====== Eilauver Hathareal ====== |__  **Background:** Acolyte  __ \\ **Personality:** See omens everywhere\\ **Ideal:** Change \\ **Bond:** Recover lost artifact \\ **Flaw:** Obsessed with bond**Religion:** Corellon Larethian \\ **Alignment:** Chaotic Good \\ \\ **Height:** \\ **Weight:** \\ **Eyes:** \\ **Hair:**| {{:random:characters:img_0006.jpg?300}} | ====== Overview ====== ^ Attack ^^ Damage ^^ | **+10 ToHit** \\ +5(DEX) \\ +4(Prof) \\ +1(Weapon) \\ \\ ||**1d8+1d6 (force) + 8** \\ Slashing \\ +5(DEX) \\ +1(Ench) \\ +2 (Style) \\ + 1d6 (force, shard) || ^ AC ^ Fort ^ Ref ^ Will ^ | **20** \\ 13 (Base) \\ +5 (DEX) \\ +1 (Armor) \\ +1 (Ring) |**+5** \\ +1(CON) \\ +4(Prof) \\ \\ |**+5** \\ +5(DEX) \\ \\ \\ |**+2** \\ +3(WIS) \\ \\ \\ | |Advantage on Saving Throws against [Charm] \\ Immunity to [Sleep] \\ Speed 40 ft. \\ resist all (ring) \\ Resist 5 cold \\ Re roll save once (indomitable) |||| ^ Spells\\ (DC: 14) (6 daily) ^ ^ Cantrips ^ |[[http://thebombzen.github.io/grimoire/spells/green-flame-blade|Greenflame Blade]] \\ [[http://thebombzen.github.io/grimoire/spells/lightning-lure|Lightning Lure]] | ^ 1st Level\\ ( 4/LR ) ^ |[[http://thebombzen.github.io/grimoire/spells/burning-hands|Burning Hands]]+ \\ [[http://thebombzen.github.io/grimoire/spells/shield|Shield]] | ^ 2nd Level\\ ( 2/LR ) ^ |[[http://thebombzen.github.io/grimoire/spells/scorching-ray|Scorching Ray]]+ \\ [[http://thebombzen.github.io/grimoire/spells/melfs-acid-arrow|Melfs ascid arrow]]+ | ^Lvl ^Class ^Prof ^Class Features | ^ |Race | |Low-Light Vision((**Low-light Vision:** \\ Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. \\ Low-light vision is color vision. \\ A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.)), Keen Senses (Perception)((**Keen Senses:** \\ You have proficiency in the Perception skill.)), Fey Ancestry((**Fey Ancestry:** \\ You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.)), Elf Weapon Training((**Elf Weapon Training:** \\ You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.)), Trance((**Trance:** \\ Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.)), Cantrip((**Cantrip:** \\ You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.)), Extra Language((**Extra Language:** \\ You can speak, read, and write one extra Language of your choice.)) | ^ |Background (Acolyte) | |Skill Proficiencies(Insight & Religion), Languages (2 of your choice), Shelter of the Faithful((**Shelter of the Faithful:** \\ As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. )) | ^1 |Fighter 1 |+2 |Starting Proficiencies(+1 & History), Fighting Style (Dueling)((**Fighting Style:** \\ You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again. \\ **Dueling:** \\ When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.)), Second Wind (1d10+FTR) 1/SR((**Second Wind:** \\ You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain hit points equal to 1d10 + your fighter level. \\ Once you use this feature, you must finish a short or Long Rest before you can use it again.)) | ^2 |Fighter 2 |+2 |Action Surge 1/SR((**Action Surge:** \\ Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. \\ Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.)) | ^3 |Fighter (Eldritch Knight) 3 |+2 |Weapon Bond | ^4 |Fighter (Eldritch Knight) 4 |+2 |Ability Score Improvement((**Ability Score Improvement:** \\ When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.)) | ^5 |Fighter (Eldritch Knight) 5 |+3 |Extra Attack((**Extra Attack:** \\ Beginning at 5th level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn. \\ The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.)) | ^6 |Fighter (Eldritch Knight) 6 |+3 |Ability Score Improvement | ^7 |Fighter (Eldritch Knight) 7 |+3 |War Magic | ^8 |Fighter (Eldritch Knight) 8 |+3 |Ability Score Improvement | ^9 |Fighter (Eldritch Knight) 9 |+4 |Indomitable | ====== Attributes ====== ^ ^Total ^Mod ^Changes ^ ^STR |10 | | ^ ^CON |12 |+1 | | ^DEX |20 |+5 |+2 Elf + 2 Feat ^ ^INT |18 |+4 |+1 High Elf | ^WIS |14 |+2 | ^ ^CHA | 9 |-1 | | | \\ __**59/59 HP**__ \\ 10(Ftr 1)+6×7(Ftr 2-8)+7×1(CON) |||| ====== Skills ====== ^Skill ^Total ^Attr ^Prof | |**Athletics** ^+0 |+0 (STR) | | |**Acrobatics \\ Sleight of Hand \\ Stealth** ^+9 \\ +5 \\ +5 |+5 (DEX) |+4 (Prof) \\ \\ \\ | |**Arcana \\ History \\ Investigation \\ Nature \\ Religion** ^+4 \\ +8 \\ +4 \\ +4 \\ +8 |+4 (INT) | \\ +4 (Prof) \\ \\ \\ +4 (Prof) | |**Animal Handling \\ Insight \\ Medicine \\ Perception \\ Survival** ^+2 \\ +6 \\ +2 \\ +6 \\ +2 |+2 (WIS) | \\ +4 (Prof) \\ \\ +4 (Prof) \\ \\ | |**Deception \\ Intimidation \\ Performance \\ Persuasion** ^-1 \\ -1 \\ -1 \\ +3 |-1 (CHA) | \\ \\ \\ +4 (Prof) | |Speaks: Common, Elven, Dwarven, Orc, Draconic |||| ====== Items ====== * Elven Curve Blade (1d8 Slashing: Finesse, Defensive) +1 (Continual Flame) * Ring of feather fall * Longbow * 20 Arrows * Studded Leather * Signet Ring * Archaeologist's Tools * Scholar's Pack * Book of Local Legends * Book of Prayers * Common Clothes * Incense * Talic's platin ring: +1 AC, shared damage with Talic * 45 GP * potion of invulnerability * Hadnirs kompass (supposedly points to the sky kings vault, May contain the Green dragon orb) * Cloak of the winter fell (resist 5 cold) ====== Spells ====== **Shield** \\ //Ved hendes nåde// \\ A white semi opaque rounded convex dome materialises from my hand. It has a pale, dim, white light. \\ **Burning Hands** \\ //Ved hendes vilje// \\ A gleen, licking stream of golden-green flames spur forth from my hand, engulfing the enemies. **Lightning Lure** \\ //Ved hendes snilde// \\ A golden-green lash springs from the weapon, grabs the target and pulls him back towards me, as lightning runs down the lash and damages the target. **Scorcing ray** \\ //Ved hendes vrede// \\ Three, golden-green rays spew forth from my hand towards the target. ====== Features ====== * [[http://engl393-dnd5th.wikia.com/wiki/Feats#Mobile|Mobile]] {{:random:characters:img_20170213_183531.jpg?250}}