====== Loga the mad ====== Karsite, Chaotic Neutral Binder (10) / Fighter (2) (93 xp) ===== Sources ===== * Tome of magic * Players Handbook * Magic Item Compendium * Dragon Magazine #315 * Complete Arcane * Pathfinder SRD ===== Abilities ===== Str 16 (+3) \\ Dex 10 (+0) \\ Con 22 (+6) (15[base] +1[lvl] +2[race] +4[enhancement]) \\ Int 10 (+0) \\ Wis 8 (-1) \\ Cha 20 (+5) (17[base] + 1[lvl] +2[race]) EBL: 10 ===== Attack ===== Initiative: +0 \\ BAB: +9/+4 \\ Standard attack: +13(+9[BAB] +3[str] +1[magic]), 2d4+4 (3[str] +1[magic]) /x2; spireshard, touch of the void, wraith strike, threatening reach, mage slayer, piece magical protection \\ CMB: +12 (+3[str] + 9[bab]) ===== Defence ===== AC: 17 (10[base] +6[armor] +1[magic]) (touch: 10, flat footed: 17), fast healing 5, spell healing \\ Fortitude: +16 (+10[base] +6[con]); Endurance, magic eating \\ Reflex: +3 (+3[base]); magic eating \\ Will: +6 (+7[base] -1[wis]); unflinching, magic eating \\ HP: 156 (11d8+8+12*6: [3+8+7+7+8+8+8+6+8+7+6]+8+12*6 = 156); fast healing 5, spell healing, damage reduction, diehard \\ Spell resistance: 20, spell healing \\ Energy resistance: 10 against acid, cold, electricity, fire and sonic \\ Damage reduction: 9/magic else 7/- (pact augmentation + feats + vestige) \\ CMD: 22 (10[base] + 3[str] + 0[dex] + 9[bab]) ===== Racial abilities ===== Karsite (ToM p. 84) * Human traits * +2 Con, +2 Cha * Damage reduction 5/magic * Spell resistance 10 + class level * Magical draining attack: Suppress a single magical combat item for one round on a successful attack (item must be visible) * Spell healing: Heal 2 x spell level when spell resistance soaks an attack * Spell casting inability: Can't cast divine or arcane spells * Level adjustment: 2 ([[http://dndsrd.net/unearthedRaces.html|Level adjustment rules applied]], deducted from total xp already) ===== Class abilities ===== Binder (ToM p. 9) * Proficient with simple weapons and light armour * Soul binding: up to two vestiges up to 4th level (binding check: +15) * Suppress sign * Pact augmentation: up to three abilities * Soul guardian: Immune to fear, slippery mind Fighter (unbreakable archetype): * Gain Endurance and Diehard. This replaces 1 st. level bonus feat. * Unflinching: +1 against mind affecting effects. Additional +1 per four fighter levels above 2. ===== Skills ===== Skill points: 33/36 (12*2[base] + 1*12[human]) * K:Arcana: +10 (+6[ranks] +3[class skill] +1[competence]) * K:Planes: +11 (+6[ranks] +1[trait] +3[class skill] +1[competence]) * K:Religion: +10 (+6[ranks] +3[class skill] +1[competence]) * K:Nature: +4 (+4[vestige]) * Heal: +4 (+4[vestige]) * Survival: +4 (+4[vestige]) * Diplomacy: +13 (+4[ranks] +5[cha] +3[class skill] +1[competence]) * Linguistics: +15 (+10[rank] +3[class skill] +1[competence]) * Spellcraft (CC): +4 (+4[rank]) ===== Languages ===== Common, Infernal, Celestial, Abyssal, Sylvan, Ignan, Aquan, Terran, Auran, Draconic, Elven ===== Feats ===== Fighter bonus feats: * Diehard: Automatically stabilize when reduced below 0 hit points * Endurance: +4 bonus on checks to endure (e.g. swim, endure cold etc..) Regular feats: 8 = 1(human) +6(lvl) +1(bonus) * Skilled Pact Making: +4 bonus to soul binding checks * Ignore special requirements (ToM) * Fast healer: Regain additional 3 hit points (1/2 Con mod) from natural or magical healing * Exotic weapon proficiency (spiked chain) * Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2. * Roll with it: Gain damage reduction 2/-, and enhances damage reduction from magical sources by 2 (stacks). * Mage slayer: Casters cannot cast defensively, when I threaten him. +1 to will saves. * Pierce magical protection: As a standard action, when making an attack, ignore AC granted by spells. If this deals damage, all spells granting AC is dispelled. **Traits** * [[http://www.d20pfsrd.com/traits/faith-traits/st-clydwell-s-ward-mendev-crusaders|Saint’s Ward]]: You can cast sanctuary, to ward your self against demons (1/2 hd + cha mod) * [[http://www.d20pfsrd.com/traits/magic-traits/lucid-dreamer-varisian-wanderers-wonderseekers|Lucid dreamer]]: You gain a +1 bonus to K:Planes, and a +2 bonus on will saves against effects on your dreaming mind or subconscious. ===== Vestiges ===== ** Buer (ToM p. 26) ** * Gain +4 to K:Nature, Heal and Survival. K:Nature is trained even without ranks * Immune to poison and disease. When making the pact, any poison or desease is cured. * Allies within 30 feet gains temporary immunity to to poisons and deseases. They ignore the effects while in the area. When leaving they suffer the effects normally * Fast healing: 1, 2 (10th level), 3 (13th level), 4 (16th level), 5 (19th level); see also fast healer feat * Healing gift: Cure 1 point of damage as a standard action. Cure 1d8+EBL as full round action (usable every five rounds). * Track (as the feat) ** Tenebrous (ToM p. 48) ** * Deeper darkness: Always centered on you. Standard action to turn on or off. Move action to change range of emanation with 10 feet. * See in darkness: You see perfectly in any form of darkness, even deeper darkness. * Touch of the void: As a swift action, charge attack with additional 1d8 damage and an additional 1d8 per four EBL above seventh. Usable once every five rounds * Turn/rebuke undead as a cleric of EBL level once every five rounds. * Vessel of emptiness: As dimension door, but 5 feet per two EBL once per day. If cast as a response to an attack, attacker suffers 50% miss chance. ===== Items and wealth ===== Gold (offgame): 7,275 gp, 31 sp \\ Gold (ingame): 115 gp, 18 sp, 20 cp * Wraith strike band (48,000 gp): All attacks hits as if they where touch attacks. * Amulet of health (16,000gp): +4 enhancement bonus to Con * +1 Magic eating Radian breast plate (35,400gp): ER(*) 10; heal 1 HP per spell level, when saving against a spell. * +1 Spireshard (+3) spiked chain (32,325gp): Target becomes unable to cast spells or use spell-like abilities for 1d4 rounds (not cumulative, Will DC 19) * Gloves of spell disruption (1,000 gp): Add +5 to target's concentration check, if hit.