====== Vitals ====== |Name: Orsonn Barclay Beckett Species: Human Height: 182cm Weight: 85kg Build: Scrawny Eyes: Green Hair: Black Skin: Tan Notable Features: Wears rings, suits etc|Motivation: Status Wants to mean something to others.Obligation: Duty (10), Favor (5) |{{https://cdnb.artstation.com/p/assets/images/images/018/605/209/large/goncalo-freire-victor-0.jpg?250}}| ====== Characteristics & Skills ====== | \\ **Soak Value** \\ 2 \\ \\ | \\ **Wound Treshold** \\ 12 \\ \\ | \\ **Strain Treshold** \\ 12 \\ \\ | \\ **Defense** \\ 0 Melee / 0 Ranged \\ \\ | | \\ **Brawn** \\ 2 \\ \\ || \\ **Agility** \\ 2 \\ \\ || \\ **Intellect** \\ 2 \\ \\ || \\ **Cunning** \\ 3 \\ \\ || \\ **Willpower** \\ 2 \\ \\ || \\ **Presence** \\ 4 \\ \\ || |Brawl| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Gunnery| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Astrogation| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Deception| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Coercion| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Charm| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | |Melee| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Ranged: Light| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Computers| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Perception(CD)| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Discipline| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Cool| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | |Athletics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Ranged: Heavy| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Mechanics| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Skulduggery(CD)| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} |Vigilance| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Leadership| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | |Resilience| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Coordination| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Medicine| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Streetwise| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | ||Negotiation| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | | ||Piloting: Planetary| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Core Worlds| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Survival| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || | ||Piloting: Space| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Education| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | ||Stealth| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} |Know: Lore| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | || ||Know: Outer Rim| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | || ||Know: Underworld| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:yh.png?12|Proficiency die}} | || || || | || ||Know: Xenology| {{:campaigns:swhonknecks:gd.png?12|Ability die}}{{:campaigns:swhonknecks:gd.png?12|Ability die}} | || || || | | | | | | | | | | | | | ====== Class, Specializations, Talents ====== * Smuggler base \\ (Coordination, Deception, Knowledge:(Underworld), Perception, Piloting:(Space), Skulduggery) * Smuggler - Scoundrel \\ (Charm, Cool, Deception, Ranged:(Light)) * ( 5xp) **Black Market Contacts** * ( 5xp) **Convincing Demeanor** * ( 5xp) **Quick Draw** * ( 5xp) **Rapid Reaction** * (10xp) **Quick Strike** When looking to purchase illegal, exotic, or black market \\ goods, the character may decrease an item's rarity by \\ one level per rank in Black Market Contacts. \\ For each level an item's rarity is decreased, its cost \\ increases by 50 % of its base cost Remove ⬛ per rank of Convincing Demeanor from \\ any Deception or Skulduggery check. Once per round on the character's turn, he may draw \\ or holster an easily accessible weapon as an \\ incidental, not a maneuver. This talent also reduces the \\ amount of time to draw or stow a weapon that usually \\ requires more than one maneuver to properly prepare \\ or stow, by one maneuver. The character may suffer a number of strain to add \\ an equal number of & to any Vigilance or Cool check \\ to determine initiative order. The number may not \\ exceed his ranks in Rapid Reaction. When performing a combat check during combat, the \\ character adds ⬜ per rank of Quick Strike to combat \\ checks against any target that has not yet acted in \\ the encounter. \\ ====== Equipment ====== Credits: ?{{:campaigns:swhonknecks:8by10_creditsign.png|Credits}} \\ 1Enc Dagger (Brawn+1 dmg, Range=Engaged, Crit=3)\\ 3Enc 3 Throwing Knives (Ranged:(Light), Brawn+1 dmg, Range=Short, Crit=3, Thrown focus (applies 1 setback to melee attacks))\\ 1Enc Light Blaster Pistol (Ranged(Light), 6 dmg, Range=Medium, Crit=3, Stun setting) \\ 3Enc Gaffi Stick (Brawn+2 dmg, Range=Engaged, Crit=3, Defensive 1, Disorient 3) \\ \\ 8/7 Encumberance \\