===== James "Jackknife" Shirley Hambledon =====
**Aspect of High Concept:** Tattooed Monster Hunter \\
**Aspect of Trouble:** Actively seeks out unnatural trouble\\
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**Aspect of the Background:** "Street Kid." \\
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**Aspect of Rising Conflict:** "Fortunate Son." \\
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**Aspect of the Story:** "Snevis & Snevis" \\
Story: The House on the Hill \\
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**Guest Starring:** "Wrong place, Right time." \\
Story: What year is it?! (Julius' Story) \\
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**Guest Starring Redux:** "Big Damn Hero." \\
Story: Your gold, my cause. (Gram's Story) \\
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**Looks:** \\
**Belongings:** \\
1979 Brown Cadillac Coupe de Ville
{{ :random:characters:coupe_deville.jpg?250|Inspirational picture}}
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House on the Hill. \\
3687 Getchell Road, Hermantown, Minnesota, United States\\
{{:random:characters:jackhouse.png?250|Inspirational picture}}
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Katana \\
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Bullet resistant vest \\
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Knives! \\
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**Skills:** \\
Great (+4) (8 points)
Athletics
Weapons
Good (+3) (6 points)
Alertness
Investigation
Discipline
Fair (+2) (6 points)
Fists
Resources
Stealth
Average (+1) (5 points)
Burglary
Endurance
Lore
Scholarship
Mediocre (+0)
Guns
Contacts
Craftsmanship
Deceit
Driving
Empathy
Survival
Might
**Powers & Stunts:** \\
-4 Prowess Tattoos
-2 Inhuman Speed
-2 Inhuman Strength
-2 Tattoo of Warning
-1 Supernatural Sense [–1] (Sensing Nonmortals)
-1 Cloak of Shadows [-1]
===== Notes =====
==== Bookkeeping ====
Free Rebuild
Major Milestone
+1 skillpoint \\
+1 switch. \\
-1 Skillpoint to raise Investigation from Average to Fair. \\
Switched Investigation(+2->+3) and Fists(+3->+2)
Minor Milestone
Minor Milestone
Major Milestone
+1 skillpoint \\
+1 switch. \\
-1 Skillpoint to raise Discipline from Fair to Good
Switched "Prodigal Son" aspect to "Snevis & Snevis"
==== Building Notes ====
Born of rich parents.
Orphaned at young age.
Grew up on the streets.
Joined a gang at a young age.
Experienced the supernatural.
Was sent to Juvy.
Got strange letter while in Juvy (16th birthday?)
Decided to search for his heritage.
Parents were monster-hunters.
Search their mansion, find book of stuff.
Goes to Duluth to figure out what happened to them.
25 points
Great 4 points 2 8
Good 3 points 2 6
Fair 2 points 3 6
Average 1 point 5 5
Great (+4) (8 points)
Athletics
Weapons
Good (+3) (6 points)
Alertness
Fists
Fair (+2) (6 points)
Discipline
Resources
Stealth
Average (+1) (5 points)
Burglary
Endurance
Investigation
Lore
Scholarship
Mediocre (+0)
Guns
Contacts
Craftsmanship
Deceit
Driving
Empathy
Survival
Might
-4 Prowess Tattoos
-2 Inhuman Speed
-2 Inhuman Strength
-2 Tattoo of Warning
-1 Supernatural Sense [–1] (Sensing Nonmortals)
-1 Cloak of Shadows [-1]
-0 Wizard’s Constitution [–0]
-2 Mimic Ability
-2 Inhuman Recovery
+1 Catch can be researched [+1]
-1 Armoring Tattoos
-1 Supernatural Toughness [–4] (Amoring tattoos)
+2 Specific Protection (Kinetics) [+2]
+2 Catch easy to come by (Not-Kinetics) [+2]
+1 Catch can be researched [+1]