|**Name:** Claudia "Crossfire" Milani|||
|**Rads:****Age:** 29|||
|**Species:** Human \\ **Species Traits:** None|||
|**Homeworld:** Tobia|||
| **Strenght** \\ 8 \\ ( - ) | **Dexterity** \\ 10 \\ ( +1 ) | **Endurance** \\ 12 \\ ( +2 ) |
| **Intelligence** \\ 9 \\ ( +1 ) | **Edumacation** \\ 6 \\ ( - ) | **Socializing** \\ 5 \\ ( -1 ) |
|__**Armor:**__ \\ None \\ **Options:** |
|__**Finances:**__ \\ **Cash:** 24410 \\ **Debt:** 0 \\ **Pension:** 0 \\ **Living Cost:** 1000/month|
|__**Allies, Contacts, Rivals:**__ \\ **Enemy:** A saboteur who tried \\ to bomb a naval capital ship|
|__**Augments:**__ |
Admin: \\
Advocate: \\
Animals: \\
Athletics: 0\\
Art: \\
Astrogation: \\
Broker: \\
Carouse: \\
Deception: 1\\
Diplomat: \\
Drive: 0\\
Electronics: 0\\
- Comms: 1\\
Engineer: \\
Explosives: \\
Flyer: 0\\
Gambler: \\
Gunner: \\
Gun Combat: 0\\
- Slug Weapons: 1\\
Heavy Weapons: 0\\
- Man Portable: 1\\
Investigate: \\
Jack of all Trades: 1\\
Language: \\
Leadership: \\
Mechanic: 1\\
Medic: 0\\
Melee: 0\\
- Blades: 1\\
Navigation: \\
Persuade: \\
Pilot: 1\\
Profession: \\
Recon: 1\\
Science: \\
Seafarer: \\
Stealth: 1\\
Steward: \\
Streetwise: \\
Survival: \\
Tactics: \\
Vacc Suit: 1\\
Zero-G: \\
Free RAM Grenade Launcher
600 └ Gyro Stabiliser
200 └ Laser Sight
50 └ LL Scope
300 └ 10 Frag grenades
60 └ 2 Stun grenades
30 └ 2 Aerosol grenades
1500 Machine Gun
200 └ Laser Sight
50 └ LL Scope
300 └ 3 extra magazines
100 Longknife
1500 Gauss Rifle
200 └ Laser Sight
200 └ 5 extra magazines
----------------------------
150 Respirator mask
150 Respirator mask
-3 Grenades
----------------------------
-3000 3 weeks of living
-20000 Spare parts for the safari ship
Crossfire, you find 2 magazines, presumably for that laser rifle, a comm unit and a few hundred credits in cash.
STR: 7
DEX: 10 +1
END: 11 +1
INT: 9 +1
EDU: 6 -1
SOC: 5 -1
BGs: 2 points
Flyer 0
Medic 0
Attempt to enter Army Academy: 4 - Failure
Qualification for armying up: 8 - Success! Joined the Hovertank division
- Service Skills: Drive, Athletics, Gun Combat, Recon, Melee, Heavy Weapons
- Army training (1): STR +1
- Private (Rank0) bonus: Gun Combat 1
Survival roll: 7 - Success!
Event roll 4 - Sent to Urbanized planet fraught with war between people who like the color blue and the rebel scum that likes the color green.
- Gain one of Stealth 1
Advancement roll: 10 - Success! Become Lance Corporal. Gain Recon 1
- Learn more Melee!
Connection (Natalka) skill: 3 - +1 END
Leave hovertanking:
Entry into Navy Academy: 5 - Failure
Qualifying for Navy career: 3 - Failure
Draft me up Scotty: 5 - Scouts
- Basic Training: Learn Pilot 0
- Learn skill (6): Jack-of-ALL-Trades (Not just like five of them)
Surviving Backwater moon?: 13 - SUCCESS!
Event on the moon: 5 Nothing here, good job:
- You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll.
Advancement Roll: 2 - Failure
Connection (Wulfric) skill: 5 - +1 EDU
Exit Career right:
Entry into Navy Academy: 5 - Abort/Retry/Fail
Entry into Navy regular: 8 - Success
- Basic Training: Vacc Suit
- Learn Skill (6): Electronics
Survival Roll: 9 - Success!
Event: 9 - Someone set up us the bomb! Defuse success!
- Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy.
Advancement: 8 - Success! Become Able Spacehand (Rank1). Learn Mechanic 1
- Learn more Strength!
Muster out!
5 Benefits! (3 terms, 2Advancements)
Army:
4: Weapon (1k, TL12) - RAM Grenade Launcher
6: +1 END
Scout:
3: 30k Credits
Navy:
2+1: +1 EDU
4: Weapon (+1 Heavy Weapons skill)
Shopping: 30.000
5000 Neural Comm A/V, Comp0
50 Linguasoft Rating 0 Translator
500 R0 Agent
1500 Machine Gun
22000 Hostile Environment Vacc Suit +12
100 Magnetic Grappler upgrade
100 Longknife
750