===== Notes =====
Arterrorko is a Mummy who is imbued with terrible arcane powers
* (Multi) Sage: Arcane Lore
* (Core) Undead: Mummy
* (Multi) Paladin: Knowing
* (FBI) Extra: True Mage
^ Lv ^ HP ^ BAB ^ Fort ^ Ref ^ Will ^ Feats ^ Sage: Arcane Lore ^ Extra: True Mage ^ Undead: Mummy ^ Item: Paladin: Knowing ^
^ 1 | |+1 | +0 | +2 | +2 |Keep Them in Line, Livers Need Not Apply |Black Tidings | | Consumption |Knowing |
^ 2 | |+2 | +1 | +3 | +3 | | | Kingship | | |
^ 3 | |+3 | +1 | +4 | +4 |Spirited Strength | | | Strength of Undeath | |
^ 4 | |+4 | +2 | +4 | +4 | |Canto | | |Mercy |
^ 5 | |+5 | +2 | +5 | +5 | | | Foundation - Goetic Strength | |Fury Stone (+2 STR) |
^ 6 | |+6/+1 | +3 | +6 | +6 |My Name Is War [Iconic] | | | Death Rising - Necrotic Aura | |
^ 7 | |+7/+2 | +3 | +6 | +6 | |With A Word | | |Grace |
^ | | | | | | | | | | |
===== Class =====
| ^Total ^Mod ^ ^Race ^Lv ^Item ^Misc ^Original | ^ | ^Saves ^Fort ^Ref ^Will ^
^STR |22 | | | |+4 |+2 | |16 | ^ | |Total |12 |10 |13 |
^CON |16 | | | |+2 | | |14 | ^ | | | | | |
^DEX |12 | | | | | | |12 | ^ | |Abilities |6 |1 |4 |
^INT |10 | | | | | | |10 | ^ | |Undead |3 |6 |6 |
^WIS |10 | | | | | | |10 | ^ | |Grace |3 |3 |3 |
^CHA |18 | | |+2 |+2 | | |14 | ^ | | | | | |
HP: 120 ( (10+2+3)*8)
^ Str^(+6)__(+13)__ |__Athletics__ |
^ Dex^(+1)__( +8)__ |Acrobatics, Larceny, __Stealth__, Ride |
^ Int^(+0)__( +7)__ |__Arcana__, Engineering, Geography, History, Medicine, Nature |
^ Wis^(+0)__( +7)__ |Perception |
^ Cha^(+4)__(+11)__ |Bluff, __Diplomacy__, __Intimidate__ |
===== Derived Stats =====
|Action options ^ Inherent actions ^ Given actions ^ Skill actions ^
^Standard | | | |
^Move | | | |
^Swift | | | |
^Immediate | | | |
^Free | | | |
* Initiative: +1 (Dex+Misc)
* Base Attack: +7
* KOM: +6 (Strength)
* KDM: +4 (Charisma)
* **Speed:** 40'
^ **Armor Class** ^^
^ Total ^ Calculations ^
| 24 | (10 Base + 7 BAB + 4 KDM + 2 Armor + 1 Shield) |
^ **Attack Bonuses** ^^
^ Total ^ Calculations ^
| +11/+11/+6 | (+7 BAB + 6 KOM + ) |
^ **Damage** ^^
^ Total ^ Calculations ^
| 1d8+10 | (+4 KOM +6 Cha +3 Rage) |
| Chains of Command SU: Once per [Round], a creature struck \\ by your attack must make a Will save (DC 10 + ½your level \\ + your Charisma modifier) or be [Shaken] for 1 [Round]. ||
* **Static Defenses**
* Awareness: 21 (17+Wis(0)+Misc(4))
* Bluff: 17 (17+Wis+Misc)
* intimidate: 21 (17+Cha+Misc)
* Diplomacy: 17 (17+Int+Misc)
* Perception: 21 (17+Cha+Misc)
===== Items, Feats & Features =====
^ Sage - Arcane Lore ^
^ - 1st Circle – Black Tidings - Dread WaveSL ^
| **Standard Action:** 25' Cone Targets take 9d4+KOM [Cold] __OR__ [Negative] damage. \\ And must make a Will save against DC 14+KOM or be [Shaken] for 1 round \\ If any opponent fails, activate consumption. \\ This does not provoke and Attack of Opportunity. |
| A shaken character takes a -2 penalty on d20 rolls. \\ Shaken is a less severe state of fear than frightened or panicked. |
^ - 1st Circle – Black Tidings - HammerfallSL ^
| **Standard Action:** 10' cube within 235' Targets take 9d6+KOM [Fire] __OR__ [Physical] damage. \\ Reflex save DC 14+KOM for half damage. \\ This does not provoke and Attack of Opportunity. |
^ - 2nd Circle – Canto - Red HymnSU ^
| For every five points of damage dealt to an opponent by your Black Tidings, an ally within 100 ft of the sage’s choice are healed for 2 HP. |
^ - 3rd Circle – With A WordSU ^
| Immediately after using your Black Tidings, you may teleport up to 15 ft to any square within line of sight. This does not require an action. |
| - |
^ True Mage ^
^ - 1st Circle – Kingship - SwordEX ^
| All opponents struck by the ally who possesses this ability have their move speed reduced by 10 ft until the end of the [Encounter]. |
| In addition, this ability can be discharged as a free action after hitting a foe, in order to reduce the AC of one opponent within [Close] range by one point for every circle of True Mage you possess. This penalty lasts until the end of the [Encounter] in which Sword was discharged. |
^ - 1st Circle – ShieldEX ^
| An opponent who strikes the ally who possesses this ability in melee combat takes damage equal to that ally’s character level. |
| This ability can be discharged by the ally as a free action, to create a [Close] range burst surrounding the ally, in which opponents take KAM + CL damage. |
^ - 1st Circle – SceptreEX ^
| The ally who possesses this ability has the power to speak words which hold greater weight to other creatures. That ally receives a +2 bonus to a social skill of their choice, or to Awareness. |
| When attempting to reason with a hostile creature, the ally may discharge this ability as a free action to gain a token for the social encounter. |
^ - 2nd Circle – Goetic StrengthEX ^
| If you possess any spell-like abilities, calculate all level-dependent variables (such as range, damage, and DCs) for your spell-like abilities as if you were two levels higher. |
| - |
^ Undead - Mummy ^
^ - 1st Circle – ConsumptionSU ^
| You draw strength from the fear of surrounding mortals. Every time an opponent within [Close] range fails a saving throw against a [Fear] effect, you regain 1 hit point per level. |
^ - 2nd Circle – Strength of UndeathEX ^
| You gain [Damage reduction] equal to 1 hit point for every circle you have access to from the Undead track. However, you have [Vulnerability] to [Fire] effects. |
^ - 3rd Circle – Death Rising - Necrotic AuraSU ^
| Your presence reminds all creatures around you of their inevitable decay. All enemies within [Close] range of you must make a Will save (DC 10 + ½ your character level + your Key Offensive Modifier) or take a -2 penalty to all d20 rolls. All enemies within [Melee] range of you take this penalty regardless of whether they have successfully saved against this effect. |
| - |
^ Paladin - Judgment: The Seven Circles of Knowing ^
^ 1st Circle – KnowingSU ^
| You are aware, in the general sense, of the moral and ideological predilections of any sentient creature within a radius of 15 ft plus an additional 5 ft per Judgment circle you possess. This effect is an emanation, is not a divination effect, and is always on. It does not automatically penetrate [Invisibility], [Concealed], or stealth, but if you can otherwise circumvent these effects, Knowing will function unimpeded. Likewise, you become aware in a limited sense of likely major moral consequences of your actions. This takes the form of prescient flashes of meaningless images, and while reliable, it is not deterministic. In cases where the creed’s meaning is unclear, you may get no forewarning. This grants a +4 bonus to Awareness and to active Perception checks. This is a [Bastion] effect. |
^ 2nd Circle – MercySU ^
| Once per [Encounter], as an immediate action or part of another immediate action, you may prevent up to three times your character level in damage that would be dealt to any ally within your Knowing. This can only be done as the damage is being dealt, but may be activated after you know exactly how much damage a given effect will deal. When this is broadcast, your allies gain this ability. This is a [Bastion] effect. |
^ 3rd Circle – GraceSU ^
| You gain a +3 bonus to all saves, 2 additional HP per level, and gain [Immunity] to all [Fear] effects. |
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^ Items ^
^ Lesser item - Fury stone ^
| +2 item bonus to Strength. |