^ AC ^ Psychic \\ Hammer ^ | **18** \\ [14 Breastplate] \\ [+2 DEX] \\ [+2 Shield] |Single Target \\ 120' range \\ 2d6 [Force] \\ Move 10' \\ **STR-save \\ negates** | ^ Melee ^ Ranged ^ | +7 ► 1d4+4 \\ Piercing \\ [+4 STR] | +6 ► 1d4+3 \\ Piercing \\ [+3 DEX] | |{{:campaigns:ravnica:asher.png?80|}}| |**Race: \\ Birthplace: \\ Age: \\ Build: \\ Height: \\ Weight: \\ Hair Color: \\ Eye Color: \\ Habitual Dress: \\ Distinguishing marks: \\ Parents: \\ \\ Alignement:**|Human \\ District 10 \\ 22 \\ Drunk \\ 5'11" \\ 162 lbs. \\ Dirty \\ Brown \\ Street mishmash \\ X \\ X (Mother) \\ X (Father) \\ Neutral-Good | |**Contacts:** \\ || ====== Attributes ====== | **+4** \\ Strength: 19/8 \\ \\ | **+0** \\ Dexterity: 10 \\ \\ | **+2** \\ Constitution: 15 \\ (Adv on Conc) | **+2** \\ Intelligence: 14 \\ \\ | **+2** \\ Wisdom: 15 \\ **Save-Prof** | **+1** \\ Charisma: 12 \\ **Save-Prof** | |□ Athletics|□ Acrobatics \\ □ Sleight of Hand \\ □ Stealth| |■ Arcana \\ □ History \\ □ Investigation \\ □ Nature \\ ■ Religion|□ Animal Handling \\ ■ Insight \\ ■ Medicine \\ ■ Perception \\ □ Survival|□ Deception \\ □ Intimidation \\ □ Performance \\ □ Persuasion| |■ Lang:Common, ■ Lang:Elvish, ■ Lang:Loxodon ■ Lang:Sylvan ■ Lang:Vedalken ■ Tools:Smith's \\ ■ Armor:All ■ Weapons:Simple & Elf|||||| | **HP:** 41/41 \\ __ (???) __ ||| Proficiency Bonus: \\ +3 ||| ====== Spells ====== | SaveDC: 15 \\ 8+(Prof)+(WIS) | **Cantrips** \\ 4 | **1st** \\ 4/LR | **2nd** \\ 3/LR | **3rd** \\ 2/LR | |Prepared | Any \\ \\ \\ \\ | 7(WIS+ClericLvl) \\ \\ [[https://thebombzen.com/grimoire/spells/identify|Identify]] \\ [[https://thebombzen.com/grimoire/spells/searing-smite|Searing Smite]] | Combined \\ \\ [[https://thebombzen.com/grimoire/spells/heat-metal|Heat Metal]] \\ [[https://thebombzen.com/grimoire/spells/magic-weapon|Magic Weapon]] |Total \\ \\ [[https://thebombzen.com/grimoire/spells/elemental-weapon|Elemental Weapon]] \\ [[https://thebombzen.com/grimoire/spells/protection-from-energy|Protection from Energy]] | ====== Feat & Feature ====== //Prerequisite: The ability to cast at least one spell// \\ You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: * You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. * You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. * When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. It's a thing, it does stuff. At 1st level, at the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. \\ \\ Once you use this feature, you can't use it again until you finish a long rest. Starting at 2nd level, you can conduct an hour-long ritual that crafts a nonmagical item that must include some metal. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you. \\ \\ The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even nonmetal parts of the creation. \\ \\ The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual. ====== Equipment ====== * Class * (a) a mace, or (b) a warhammer (if proficient) * (a) scale mail, or (b) leather armor, or (c) chain mail (if proficient) * (a) a light crossbow and 20 bolts, or (b) any simple weapon * (a) priest's pack, or (b) an explorer's pack * A shield and a holy symbol * You can also ignore the equipment from your class and background, and start with 5d4 x 10 gp instead. * Background * Starting * Gauntlets of Ogre Power (Str set to 19) * 500GP