===== Cheat sheet =====
Human Psion1
Init : +2
Attack: +2 Melee / +4 Ranged / +4 Spells
AC: 12 normal, 12 Vs Touch, 10 flat footed
Fort:+4 Ref:+4 Will:+4
Hide:+2 Silent:+2 Listen:-1 Spot:-1 Sense:-1
HP: 36 Speed: 30ft. / 6 squares
===== Level Progression =====
^Lv ^Class ^CL ^BAB ^HP ^SP ^ ^Feats ^Class features ^
^1 |Wizard |1 |0 |con(10)+d6(4)+1| ^ |Arcane strike |Arcane bond, arcane school, cantrips, Scribe Scroll |
^2 |Wizard |2 |1 |d6(4)+1 | ^ | | |
^3 |Wizard |3 |1 |d6(4)+1 | ^ |Rapid shot | |
^4 |Wizard |4 |2 |d6(4)+1 | ^ | | |
^5 |Wizard |5 |2 |d6(4)+1 | ^ |Weapon focus: Longbow|Bonus feat(Extend Spell) |
^6 |Fighter | |3 |d10(6) | ^ | |Bonus feat(Point Blank Shot) |
^7 |Eldritch Knight| |4 |d10(6) | ^ |Dodge |Bonus feat(Precise shot), diverse training |
^8 |Eldritch Knight|6 |5 |d10(6) | ^ | | |
^ | | | | | ^ | | |
* Arcane school: Transmutation (Divination & Necromancy forbidden)
* Traits: Magical Knack, Infernal Influence
===== Attributes & Saves =====
^Stat ^Total ^Mod ^ ^Original ^Value ^Race ^Lv ^Item ^Misc. ^ - - - ^ Saves ^ Fort ^ Ref ^ Will ^
^Strength |10 | ^ |10 | | | | | ^ |Total | +4 | +8 | +4 |
^Dexterity |22 |+6 ^ |16 |10 |+2 |+2 | |+2 ^ |Ability | | +6 | -1 |
^Constitution |10 | ^ |12 |2 |-2 | | | ^ |Wizard | +1 | +1 | +4 |
^Intelligence |18 |+4 ^ |16 |10 |+2 | | | ^ |Fighter | +2 | | |
^Wisdom |8 |-1 ^ |8 |-2 | | | | ^ |Eldritch Knight| +1 | +1 | +1 |
^Charisma |10 | ^ |10 | | | | | ^ |Arcane Archer | | | |
^ | | ^ | | | | | | ^ | | | | |
+1 Fort Vs. Poison \\
Fire resistance: 1
48/48 Hitpoints remaining \\
23/23 Woundpoints remaining
===== Skills =====
|
Wizard (2+4)*5=30
Fighter (2+4)*1=6
EK (2+4)*2=12
AA ()
Skills Total Ranks Mod Item Race ACP Feat Misc
U Acrobatics 8 Dex -
W U Appraise Int
U Bluff Cha
FE U Climb Str -
WF U Craft Int
U Diplomacy Cha
Disable Device Dex -
U Disguise Cha
U Escape Artist Dex -
WF U Fly Dex -
F Handle Animal Cha
U Heal Wis
F U Intimidate Cha
W E Knowledge(Arcana) 8+3 Int
W Knowledge(Architecture) 8+3 Int
WF Knowledge(Dungeoneering) Int
WF Knowledge(Engineering) Int
W Knowledge(Geography) Int
W Knowledge(History) Int
W Knowledge(Local) Int
W Knowledge(Nature) Int
W E Knowledge(Nobility) 5+3 Int
W Knowledge(Planes) Int
W Knowledge(Religion) Int
W E Linguistics Int
A U Perception 8+3 Wis
U Perform (Juggle) 2 Cha
U Perform (Street magic) 2 Cha
U Perform Cha
WF Profession Wis
FEA U Ride Dex -
E U Sense Motive Wis
Sleight of Hand 5 Dex -
W E Spellcraft 8+3 Int
A U Stealth 8+3 Dex -
F A U Survival 2+3 Wis
FE U Swim Str -
Use Magic Device Cha
|{{:campaigns:mot:bluemage.jpg?500|Inspirationsbillede}}|
===== Combat stats =====
Defense 16
Base 10
Armor
Ability(DEX) +6
Items
Other
Melee
Base +5
Ability(STR)
Ranged
Base +5
Ability(DEX) +6
WFocus:Longbow +1
===== Vitals =====
Navn: Eliezer Nechemyah
Alder: 141 years
Race: Elf
Køn: Male
Højde: 213 cm
Vægt: 92kg
Kropsbygning: Slender, lithe
Hår: Light brown, usually kept in a ponytail.
Hudfarve: Light
Øjne: HeteroChromia: Blue and Green
Beklædning:
Kendetegn:
Dominant Hand: Right
Sprog: Common, Celestial
===== Spellbook =====
^Spells ^Wiz DC ^ Wiz/day ^ Wiz Known ^ Prepared spells ^
|0th | 14 | 4+t | **All** | (T)Mage Hand, Mending, Spark, Prestidigitation, Dancing lights |
|1st | 15 | 3+1+t | 3+4+2 | (T)Mage Armor, Feather fall, Burning hands, Mount, Shield |
|2nd | 16 | 3+1+t | 2+2 | (T)Whispering wind, Invisibility, Create pit, Extended Mage Armor,Extended Mount |
|3rd | 17 | 2+1+t | 2+2 | (T)Haste, Fireball, Fireball, Fireball |
|4th | 18 | +1 | | |
|5th | 19 | | | |
|6th | 20 | | | |
|7th | 21 | | | |
|8th | 22 | | | |
|9th | 23 | | | |
==== Wizard spells known ====
0th level
* (VS)C: **Acid Splash**: Orb deals 1d3 acid damage.
* (VM)T: **Light**: Object shines like a torch.
* (VSF)M: **Message**: Whispered conversation at distance.
* (VS)C: **Ray of Frost**: Ray deals 1d3 cold damage.
1st level
* (VS)M: **Magic Missile**: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
* (VSF)C: **Ray of flame**: Ray deals 1d6/2 levels fi re damage, ignites subject.
0th level spells:
Resistance Subject gains +1 on saving throws. Core
Conjuration
Acid Splash Orb deals 1d3 acid damage. Core
Create Ice Creates a 5' square sheet of ice on the ground, causing it to become difficult terrain. SGG
Divination
Detect Magic Detects all spells and magic items within 60 ft. Core
Detect Poison Detects poison in one creature or small object. Core
Read Magic Read scrolls and spellbooks. Core
Enchantment
Daze A single humanoid creature with 4 HD or less loses its next action. Core
Evocation
Dancing Lights Creates torches or other lights. Core
Flare Dazzles one creature (–1 on attack rolls). Core
Light Object shines like a torch. Core
Ray of Frost Ray deals 1d3 cold damage. Core
Spark Ignites flammable objects. APG
Illusion
Ghost Sound Figment sounds. Core
Necromancy
Bleed Cause a stabilized creature to resume dying. Core
Disrupt Undead Deals 1d6 damage to one undead. Core
Touch of Fatigue Touch attack fatigues target. Core
Transmutation
Mage Hand 5-pound telekinesis. Core
Mending Makes minor repairs on an object. Core
Message Whisper conversation at distance. Core
Open/Close Opens or closes small or light things. Core
Universal
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). Core
Prestidigitation Performs minor tricks. Core
1st level spells:
Mage Armor
Mount
Shield
Burning Hands
Color Spray
Disguise Self
Ant Haul
Feather Fall
Gravity Bow
2nd level spells:
Resist Energy
Arrow Eruption
Invisibility
Whispering Wind
3rd level spells:
Fireball
Fly
Haste
Greater Magic Weapon
==== Spell descriptions ====
**RAY OF FLAME** (SpellComp.167) \\
Evocation [Flame] \\
**Level:** Sorcerer/wizard 1 \\
**Components:** V, S, F \\
**Casting Time:** 1 standard action \\
**Range:** Close (25 ft. + 5 ft./2 levels) \\
**Effect:** Ray \\
**Duration:** Instantaneous \\
**Saving Throw:** See text \\
**Spell Resistance:** Yes \\
//A burning ray shoots out at the target
from your upturned palm. The sound of a
crackling fire follows the ray’s path.// \\
You must succeed on a ranged touch
attack with the ray to strike a target.
If your attack is successful, the ray
deals 1d6 points of fire damage per two
caster levels (maximum 5d6). The target
must also make a Reflex save or catch
fire, taking 1d6 points of fire damage
each round until the flames are put
out (requiring a DC 15 Reflex save; see
Catching on Fire, DMG 303). \\
**Focus:** A small, polished glass lens. \\
===== Items =====
* 400 Allotted starting gold
| | | | | | |
| ||||||
^ ** Items ** ^^^^^^
| ||||||
^Cost ^Weight ^.Loc ^Item ^Source ^Notes ^
| 2 | 2 |Body |Sling bag | |(Bag1) Reflavoured backpack |
| - | 4 |Body |Entertainer's outfit | | |
^ ^ ^ ^ ^ ^ ^
| 0,1 | 5 |SBag2 |Bedroll | | |
| 0,5 | 3 |SBag2 |Winter blanket | | |
| 0,5 | |SBag2 |5x Inkpens | | |
| 24 | |SBag2 |3 oz. Writing ink | | |
| 0,5 | 10 |SBag2 |Iron pot | | |
| 20 | 40 |SBag2 |40 days of trail rations | | |
| 0,3 | 1,5 |SBag2 |3x Sacks | | |
| 3 | 12 |SBag2 |3x Waterskins | | |
| 9 | 12 |Sbag2 |3x Entertainer's outfit | | |
| 8 | 7 |Sbag2 |Cold weather outfit | | |
^ ^ ^ ^ ^ ^ ^
| 150 | | |Light Warhorse | |(Horse1) |
| 10 | 25 |Horse1 |Riding saddle | | |
| 4 | 8 |Horse1 |Saddlebags | |(SBag2) |
| 0,35| 70 |Horse1 |7 Days of horsefood | | |
| ||||||
^ ** Other/Misc. items ** ^^^^^^
| ||||||
^Cost ^.Loc ^Weight ^Item ^Source ^Notes ^
==== Bookkeeping ====
**Starting items** \\
100 Composite Longbow
10 Short sword
15 Long Sword
1 Training sword
1 Training sword
1 Training sword
15 Wizard's spellbook
10 Travelling Spellbook
5 Spell component pouch
50 Masterwork Backpack
0,5 Waterpoof bag
0,5 Waterpoof bag
0,5 Waterpoof bag
0,1 Bedroll
0,5 Winter Blanket
1 Scrollcase
0,1 Hammock
0,5 Magnet
0,5 Magnet
0,5 Magnet
0,1 Marbles
0,1 Hollow Marbels
10 Small steel mirror
1 Prostetic Hand
0,5 Trail rations
0,5 Trail rations
0,5 Trail rations
0,5 Trail rations
0,5 Trail rations
0,5 Trail rations
10 Tent
5 Spring loaded Wrist Sheath
5 Spring loaded Wrist Sheath
0,01 Torch
0,01 Torch
0,01 Torch
0,01 Torch
0,01 Torch
0,03 Cat
0,01 Ball of twine
150 Level 2 Scroll (Create pit)
**Total:** 100+10+15+1+1+1++15+10+5+50+0,5+0,5+0,5+0,1+0,5+1+0,1+0,5+0,5+0,5+0,1+0,1+10+1+0,5+0,5+0,5+0,5+0,5+0,5+10+5+5+0,01+0,01+0,01+0,01+0,01+0,03+0,01+150=396,99 \\
\\
** Wealth changes ** \\
+ 39 Arrows