^ AC ^ Traits ^
| **19** \\ [17+2 Dragonguard] | 35' Speed \\ Darkvision |
^ Melee \\ Shortsword \\ (Finesse) ^ Ranged \\ Longbow ^
| +5 ► 1d6+5 \\ Piercing \\ \\ | +5 ► 1d8+3 \\ Piercing \\ (150/600) \\ |
|[[http://rpg.lohardt.com/lib/exe/fetch.php?media=random:characters:andratath.png|{{:random:characters:andratath_avy.jpg?145|Kunstnerisk gengivelse af Andratath}}]]|
|**Race: \\ Birthplace: \\ Age: \\ Build: \\ Height: \\ Weight: \\ Hair Color: \\ Eye Color: \\ Habitual Dress: \\ Parents:**|Wood Elf \\ Thundertree \\ 32 \\ Elf-Normal \\ Slightly short for an elf \\ Elven Average \\ Short & Stylsih \\ Brown \\ Green leathers, brown/sand cloak \\ Seirye & Jhuvik Thundertree|
|Inspiration: ||
|Andratath er en elver, men på trods af sin elverhed går han klædt som et bymenneske. \\
Kortklippet "friskt stylet" hår, kort brunt fuldskæg, et glimt i øjet, og hænder der ikke er mærket af hårdt arbejde. \\
\\
Andratath er på eventyr, for at få inspiration til at skrive sin næste bog. Tidligere har han skrevet romantiske noveller. \\
Udgivede bøger inkluderer: \\
- Borte med luftelementet \\
- Elverpigens Skørter \\
- Bag Dværgens Skæg \\
- Blomsten og Bien og Bien \\
- Lystig i Luskan \\
\\
Nu arbejder han på noget mere "spændingsinspireret" endten en guide til nybegynder eventyrere, en journal om hans rejser, eller et helteeventyr. \\
\\
- \\
\\
Andratath er en stille extrovært, han opsøger ikke samtale når vi kamperer, men er ivrig til at diskuterer og snakke hvis man starter en samtale. \\
Han er vel-belæst men ikke særlig øvet til campingstuff og eventyr, så han brokker sig lidt når der skal gås langt, og er meget frivillig når der skal kuskes eller lave andet stillesiddende arbejde. \\
I kamp skyder han med sin bue, og råber inspirerende ord hjulpet af Tyr der helbreder og fordre yderligere handling. \\
Derudover har han et skjold på ryggen han sjældent trækker, og et kortsværd i siden der mest er til pynt. \\
|
====== Attributes ======
| **-1** \\ Strength: 8 \\ \\ | **+3** \\ Dexterity: 16 \\ \\ | **+1** \\ Constitution: 12 \\ \\ | **-1** \\ Intelligence: 8 \\ \\ | **+3** \\ Wisdom: 16 \\ **Save-Prof ** | **+2** \\ Charisma: 14 \\ **Save-Prof ** |
|□ Athletics|■ Acrobatics \\ □ Sleight of Hand \\ □ Stealth| |□ Arcana \\ ■ History \\ ■ Investigation \\ □ Nature \\ ■ Religion|□ Animal Handling \\ ■■ Insight \\ □ Medicine \\ ■■ Perception \\ □ Survival|□ Deception \\ ■ Intimidation \\ □ Performance \\ ■ Persuasion|
| Proficiency Bonus: **+2** ||||||
|■ Lang:Common ■ Lang:Undercommon ■ Lang:Elven ■ Lang:Halfling ■ Instrument:Flute \\ ■ Armor:Light, Medium, Heavy & Shields ■ Weapons:Simple, & Elf ||||||
| **HP:** 10/27 \\ __ 4*(5+1)+3 __ \\ \\ ||| **Hit Dice: 2/4** \\ (3d8+3) \\ (Recover half on LR) |||
====== Limited Resources ======
__SpellDC:__ **13** (8+2+3)
|__**Orisons**__ \\ B[[https://thebombzen.com/grimoire/spells/mending|Mending]] \\ B[[https://thebombzen.com/grimoire/spells/dancing-lights|Thunderclap]] \\ C[[https://thebombzen.com/grimoire/spells/sacred-flame|Sacred Flame]] \\ C[[https://thebombzen.com/grimoire/spells/guidance|Guidance]] \\ C[[https://thebombzen.com/grimoire/spells/light|Light]] |
|__**1st (4/LR)**(-4)__ \\ C[[https://thebombzen.com/grimoire/spells/healing-word|Healing Word]] \\ C[[https://thebombzen.com/grimoire/spells/shield-of-faith|Shield of Faith]] \\ C[[https://thebombzen.com/grimoire/spells/bless|Bless]] \\ C[[https://thebombzen.com/grimoire/spells/create-or-destroy-water|Create/Destroy Water]] \\ Ð[[https://thebombzen.com/grimoire/spells/command|Command]] \\ Ð[[https://thebombzen.com/grimoire/spells/heroism|Heroism]] \\ B[[https://thebombzen.com/grimoire/spells/feather-fall|Feather Fall]] \\ B[[https://thebombzen.com/grimoire/spells/comprehend-languages|Comprehend Languages]] \\ B[[https://thebombzen.com/grimoire/spells/speak-with-animals|Speak with Animals]] \\ Longstrider|
|__**2nd (3/LR)**(-3)__ \\ B[[https://thebombzen.com/grimoire/spells/enhance-ability|Enhance Ability]] \\ B[[https://thebombzen.com/grimoire/spells/knock|Knock]] \\ B[[https://thebombzen.com/grimoire/spells/invisibility|Invisibility]] |
Bardic Inspiration (2/LR)(-2) \\
Fighting Style: Dueling. \\
When attack: +10 feet move \\
On attack-hit: Either \\
Defensive Flourish: +Bardic Dice DMG & AC. \\
Slashing Flourish: +Bardic Dice DMG & DMG to second adjacent target. \\
Mobile Flourish: +Bardic Dice DMG and push 5'+BD.
====== Holdings ======
P 49 GP
W Dragonguard - Magic +1 Breastplate, adv. on saves vs. dragons
W Longbow
╘ 123 Arrows
W Shortsword
W Shield
W Holy Symbol of Tyr
BP Scale Mail
BP Ink
BP Inkpen
BP Small Knife
BP Letter from dead colleague posing a question you have not yet been able to answer
BP Common Clothes
BP Belt Pouch
BP Backpack
BP Blanket
BP 10 Candles
BP Tinderbox
BP Alms Box
BP 2 Blocks of Incense
BP Censer
BP Vestments
BP 10-3 Rations
BP Waterskin
BP 3 Books
BP Forgery-kopi af brevet fra Trescendar Manor
BP Shortsword+Scabbard
BP 1 Healing pots (2d4+2)
82gp
Fælles:
166GP
220 SP
160 EP
Map to Wave Echo Cave
====== Notes ======
Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, carrying you in your infancy. Your family drifted from village to village around the region, finding work as servants or laborers where they could.
You’ve spent the last few years in Neverwinter as an author and grifter at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero.
Personal Goal: Drive Off the Dragon. The ruins of Thundertree call to you. Your family and their friends once lived in prosperity there, and now they’re reduced to menial labor. The ruins are haunted by ash zombies, and rumor has it a dragon has made its lair in the Old Tower, but those are problems a hero can solve. Slay the dragon, or drive it off, and you’ll prove—to yourself and everyone else—you’re a real hero, destined for greatness.
Alignment: Lawful Good. A hero stands up to evil and never lets bullies have their way. A hero fights for law and order, so that everyone can live in prosperity and happiness. A hero slays monsters, clears ruins, and protects the innocent. You strive to be such a hero.
Hvad gør vi med de dage hvor Dennis skal på arbejde
Vi siger det hver gang, men dette scenarie er rimelig hårdt, og det er ikke alle kampe der er designet til at blive overvundet ved at slå på fjenderne.
Hvordan håndterer vi karakterdød?
Har folk hørt om Storm King's Thunder før?
Troper: Rejse (156 lokationer i bogen), eventyr, høj-fantasi.
Information: Level 6 kan godt være lidt lang.
Hvad gør vi med Spoilers, skal jeg omdøbe ting så folk ikke ved ting på forhånd?
Der er nogle puzzles med Kæmperuner, vil i selv finde ud af dem eller hvordan vil vi gøre?
Hvad er jeres karakters motivation for at gå på eventyr?
- Hvis det er penge, hvad gør i så hvis i får dem?
Hvorfor er jeres karakter i en gruppe? Er denne passende til dem?
Hvilke karakterer har tilhørsforhold til faktioner? Er de åbne eller hemmelige?
Karakterindsættelse: Golaj: Rejst hertil for at bekæmpe orker/gobliner. De havde en spejderpost i nærheden.
Daniel: Hyret af Lionshield Coster i Yartar.
Vi siger det hver gang, men dette scenarie er rimelig hårdt, og det er ikke alle kampe der er designet til at blive overvundet ved at slå på fjenderne.