|**Name:** Claudia "Crossfire" Milani||| |**Rads:****Age:** 29||| |**Species:** Human \\ **Species Traits:** None||| |**Homeworld:** Tobia||| | **Strenght** \\ 8 \\ ( - ) | **Dexterity** \\ 10 \\ ( +1 ) | **Endurance** \\ 12 \\ ( +2 ) | | **Intelligence** \\ 9 \\ ( +1 ) | **Edumacation** \\ 6 \\ ( - ) | **Socializing** \\ 5 \\ ( -1 ) | |__**Armor:**__ \\ None \\ **Options:** | |__**Finances:**__ \\ **Cash:** 24410 \\ **Debt:** 0 \\ **Pension:** 0 \\ **Living Cost:** 1000/month| |__**Allies, Contacts, Rivals:**__ \\ **Enemy:** A saboteur who tried \\ to bomb a naval capital ship| |__**Augments:**__ | Admin: \\ Advocate: \\ Animals: \\ Athletics: 0\\ Art: \\ Astrogation: \\ Broker: \\ Carouse: \\ Deception: 1\\ Diplomat: \\ Drive: 0\\ Electronics: 0\\ - Comms: 1\\ Engineer: \\ Explosives: \\ Flyer: 0\\ Gambler: \\ Gunner: \\ Gun Combat: 0\\ - Slug Weapons: 1\\ Heavy Weapons: 0\\ - Man Portable: 1\\ Investigate: \\ Jack of all Trades: 1\\ Language: \\ Leadership: \\ Mechanic: 1\\ Medic: 0\\ Melee: 0\\ - Blades: 1\\ Navigation: \\ Persuade: \\ Pilot: 1\\ Profession: \\ Recon: 1\\ Science: \\ Seafarer: \\ Stealth: 1\\ Steward: \\ Streetwise: \\ Survival: \\ Tactics: \\ Vacc Suit: 1\\ Zero-G: \\ Free RAM Grenade Launcher 600 └ Gyro Stabiliser 200 └ Laser Sight 50 └ LL Scope 300 └ 10 Frag grenades 60 └ 2 Stun grenades 30 └ 2 Aerosol grenades 1500 Machine Gun 200 └ Laser Sight 50 └ LL Scope 300 └ 3 extra magazines 100 Longknife 1500 Gauss Rifle 200 └ Laser Sight 200 └ 5 extra magazines ---------------------------- 150 Respirator mask 150 Respirator mask -3 Grenades ---------------------------- -3000 3 weeks of living -20000 Spare parts for the safari ship Crossfire, you find 2 magazines, presumably for that laser rifle, a comm unit and a few hundred credits in cash. STR: 7 DEX: 10 +1 END: 11 +1 INT: 9 +1 EDU: 6 -1 SOC: 5 -1 BGs: 2 points Flyer 0 Medic 0 Attempt to enter Army Academy: 4 - Failure Qualification for armying up: 8 - Success! Joined the Hovertank division - Service Skills: Drive, Athletics, Gun Combat, Recon, Melee, Heavy Weapons - Army training (1): STR +1 - Private (Rank0) bonus: Gun Combat 1 Survival roll: 7 - Success! Event roll 4 - Sent to Urbanized planet fraught with war between people who like the color blue and the rebel scum that likes the color green. - Gain one of Stealth 1 Advancement roll: 10 - Success! Become Lance Corporal. Gain Recon 1 - Learn more Melee! Connection (Natalka) skill: 3 - +1 END Leave hovertanking: Entry into Navy Academy: 5 - Failure Qualifying for Navy career: 3 - Failure Draft me up Scotty: 5 - Scouts - Basic Training: Learn Pilot 0 - Learn skill (6): Jack-of-ALL-Trades (Not just like five of them) Surviving Backwater moon?: 13 - SUCCESS! Event on the moon: 5 Nothing here, good job: - You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll. Advancement Roll: 2 - Failure Connection (Wulfric) skill: 5 - +1 EDU Exit Career right: Entry into Navy Academy: 5 - Abort/Retry/Fail Entry into Navy regular: 8 - Success - Basic Training: Vacc Suit - Learn Skill (6): Electronics Survival Roll: 9 - Success! Event: 9 - Someone set up us the bomb! Defuse success! - Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy. Advancement: 8 - Success! Become Able Spacehand (Rank1). Learn Mechanic 1 - Learn more Strength! Muster out! 5 Benefits! (3 terms, 2Advancements) Army: 4: Weapon (1k, TL12) - RAM Grenade Launcher 6: +1 END Scout: 3: 30k Credits Navy: 2+1: +1 EDU 4: Weapon (+1 Heavy Weapons skill) Shopping: 30.000 5000 Neural Comm A/V, Comp0 50 Linguasoft Rating 0 Translator 500 R0 Agent 1500 Machine Gun 22000 Hostile Environment Vacc Suit +12 100 Magnetic Grappler upgrade 100 Longknife 750