===== Cheat sheet ===== Human Psion1 Init : +2 Attack: +2 Melee / +4 Ranged / +4 Spells AC: 12 normal, 12 Vs Touch, 10 flat footed Fort:+4 Ref:+4 Will:+4 Hide:+2 Silent:+2 Listen:-1 Spot:-1 Sense:-1 HP: 36 Speed: 30ft. / 6 squares ===== Level Progression ===== ^Lv ^Class ^CL ^BAB ^HP ^SP ^ ^Feats ^Class features ^ ^1 |Wizard |1 |0 |con(10)+d6(4)+1| ^ |Arcane strike |Arcane bond, arcane school, cantrips, Scribe Scroll | ^2 |Wizard |2 |1 |d6(4)+1 | ^ | | | ^3 |Wizard |3 |1 |d6(4)+1 | ^ |Rapid shot | | ^4 |Wizard |4 |2 |d6(4)+1 | ^ | | | ^5 |Wizard |5 |2 |d6(4)+1 | ^ |Weapon focus: Longbow|Bonus feat(Extend Spell) | ^6 |Fighter | |3 |d10(6) | ^ | |Bonus feat(Point Blank Shot) | ^7 |Eldritch Knight| |4 |d10(6) | ^ |Dodge |Bonus feat(Precise shot), diverse training | ^8 |Eldritch Knight|6 |5 |d10(6) | ^ | | | ^ | | | | | ^ | | | * Arcane school: Transmutation (Divination & Necromancy forbidden) * Traits: Magical Knack, Infernal Influence ===== Attributes & Saves ===== ^Stat ^Total ^Mod ^ ^Original ^Value ^Race ^Lv ^Item ^Misc. ^ - - - ^ Saves ^ Fort ^ Ref ^ Will ^ ^Strength |10 | ^ |10 | | | | | ^ |Total | +4 | +8 | +4 | ^Dexterity |22 |+6 ^ |16 |10 |+2 |+2 | |+2 ^ |Ability | | +6 | -1 | ^Constitution |10 | ^ |12 |2 |-2 | | | ^ |Wizard | +1 | +1 | +4 | ^Intelligence |18 |+4 ^ |16 |10 |+2 | | | ^ |Fighter | +2 | | | ^Wisdom |8 |-1 ^ |8 |-2 | | | | ^ |Eldritch Knight| +1 | +1 | +1 | ^Charisma |10 | ^ |10 | | | | | ^ |Arcane Archer | | | | ^ | | ^ | | | | | | ^ | | | | | +1 Fort Vs. Poison \\ Fire resistance: 1 48/48 Hitpoints remaining \\ 23/23 Woundpoints remaining ===== Skills ===== | Wizard (2+4)*5=30 Fighter (2+4)*1=6 EK (2+4)*2=12 AA () Skills Total Ranks Mod Item Race ACP Feat Misc U Acrobatics 8 Dex - W U Appraise Int U Bluff Cha FE U Climb Str - WF U Craft Int U Diplomacy Cha Disable Device Dex - U Disguise Cha U Escape Artist Dex - WF U Fly Dex - F Handle Animal Cha U Heal Wis F U Intimidate Cha W E Knowledge(Arcana) 8+3 Int W Knowledge(Architecture) 8+3 Int WF Knowledge(Dungeoneering) Int WF Knowledge(Engineering) Int W Knowledge(Geography) Int W Knowledge(History) Int W Knowledge(Local) Int W Knowledge(Nature) Int W E Knowledge(Nobility) 5+3 Int W Knowledge(Planes) Int W Knowledge(Religion) Int W E Linguistics Int A U Perception 8+3 Wis U Perform (Juggle) 2 Cha U Perform (Street magic) 2 Cha U Perform Cha WF Profession Wis FEA U Ride Dex - E U Sense Motive Wis Sleight of Hand 5 Dex - W E Spellcraft 8+3 Int A U Stealth 8+3 Dex - F A U Survival 2+3 Wis FE U Swim Str - Use Magic Device Cha |{{:campaigns:mot:bluemage.jpg?500|Inspirationsbillede}}| ===== Combat stats ===== Defense 16 Base 10 Armor Ability(DEX) +6 Items Other Melee Base +5 Ability(STR) Ranged Base +5 Ability(DEX) +6 WFocus:Longbow +1 ===== Vitals ===== Navn: Eliezer Nechemyah Alder: 141 years Race: Elf Køn: Male Højde: 213 cm Vægt: 92kg Kropsbygning: Slender, lithe Hår: Light brown, usually kept in a ponytail. Hudfarve: Light Øjne: HeteroChromia: Blue and Green Beklædning: Kendetegn: Dominant Hand: Right Sprog: Common, Celestial ===== Spellbook ===== ^Spells ^Wiz DC ^ Wiz/day ^ Wiz Known ^ Prepared spells ^ |0th | 14 | 4+t | **All** | (T)Mage Hand, Mending, Spark, Prestidigitation, Dancing lights | |1st | 15 | 3+1+t | 3+4+2 | (T)Mage Armor, Feather fall, Burning hands, Mount, Shield | |2nd | 16 | 3+1+t | 2+2 | (T)Whispering wind, Invisibility, Create pit, Extended Mage Armor,Extended Mount | |3rd | 17 | 2+1+t | 2+2 | (T)Haste, Fireball, Fireball, Fireball | |4th | 18 | +1 | | | |5th | 19 | | | | |6th | 20 | | | | |7th | 21 | | | | |8th | 22 | | | | |9th | 23 | | | | ==== Wizard spells known ==== 0th level * (VS)C: **Acid Splash**: Orb deals 1d3 acid damage. * (VM)T: **Light**: Object shines like a torch. * (VSF)M: **Message**: Whispered conversation at distance. * (VS)C: **Ray of Frost**: Ray deals 1d3 cold damage. 1st level * (VS)M: **Magic Missile**: 1d4+1 damage; +1 missile per two levels above 1st (max 5). * (VSF)C: **Ray of flame**: Ray deals 1d6/2 levels fi re damage, ignites subject. 0th level spells: Resistance Subject gains +1 on saving throws. Core Conjuration Acid Splash Orb deals 1d3 acid damage. Core Create Ice Creates a 5' square sheet of ice on the ground, causing it to become difficult terrain. SGG Divination Detect Magic Detects all spells and magic items within 60 ft. Core Detect Poison Detects poison in one creature or small object. Core Read Magic Read scrolls and spellbooks. Core Enchantment Daze A single humanoid creature with 4 HD or less loses its next action. Core Evocation Dancing Lights Creates torches or other lights. Core Flare Dazzles one creature (–1 on attack rolls). Core Light Object shines like a torch. Core Ray of Frost Ray deals 1d3 cold damage. Core Spark Ignites flammable objects. APG Illusion Ghost Sound Figment sounds. Core Necromancy Bleed Cause a stabilized creature to resume dying. Core Disrupt Undead Deals 1d6 damage to one undead. Core Touch of Fatigue Touch attack fatigues target. Core Transmutation Mage Hand 5-pound telekinesis. Core Mending Makes minor repairs on an object. Core Message Whisper conversation at distance. Core Open/Close Opens or closes small or light things. Core Universal Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). Core Prestidigitation Performs minor tricks. Core 1st level spells: Mage Armor Mount Shield Burning Hands Color Spray Disguise Self Ant Haul Feather Fall Gravity Bow 2nd level spells: Resist Energy Arrow Eruption Invisibility Whispering Wind 3rd level spells: Fireball Fly Haste Greater Magic Weapon ==== Spell descriptions ==== **RAY OF FLAME** (SpellComp.167) \\ Evocation [Flame] \\ **Level:** Sorcerer/wizard 1 \\ **Components:** V, S, F \\ **Casting Time:** 1 standard action \\ **Range:** Close (25 ft. + 5 ft./2 levels) \\ **Effect:** Ray \\ **Duration:** Instantaneous \\ **Saving Throw:** See text \\ **Spell Resistance:** Yes \\ //A burning ray shoots out at the target from your upturned palm. The sound of a crackling fire follows the ray’s path.// \\ You must succeed on a ranged touch attack with the ray to strike a target. If your attack is successful, the ray deals 1d6 points of fire damage per two caster levels (maximum 5d6). The target must also make a Reflex save or catch fire, taking 1d6 points of fire damage each round until the flames are put out (requiring a DC 15 Reflex save; see Catching on Fire, DMG 303). \\ **Focus:** A small, polished glass lens. \\ ===== Items ===== * 400 Allotted starting gold | | | | | | | | |||||| ^ ** Items ** ^^^^^^ | |||||| ^Cost ^Weight ^.Loc ^Item ^Source ^Notes ^ | 2 | 2 |Body |Sling bag | |(Bag1) Reflavoured backpack | | - | 4 |Body |Entertainer's outfit | | | ^ ^ ^ ^ ^ ^ ^ | 0,1 | 5 |SBag2 |Bedroll | | | | 0,5 | 3 |SBag2 |Winter blanket | | | | 0,5 | |SBag2 |5x Inkpens | | | | 24 | |SBag2 |3 oz. Writing ink | | | | 0,5 | 10 |SBag2 |Iron pot | | | | 20 | 40 |SBag2 |40 days of trail rations | | | | 0,3 | 1,5 |SBag2 |3x Sacks | | | | 3 | 12 |SBag2 |3x Waterskins | | | | 9 | 12 |Sbag2 |3x Entertainer's outfit | | | | 8 | 7 |Sbag2 |Cold weather outfit | | | ^ ^ ^ ^ ^ ^ ^ | 150 | | |Light Warhorse | |(Horse1) | | 10 | 25 |Horse1 |Riding saddle | | | | 4 | 8 |Horse1 |Saddlebags | |(SBag2) | | 0,35| 70 |Horse1 |7 Days of horsefood | | | | |||||| ^ ** Other/Misc. items ** ^^^^^^ | |||||| ^Cost ^.Loc ^Weight ^Item ^Source ^Notes ^ ==== Bookkeeping ==== **Starting items** \\ 100 Composite Longbow 10 Short sword 15 Long Sword 1 Training sword 1 Training sword 1 Training sword 15 Wizard's spellbook 10 Travelling Spellbook 5 Spell component pouch 50 Masterwork Backpack 0,5 Waterpoof bag 0,5 Waterpoof bag 0,5 Waterpoof bag 0,1 Bedroll 0,5 Winter Blanket 1 Scrollcase 0,1 Hammock 0,5 Magnet 0,5 Magnet 0,5 Magnet 0,1 Marbles 0,1 Hollow Marbels 10 Small steel mirror 1 Prostetic Hand 0,5 Trail rations 0,5 Trail rations 0,5 Trail rations 0,5 Trail rations 0,5 Trail rations 0,5 Trail rations 10 Tent 5 Spring loaded Wrist Sheath 5 Spring loaded Wrist Sheath 0,01 Torch 0,01 Torch 0,01 Torch 0,01 Torch 0,01 Torch 0,03 Cat 0,01 Ball of twine 150 Level 2 Scroll (Create pit) **Total:** 100+10+15+1+1+1++15+10+5+50+0,5+0,5+0,5+0,1+0,5+1+0,1+0,5+0,5+0,5+0,1+0,1+10+1+0,5+0,5+0,5+0,5+0,5+0,5+10+5+5+0,01+0,01+0,01+0,01+0,01+0,03+0,01+150=396,99 \\ \\ ** Wealth changes ** \\ + 39 Arrows