^ AC ^ Melee Waveblade ^ CMB ^ | __**18**__\\ 10 Base \\ +2 Dex \\ +6 Breastplate \\ +1 AoNA |__**1x +8 ► 1D4+4**__+4 BAB \\ +4 STR1D4 Base \\ +4STR| **+8** \\ +4 BAB \\ +4 STR \\ \\ | ^ SQ ^ Melee Unarmed ^ CMD ^ | Low-Light Vision |__**1x +7 ► 1D6+4**__+3 BAB \\ +4 STR1D6 IUS \\ +4STR \\ \\ | **20** \\ 10 Base \\ +4 BAB \\ +4 STR \\ +2 DEX | | Initiative: +4 | Hero points: 1 || | Infamy points: 2+1 ||| |[[http://rpg.lohardt.com/lib/exe/fetch.php?w=400&tok=70cc63&media=random:characters:finnegan2025.png|{{:random:characters:finnegan2025Avy.png?205|image}}]]| | Finnegan O'Malley er en høj og muskuløs mand med mørkt, vildt hår og intense grønne øjne. Hans kække smil og en lettere skæv næse, står i stor kontrast til hans solbrune hud og seriøse mine præget af stædighed. Alignment Human Humanoid\\ **[[https://aonprd.com/TraitDisplay.aspx?ItemName=Reactionary|Reactionary]]:** \\ +2 Init \\ **[[https://www.aonprd.com/TraitDisplay.aspx?ItemName=Scholar%20of%20the%20Great%20Beyond|Scholar of the Great Beyond]]:** \\ +1 Know:Planes & Know:History \\ **[[https://aonprd.com/TraitDisplay.aspx?ItemName=Buccaneer%27s%20Blood|Buccaneer's Blood]]:** \\ +1 Intimidate, Prof:Sailor, Infamy.| |+2 Saves Vs. [Evil]|||||| | | **Reflex +7** \\ +5 Base \\ | **Fort: +7** \\ +5 Base \\ | | **Will: +0** \\ +0 Base \\ | | | **+4** \\ Strength: 18 \\ (16B+2R) \\ | **+2** \\ Dexterity: 14-2 \\ (14B) \\ | **+2** \\ Constitution: 14 \\ (14B) \\ | **+2** \\ Intelligence: 14 \\ (14B) \\ | **+0** \\ Wisdom: 10 \\ (10B) \\ | **+0** \\ Charisma: 10 \\ (10B) \\ | |**+10 Climb** (3+C) \\ **+15 Swim** (3+C+I) |**+9 Acrobatics** (4+C) \\ **+8 Stealth** (4+C)||**+10 Know:Planes** (4+C+1T) \\ \\ |**+7 Perception** (4+C) \\ **+4 Survival** (1+C)|**+7 UMD** (4+C) \\ \\ | |**Languages:** Common, Polyglot, Sylvan |||||| ^ |||||| | **__Hit Points__ \\ 22/36** \\ (2x8+3 Brawler) \\ (1x8 Slayer) \\ (3x2 CON) \\ (1x1 FavClass) ||| __**Skill Points**__ \\ **24/28** \\ (2x4 Brawler) \\ (1x6 Slayer) \\ (3x2 INT) \\ \\ ||| [[https://www.aonprd.com/ClassDisplay.aspx?ItemName=Brawler|Brawler]]/[[https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Snakebite%20Striker|Snakebite Striker]], [[https://www.aonprd.com/ClassDisplay.aspx?ItemName=Slayer|Slayer]]/[[https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Slayer%20Ankou%27s%20Shadow|Ankou's Shadow]] \\ **Brawler Class Skills:**Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). \\ **Slayer Class Skills:**Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str). \\ **Class Skills from Traits:**Knowledge (Planes) (Int). \\ **Class Skills from Race:**Sleight of Hand (Dex), Use Magic Device (Cha). ^Lvl ^ HP ^ SP ^ BAB ^ Saves ^ Feat ^ Feature ^ ^ 1 BRW1| 12 (10(d10)+CON) | 6 (4+INT)| +1| +2 / +2 / +0|Planar Heritage, \\ Deflect Arrows |Brawler's cunning, \\ Martial training, \\ Unarmed strike, \\ +1d6 Sneak Attack| ^ 2 SLA1| 20 (6(d10)+CON) | 14 (6+INT)| +2| +4 / +4 / +0| |Shadow Double, \\ Track| ^ 3 BRW2| 28 (6(d10)+CON) | 20 (4+INT)| +3| +5 / +5 / +0|Angelic Blood |BCF(Combat Reflexes), \\ Brawler's flurry (Two-Weapon Fighting)| ^ 4 SLA2| 36 (6(d10)+CON) | 28 (6+INT)| +4| +6 / +6 / +0| |T(RT(CT(Outflank)))| ^ ^^^^^^^ ^ 5 SLA3| 44 (6(d10)+CON) | 36 (6+INT)| +5| +6 / +6 / +1|Teleportation Mastery |+2d6 Sneak Attack| ^ 6 SLA4| 52 (6(d10)+CON) | 44 (6+INT)| +6| +7 / +7 / +1| |T(RT(CT(Power Attack)))| ^ 7 SLA5| 60 (6(d10)+CON) | 52 (6+INT)| +7| +7 / +7 / +1|Dimensional Agility |2nd Shadow| ^ 8 SLA6| 68 (6(d10)+CON) | 70 (6+INT)| +8| +8 / +8 / 2| |+3d6 Sneak Attack, \\ T(RT(CT(Improved Critical))), \\ T(RT(CT(Seize the Moment)))| ^ 9 SLA7| 76 (6(d10)+CON) | 78 (6+INT)| +9| +8 / +8 / +2|Flickering Step |Ankou’s Vision| ^ 10 SLA8| 84 (6(d10)+CON) | 86 (6+INT)| +10| +9 / +9 / +2| |T(RT(CT(Dimensional Assault)))| ^ 11 SLA9| 92 (6(d10)+CON) | 94 (6+INT)| +11| +9 / +9 / +3|Angelic Wings |Sneak attack +4d6| ^ 12 SL10|100 (6(d10)+CON) |102 (6+INT)| +12|+10 / +10 / +3| |3rd Shadow, \\ T(RT(CT(Dimensional Dervish)))| ^ 13 SL11|108 (6(d10)+CON) |110 (6+INT)| +13|+10 / +10 / +3|Dimensional Savant |Swift tracker| Feat:**[[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Planar%20Heritage|Planar Heritage]]** \\ You count as both human and aasimar for effects related to aasimars. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Deflect%20Arrows|Deflect Arrows]]** \\ 1/r With a hand free & not-flat-footed, negate ranged attack you are aware of. No Action. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Combat%20Reflexes|Combat Reflexes]]** \\ AoO's = DEX+ \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Angelic%20Blood|Angelic Blood]]** \\ +2 Saves vs. [Evil]. +2 Con to Stabilize. Adjacent Undead/[Evil] take 1 dmg upon taking bleed/blood-drain dmg. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Outflank|Outflank]]** \\ When flanking with allies that has this feat: +2 Atk, When you crit, the ally get AoO. \\ \\ Feat:**[[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Teleportation%20Mastery|Teleportation Mastery]]** \\ An item that has a Conjuration spell of 3rd level or higher grants Dimension Door 1/day, +1 use/day at Fort+9, and Fort+12. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Power%20Attack|Power Attack]]** \\ Take -1 on ATK to get +2/3 DMG. At BAB+4/+8/+12 increase penalty by -1, and bonus by +2/+3. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Dimensional%20Agility|Dimensional Agility]]** \\ +4 Conc for [Teleportation] spells, Dimension Door does not end your turn. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Improved%20Critical|Improved Critical(Waveblade)]]** \\ Critrange doubled for Waveblades. \\ \\ Feat:**[[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Seize%20the%20Moment|Seize the Moment]]** \\ An ally with this feat gives you AoO on a target they Crit. \\ \\ Feat:**[[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Flickering%20Step|Flickering Step]]** \\ 1/5ranks-Know:Planes Cast Dimension Door as SLA, CL=Know:Planes, LOS+LoE required. Range maximum 2xBaseSpeed. Dimensional Agility featchain becomes [Combat] feats. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Dimensional%20Assault|Dimensional Assault]]** \\ You can cast Dimension Door as part of a Charge. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Angel%20Wings|Angelic Wings]]** \\ Gain wings & Fly speed of 30' in light armor / unencumbered. 20' in Medium/Heavy armor/encumberance. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Dimensional%20Dervish|Dimensional Dervish]]** \\ When Full-Attacking you can cast Dimension Door as a Swift Action. DD can get divided between each attack. \\ \\ Feat:**[[https://aonprd.com/FeatDisplay.aspx?ItemName=Dimensional%20Savant|Dimensional Savant]]** \\ While using Dimensional Dervish, you flank from all squares you occupy during your Action, you can flank with yourself. \\ \\ Ture:**Brawler's Cunning** \\ If INT < 13, treat as 13 for Feat-PreReqs. \\ \\ Ture:**Martial Training** \\ Brawler levels count as Fighter & Monk levels for Feat-PreReqs. \\ \\ Ture:**Unarmed Strike** \\ Get **[[https://www.aonprd.com/FeatDisplay.aspx?ItemName=Improved%20Unarmed%20Strike|IUS]]**, can attack unarmed with hands full, always deal at least 1xSTR+ on unarmed attacks, no penalty for nonlethal with unarmed, Unarmed counts as Manufactured & Natural. \\ \\ Ture:**[[https://www.aonprd.com/ClassDisplay.aspx?ItemName=Rogue|+1d6 Sneak Attack]]** \\ From Snakebite Striker \\ \\ Ture:**Bonus Combat Feat** \\ Get a bonus [Combat] feat. A Brawler's Combat Feat must improve attack or defense. \\ \\ Ture:**Brawler's Flurry** \\ Get +1 Attack during FullAttack, only with Unarmed, WG:Close, or [Monk] weapon. All attacks at least 1xSTR+. \\ \\ Ture:**Shadow Double** \\ Full-round action to create 1 Mirror Image. \\ \\ Ture:**Track** \\ Add ½SLA to Survival checks to follow tracks. \\ \\ Ture:**T(RT(CT()))** \\ Gain a Slayer Talent, take Rogue Talent, Take Combat Trick = Gain Combat Feat. Repeatable. \\ \\ Ture:**Ankou's Vision** \\ SLAxMinutes/day Swift action to [[https://aonprd.com/SpellDisplay.aspx?ItemName=see%20invisibility|See Invisibility]]. \\ \\ Ture:**2nd Shadow** \\ Gain a second Shadow. And spend movement to move images into individual squares, they can flank, they all [[https://aonprd.com/Rules.aspx?ID=340|Aid Another]][[https://aonprd.com/Rules.aspx?ID=186|2]] as a swift action, use BAB+INT+ for roll. Disappears if hit, takes damage, leaves LOS, goes farther than 50'. \\ \\ Ture:**3rd Shadow** \\ Gain third Shadow. They can be used as Origin point for attacks and spells. \\ \\ Ture:**Swift Tracker** \\ Don't take -5 from moving normally while tracking. Take only -10 from moving at twice normal speed while Tracking. \\ \\ **+2 to One Ability Score:** Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. \\ **Medium:** Humans are Medium creatures and have no bonuses or penalties due to their size. \\ **Normal Speed:** Humans have a base speed of 30 feet. \\ **Bonus Feat:** Humans select one extra feat at 1st level. \\ **Skilled:** Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. \\ **Languages:** Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). \\ \\ \\ __**Fey Magic**__ (Source Heroes of the Wild pg. 5) \\ The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. \\ \\ A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or halfling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision. \\ \\ \\ __**Fey Thoughts**__ (Source Heroes of the Wild pg. 5) \\ The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. \\ \\ A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A halfling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above). \\ \\ \\ __**Low-Light Vision**__ (Source Heroes of the Wild pg. 5) \\ Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above). ^ Kept Items ^ | Tidewater cutlass +1 (1d6 // 18-20x2) Amulet of Natural Armor +1 Ring of Swimming +5 Musket + 19 shot 1x Dagger (hidden DC12) Hollow-heeled Boot (10GP hiddenDC21) (+4 SoH to hide things in heel) Soldier's Uniform (practical, many pockets, wide belt for waterskin and pouches) 2 kitchen knives (Hidden DC15) 3x Dagger (Hidden DC17) 2x Waveblade (+2 against disarm) 4x Sunrod Spring-loaded Wrist Sheath (Swift to draw, Full to resheathe) (Hidden DC17) Loaded Waveblade Spring-loaded Wrist Sheath (Swift to draw, Full to resheathe) (Hidden DC17) Loaded Waveblade - Scale Mail wand of mirror image CL3 23 charges sold Scale Mail +MW Breatplate Leather Armor tent 10 rations 21gp 82gp 2sp Healers Kit 1uses Sølv Hattenål (Castaway's Stockade) | ^ Taken Items ^ |78gp + 11PP |