===== Old Kurkosj ===== **Level breakdown** ^Lvl ^Class ^BAB ^Fort ^Ref ^Will ^Feats ^Features ^Favoured Class ^ ^1 |Witch 1 |+0 |+0 |+0 |+2 |Witch Knife |Cantrips, Witch's Familiar, Hex, Patron spells |+1 HP | ^2 |Witch 2 |+1 |+1 |+1 |+3 | |Hex, Shocking Grasp |+1 HP | ^3 |Witch 3 |+1 |+1 |+1 |+3 |Spell Focus (evocation) | |+1 HP | ^4 |Witch 4 |+2 |+1 |+1 |+4 | |Hex, Flaming Sphere |+1 HP | ^5 |Witch 5 |+2 |+2 |+2 |+4 |Spell Focus (enchantment) | |+1 HP | ^6 |Witch 6 |+3 |+2 |+2 |+5 | |Hex, Fireball |+1 HP | ^7 |Witch 7 |+3 |+2 |+2 |+5 |Spell Focus (necromancy) | |+1 HP | \\ ===== Statistics ===== ^ ^Total ^Mod ^Race ^Lv ^Item ^Misc ^Saves ^Fort ^Ref ^Will ^ ^STR |**10** |0 | |+1 | | |Total |7 |7 |7 | ^DEX |**14** |+2 | | | | | | | | | ^CON |**14** |+2 | | | | |Abilities |2 |2 |-1 | ^INT |**22** |+6 |+2 | |+2 | |Witch |2 |2 |5 | ^WIS |**8** |-1 | | | | |Resistance |2 |2 |2 | ^CHA |**14** |+2 | | | | |Luck |1 |1 |1 | | __**Total Hitpoints:**__ **48** ||||||||||||||| **Armor class:** 10, +2 dexterity, +2 natural armor, +4 mage armor = **18** ===== Skills, feats & features ===== **Skills**\\ ^Skill ^Ranks ^Bonus/Penalty ^**Total**^ ^Craft (alchemy) |7 |+10 |**+17**| ^Intimidate |7 |+4 |**+11**| ^Knowledge Arcana |7 |+6 |**+13**| ^Knowledge Nature |7 |+6 |**+13**| ^Knowledge Planes |7 |+6 |**+13**| ^Spellcraft |7 |+6 |**+13**| \\ **Feats**\\ ^Level gained ^Feat ^Description^ ^1 |Witch Knife |Increase the DC of your patron spells by 1| ^3 |Spell Focus (evocation)|Increase the DC of your evocation spells by 1| ^5 |Spell Focus (enchantment)|Increase the DC of your enchantment spells by 1| ^7 |Spell Focus (necromancy) |Increase the DC of your necromancy spells by 1| \\ **Racial Features**\\ +2 to one ability score (intelligence in this case)\\ Darkvision 60 ft.\\ Medium Creature. \\ Normal Speed: 30 ft.\\ Intimidating: +2 to intimidate.\\ Orc Blood: This creature counts as both Human and Orc for any effects related to race.\\ Orc Ferocity (changed to Sacred Tattoo): Gain a +1 luck bonus to saves.\\ Weapon Familiarity: Gain profeciency with Greataxes and Falchions in addition to any weapon with "orc" in its name.\\ Languages: Common, Orc, Draconic, Giant, Goblin.\\ \\ ===== Hexes ===== ^Level Gained ^Hex ^Description ^ ^1 |Healing |You can cast Cure Moderate Wounds. Once a target has been cured this way, you cannot use this ability on that target again before 24 hours has passed. | ^2 |Cauldron |You gain the Brew Potion feat, and a +4 bonus on Craft (alchemy) checks. | ^4 |Ward |You can protect a target that is not you, giving it +2 deflection bonus to AC and +2 to saves. This benefit disappears the first time the target is hit, or it fails a save. | ^6 |Tongues |You can understand and speak any language for a number of minutes each day equal to you witch level. These minutes must be spent in 1-minute increments. | ===== Spells ===== **Spells Known** ^Level ^DC (+1 for evocation, enchantment and necromancy spells ^Spells ^Patrons granted spell ^ ^1 |17|Cause Fear, Charm Person, Fumbletongue, Hypnotism, Mage Armor, Sleep, Unseen Servent|Shocking Grasp| ^2 |18|Blindness/Deafness, Fog Cloud, Vomit Swarm, Web | Flamin Sphere| ^3 |19|Deep Slumber, Rain of Frogs, Remove Curse, Stinking Cloud | Fireball| ^4 |20|Fear, Confusion |Gained at level 8 (Wall of Ice)| \\ **Spell per day** ^Level ^From class ^From abilities^ Total^ ^1 |4 |+2| **6**| ^2 |3 |+2| **5**| ^3 |2 |+1| **3**| ^4 |1 |+1| **2**| ===== Equipment ===== __**Crude Medallion:**__ An heirloom from his parents. His only connection to his heritage. Gives +2 intelligence. 10.000 gp. \\ __**A cloak for traveling:**__ Stolen from the witches, this enchanted cloak protects the wearer. +2 resistance to saves. 4.000 gp.\\ __**Bracers of Bark:**__ Simple yet elegant bracers, stolen from the witches, bestowing a natural toughness to the wearers skin. +2 natural armor. 8.000 gp \\ __**Masterwork Ritual Dagger:**__ Stolen from the witches, used to channel patron spells for increased effect. Blade in steel inscribed \\ with runes, the handle made of animal bones. 302 gp. \\ __**Masterwork Cauldron:**__ Stolen from the witches, this cauldron is small enough to travel with, and of a fine making. 160 gp.\\ 539 gp left. ===== Familiar ===== Name: **Gilgamesh**\\ Viper Tiny animal \\ Init +3; Senses low-light vision, scent; Perception +9 \\ DEFENSE AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)\\ **HP 24**\\ Fort +1, Ref +5, Will +1 \\ OFFENSE Speed 20 ft., climb 20 ft., swim 20 ft.\\ Melee bite +5 (1d2–2 plus poison)\\ Space 2-1/2 ft.; Reach 0 ft.\\ STATISTICS Str 4, Dex 17, Con 8, Int 9, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 8 (can't be tripped) \\ Feats: Weapon Finesse\\ Skills: Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth SPECIAL ABILITIES Poison (Ex)\\ Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.\\ Empathic Link - The master and the familiar is emotionally connected. \\ Improved Evasion\\ Share Spells\\ Store Spells\\ Deliver Touch Spells\\ Speak with Master\\ Speak with animals of its kind\\