====== Caspar Gothart ====== Created in "Pathfinder".\\ Created with 15 points, point buy.\\ \\ Som lille barn har haft en "normal" opvækst på en gård.\\ Som ung knægt blev udvalgt til væbner.\\ Efter han var væbner i 4 år fik han endelig rigtig våben træning.\\ Efter nogle års våben træning er han nu klar til at begive sig ud på eventyr.\\ Han har en gæld han skal betale af (træning).\\ Han arver en gård.\\ Han skylder hans læremester for hans personlige træning. (tjeneste).\\ Læremester: Kolt Benhammer.\\ Han kom op og toppes med nogle mennesker mens han var væbner.\\ De kan være hævngerrige, men hans mester hjalp ham ud af problemerne.\\ Mennesker han toppedes med: Julius, Saktor, Belinda og Kasont (nu Kasont den mægtige).\\ ===== Persona ===== ^Name |Caspar Gothart | ^Race |Human | ^Age |20 | ^Skin |light | ^Hair |brown, long | ^Player |Golaj | ^Clothing |Armored Bastard| ^Alignment |Chaotic Good | ===== Attributes ===== ^Attributes ^Starting ^Racial ^Enhancement ^Effective Advancement ^Final ^Cost ^Advancement ^ ^Strength |14 |+2 |- |- ^16 |5 | | ^Dexterity |12 |- |- |- ^12 |2 | | ^Constitution |14 |- |- |- ^14 |5 | | ^Intelligence |10 |- |- |- ^10 |0 | | ^Wisdom | 8 |- |- |- ^ 8 |-2 | | ^Charisma |14 |- |- |- ^14 |5 |4th | \\ \\ **Load:**\\ ^Strength ^Light Load ^Medium Load ^Heavy Load ^ |16 |76 lb. or less |77-153 lb. |154-230 lb. | ===== Level Progression ===== ^Class Level ^HD ^HP ^SP ^BaB ^Base Fort ^Base Reflex ^Base Will ^Class Features ^Fav Class ^ |Fighter 1 |D10 (10)|16 |2 |+1 |+2 |+0 |+0 |Bonus Feat |+1 hp | |Fighter 2 |D10 (5)|24 |4 |+2 |+3 |+0 |+0 |Bonus Feat, Bravery |+1 hp | |Fighter 3 |D10 (5)|32 |6 |+3 |+3 |+1 |+1 |Armor Training |+1 hp | |Oracle |D8 (7)|42 |10 |+3 |+3 |+1 |+3 |Mystery, Oracle's Curse, Orisons, Revelation. |- | ^Oracle ^D8 (6) ^51 ^14 ^+4 ^+3 ^+1 ^+4 ^Mystery Spell ^- | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | | |D10 (?)| | |+ |+ |+ |+ | | | ^Level ^Saves ^ ^4 ^+5/+2/+3(+1) ^ ===== Skills ===== 100% leeched fra stefan\\ ^Skillname ^Total ^Rank ^Ability ^Misc ^Notes ^Class ^ |Acrobatics | 1 | 0 | +1(Dex) | - | | - | |Appraise | 0 | 0 | +0(Int) | - | | - | |Bluff | 2 | 0 | +2(Cha) | - | | - | |Climb | 3 | 0 | +3(Str) | - | |Fighter| |Diplomacy | 2 | 0 | +2(Cha) | - | |Oracle | |Disable device | 1 | 0 | +1(Dex) | - | | - | |Disguise | 2 | 0 | +2(Cha) | - | | - | |Craft (Specify) | 0 | - | +0(Int) | - | |Fighter| |Craft (Metal Smithing) | 5 | 2 | +0(Int) | +3 | |Fighter| |Escape artist | 1 | 0 | +1(Dex) | - | | - | |Fly | 1 | 0 | +1(Dex) | - | | - | |Handle Animal | 6 | 1 | +2(Cha) | +3 | |Fighter| |Heal | -1 | 0 | -1(Wis) | - | |Oracle | |Intimidate | 10 | 5 | +2(Cha) | 3 | |Fighter| |Knowledge (Specify) | 0 | - | +0(Int) | - | | - | |Knowledge (Dungeoneering) | 0 | 0 | +0(Int) | - | |Fighter| |Knowledge (Engineering) | 0 | 0 | +0(Int) | - | |Fighter| |Knowledge (History) | 0 | 0 | +0(Int) | - | |Oracle | |Knowledge (Planes) | 0 | 0 | +0(Int) | - | |Oracle | |Knowledge (Religion) | 0 | 0 | +0(Int) | - | |Oracle | |Perception | -1 | 0 | -1(Wis) | - | |Oracle | |Perform (Specify) | 2 | - | +2(Cha) | - | | - | |Proffesion (Specify) | -1 | - | -1(Wis) | - | |Fighter| |Ride | 1 | 0 | +1(Dex) | - | |Fighter| |Sense motive | -1 | 0 | -1(Wis) | - | |Oracle | |Sleight of hand | 1 | 0 | +1(Dex) | - | | - | |Spellcraft | 0 | 0 | +0(Int) | - | |Oracle | |Stealth | 1 | 0 | +1(Dex) | - | | - | |Survival | -1 | 0 | -1(Wis) | - | |Fighter| |Swim | 3 | 0 | +3(Str) | - | |Fighter| ===== Feats ===== ^Level ^Feat ^Feat Count ^ |1 |Cleave, Toughness, Power Attack |3 | |2 |Step Up |4 | |3 |Endurance |5 | |4 |Weapon Focus (Heavy Flail) |6 | ^5 ^Great Cleave ^7 | |6 | |7 | |7 |- |8 | |8 | |8 | |9 |- |9 | |10 | |9 | |11 |- |10 | |12 | |10 | |13 |- |11 | |14 | |11 | |15 |- |12 | |16 | |12 | |17 |- |13 | |18 | |13 | |19 |- |14 | |20 | |14 | "New Feats"\\ \\ **Power Attack (Combat)**\\ **Benefit:** You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.\\ **Cleave (Combat)**\\ **Benefit:** As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.\\ **Great Cleave (Combat)**\\ **Benefit:** As with cleave, just no limit.\\ **Step Up (Combat)**\\ **Benefit:** Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.\\ **Eclectic**\\ **Benefit:** Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which you already have levels, the benefits of this feat are retroactive.\\ ===== Class Skills ===== Class Skills:\\ The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).\\ \\ ===== Ability Description ===== Bravery (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. Armor Training (Ex) Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. Oracle’s Curse (Ex) Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known. Revelation The oracle must select a revelation from the list of revelations available to her mystery. Weapon Mastery (Ex): Select one weapon with which you are proficient (Heavy Flail). You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats. ===== Spells ===== - From lvl 4.\\ Lvl 0\\ Light\\ Spark\\ Stabilize\\ Guidance\\ Ghost Sound\\ Mage Hand\\ Purify Food and Drink\\ Lvl 1\\ 4 a day.\\ Bless\\ Cure Light Wounds\\ Dancing Lantern - http://www.d20pfsrd.com/magic/all-spells/d/dancing-lantern\\ Enlarge Person\\ \\ Remember: Divine Favor\\ ===== Equipments ===== **General Goods:**\\ Backpack (2gp) (2 lbs)\\ Chalk (1cp)\\ Trail Ration (5sp) (1 lb)\\ Weapon Cord (1sp)\\ Whetstone (2cp) (1 lb)\\ Artisans Tools (Smithing) (5gp) (5 lbs)\\ Soap (1cp) (½ lb)\\ Adventurers Sash (20 gp) (3 lbs)\\ weight 12½ lb\\ **Armor:**\\ "Scale Mail" (50gp) (30 lbs)\\ "Scale Mail" (+5ac, +3maxdex, -4 ac penalty)\\ \\ "Breastplate of Pløring +1" (2250 gp???) (30 lbs)\\ "Breastplate of Pløring +1" (+6 ac, +1 enhancement ac, +3 maxdex, -3 ac penalty)\\ ac = armor check weight 60 lb\\ **Weapons:**\\ Brass Knuckles (1gp) (1 lb)\\ 3*Dagger (3*2gp) (3*1 lb)\\ Punching Dagger (2gp) (1 lb)\\ 2*Sickle (2*6gp) (2*2 lbs)\\ 2*Aklys (2*5sp) (2*3 lbs)\\ Longsword (15gp) (4 lbs)\\ Heavy Flail (15 gp) (10 lbs)\\ Starknife (24 gp) (3 lbs)\\ shortbow (30 gp) (2 lbs)\\ 20 arrows (1 gp) (3 lbs)\\ weight 37\\ **Weapons List:**\\ Unarmed Strike (1d4, *2, nonlethal)\\ Dagger (1d4, 19-20*2, 10 ft range)\\ Punching Dagger (1d4, *3)\\ Sickle (1d6, *2, trip)\\ Aklys (1d6, *2, 10 ft range (max 20), retreive as move action, trip)\\ Heavy Flail (1d10, 19-20*2, disarm, trip)\\ Starknife (1d4, *3, 20 ft range)\\ Shortbow (1d6, *3, 60 ft range)\\