[[https://app.roll20.net/campaigns/forum/218648/]] ===== Alaric ===== Characteristics: WS: 31 BS: 36 (31+5) S: 31 T: 40 Ag: 31 Int: 32 (Rerolled from 27) Per: 31 WP: 41 Fel: 24 Wounds: 11 Fate Points: 3 Insanity Points: 1 Corruption Points: 0 Vitals: Name: Alaric Homeworld: Imperial World Career: Arbitrator Rank: Trooper Gender: Male Build: Slender Skin Color: Fair Hair Color: Brown Eye Color: Grey Age: 24 Handedness: Right Quirk: You have an electoo Planet of Birth: War Zone Divination: Kill the alien before it can speak its lies. Starting Package: The Red Vaults of Luggnum (100 xp) Family: Escarrà granja mano de santiago de la cruz espinosa Your mother's name is Devi. She walks the path of the Arbitrator. Your father's name is Cortez. He walks the path of the Guardsman. Your brother's name is Khan. He walks the path of the Scum. Your sister's name is Garma. She walks the path of the Arbitrator. Married to an Administrator. Weapons & Armor: ^ Flak Vest + Gang Leathers ^^^ | **Head** |(1-10) | 4 (4+0) | | **Right Arm** |(11-20) | 5 (4+1) | | **Left Arm** |(21-30) | 5 (4+1) | | **Torso** |(31-70) | 7 (4+3) | | **Right Leg** |(71-85) | 5 (4+1) | | **Left Leg** |(86-100) | 5 (4+1) | ^ Shotgun ^^^ |**Class:** SP Basic \\ **Range:** 30m |**Dmg:** 1d10+4I \\ **Pen:** 0 |**Mag:** 2 \\ **Rld:** 2Full | |**RoF:** S/-/- |**Special:** Scatter, Reliable || ^ Las Pistol ^^^ |**Class:** - \\ **Range:** - |**Dmg:** - \\ **Pen:** - |**Mag:** - \\ **Rld:** - | |**RoF:** S/-/- |**Special:** - || ^ Autopistol ^^^ |**Class:** - \\ **Range:** - |**Dmg:** - \\ **Pen:** - |**Mag:** - \\ **Rld:** - | |**RoF:** S/-/- |**Special:** - || ^ Exhaust Pipe - Club ^^^ |**Class:** 1H Melee |**Dmg:** 1d10+0+3I **Pen:** 0 || |**Special:** Primitive ||| ^ Brass Knuckles ^^^ |**Class:** 1H Melee |**Dmg:** 1d5-1+3I **Pen:** 0 || |**Special:** Primitive ||| ^ Knife ^^^ |**Class:** 1H Melee |**Dmg:** 1d5+0+3R **Pen:** 0 || |**Special:** Primitive ||| ^ Sword ^^^ |**Class:** 1H Melee |**Dmg:** 1d10+0+3R **Pen:** 0 || |**Special:** Balanced, Primitive ||| Gear: 2xLas Pistol 2 Charge packs remaining Autopistol 48 shots remaining Knife Club Concussion Mace Firebomb Flak Vest Gang Leathers Earbead Inquisitor ID Arbitrator ID Arbitrator Uniform (Good Quality Clothing) Dataslate Heavy Boots Aquila af to hovedet ørn. Injector 3 doses of stimm Chrono Tattered velvet cloak (memento) Expired wanted poster (memento) Basic Skills: Strength: 15 Climb 15 Intimidate 15 Swim Toughness: 20 Carouse Agility: 15 Concealment 15 Contortionist 31 Dodge 15 Silent Move Intellect: 16 Evaluate 16 Gamble 16 Logic Perception: 31 Awareness (Trained) 31 Scrutiny (Trained) 15 Search Fellowship: 12 Barter 12 Charm 12 Command 12 Deceive 12 Disguise 24 Inquiry (Trained) Advanced Skills Intellect: 32 Common Lore (Adeptus Arbites) (Trained) 32 Common Lore (Imperial Creed) (Trained: Hagi.) 32 Common Lore (Imperium) (Trained: Hagi.) 32 Common Lore (War) (Trained: Hagi.) 32 Literacy (Trained: Lit. Fam.) 32 Security (Trained) 32 Speak Language (High Gothic) (Trained: Lit. Fam.) 32 Speak Language (Low Gothic) (Trained) 32 Tech Use (Trained) Talents: Basic Weapons Training (SP) Pistol Training (Flame) Pistol Training (Las) Pistol Weapon Training (SP) Melee Weapons Training (Primitive) Melee Weapon Training (Shock) Quick Draw Jaded Rapid Reload Traits: Blessed Ignorance -5 Int on Forbidden Lore checks. Hagiography Gain basic skills Litugical Familiarity Gain basic skills Superior Origins +3 Willpower Bookkeeping: #Initialization: 700 xp ( 100 ! The Red Vaults of Luggnum (Does not count towards rankup) 100 S Awareness 100 T Pistol Weapon Training (SP) 100 T Pistol Weapon Training (SP) 100 T Rapid Reload 100 S Scrutiny 100 xp Remaining (500/600 (+100) spent) ) +12 TG #1: +300 xp ( 100 T Melee Weapon Training (Shock) 100 S Security 200 S Tech use. 0 xp Remaining (900/900 (+100) spent) ) #2: +300 xp ( 100 A +5 Ballistic Skill 200 T Pistol Training (Flame) 0 xp Remaining ) +4 arbitor badges -5 skud #3: +300 xp ( 300 xp Remaining (1200/1500 (+100) spent) ) - Shotgun - 12 shells - brass knuckles - Long Knife - Sword - Las Pistol + Good food. 3 people 3 days + 3 food rations, + Heavy boots + Great hammer (melee; dam: 1d10+4R; pen: 2, special: unwieldy; wt: 8kg) + Concussion mace (melee; dam: 1d10+3I; pen: 4, special: unwieldy, volatile, blast(1); wt: 15kg) + 207 TG #4: +300 xp ( 500 A +5 Agility 100 xp Remaining (1700/1800 (+100) spent) ) - Greathammer #5: +300 xp ( 200 T Two Weapon Wielder (Ballistic) 200 T Basic Weapon Training (Flame) [Can use basic flame weapons] 0 xp Remaining (2100/2100 (+100) spent) ) -5 TG +1 Firebomb -1 Flask Amasec #6: +400 xp ( 400 xp Remaining (2100/2400 (+100) spent) ) -1 Autopistol Ammo #7: +300 xp ( 100 T Resistance (Heat) [+10 to resist / avoid heat] 100 T Resistance (Cold) [+10 to resist / avoid cold] 100 T Light Sleeper [Always considered awake] 100 T Leap Up [Stand as free action] 100 T Heightened Senses (Hearing) [+10 to perception regarding hearing] 100 T Heightened Senses (Sight) [+10 to perception regarding Sight] 100 S Dodge 0 xp Remaining (2800/2800 (+100) spent) )