===== Kalathas Vosul Delmory ===== {{:campaigns:omgwtf:1342080203047.jpg|}} ^ Race | Half-elf | ^ Prior occupation | Lieutenant of elven warband | ^ Age | 47 years (looks like a 20 year old) | ^ Size | Medium | ^ Gender | Male | ^ Appearance | Young but experienced, handsome yet stern | ^ Clothing | Elven warband uniform (otherwise fine clothing)| \\ ^ Wealth || ^Platinum pieces |\\ \\ \\ | ^Gold pieces | \\ 175 \\ \\ | ^Silver pieces |\\ \\ \\ | ^Copper pieces |\\ \\ \\ | \\ ==== Ability Scores ==== ^ ^Total ^Modifier ^Race ^Level ^Item ^Misc^ ^Strength |**24** |+7 | |+1 |+4 | | ^Dexterity |**20** |+5 |+2 | |+4 | | ^Constitution |**14** |+2 | |+1 | | | ^Intelligence |**12** |+1 | | | | | ^Wisdom |**12** |+1 | | | | | ^Charisma |**14** |+2 | |+1 | | | \\ ==== Defenses ==== ^Hitpoints |**97**^^**Armor Class**|**28**|10 base +5 dexterity +8 armor +3 natural armor +2 deflection| ^CMD |**32** ^^__Touch AC__|**17**|10 base +5 dexterity +2 deflection| ^Resistances|Fire Resistance **5** ^^__Flat-footed AC__|**23**|10 base +8 armor +3 natural armor +2 deflection| ^Saves ^Fortitude ^Reflex ^Will ^ |Classes |+8 |+4 |+6 | |Ability modifiers |+2 |+5 |+1 | |Resistance bonus |+3 |+3 |+3 | |Vs enchantments| +2 ||| |**Total** |**+13**|**+12**|**+10** | \\ ==== Attacks ==== ^Weapon ^Attack ^Damage ^Critical range and modifier ^ ^Composite Longbow |+20/+15 |1d8 +1d6 frost +1d6 (chosen element) +13|20 x3 | ^Composite Longbow (Deadly Aim) |+17/+12 |1d8 +1d6 frost +1d6 (chosen element) +19|20 x3 | ^Composite Longbow (Rapid Shot) |+18/+18/+13 |1d8 +1d6 frost +1d6 (chosen element) +13|20 x3 | ^Composite Longbow (Deadly Aim, Rapid Shot)|+15/+15/+10|1d8 +1d6 frost +1d6 (chosen element) +19| 20 x3| ^Masterwork Scimitar |+18/+13|1d6+7| 18-20 x2| ^CMB |**+17**||| \\ ==== Skills ==== ^Skill ^**Total** ^Ranks ^Ability modifier ^Feat ^Racial ^Misc ^Class Skill^ ^Acrobatics (dex) |**+18** |10 |+5 (dex) | | | |+3 | ^Craft (bowyey, fletcher) |**+9** |5 |+1 (int) | | | |+3 | ^Knowledge Arcane |**+9** |5 |+1 (int) | | | |+3 | ^Knowledge Geography |**+6** |1 |+1 (int) | | |+1 |+3 | ^Knowledge Nature |**+7** |3 |+1 (int) | | | |+3 | ^Perception |**+20** |10 |+1 (wis) |+3 |+2 |+1 |+3 | ^Spellcraft |**+14** |10 |+1 (int) | | | |+3 | ^Stealth |**+23** |5 |+5 (dex) | | |+10 |+3 | ^Survival |**+10** |5 |+1 (wis) | | |+1 |+3 | \\ ^Traits ^Description | ^Magical Knack |+2 caster level (sorcerer) | ^Stargazer |+1 to Knowledge Geography and Survival | \\ ==== Feats ==== ^Source ^Feat ^Description^ ^Level 1 |Point-Blank Shot |+1 to attack and damage rolls with ranged weapons to targets within 30 ft.| ^Half-elf |Skill Focus (Perception) |+3 to perception checks | ^Fighter bonus 1 |Weapon Focus (Longbow) |+1 to attack rolls with Longbows and Composite Longbows | ^Fighter bonus 2 |Precise Shot |Negate the -4 penalty for firing ranged attacks into combat| ^Level 3 |Rapid Shot |As a full-round action, fire an additional shot at your highest attack bonus. All shots take -2 penalty this turn| ^Fighter bonus 4 |Weapon Specialization (Longbow) |+2 to damage rolls with Longbows and Composite Longbows | ^Sorcerer 1 |Eschew Material |Ignore spell component requirements that costs 1 gp or less | ^Level 5 |Deadly Aim |Take a penalty to attack rolls (-3) to gain a bonus to damage rolls (+6) on ranged attacks | ^Level 7 |Synergistic Training |Gain a bonus to caster level equal to your fighter levels | ^Bloodline Feat |Improved Initiative |+4 to initative rolls | ^Level 9 |Multitalented Mastery |All your classes are now favored classes for you| ^Level 11 |Ranged Weapon Mastery (piercing) |+2 to attack and damage rolls with all ranged weapons that deal piercing damage | \\ ==== Spells ==== **Caster level 12** \\ ^Level ^Spells per day ^Spells ^ ^Cantrips | At-will|**Arcane Mark \\ Detect Magic \\ Ghost Sound \\ Light \\ Mage Hand \\ Read Magic \\ Spark ** | ^Level 1 | 7 |**Burning Hands \\ Expeditious Retreat \\ Grease \\ Vanish**| ^Level 2 | 6 |**Glitterdust \\ Web**| ^Level 3 | 3 |**Fireball** | \\ ==== Level layout ==== ^Lvl ^Class ^BAB ^Fort ^Ref ^Will ^Features ^Favoured Class ^ ^1 |Archer Fighter 1 |+1 |+2 |+0 |+0 |Bonus Feat |+1 Skill| ^2 |Archer Fighter 2 |+2 |+3 |+0 |+0 |Bonus Feat, Hawk-eye|+1 Skill| ^3 |Archer Fighter 3 |+3 |+3 |+1 |+1 |Trick Shot|+1 Skill| ^4 |Archer Fighter 4 |+4 |+4 |+1 |+1 |Bonus Feat|+1 Skill| ^5 |Draconic Sorcerer 1 |+4 |+4 |+1 |+3 |Bloodline Arcana, Cantrip, Eschew Material, Claws|+1 Skill| ^6 |Dragon Disciple 1 |+4 |+5 |+1 |+4 |Blood of Dragons, +1 Natural Armor|+1 Skill| ^7 |Dragon Disciple 2 |+5 |+5 |+2 |+4 |Ability Adjustment (+2 strength), Bite, Bloodline Feat, Dragon Resistances |+1 Skill| ^8 |Dragon Disciple 3 |+6 |+6 |+2 |+5 |Breath Weapon|+1 Skill| ^9 |Dragon Disciple 4 |+7 |+6 |+2 |+5 |Ability Adjustment (+2 strength), +1 Natural Armor|+1 Skill| ^10 |Arcane Archer 1 |+8 |+7 |+3 |+5 |Enhance Arrows (Magic)|+1 Skill| ^11 |Arcane Archer 2 |+9 |+7 |+3 |+6 |Imbue Arrow|+1 Skill| ^12 |Arcane Archer 3 |+10 |+8 |+4 |+6 |Enhance Arrows (Elemental)|+1 Skill| \\ ==== Class and Racial Features ==== ^Class Features ^Description ^ ^Hawk-eye |+1 to perception checks. +5 ft. to range increments| ^Trick Shot (Disarm) |Use Disarm maneuver within 30 ft. at +13 CMB| ^Claws |Gain two claw attacks for 5 rouns per day. Deals 1d4+7 damage| ^Bite |While Claws are active, gain a bite attack dealing 1d6+10 damage| ^Bloodline Arcana|Deal +1 fire damage per dice when you cast fire spells| ^Dragon Resistances |Gain fire resistance 5, and +1 natural armor| ^Breath Weapon |30 ft. cone, deals 5d6 fire damage once per day.| ^Enhance Arrows (Magic) |Non-magical arrows you fire gains a +1 enhancement bonus| ^Imbue Arrow |You may use a Standard action to cast an area spell and use the arrow to place the spell| ^Enhance Arrows |When you prepare spells, you may add a +1d6 elemental damage bonus of your choice to each non-magical arrow you fire| \\ ^Racial Features ^Description ^ ^Ability Score Adjustment |+2 to chosen ability score (Dexterity) | ^Type/size/speed |Human and Elf / medium / 30 ft. | ^Languages |Common and Elven, Draconic as bonus| ^Elven Immunities |Immunity to magical sleep effects and +2 to saves vs enchantment spells| ^Adaptability |Gain the Skill Focus feat | ^Keen Sensen |+2 to perception | ^Low-light Vision |See twice as far as humans in dim light conditions | ^Multitalented |Choose two classes as your favored classes | \\ ==== Equipment ==== ^Item |Description |Cost | ^Celestial Armor of the Battlemage|+8 armor class, 8 max. dex., -1 armor check penalty, 5% arcane spell failure|16.400 gp| ^Belt of the Giant |+4 enhancement bonus to Strength |16.000 gp | ^Gloves of the Marksman |+4 enhancement bonus to Dexterity |16.000 gp | ^Cloak of Protection |+3 resistance bonus to saves |9.000 gp | ^Boots of the elvenkind |+10 competence bonus to stealth |10.000 gp| ^Ring of Deflection |+2 deflection bonus to armor class |8.000 gp | ^Bow of the arcane archer |+2 Composite (+7) Longbow of Frost, 1d8+1d6 frost damage, 20/x3 |19.100 gp | ^Masterwork Composite Longbow |Composite (+7) Longbow, 1d8 damage, 20/x3 |1.100 gp| ^Two Masterwork Scimitars |1d6 damage, 18-20/x2| 630 gp| ^Amulet of the Woodland Guardian |Cast Animal Messenger 1/day (CL 3), Hide from Animals 1/day (CL 1) and Speak with Animals 2/day (CL 1) |3.420 gp | ^Remaining Gold |8.350 ||