===== Brutush the Pariah =====
^Lvl ^ Class ^ ♥ d10 ^ SP ^BAB ^ Feats ^ Features ^Favoured Class ^
^ 1 |Fighter 1 |10+x (10) |2+2+1 |+3 |Wild Talent, EWP(Greathammer), Power Attack |Bonus Feat (Combat) |+1 HP |
^ 2 |Fighter 2 |1d10+x ( 8) |2+2+1 |+4 |W.Focus (Greathammer) |Bonus Feat (Combat), Bravery |+1 HP |
^ 3 |Fighter 3 |1d10+x ( 5) |2+2+1 |+5 |Psionic Weapon |Armor Training |+1 HP |
^ 4 |Fighter 4 |37 (2) ( 4) |2+2+1 |+6 |W.Spec (Greathammer) |Bonus Feat (Combat) |+1 HP |
^ 5 |Fighter 5 |1d10+x (10) |2+2+1 |+7 |Psionic Meditation |Weapon Training |+1 HP |
^ 6 |Fighter 6 |37 (2) ( 6) |2+2+1 |+8 |Vital Strike |Bonus Feat (Combat) |+1 HP |
| \\ 78/79 HP \\ \\ ||||||||
^ ^Total ^Mod ^Race ^Lv ^Item ^Misc ^Original | ^ | ^Saves ^Fort ^Ref ^Will ^
|STR |30 |+10 |+10 |+1 |+2 | |17 | ^ | |Total |+9 |+3 |+3 |
|DEX |13 |+1 | | | | |13 | ^ | | | | | |
|CON |20 |+5 |+6 | | | |14 | ^ | |Abilities |+5 |+1 |+1 |
|INT |14 |+2 |+2 | | | |12 | ^ | |Class |+4 |+1 |+1 |
|WIS |13 |+1 | | | | |13 | ^ | |Bravery | | |+1 |
|CHA |9 |-1 |+2 | | | | 7 | ^ | |Grounded | |+1 | |
| |||||||| ^ | | | | | |
^ Defense ^ Melee Attack ^ Melee Damage ^
|
Defense 24
Base 10
Armor +9
Natural Armor +4
Ability(DEX) +1
|Melee +16
Base +6
Ability(STR) +10
Weapon Focus +1
Weapon Training+1
Power Attack -2
|Greathammer 3d6+23
Base +3d6
Ability(STR) +15
Power Attack +6
Weapon Training +1
Psionic Weapon +1/+2d6
Vital Strike +3d6
|
^ Maneuvre Offense ^ Maneuvre Defense ^ Special Qualities ^
|CMB +16
BAB +6
Strength +10
|CMD 35
Base 10
BAB +6
Strength +10
Dex +1
Vanguard Treads +8
|Low Light Vision
Darkvision 60'
Fire immunity
Sleep Immunity
Paralysis Immunity
30' Cone 6d6 Firebreath (Ref DC18 half) 1/day
|
===== Skills, feats & features =====
^ List of all skills in Pathfinder ^^
^STR* (+10) |Climb, Swim |
^DEX* (+1*) |Acrobatics, Disable device, Escape Artist, Fly, Ride, Sleight of Hand, Stealth |
^INT (+2) |Appraise, Craft, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Engineering), Knowledge (Geography), Knowledge (History), \\ Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Linguistics, Spellcraft |
^WIS (+1) |Heal, Perception, Profession, Sense motive, Survival |
^CHA (-1) |Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, Use Magic Device |
|* Armor check penalty (ACP) applies to checks using this skill. ||
|
Skills Total Ranks Mod Class Item ACP Feat Misc
(WIS) Autohypnosis +5 4 +1
(WIS) Perception +7 6 +1
(WIS) Sense Motive +7 6 +1
(DEX) Acrobatics +7 6 +1 -2 +2 Balance
(DEX) Fly +3 2 +1
(DEX) Stealth +7 6 +1
Skills: 48
Traits: [[http://www.d20pfsrd.com/traits/race-traits/grounded|Adopted: Grounded]], [[http://www.d20pfsrd.com/traits/combat-traits/reactionary|Reactionary]] \\ Languages: Common, Draconic, Dwarven, Undercommon ||
===== Equipment =====
|{{:campaigns:omgwtf:magicitemslots2.png}}| \\ Headband of Stuff \\ \\ Bodyblow Torc \\ \\ \\ Soulguard Vest \\ \\ \\ \\ Ghost-Strike Gloves \\ \\ \\ \\ \\ \\ Ghoststep Boots \\ \\ \\ |
3300 Hammer of Dwarven Anger
3000 Adamantine
300 Least Crystal of Return
13000 Reactive combat suit.
3000 Skin of ectoplasmic armor (MiC.170)
9000 Mithralize
1000 +1 Enhancement bonus to AC
12000 Bracers of Infernal Might
6000 Strongarm Bracers
2000 Produce flame /will
4000 +2 Strength
4500 Steady boots of the war-hero
1400 Steadfast boots (MiC.138)
3100 Vanguard threads (MiC.145)
33000-3300-13000-12000-4500=200
===== Description and backstory =====
Greathammer, fullplate wielding strength based inquisitor
Måske Paladin eller fighter istedet
Half-dragon
Elven marksman specializing in condition effects
Half-Dragon2 / Ftr4 / Soul Knife 2
Emulate Melee Weapon (Greathammer)
Feat Wishlist
W.Spec. (Mind Blade)
Imp.Crit (Mind Blade)
Greater psionic weapon (BAB+6)
Racial Heritage (Half-Orc)
Ironhide
Keen Scent
Step Up
Following Step
Step Up and Strike
Reckless Offense
Dodge
Psionic Dodge
Combat Expertise
Imp. Trip
Felling Smash
Greater Imp. Trip
6x5
4 Autohypnosis
6 Acrobatics
2 Fly
6 Perception
6 Sense Motive
6 Stealth
6+10+1+1-2
Greathammer
Greathorn minotaurs wield
these big, heavy hammers,
which are considered exotic
weapons for other creatures.
The incredibly heavy head of
the hammer allows it to make
devastating strikes against weapons
and shields, granting the wielder
a +2 bonus on opposed attack rolls to sunder an enemy’s
weapon or shield.
Dmg (M) Critical Weight1 Type
1d12 19–20/×4 30 lb. Bludgeoning
1 Weight is for a Medium weapon. Small weapons weigh
half as much, and Large weapons weigh twice as much.
3300 Hammer of Dwarven Anger
3000 Adamantine
300 Least Crystal of Return
13000 Reactive combat suit.
3000 Skin of ectoplasmic armor (MiC.170)
9000 Mithralize
1000 +1 Enhancement bonus to AC
12000 Bracers of Infernal Might
6000 Strongarm Bracers
2000 Produce flame /will
4000 +2 Strength
4500 Steady boots of the war-hero
1400 Steadfast boots (MiC.138)
3100 Vanguard threads (MiC.145)
33000-3300-13000-12000-4500=200