===== Brutush the Pariah ===== ^Lvl ^ Class ^ ♥ d10 ^ SP ^BAB ^ Feats ^ Features ^Favoured Class ^ ^ 1 |Fighter 1 |10+x (10) |2+2+1 |+3 |Wild Talent, EWP(Greathammer), Power Attack |Bonus Feat (Combat) |+1 HP | ^ 2 |Fighter 2 |1d10+x ( 8) |2+2+1 |+4 |W.Focus (Greathammer) |Bonus Feat (Combat), Bravery |+1 HP | ^ 3 |Fighter 3 |1d10+x ( 5) |2+2+1 |+5 |Psionic Weapon |Armor Training |+1 HP | ^ 4 |Fighter 4 |37 (2) ( 4) |2+2+1 |+6 |W.Spec (Greathammer) |Bonus Feat (Combat) |+1 HP | ^ 5 |Fighter 5 |1d10+x (10) |2+2+1 |+7 |Psionic Meditation |Weapon Training |+1 HP | ^ 6 |Fighter 6 |37 (2) ( 6) |2+2+1 |+8 |Vital Strike |Bonus Feat (Combat) |+1 HP | | \\ 78/79 HP \\ \\ |||||||| ^ ^Total ^Mod ^Race ^Lv ^Item ^Misc ^Original | ^ | ^Saves ^Fort ^Ref ^Will ^ |STR |30 |+10 |+10 |+1 |+2 | |17 | ^ | |Total |+9 |+3 |+3 | |DEX |13 |+1 | | | | |13 | ^ | | | | | | |CON |20 |+5 |+6 | | | |14 | ^ | |Abilities |+5 |+1 |+1 | |INT |14 |+2 |+2 | | | |12 | ^ | |Class |+4 |+1 |+1 | |WIS |13 |+1 | | | | |13 | ^ | |Bravery | | |+1 | |CHA |9 |-1 |+2 | | | | 7 | ^ | |Grounded | |+1 | | | |||||||| ^ | | | | | | ^ Defense ^ Melee Attack ^ Melee Damage ^ | Defense 24 Base 10 Armor +9 Natural Armor +4 Ability(DEX) +1 |Melee +16 Base +6 Ability(STR) +10 Weapon Focus +1 Weapon Training+1 Power Attack -2 |Greathammer 3d6+23 Base +3d6 Ability(STR) +15 Power Attack +6 Weapon Training +1 Psionic Weapon +1/+2d6 Vital Strike +3d6 | ^ Maneuvre Offense ^ Maneuvre Defense ^ Special Qualities ^ |CMB +16 BAB +6 Strength +10 |CMD 35 Base 10 BAB +6 Strength +10 Dex +1 Vanguard Treads +8 |Low Light Vision Darkvision 60' Fire immunity Sleep Immunity Paralysis Immunity 30' Cone 6d6 Firebreath (Ref DC18 half) 1/day | ===== Skills, feats & features ===== ^ List of all skills in Pathfinder ^^ ^STR* (+10) |Climb, Swim | ^DEX* (+1*) |Acrobatics, Disable device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth | ^INT (+2) |Appraise, Craft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Knowledge (History), \\ Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Linguistics, Spellcraft | ^WIS (+1) |Heal, Perception, Profession, Sense motive, Survival | ^CHA (-1) |Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device | |* Armor check penalty (ACP) applies to checks using this skill. || | Skills Total Ranks Mod Class Item ACP Feat Misc (WIS) Autohypnosis +5 4 +1 (WIS) Perception +7 6 +1 (WIS) Sense Motive +7 6 +1 (DEX) Acrobatics +7 6 +1 -2 +2 Balance (DEX) Fly +3 2 +1 (DEX) Stealth +7 6 +1 Skills: 48 Traits: [[http://www.d20pfsrd.com/traits/race-traits/grounded|Adopted: Grounded]], [[http://www.d20pfsrd.com/traits/combat-traits/reactionary|Reactionary]] \\ Languages: Common, Draconic, Dwarven, Undercommon || ===== Equipment ===== |{{:campaigns:omgwtf:magicitemslots2.png}}| \\ Headband of Stuff \\ \\ Bodyblow Torc \\ \\ \\ Soulguard Vest \\ \\ \\ \\ Ghost-Strike Gloves \\ \\ \\ \\ \\ \\ Ghoststep Boots \\ \\ \\ | 3300 Hammer of Dwarven Anger 3000 Adamantine 300 Least Crystal of Return 13000 Reactive combat suit. 3000 Skin of ectoplasmic armor (MiC.170) 9000 Mithralize 1000 +1 Enhancement bonus to AC 12000 Bracers of Infernal Might 6000 Strongarm Bracers 2000 Produce flame /will 4000 +2 Strength 4500 Steady boots of the war-hero 1400 Steadfast boots (MiC.138) 3100 Vanguard threads (MiC.145) 33000-3300-13000-12000-4500=200 ===== Description and backstory ===== Greathammer, fullplate wielding strength based inquisitor Måske Paladin eller fighter istedet Half-dragon Elven marksman specializing in condition effects Half-Dragon2 / Ftr4 / Soul Knife 2 Emulate Melee Weapon (Greathammer) Feat Wishlist W.Spec. (Mind Blade) Imp.Crit (Mind Blade) Greater psionic weapon (BAB+6) Racial Heritage (Half-Orc) Ironhide Keen Scent Step Up Following Step Step Up and Strike Reckless Offense Dodge Psionic Dodge Combat Expertise Imp. Trip Felling Smash Greater Imp. Trip 6x5 4 Autohypnosis 6 Acrobatics 2 Fly 6 Perception 6 Sense Motive 6 Stealth 6+10+1+1-2 Greathammer Greathorn minotaurs wield these big, heavy hammers, which are considered exotic weapons for other creatures. The incredibly heavy head of the hammer allows it to make devastating strikes against weapons and shields, granting the wielder a +2 bonus on opposed attack rolls to sunder an enemy’s weapon or shield. Dmg (M) Critical Weight1 Type 1d12 19–20/×4 30 lb. Bludgeoning 1 Weight is for a Medium weapon. Small weapons weigh half as much, and Large weapons weigh twice as much. 3300 Hammer of Dwarven Anger 3000 Adamantine 300 Least Crystal of Return 13000 Reactive combat suit. 3000 Skin of ectoplasmic armor (MiC.170) 9000 Mithralize 1000 +1 Enhancement bonus to AC 12000 Bracers of Infernal Might 6000 Strongarm Bracers 2000 Produce flame /will 4000 +2 Strength 4500 Steady boots of the war-hero 1400 Steadfast boots (MiC.138) 3100 Vanguard threads (MiC.145) 33000-3300-13000-12000-4500=200