====== Items ====== Wooden bracer's, made from the sacred red oak growing near a well hidden oasis in the desert.\\ This oak was chopped down and used for 3 family heirlooms for 3 different families, one which was the Yatrela family.\\ \\ The bracer's finely carved from wood is round and over time shrinks to fit the user, and being unable to be taken off (history tells that its only a member of the family that experiences this feature, against outsiders, it will just act as a normal pair of wooden bracer's).\\ The carvings often show a person wandering (a person, a road and some trees). But when the powers within the bracer's are activated, they show the current situation he is in, as he sees it. If he is in a battle, they will show one person for each ally, fighting against one little creature per enemy displayed as the wearer sees the enemy. Also if he wanders in the city, the trees change to house. All these small changes are based on what the wearer sees, and will not reveal anything he have not noticed. They require a called "observation" of the bracer's, else one wont notice (Spot DC 25 if they are not observing it).\\ \\ When worn by a druid, while the person is wild-shaping or changing shape in another matter, they will still be attached to the persons new form in some way after the spell is completed (they do not "dissapear as normal items).\\ \\ \\ **A Personal Note about the bracer's**: //(as spoken by thomas)//\\ They were first made for my grandfather, and he wore them with pride.\\ During the creation, the Yatrela family was spending days out at the oasis chanting, praying, and doing alot of magical arts, hoping that these rituals would forever put the family under protection. All this was done until finally, a cascade of colours flew over them, they recognized the colours as the rainbow. At the same time, they heard "the words" spoken to them - A Spirit of old, giving the blessing of his kind, granting this item great power when worn by one of pure blood and soul.\\ Well, that was what i was told anyway.\\ After that, the stories only tell of how a wood-crafter spend months carving the wandering man onto the bracer's.\\ \\ I don't know if its smart to rely on the bracer's, or trust the bracer's. But it seems that when i wear them, they seem to whisper in my dreams. Teaching me how to live, fight, breathe. Almost as if the bracer's themselves are imprinting a person onto me.\\ \\ **Archives**: The family history book says: That when my Grandfather had the bracer's, they were used mostly for show. When he went out to others, he wore them just to show off what the family was capable of, just like any other family heirloom. When he wasn't out, they were standing on a pedestal for easy observation. Not knowing of what enhancements was unleashed upon the item, it was considered jewellery for the family, at this time.\\ \\ **Archives**: The family history book says: When my grandfather died, my uncle got the bracer's. He never showed them on a pedestal, instead he wore them all the time. Once wandering the dunes, he was attacked by a great Sand Scorpion, there was an epic battle and he was severely hurt. But as he laid in the sand, the bracer's started changing, healing him, caring for him. I do not know whether the bracer's spoke to my uncle or not, but I know that they had some magic in them even at this time. My uncle started having sages to research the bracer's, but with little luck. Most of the sages would say they were magical, but common for them all, they could not determine the magical properties. At this point, the bracer's was a mystery to my uncle, and so he tried to forget it because the family had other problems at the time.\\ \\ \\ ^Level ^Ability ^Fast Healing ^Store Wild Shape ^Natural Armor ^Greater Shape | |5 |Fast Healing 1 |1 |- |- |- | |6 |Store Wild Shape |1 |1 |- |- | |7 |Increases Natural Armor |1 |1 |+1 |- | |8 |- |1 |1 |+1 |- | |9 |Greater Shape 1/day |1 |1 |+1 |+2 Str, +2 Dex, +2 Con, 10 rounds| |10 |Fast Healing 2 |2 |1 |+1 |+2 Str, +2 Dex, +2 Con, 10 rounds| |11 |SWS |2 |2 |+1 |+2 Str, +2 Dex, +2 Con, 10 rounds| |12 |INA |2 |2 |+2 |+2 Str, +2 Dex, +2 Con, 10 rounds| |13 |Animal Companion Shield |2 |2 |+2 |+2 Str, +2 Dex, +2 Con, 10 rounds| |14 |GS |2 |2 |+2 |+4 Str, +4 Dex, +4 Con, 15 rounds| |15 |Fast Healing 3 |3 |2 |+2 |+4 Str, +4 Dex, +4 Con, 15 rounds| |16 |SWS |3 |3 |+2 |+4 Str, +4 Dex, +4 Con, 15 rounds| |17 |INA |3 |3 |+3 |+4 Str, +4 Dex, +4 Con, 15 rounds| |18 |- |3 |3 |+3 |+4 Str, +4 Dex, +4 Con, 15 rounds| |19 |GS |3 |3 |+3 |+6 Str, +6 Dex, +6 Con, 20 rounds| |20 |Knowledge of all forms, Fast Healing 4 |4 |3 |+3 |+6 Str, +6 Dex, +6 Con, 20 rounds| **Fast Healing**: //Grants fast healing 1 as the ability (heals 1 non-lethal and 1 lethal damage each round of combat, and outside combat for each 6 seconds) (upgrades as shown above)//\\ **Store Wild Shape** (**SWS**): //Wearer can spend one wild shape attempt without gaining the benefits of a wild shape, instead he can use it at any time wearing the racers.//\\ **Increase Natural Armour** (**INA**): //The wearer gains a bonus to its own natural armour (Humans have a Natural Armor bonus of +2)//\\ **-**: //-//\\ **Animal Companion Shield**: //As long as the wearer wishes, he takes all damage given to the wearers animal companion (or familiar). He can remove this effect as a free action at any moment, during any turn (and resume it as fast).//\\ **Greater Shape** (**GS**): //Once per day, the wearer can when expending a wild shape use the Grater Shape ability as a free action. The Greater Shape functions like the wearers wild shape, but have a Enhancement bonus to attributes equal to +2 Strength, +2 Dex and +2 Con. This benefit lasts for 10 rounds (the bonus granted increases as written on the chart above) (the bonus to constitution does not grant additional hit points).//\\ **Knowledge of all Forms**: //Grants the wearer the knowledge of all creatures associated with the wearers knowledges, and that the wearer can wild-shape into. If a knowledge check is made against one of such creatures, the wearer have a +5 enhancement bonus to the roll.//\\ Worn around the neck at all times.\\ Family necklace, which Aroum took just before he had to leave his family due to the incident.\\ \\ This Necklace was granted to the family in their travels, as they were visiting the dwarves. When they arrived, the dwarves had problems with the local eagles. The eagles, used by the dwarves to carry mail, were acting up and didn't want to leave the bird-tower.\\ Uncle was a druid at this time too, and in secret cast speak with animals, and found out that the eagles was troubles because of a nearby living drake preying on all kinds of birds. Therefore the Yatrela family sought the drake, and sadly took its life.\\ As the dwarves realised that the Yatrela family had stopped the threat, they gave the family a present of friendship, ingraved with a star ruby worth approximately 1000 gp.\\ Sheathed in the belt almost all the time.\\ This is one of two identical family swords, and might be a bit unwieldy to anyone who have not practised with it for at least 6 hours (not straight). If you haven't practised, it does not submit a direct penalty according to the rules, but it feels slightly wrong to wield.\\ Both swords have the stats (and cost) of a master-work scimitar.\\ this armor is crafted by a local legend of old, the black dragon was travelling through the desert, at the time it was slayed (though it was not a full-grown dragon, its scales are still tough as metal).\\ \\ The story as told: When Aroum was a little boy, he liked listening to the local bard's stories. One day the bard sung of a local hero to the desert, one of few who could best a dragon alone and live. He had bested several desert creatures, both giant scorpions along with basilisks, and once an enormous purple worm.\\ At this point, Aroum as the child he was, was enthralled and had a new "hero". He's father had heard of this, and arranged an actual meeting with the guy. He came to know that what the bard told (like so often) was a bit exaggerated but still he arranged for the hero to bring back the scales of any beast he would find and could slay safely, and so he got the hide for an armour crafted to Aroum as a gift when he would come of age, and be a ready warrior as the rest of the family.\\ \\ When Aroum fled, he haven't had got the armour yet. It was Aroum's uncle that had found the skin, and had an armour crafted for Aroum. And on Aroum's 16 year birthday he was granted the armour, even though it was slightly too big he would still wear it. To this day, he still wears it, but now he have grown to wear it without the armour being slightly too large.\\