===== Cheat sheet ===== Human Sor1/Wiz4/UM1 Init : +1 Attack: +3 Melee / +4 Ranged / +5 Spells AC: 11 normal, 11 Vs Touch, 10 flat footed Fort:+4 Ref:+2 Will:+8 Hide:+1 Silent:+1 Listen:+0 Spot:+0 Sense:+0 HP: 36 Speed: 30ft. / 6 squares ===== Level Progression ===== Lvl Class BAB HP SP Saves Sor/Wiz Feats Class features 1 Wizard 0 7 24 0/ 0/ 2 0 / 1 Searing spell(Sandstorm.), Repeat spell Scribe scroll, Summon familiar 2 Wizard 1 12 30 0/ 0/ 3 0 / 2 3 Sorcerer1 19 36 0/ 0/ 5 3 / 2 Practiced spellcaster (Sorc) Summon familiar 4 Wizard 2 24 43 1/ 1/ 5 4 / 3 5 Wizard 2 30 50 1/ 1/ 6 5 / 4 6 UM 3 57 1/ 1/ 8 6 / 6 Fiery burst (CMag.) [Reserve] Arcane power +1 Suggested alternate class features: Scribe scroll -> Collegiate Wizard (Comp.Arc.181) Summon familiar (Wiz) -> Immidiate magic (Transmutation) (PHB2.68) Summon familiar (Sor) -> Eschew materials ===== Attributes ===== Total Mod Race Lv Item Misc. Original STR 10 10 DEX 12 +1 12 CON 16 +3 16 INT 19 +4 +1 18 WIS 11 11 CHA 17 +3 17 212711 | [Serah] rolled 5d4+4+(3*6): (1+4+1+3+3)+4+(3*6) = 34. 1 and 1 upped to 2 each. /36 Hitpoints remaining ===== Saves ===== ^Saves ^Fort ^Ref ^Will ^ |**Total** |**4** |**2** |**8** | |Wizard |1 |1 |4 | |Sorcerer | | |2 | |Ultimate Magus | | |2 | |Abilities |3 |1 |0 | |Equipment | | | | ===== Skills ===== Wiz4 2+4+1*7=49 Sor1 2+4+1*1=7 UM1 2+4+1*1=7 Skills Total Ranks Mod Item ACP Feat Misc (CON) Concentration +11 9 +3 (INT) Decipher Script +12 9 +4 (INT) Knowledge (arcana) +14 9 +4 +2 (INT) Knowledge (arithmetics) +12 9 +4 (INT) Knowledge (geometry) +12 9 +4 (INT) Spellcraft +12 9 +4 (INT) Knowledge (Dungeoneering) +5 1 +4 (INT) Knowledge (geography) +5 1 +4 (INT) Knowledge (history) +5 1 +4 (INT) Knowledge (local) +5 1 +4 (INT) Knowledge (nature) +5 1 +4 (INT) Knowledge (nobility and royalty) +5 1 +4 (INT) Knowledge (religion) +5 1 +4 (INT) Knowledge (the planes) +5 1 +4 (INT) Craft (Sculpting) +5 1 +4 ===== Combat stats ===== Defense 11 Base 10 Armor Ability(DEX) +1 Items Other Melee Base +3 Ability(STR) Ranged Base +3 Ability(DEX) +1 ===== Vitals ===== Name: Kane Kruzzel Age: 25 years Race: Human Gender: Male Height: 204cm Weight: 69kg Build: Very thin Hair: Bald - Lost his hair in a magical disaster. Skin: Fair Eyes: Very blue Dress: Flamboyant and brightly coloured Distinguishing Marks: Dominant Hand: Right Languages: Common, Abyssal, Celestial, Draconic, Infernal ===== Spellbook ===== ^Spells ^Wiz DC ^ Wiz/day ^Sor DC ^Sor /day ^ |0th | 14 | 5 | 13 | 6 | |1st | 15 | 4 | 14 | 4 | |2nd | 16 | 3 | 15 | | |3rd | 17 | 2 | 16 | | |4th | 18 | | 17 | | |5th | 19 | | 18 | | |6th | 20 | | 19 | | |7th | 21 | | 20 | | |8th | 22 | | 21 | | |9th | 23 | | 22 | | ==== Wizard spellbook. ==== 0th level * (VS)C: **Amanuensis**: Copy nonmagical text. * - * (VSM)T: **Resistance**: Subject gains +1 on saving throws. * (VS)C: **Acid Splash**: Orb deals 1d3 acid damage. * (VS)C: **Detect Poison**: Detects poison in one creature or small object. * (VS)60': **Detect Magic**: Detects spells and magic items within 60 ft. * (VSF)P: **Read Magic**: Read scrolls and spellbooks. * (VSM)C: **Daze**: Humanoid creature of 4 HD or less loses next action. * (VS)M: **Dancing Lights**: Creates torches or other lights. * (V)C: **Flare**: Dazzles one creature (-1 on attack rolls). * (VM)T: **Light**: Object shines like a torch. * (VS)C: **Ray of Frost**: Ray deals 1d3 cold damage. * (VSM)C: **Ghost Sound**: Figment sounds. * (VS)C: **Disrupt Undead**: Deals 1d6 damage to one undead. * (VSM)T: **Touch of Fatigue**: Touch attack fatigues target. * (VS)C: **Mage Hand**: 5-pound telekinesis. * (VS)10': **Mending**: Makes minor repairs on an object. * (VSF)M: **Message**: Whispered conversation at distance. * (VSF)C: **Open/Close**: Opens or closes small or light things. * (VS)0': **Arcane Mark**: Inscribes a personal rune (visible or invisible). * (VS)10': **Prestidigitation**: Performs minor tricks. 1st level * (VS)T: **Endure Elements**: Exist comfortably in hot or cold environments. * (VS)P: **Shield**: Invisible disc gives +4 to AC, blocks magic missiles. * (VSM)C: **Grease**: Makes 10-ft. square or one object slippery. * (VSf)T: **Mage Armor**: Gives subject +4 armor bonus. * (VSM)C: **Mount**: Summons riding horse for 2 hours/level. * (VSM)P: **Comprehend Languages**: You understand all spoken and written languages. * (VSM 100)T: **Identify**: Determines properties of magic item. * (VS)15': **Burning Hands**: 1d4/level fire damage (max 5d4). * (VSM)C: **Floating Disk**: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. * (VS)C: **Ray of Enfeeblement**: Ray deals 1d6 +1 per two levels Str damage. * (VSM)C: **Enlarge Person**: Humanoid creature doubles in size. * (VS)P: **Expeditious Retreat**: Your speed increases by 30 ft. * (VS)C: **Orb of Electricity, Lesser**: Ranged touch deals 1d8 electric dam + 1d8/2 levels * (VSM)T: **Ebon Eyes**: Subject sees normally in magical darkness. 2nd level * (VSMF)L: **Acid Arrow**: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. * (VSM)M: **Glitterdust**: Blinds creatures, outlines invisible creatures. * (VM)T: **Darkness**: 20-ft. radius of supernatural shadow. * (VS)C: **Scorching Ray**: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). * (VSM)T: **Invisibility**: Subject is invisible for 1 min./level or until it attacks. * (VS)P: **Mirror Image**: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). * (VS)P: **Alter Self**: Assume form of a similar creature. * (V)M: **Knock**: Opens locked or magically sealed door. 3rd level * (VSM)L: **Fireball**: 1d6 damage per level, 20-ft. radius. * (VSM)M: **Stinking Cloud**: Nauseating vapours, 1 round/level. * (VSM)M: **Manyjaws**: One set of jaws/level attacks enemies for 1d6 damage. * (VSM)M: **Storm mote**: Dust devil of flensing sand. ==== Sorcerer spells known ==== 0th level * (VS)C: **Acid Splash**: Orb deals 1d3 acid damage. * (VM)T: **Light**: Object shines like a torch. * (VSF)M: **Message**: Whispered conversation at distance. * (VS)C: **Ray of Frost**: Ray deals 1d3 cold damage. 1st level * (VS)M: **Magic Missile**: 1d4+1 damage; +1 missile per two levels above 1st (max 5). * (VSF)C: **Ray of flame**: Ray deals 1d6/2 levels fi re damage, ignites subject. ==== Spell descriptions ==== **RAY OF FLAME** (SpellComp.167) \\ Evocation [Flame] \\ **Level:** Sorcerer/wizard 1 \\ **Components:** V, S, F \\ **Casting Time:** 1 standard action \\ **Range:** Close (25 ft. + 5 ft./2 levels) \\ **Effect:** Ray \\ **Duration:** Instantaneous \\ **Saving Throw:** See text \\ **Spell Resistance:** Yes \\ //A burning ray shoots out at the target from your upturned palm. The sound of a crackling fire follows the ray’s path.// \\ You must succeed on a ranged touch attack with the ray to strike a target. If your attack is successful, the ray deals 1d6 points of fire damage per two caster levels (maximum 5d6). The target must also make a Reflex save or catch fire, taking 1d6 points of fire damage each round until the flames are put out (requiring a DC 15 Reflex save; see Catching on Fire, DMG 303). \\ **Focus:** A small, polished glass lens. \\ \\ **EBON EYES** (SpellComp.77) \\ Transmutation \\ **Level:** Assassin 1, cleric 1, sorcerer/wizard 1 \\ **Components:** V, S, M \\ **Casting Time:** 1 standard action \\ **Range:** Touch \\ **Target:** Creature touched \\ **Duration:** 10 minutes/level \\ **Saving Throw:** None \\ **Spell Resistance:** Yes (harmless) \\ //You feel, more than see, a black haze form at the corner of your eyes. Upon touching your intended subject the haze disappears and the creature’s eyes become shrouded in blackness.// \\ The subject of this spell gains the ability to see normally in natural and magical darkness, although it does not otherwise improve the subject’s ability to see in natural dark or shadowy conditions. The subject ignores the miss chance due to lack of illumination other than total darkness. While the spell is in effect, a jet-black film covers the subject’s eyes, a visual effect that gives the spell its name. Material Component: A pinch of powdered black gemstone of any type. \\ **ORB OF ACID, LESSER** (SpellComp.150) \\ Conjuration (Creation) [Acid] \\ **Level:** Sorcerer/wizard 1 \\ **Components:** V, S \\ **Casting Time:** 1 standard action \\ **Range:** Close (25 ft. + 5 ft./2 levels) \\ **Effect:** One orb of acid \\ **Duration:** Instantaneous \\ **Saving Throw:** None \\ **Spell Resistance:** No \\ //Your quick, precise movements culminate in your open palm facing your target. An orb of dark green acid flies from your hand.// \\ An orb of acid about 2 inches across shoots from your palm at its target, dealing 1d8 points of acid damage. You must succeed on a ranged touch attack to hit your target. \\ For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher. \\ **AMANUENSIS** (SpellComp.9) \\ Transmutation \\ **Level:** Cleric 0, sorcerer/wizard 0 \\ **Components:** V, S \\ **Casting Time:** 1 standard action \\ **Range:** Close (25 ft. + 5 ft./2 levels) \\ **Target:** Object or objects with writing \\ **Duration:** 10 minutes/level \\ **Saving Throw:** Will negates (object) \\ **Spell Resistance:** Yes (object) \\ //You point at the writing and then move your hand as though holding a stylus or quill. As you intone the spell, the script appears on a sheet of paper close at hand.// \\ You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. This spell copies 250 words per minute and creates a perfect duplicate of the original. The spell copies only nonmagical text, not illustrations or magical writings (such as the text of a spellbook, a spell scroll, or a sepia snake sigil). If the target contains normal and magical writing (such as a letter with explosive runes), only the normal text is copied, leaving blank space in the copied text where the magical writing would be expected. Likewise, if the target contains text and illustration, only the text is copied. \\ The spell triggers (but does not copy) writing-based magic traps in the material being copied. \\ Blank paper, parchment, or a book must be provided for the spell to write upon. If the target has multiple pages, the spell automatically turns to the next blank page whenever necessary. If more pages in the target exist than blank pages are available, the spell copies the original until it runs out of blank pages. At any time during the spell’s duration you can redirect the magic to copy from another target, copy onto a different blank source, or resume a duplication that was interrupted by a shortfall of blank pages. \\ The spell does not translate the copied writing. If you do not understand the original, you have no additional ability to understand the copy. \\ **MANYJAWS** (SpellComp.138) \\ Evocation [Force] \\ **Level:** Sorcerer/wizard 3 \\ **Components:** V, S, M \\ **Casting Time:** 1 standard action \\ **Range:** Medium (100 ft. + 10 ft./level) \\ **Effect:** One pair of disembodied, flying jaws per caster level (maximum ten pairs) \\ **Duration:** Concentration, up to 3 rounds \\ **Saving Throw:** See text \\ **Spell Resistance:** Yes \\ //You clamp your teeth together with the last gesture, and several disembodied jaws of blue force appear and float toward your foes, gnashing their teeth.// \\ When you cast this spell, you summon several pairs of mystical, disembodied jaws that fly about and attack your foes. These pairs of jaws can be commanded to attack separate targets, or multiple pairs can be sent to attack a single foe. The jaws originate at your location and fly out to attack their targets, moving at a fly speed of 40 feet with perfect manoeuvrability. You can redirect as many of the jaws as you desire as a standard action. \\ Each round on your action, each pair of jaws automatically hits its target and deals 1d6 points of damage, or half that amount with a successful Reflex save. A creature targeted by multiple pairs of jaws in a single round makes only one saving throw, with success halving the total damage. \\ **Material Component:** A pair of teeth. \\ **STORM MOTE** (Sandstorm.121) \\ Evocation [Air, Earth] \\ **Level:** Druid 3, sorcerer/wizard 3 \\ **Components:** V, S, M/DF \\ **Casting Time:** 1 standard action \\ **Range:** Medium (100 ft. + 10 ft./level) \\ **Effect:** Cylinder (5-ft. radius, 10 ft. high) \\ **Duration:** 1 round/level \\ **Saving Throw:** Fortitude half \\ **Spell Resistance:** Yes \\ You create a whirling vortex of sand. It flies at speed of 60 feet per round (perfect manoeuvrability), and you can concentrate on controlling its every movement or specify a simple program. Directing the vortex’s movement is a move action, while changing its programmed movement is a standard action. If you don’t move or program the vortex, it merely stays at rest, spinning and howling. The vortex dissipates if it exceeds the spell’s range. \\ If a storm mote enters a space with a creature, it stops moving for the round and deals 2d8 points of damage to the creature. A successful Fortitude save reduces damage by half. \\ Those outside the vortex have concealment against those inside. The vortex extinguishes all non-magical flame. \\ **Arcane Material Component:** A pinch of sand. \\ ===== Items ===== * 7500 Allotted starting gold | | | | | | | | |||||| ^ ** Magical items ** ^^^^^^ | |||||| ^Cost ^Weight ^.Loc ^Item ^Source ^Notes ^ | | |Hand | Glove of Arcane fury | | Legacy item | |1400 | |Held2 | Rod of Frost |MIC.174 | 3/day 2d6 cold dam, REF14 for ½, Puts out fire, freezes water | |2200 | |Ring2 | Ring of feather falling |CORE | Continuous //feather fall// | |1400 | |Feet | Anklets of translocation |MIC.71 | 2/day teleport 10 as swift action | | 900 | 2 |Neck | Hand of the mage |CORE | //Magehand// /Will | | 500 | |Head | Watchful lamp |MIC.147 | Can glow as torchlight at shoulders. | ^ ^ ^ ^ ^ ^ ^ | 350 | |Pack | Everlasting rations |MIC.160 | 1 trail ration /day | | 200 | |Pack | Everfull mug |MIC.160 | Water, beer or wine | | |||||| ^ ** Mundane items ** ^^^^^^ | |||||| ^Cost ^Weight ^.Loc ^Item ^Source ^Notes ^ | 2 | 2 |Body |Sling bag | |(Bag1) Reflavoured backpack | | - | 4 |Body |Entertainer's outfit | | | ^ ^ ^ ^ ^ ^ ^ | 0,1 | 5 |SBag2 |Bedroll | | | | 0,5 | 3 |SBag2 |Winter blanket | | | | 0,5 | |SBag2 |5x Inkpens | | | | 24 | |SBag2 |3 oz. Writing ink | | | | 0,5 | 10 |SBag2 |Iron pot | | | | 20 | 40 |SBag2 |40 days of trail rations | | | | 0,3 | 1,5 |SBag2 |3x Sacks | | | | 3 | 12 |SBag2 |3x Waterskins | | | | 9 | 12 |Sbag2 |3x Entertainer's outfit | | | | 8 | 7 |Sbag2 |Cold weather outfit | | | ^ ^ ^ ^ ^ ^ ^ | 150 | | |Light Warhorse | |(Horse1) | | 10 | 25 |Horse1 |Riding saddle | | | | 4 | 8 |Horse1 |Saddlebags | |(SBag2) | | 0,35| 70 |Horse1 |7 Days of horsefood | | | | |||||| ^ ** Other/Misc. items ** ^^^^^^ | |||||| ^Cost ^.Loc ^Weight ^Item ^Source ^Notes ^ ^Gloves of Arcane Fury ^^ |Price (Item Level) | X gp (X th) | |Body Slot | — (held) | |Caster Level | X rd | |Aura | X ; | |Activation | - | |Weight | — | |The gloves arcane fury are inhabited by the old-ass mage %%MageName%%|| |Prerequisites | Craft Wondrous Item, Craft Legacy items | |Cost to Create | X gp, X XP, X days. | ^ ^ ^ |Advancement | Ability | |5 |+1 Insight bonus to Ranged touch attacks and Ray attacks. | |6 |Deflect (+3) 3/day | |7 |+2 Enhancement bonus to Dex. | |8 |Ray of frost /will | |9 |+2 Insight bonus to Ranged touch attacks and Ray attacks. | |10 |Deflect (+5) 4/day | |11 |+4 Enhancement bonus to Dex. | |12 |Greater Arcane sight 1/day | |13 |+3 Insight bonus to Ranged touch attacks and Ray attacks. | |14 |Deflect (+7) 5/day | |15 |+6 Enhancement bonus to Dex. | |16 |Telepathic bond 1/day | |17 |+4 Insight bonus to Ranged touch attacks and Ray attacks. | |18 |Deflect (+9) 6/day | |19 |+8 Enhancement bonus to Dex. | |20 |Foresight 1/day | ==== Bookkeeping ==== **Starting magic items** \\ 350 Everlasting rations 200 Everful mug 2200 Ring of feather falling 1400 Anklet of trnaslocation 1400 Rod of frost (3/day line of 2d6/R½ frost) 900 Hand of the mage **Total:** 350+200+2200+1400+1400+900+500=6950 \\ \\ **Starting Mundane items** \\ 150 Light warhorse 10 25 Riding saddle 4 8 Saddlebags 0,35 70 7 days of food 9 12 3x Entertainer's outfit - 4 Entertainer's outfit 8 7 Cold weather outfit 0,1 5 Bedroll 0,5 3 Winter blanket 0,5 - 5x Inkpens 24 - 3oz. ink. 0,5 10 Iron pot 20 40 40 days of trail rations 0,3 1,5 3 sacks 3 12 3 waterskins 2 2 Sling bag **Total:** 150+10+4+0,35+9+8+0,1+0,5+0,5+24+0,5+20+0,3+3+2=232,25 \\ \\ ** Wealth changes ** \\ ==== Total ==== 7500-6950-232,25=317,75