===== James "Jackknife" Shirley Hambledon ===== **Aspect of High Concept:** Tattooed Monster Hunter \\ **Aspect of Trouble:** Actively seeks out unnatural trouble\\ ----- \\ **Aspect of the Background:** "Street Kid." \\ ----- \\ **Aspect of Rising Conflict:** "Fortunate Son." \\ ----- \\ **Aspect of the Story:** "Snevis & Snevis" \\ Story: The House on the Hill \\ ----- \\ **Guest Starring:** "Wrong place, Right time." \\ Story: What year is it?! (Julius' Story) \\ ----- \\ **Guest Starring Redux:** "Big Damn Hero." \\ Story: Your gold, my cause. (Gram's Story) \\ ----- \\ **Looks:** \\ **Belongings:** \\ 1979 Brown Cadillac Coupe de Ville {{ :random:characters:coupe_deville.jpg?250|Inspirational picture}} \\ House on the Hill. \\ 3687 Getchell Road, Hermantown, Minnesota, United States\\ {{:random:characters:jackhouse.png?250|Inspirational picture}} \\ Katana \\ \\ Bullet resistant vest \\ \\ Knives! \\ \\ **Skills:** \\ Great (+4) (8 points) Athletics Weapons Good (+3) (6 points) Alertness Investigation Discipline Fair (+2) (6 points) Fists Resources Stealth Average (+1) (5 points) Burglary Endurance Lore Scholarship Mediocre (+0) Guns Contacts Craftsmanship Deceit Driving Empathy Survival Might **Powers & Stunts:** \\ -4 Prowess Tattoos -2 Inhuman Speed -2 Inhuman Strength -2 Tattoo of Warning -1 Supernatural Sense [–1] (Sensing Nonmortals) -1 Cloak of Shadows [-1] ===== Notes ===== ==== Bookkeeping ==== Free Rebuild Major Milestone +1 skillpoint \\ +1 switch. \\ -1 Skillpoint to raise Investigation from Average to Fair. \\ Switched Investigation(+2->+3) and Fists(+3->+2) Minor Milestone Minor Milestone Major Milestone +1 skillpoint \\ +1 switch. \\ -1 Skillpoint to raise Discipline from Fair to Good Switched "Prodigal Son" aspect to "Snevis & Snevis" ==== Building Notes ==== Born of rich parents. Orphaned at young age. Grew up on the streets. Joined a gang at a young age. Experienced the supernatural. Was sent to Juvy. Got strange letter while in Juvy (16th birthday?) Decided to search for his heritage. Parents were monster-hunters. Search their mansion, find book of stuff. Goes to Duluth to figure out what happened to them. 25 points Great 4 points 2 8 Good 3 points 2 6 Fair 2 points 3 6 Average 1 point 5 5 Great (+4) (8 points) Athletics Weapons Good (+3) (6 points) Alertness Fists Fair (+2) (6 points) Discipline Resources Stealth Average (+1) (5 points) Burglary Endurance Investigation Lore Scholarship Mediocre (+0) Guns Contacts Craftsmanship Deceit Driving Empathy Survival Might -4 Prowess Tattoos -2 Inhuman Speed -2 Inhuman Strength -2 Tattoo of Warning -1 Supernatural Sense [–1] (Sensing Nonmortals) -1 Cloak of Shadows [-1] -0 Wizard’s Constitution [–0] -2 Mimic Ability -2 Inhuman Recovery +1 Catch can be researched [+1] -1 Armoring Tattoos -1 Supernatural Toughness [–4] (Amoring tattoos) +2 Specific Protection (Kinetics) [+2] +2 Catch easy to come by (Not-Kinetics) [+2] +1 Catch can be researched [+1]