 | +7/+6/+8 | Song of celerity (2nd) |  | 6 | --- | d8 (4) | | 12 | Swashbuckler 6 | +12 | +8/+7/+9 | | 1 | 8 |  | d10 (9) | | 13 | Swashbuckler 7 | +13 | +9/+8/+10 | Acrobatic charge |  | 8 |  | d10 |  | 14 | Swashbuckler 8 | +14 | +10/+8/+10 | Improved flanking |  | 8 |  | d10 | | 15 | Swashbuckler 9 | +15 | +10/+9/+11 |  | 1 | 8 |  | d10 |  | 16 | Swashbuckler 10 | +16 | +11/+9/+11 | Dodge bonus +2 |  | 8 |  | d10 |  | 17 | Swashbuckler 11 | +17 | +11/+9/+11 | Grace +2, lucky |  | 8 |  | d10 | | 18 | Swashbuckler 12 | +18 | +12/+10/+12 |  | 1 | 8 |  | d10 | | 19 | Swashbuckler 13 | +19 | +12/+10/+12 | Acrobatic skill mastery | | 8 |  | d10 | | 20 | Swashbuckler 14 | +20 | +13/+10/+12 | Weakening critical |  | 8 |  | d10 |  ===== Special abilities ===== __**Duskblade**__ * **Arcane attunement (Sp):** You can use the spell like power //dancing lights//, //detect magic//, //flare//, //ghost sound// and //read magic// each day a number of times equal to 3 + Intelligence modifier. These don't count against spells known per day. * **Armored mage (Ex):** Light: Ignore arcane spell failure when using only light shields and armor. Doesn't apply to spells gained from another class. * **Combat casting:** As the feat. __**Bladesinger**__ * **Bladesong style (Ex):** Gain dodge bonus to AC equal to class level (max up to Intelligence modifier) when using only a rapier or longsword in one hand and nothing in the other, and while wearing only light armor. * **Lesser spellsong (Ex):** While wielding only a rapier or a longsword (and nothing in the other hand) --- take 10 on Concentration checks to cast defensively. * **Song of celerity (Ex):** May quicken a spell up to the designated level without adjusting the level of the spell. __**Swashbuckler**__ * **Weapon finesse (Ex):** As the feat. * **Grace: (Ex)** Gain a +1 bonus to Reflex saves. This increases to +2 at 11th level and +3 at 20th level. * **Insightful strike (Ex):** Add intelligence modifier to damage rolls. Doesn't work on creatures immune to critical or sneak attack. * **Dodge bonus (Ex):** Gain designated amount dodge bonus to AC. This stacks with the Dodge feat. * **Lucky (Ex):** May re-roll any failed attack roll, skill check, ability check or saving throw. Must use the re-roll. * **Acrobatic skill mastery (Ex):** Can take 10 on jump and tumble checks even under circumstances normally not allowed. ===== Feats ===== ^ Level gained ^ Feat ^ Description ^ | 1 | Weapon focus (longsword) | Gain a +1 bonus to attack rolls. | | 3 | Dodge | Gain a +1 dodge bonus to AC vs. selected enemy. | | 6 | Combat expertise | Subtract X (max BAB or 5, take the lower one) from attack bonus and add to AC until start of next turn. | | 9 | Graceful edge (longsword) | Treat weapon as a light weapon (weapon finesse applies etc.). Add +1 shield bonus to AC. When fighting defensively gain a +2 shield bonus to AC. | | 12 | Improved critical | Double threat range on weapon. Rapier becomes 15-20 /x2. | | 15 | Power critical | +4 to confirm critical hits. | | 18 |  | | ===== Skills ===== ^ Skill overview ^^^^^^^^ ^ Skill name ^ Ability name ^ Total ^ Ranks ^ Ability ^ Item ^ Misc ^ Trained only ^ | Appraise | Int | 0 | | | | | | | Balance | Dex | 23 | 23 | | | | | | Bluff | Cha | 19 | 19 | | | | | | Climb | Str | 23 | 23 | | | | | | Concentration | Con | 14 | 14 | | | | | | Decipher script | Int | 0 | | | | | x | | Diplomacy | Cha | 0 | | | | | | | Disable device | Dex | 0 | | | | | x | | Disguise | Cha | 0 | | | | | | | Escape artist | Dex | 0 | | | | | | | Forgery | Int | 0 | | | | | | | Gather information | Cha | 0 | | | | | | | Handle animal | Cha | 0 | | | | | x | | Heal | Wis | 0 | | | | | | | Hide | Dex | 0 | |  | | | | | Intimidate | Cha | 0 | | | | | | | Jump | Str | 23 | 23 | | | | | | Knowledge (arcana) | Int | 14 | 14 | | | | | | Listen | Wis | 0 | | | | | | | Move silently | Dex | 0 | | | | | | | Open lock | Dex | 0 | | | | | x | | Perform (dance) | Cha | 4 | 4 | | | | x | | Perform (sing) | Cha | 4 | 4 | | | | x | | Profession | Int | 0 | | | | | x | | Ride | Dex | 0 | | | | | | | Search | Wis | 0 | | | | | | | Sense motive | Wis | 19 | 19 | | | | | | Sleight of hand | Dex | 0 | | | | | x | | Speak language | Int | 0 | | | | | | | Spellcraft | Int | 0 | | | | | x | | Spot | Wis | 0 | | | | | | | Survival | Wis | 0 | | | | | | | Swim | Str | 0 | | | | | | | Tumble | Dex | 23 | 23 | | | | x | | Use magic devise | Cha | 0 | | | | | x | | Use rope | Dex | 0 | | | | | | 1. Balance (4), Tumble (4), Jump (4), Climb (4), Sense motive (4), Bluff (4), Perform dance (2), Perform sing (2) 2. Balance (5), Tumble (5), Jump (5), Climb (5), Sense motive (5), Bluff (5) 3. Balance (6), Tumble (6), Jump (6), Climb (6), Sense motive (6), Bluff (6), Perform dance (3), Perform sing (2) 4. Balance (7), Tumble (7), Jump (7), Climb (7), Sense motive (7), Bluff (7) 5. Balance (8), Tumble (8), Jump (8), Climb (8), Sense motive (8), Bluff (8), Perform dance (4), Perform sing (4) 6. Concentration (6) 7. Concentration (10), Knowledge arcana (2) 8. Tumble (11), Concentration (11), Knowledge arcana (4) 9. Tumble (12), Concentration (12), Knowledge arcana (8) 10. Tumble (13), Concentration (13), Knowledge arcana (12) 11. Tumble (14), Concentration (14), Knowledge arcana (14), Balance (10) 12. Tumble (15), Balance (13), Sense motive (9), Bluff (9) 13. Tumble (16), Balance (16), Sense motive (12), Bluff (12) 14. Tumble (17), Balance (17), Sense motive (15), Bluff (15) 15. Tumble (18), Balance (18), Sense motive (18), Bluff (18) 16. Tumble (19), Balance (19), Jump (12), Climb (12) 17. Tumble (20), Balance (20), Jump (15), Climb (15) 18. Tumble (21), Balance (21), Jump (18), Climb (18) 19. Tumble (22), Balance (22), Jump (21), Climb (21) 20. Tumble (23), Balance (23), Jump (23), Climb (23), Sense motive (19), Bluff (19) ===== Items ===== ==== Armor ==== * Light armor ===== Spells ===== Caster level: XX; Greater spell penetration === 1st level === * **Bigby's tripping hand:** Hand that trips target. * **Blade of blood:** Blade deals extra 1d6 points of damage or extra 3d6 if you take 5 points of damage. * **Deflect, lesser:** Gain a deflection bonus of +1 per three caster levels (max +5) against one attack. * **Kelgore's fire bolt:** 1d6 fire damage per caster level (max 5d6). Partially ignores SR. * **Rouse:** Awakens creatures in area. * **stand:** Subject stands up from prone. === 2nd level === * **Animalistic power:** Gain a +2 bonus to Strength, Constitution and Dexterity. * **Bigby's striking fist:** Hand deals 1d6 nonlethal damage per two caster levels (max 5d6) and knocks subject back. * **Deflect:** Gain bonus to AC for one attack. * **Dimension hop:** Teleport subject a short distance. * **Seeking ray:** Deals 4d6 electricity damage, ignores concealment and cover. You gain a +4 bonus on attacks with rays against the target. * **Stretch weapon:** Melee weapon gains 5 feet reach for one attack. * **Sure strike:** Gain +1 bonus per three caster levels on next attack. ===== Sources ===== Sources used: PHB, CW, PHBII, DMG