====== Corporations ====== All corporations are sorted after how big they are.\\ (how many resources they have, and how much land they own)\\ ===== Galactic Council ===== This council is the mainframe of the "Human Union", and sets the\\ main rules for the corporations. All larger corporations have a member\\ in the council, and peace and war are declared through the council.\\ ===== Large Corps: ===== Corporations so large that they own pieces of land, often they\\ own quite an arsenal of area, and therefore and arsenal of different\\ stores and trades.\\ ==== Xpert: === - Owns: 7 cities\\ - This corp is the corp owning the "Original" planet, the planet\\ from which this humanity started its journey. They deal mostly\\ with city-owning and renting whatever installations out, that\\ exists in a city.\\ - In a crisis, they rely on small precision strikes. They dont like\\ showing off power, unless necesarry.\\ - For spaceships, this corp favors versatility, and jamming.\\ They often have reserve generators that can run endlessly,\\ and often too have afterburners and alot of shielding, with\\ thin armor.\\ ==== Hann Corp: ==== - Owns: 5 Cities, 1 Research lab\\ - This corp is the competition to Xpert, owning alot of cities\\ itself, this corp also mostly deal with city-owning. But they\\ also have a research divison, to do all theyre dirty research\\ for them.\\ - In a crisis, they rely on brute power, and "not so legal" tactics.\\ - For spaceships, this corp favors brute force, often having heavy, or\\ even overpowered layers of armor. They were one of the first corps\\ to even build a medium ship.\\ Hann Corp favors missiles, and favors the ability to fire alot\\ within the first seconds of battle, the Lazon Destroyer is an\\ exemplary of the brutal efficiency sought by Hann Corp.\\ ==== Zen Labs: ==== - Owns: 3 Research labs.\\ - A research corp, making itself in researching and producing all\\ kinds of advanced tech. The main theme of research is new weapons.\\ Has researched alot of different material, but are often not the\\ sole producer of these. But they are often the ones to sell either\\ the cheapest, or the best quality.\\ - In a crisis, these rely on both covert ops and heavy weaponry.\\ They manage quite a mercenary force too.\\ - For spaceships, this corp often have alot of fancy high-tech\\ equipment, since they have the ability to produce everything\\ from scratch.\\ They often have high grade equipment, and special modifications.\\ Besides from that, they often favor beam weapons, because they\\ never need refuelling.\\ They also favor graviton engines, but still uses explosives for\\ close range.\\ ==== Zimirr: ==== - Owns: 2 cities, 80% of all farming\\ - The "greatest" corp of them all, because they have almost\\ eliminated all competition. They deal mostly with foodwares\\ and have a few cities to mostly be storage locations for the\\ food they gather.\\ - In a crisis, these rely on standard police force manners to handle\\ the situation, if thing go out of hand, they hire some mercenaries.\\ - For spaceships, this corp often buy other corporations ship designs,\\ but a few freighters and escorts have been designed here too.\\ They often favor the ability to get away quickly, and all the ships\\ they design usually have afterburners and fast engines.\\ ==== Kul Mining Corp: ==== - Owns: 3 mining bases, 1 research lab\\ - The place to go if looking for minerals, this corp is a mining\\ corp of life. They have a research lab devoted to developping more\\ advanced mining methods.\\ - This corp has researched all known laser weapons, and is the sole\\ producer of laser weapons bought on the open market.\\ In a crisis, these rely on mercenaries. But will equip them with\\ custom-built laser weapons.\\ - For spaceships, this corp uses alot of laser weapon, and often have\\ Proton Shields and Cloud Shields.\\ Often the ships from this corp also has a specialized "scooping"\\ bay, for salvaging space-junk.\\ ==== Tress Corp: ==== - Owns: 1 mining base, 1 city, 1 research lab\\ - A small multi-tasking corp, this corp is mostly made up of traders.\\ These traders have a home-city in Kentam, and drives a hard bargain.\\ Has researched the gravity drive, among other equipment.\\ - In a crisis, these rely on bribing, or hiring mercenaries to do the\\ job.\\ - For spaceships, this corp uses an average shielding and armor, and\\ often packs alot of Ion Cannons or Ion Missiles, or meaby even a\\ combo of Ion Cannons and Ion Missiles.\\ ==== Tam Farms: ==== - Owns: 20% of all farming\\ - being the only real competition to the Zimirr corp, these own all\\ farming on the planet Tam, and deliver mostly all food created to\\ the very own planet, and the rest they trade to Tan.\\ - In a Crisis, these rely on Xpert's security to deal with the\\ problems.\\ - For spaceships, this corp uses Xpert's spaceships and security.\\ ==== Lotus Racing: ==== - Owns: 1 City, 1 Asteroid field.\\ - Being a racing company, these folks are quite friendly. Within their\\ business bounds. They have quite some experience on security\\ measures and business, and sometimes do security for other companies\\ for extra money.\\ - In a crisis, they rely on standard police manners, plus they have\\ covert ops and mercenaries on the sides.\\ - For spaceships, this corp uses alot of fighters, and if they ever\\ have a bigger ship, it will have atleast two fighter bays, and\\ far too often a whole fighter bay.\\ ===== Small Corps: ===== Corporations large enough to rent a permanent piece of land at different\\ locations at larger corporations.\\ ==== Ertner Inc ==== - Owns: Freighter Fleet, Corp Headquarters.\\ - Being a corporation of trade, these "nomads" trade between planets to earn their keep. They have some influence high places, but only as far as favours go.\\ - This corp is co-controlled by PC-Lance's father, and therefore will favor Lance.\\ - In a crisis, they rely on local police to deal with troublemakers.\\ - For spaceships, they rely on whatever they can buy.\\ ==== HVM ==== //Homeland Vigilante Mercenaries//\\ \\ - Owns: A sizeable mercenary force.\\ - The largest Mercenary corp, even though these guys call themselves "Vigilantees" they take any job worth doing. Often hired as bodyguards, or just plain guards, or even hired to patrol areas.\\ - In a crisis, they rely on mercenary weapons, guerilla tactics and any other form of upperhand they can have.\\ - For spaceships, they rely on Hit-and-Run, mostly because most of the ships they design, is designed to transport troops.\\ ==== The Triad ==== - Owns: Two high performance secret testing and design labs. Corp headquarters on x/x\\ - **Yang** designs High-performance state of the art crafts. They like to design crafts for veteran pilots, and often give them a specific edge in combat, as thus they favour pulse cannons, additional generators, multiple drives (usually one explosive and one graviton) and many different options. Although often their crafts are prohibitively expensive, they have had major success dealing with private miltary contractors (PMCs) and outer-rim warlords due to the superiority of their vessels.\\ - **Yin** in turn takes existing Yang designs and converts them to civilian use, often toning the volume of weapons down and makes room for additional commodities, larger living quarters etc.\\ - They have a much smaller corporation called "**Tao**" whose only purpose is to manage logistics and production of the two companies, together they are known as the Triad.\\ - In a crisis they rely on Xpert's security deals and PMCs who will be paid in top notch crafts.\\ - For spaceships they rely solely on their own designs.\\ ==== Fjord building ==== //Main Anti-Dennis corp//\\ \\ - Owns: Asgar, Skyr, other unknown members.\\ - Being the silliest corporation of them all, these guys are looking for\\ the guys that they actually own, their intent is to destroy them!!\\ RAWR!!!\\ - In a crisis, they hide behind covers of slaves.\\ - For spaceships, they rely on alot of carrots.\\