===== Dimitri Diehv ===== Dimitri is a tiefling rogue/duelist. He has trained to use his tail to assist him. \\ His favored class is **rogue**. Two archtypes helps define Dimitris abilities. \\ The **Chameleon** helps him sneak around in varies environments, while the **Scout** helps him make sneak attacks during combat. \\ {{:random:characters:tiefling.png?300|}} \\ ==== Level Breakdown ==== ^Level ^Class ^Favored Class Bonus^ ^ 1 |Rogue 1|Skill point| ^ 2 |Rogue 2|Skill point| ^ 3 |Rogue 3|Skill point| ^ 4 |Rogue 4|Skill point| ^ 5 |Rogue 5|Skill point| ^ 6 |Rogue 6|Skill point| ^ 7 |Rogue 7|Skill point| ^ 8 |Rogue 8|Skill point| ^ 9 |Duelist 1| - | \\ ==== Abilities and Combat Stats ==== ^Ability ^Score ^Modifier^ Base attack bonus |+7/+2| ^Strength |12 |+1 ^Fortitude |+6| ^Dexterity |16 |+3 ^Reflex |+12| ^Constitution |14 |+2 ^Will |+5| ^Intelligence |16 |+3 ^Initiative |+3| ^Wisdom |12 |+1 ^CMB |+8| ^Charisma |12 |+1 ^CMD |21| ^Armor class |20^Attack bonus| | ^Touch |15^Movement speed| 30 ft. | ^Flat-footed |15^Ki Pool | 5 | ^Hit Points |67^ Stealth Points | 9 | \\ ==== Racial Features ==== \\ ==== Feats and Class Features ==== ^Feat ^Gained at level ^Description^ ^Grasping Tail | 1 |Grab small objects on the ground in a 5 ft. radius as a swift action. \\ Hold small objects with your tail.| ^Weapon Finesse | 3 |Use your dexterity modifier to determine attack bonus instead of strength.| ^Dodge | 5 |Gain a +1 dodge bonus to armor class.| ^Mobility | 7 |Gain a +4 dodge bonus to armor class against attacks of opportunity whenever you move around the battlefield.| ^Spring Attack | 9 |You may use a standard action during your move to make an attack against a foe. \\ That foe cannot attack your with attacks of opportunity.| ^Feature ^Class (level) ^Description^ ^Sneak Attack |Rogue (1,3,5,7)|Deal +4d6 damage when flanking or attacking an enemy that is denied dexterity| ^Misdirection |Rogue (1) |**Replaces Trapfinding:** Gain a pool of stealth points equal to your ranks in bluff. \\ These can be spent to increase stealth checks. This pool is renewed after 8 hours of sleep.| ^Evasion |Rogue (2)|If you roll a successful reflex save against an effect that allows save for half damage, you take no damage instead.| ^Effortless Sneak \\ (Urban, Forest, Underground)| Rogue (3,6,9)|In **Urban, Forest and Underground** terrains, you may take 10 on stealth checks.| ^Scout's Charge |Rogue (4)|You may deal sneak attack damage at the end of a charge, if you succesfully hit with that attack.| ^Skirmisher |Rogue (8) |You may deal sneak attack damage on his next attack after he has moved 10 ft. that round.| ^Canny Defense |Duelist (1)| Add 1 point of intelligence bonus to your dexterity bonus to armor class for each level of Duelist you have.| ^Precise Strike|Duelist (1)| Add 1 point of damage per Duelist level you have to all damage rolls made with one-handed or light weapons.| \\ ==== Rogue Talents ==== ^Rogue Talent ^ Chosen at level ^Description^ ^Fast Stealth |Rogue (2) |You may move at your full speed when you are sneaking around in stealth.| ^Expert Leaper |Rogue (4) |You are always considered to have a running start when trying to jump. \\ With a DC 15 Acrobatics check, you may ignore 20 ft. of fall damage instead of 10 ft.| ^Ki Pool |Rogue (6)|Gain a Ki pool equal to half your rogue level + charisma modifier. \\ Ki points can be spend to either make another attack during a full attack at your highest attack bonus, \\ or gain an additional 20 ft. movement speed for the round, or gain a +4 insight bonus on stealth checks for one round. \\ It takes a swift action to use any of the options.| ^Ninja Trick |Rogue (8)|**Gain the ninja trick Shadow Clones:** You may spend a Ki point to cast Mirror Image as the spell. \\ Your caster level is equal to your rogue level.| \\ ==== Skills ==== ^Skill ^Rank ^Class Skill ^Racial Bonus ^Ability bonus ^Other modifiers^ Total^ ^Acrobatics |9 |+3 | |+3 | | **15** | ^Appraise |5 |+3 | |+3 | | **11** | ^Bluff |9 |+3 |+2 |+1 | | **15** | ^Climb |9 |+3 | |+1 | | **13** | ^Diplomacy |5 |+3 | |+1 | | **9** | ^Disable Device |9 |+3 | |+3 | | **15** | ^Disguise |9 |+3 | |+1 | | **13** | ^Escape Artist |9 |+3 | |+3 | | **15** | ^Intimidate |5 |+3 | |+1 | | **9** | ^Perception |9 |+3 | |+1 | | **13** | ^Perform (swordfight) |2 |+3 | |+1 | | **6** | ^Sense Motive |5 |+3 | |+1 | | **9** | ^Sleight of Hand |9 |+3 | |+3 | | **15** | ^Stealth |9 |+3 |+2 |+3 | | **17** | \\ ==== Equipment ==== 46.000 gp\\ ^Item ^Description ^Cost^ |Rope of Climbing|60 ft. long rope that can tie and untie itself on command. Can be commanded to search for edges to tie itself around|3.000 gp| |+1 Darkleaf Hide Shirt of Shadow|An armor made of a dark leaf-like material. It grants a +5 bonus to AC, and +5 competence bonus to stealth|8.590 gp| |+1 Corrosive Short Sword|A short sword of fine making that is adorned with emeralds. It deals 1d6 physical damage and an additional 1d6 acid damage|8.010 gp| |2x Immovable Rod|These rods can be manipulated to stay in place, even if that defies gravity|10.000 gp| |+1 Hand Crossbow of Distance|This hand crossbow can shoot an amazing 60 ft.|9.100 gp| |Cloak of Resistance +2|Grants a +2 resistance bonus to all saves|4.000 gp|