====== Semalian Evening Sun ====== Neutral elven male scout. ===== Racial qualities ===== * **Abilities:** +2 dex, -2 con * **Base speed:** 50 feet; Boots of dragon striding ===== Abilities ===== **Dice roll:** 16, 18, 12, 18, 12, 8 = 84 (Applied +/- 1)\\ **Modified:** 16(3), 23(6), 10(0), 18(4), 12(1), 8(-1) ===== Attack and defense ===== **HP:** 14d8 (80)\\ **AC:** 26 = 10 + 5(dex) +4(armor) +1(enhancement) +1(dodge) +2(natural) +3(skirmish); Formless vest \\ **Standard attack:** 23 = 12(BAB) +6(dex) +4(magic) +1(point blank); Rapid shot, greater many shot, belt of battle \\ **Standard damage:** 1d8+1d6(energy)+5(mighty)+4(magic)+2(arrow)+8d6(skirmish); Favored enemy \\ **Saves:** __Fortitude__: +11 = +7(base) +0(con) +1(battle fortitude) +3(cloak); __Reflex__: +21 = +12(base) +6(dex) +3(cloak); __Will__: +12 = +5(base) +4(wis) +3(cloak) ===== Class progression ===== **XP:** ^ Class progression ^^^^^^^^ ^ Character level ^ Class ^ BAB ^ Saves ^ Special abilities ^ Feats ^ Skill points ^ Hit dice ^ | 1 | Scout 1 | +0 | +0/+2/+0 | Skirmish +1d6, trapfinding | 1 | 48 | d8 | | 2 | Ranger 1 | +1 | +2/+4/+0 | 1st favored enemy, Track, Wild empathy | | 10 | d8 | | 3 | Ranger 2 | +2 | +3/+5/+0 | Combat mastery | 1 | 10 | d8 | | 4 | Ranger 3 | +3 | +3/+5/+1 | Endurance | | 10 | d8 | | 5 | Ranger 4 | +4 | +4/+6/+1 | Animal companion | | 10 | d8 | | 6 | Ranger 5 | +5 | +4/+6/+1 | 2nd favored enemy | 1 | 10 | d8 | | 7 | Ranger 6 | +6 | +5/+7/+2 | Improved combat style, Fast movement +10 ft. | | 10 | d8 | | 8 | Scout 2 | +7 | +5/+8/+2 | Battle fortitude +1, uncanny dodge | | 12 | d8 | | 9 | Scout 3 | +8 | +6/+8/+3 | Fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step | 1 | 12 | d8 | | 10 | Scout 4 | +9 | +6/+9/+3 | Bonus feat | 1 | 12 | d8 | | 11 | Scout 5 | +9 | +6/+10/+4 | Evasion, skirmish (+2d6, +1 AC) | | 12 | d8 | | 12 | Scout 6 | +10 | +7/+11/+5 | Flawless stride | 1 | 12 | d8 | | 13 | Scout 7 | +11 | +7/+11/+5 | Skirmish (+2d6, +2 AC) | | 12 | d8 | | 14 | Scout 8 | +12 | +7/+12/+5 | Camouflage, bonus feat | 1 | 12 | d8 | ^ Expected progression ^^^^^^^^ | 15 | Scout 9 | +12 | +8/+12/+6 | Skirmish (+3d6, +2 AC) | 1 | 12 | d8 | | 16 | Scout 10 | +13 | +8/+13/+6 | Blindsense 30 ft. | | 12 | d8 | | 17 | Scout 11 | +14 | +8/+13/+6 | Battle fortitude +2, fast movement +20 ft., skirmish (+3d6, +3 AC) | | 12 | d8 | | 18 | Scout 12 | +15 | +9/+14/+7 | Bonus feat | 2 | 12 | d8 | | 19 | Scout 13 | +15 | +9/+14/+7 | Skirmish (+3d6, +3 AC) | | 12 | d8 | | 20 | Scout 14 | +16 | +9/+15/+7 | Hide in plain sight | | 12 | d8 | ===== Special abilities ===== __**Scout**__ * **Skirmish (Ex):** When moving at least 10 feet before making any number of attacks the Scout gains a bonus to damage and AC as noted. Add ranger levels to determine skirmish. * **Trapfinding (Ex):** A scout can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps. * **Battle fortitude (Ex):** Gain noted bonus to fortitude saves and initiative rolls. * **Uncanny dodge (Ex):** Cannot be flat-footed. * **Fast movement (Ex):** Gain noted bonus to base land speed. * **Trackless step (Ex):** Cannot be tracked in natural surroundings. * **Evasion (Ex):** Ignore "damage for half" description when succeeding a reflex save. * **Flawless stride (Ex):** Isn't impeded by difficult terrain in natural surroundings. * **Camouflage (Ex):** Can use the Hide skill in any sort of natural terrain. * **Blindsense (Ex):** Can pinpoint creatures within noted range with other senses than sight (i.e. smell) * **Hide in plain sight (Ex):** Can use Hide skill in all natural surroundings. * **Free movement (Ex):** Permanently gains the effect from the //free movement// spell. * **Blindfight (Ex):** Ignore invisibility, darkness and most other sight impeding conditions. __**Ranger**__ * **Combat mastery (Ex):** Gain //rapid shot// feat. * **Endurance (Ex):** Gain the //endurance// feat. * **Animal companion (Ex):** Gain an animal companion. * **Improved combat style (Ex):** Gain //many shot// feat. * **Fast movement (Ex):** Gain noted bonus to base land speed. * **Favored enemy (Ex):** Gain a +2 bonus to damage, Listen, Spot, Sense motive, Bluff and Survival checks against these creatures. (+4 vs. Animals; +4 vs. Magical beats; +4 vs. Giants; +4 vs. Humans; +2 vs. Vermin) ===== Feats ===== ^ Feat progression ^^^ ^ Level gained ^ Feat ^ Description ^ | 1 | Point blank shot | Gain a +1 bonus to attack rolls within 30 feet. | | 3 | Precise shot | Don't take -4 to shoot into crowds. | | 6 | Improved rapid shot | Remove the -2 penalty imposed by the rapid shot feature. | | 9 | Greater many shot | Make separate attack rolls for each arrow. Apply precision based damage with each arrow. | | 10 | Efficient pull | Gain a +2 bonus to strength when determining the bonus damage from pull weapons (i.e mighty) | | 12 | Improved skirmish | Move 20 feet instead of 10, and add +2d6 instead of +1d6 per skirmish level. | | 14 | Swift hunter | Stack ranger and scout classes together for determining skirmish and favored enemies. | | 15 | Improved precise shot | Ignore AC bonus from cover (but not total cover). Ignore miss chance from concealment (but not total concealment). No miss chance when shooting into a grapple. | | 18 | Improved many shot | Remove the penalty imposed when using the many-shot feat. | | 18 | | | ===== Skills ===== ^ Skill overview ^^^^^^^^ ^ Skill name ^ Ability name ^ Total ^ Ranks ^ Ability ^ Item ^ Misc ^ Trained only ^ | Appraise | Int | 0 | | | | | | | Balance | Dex | 23 | 17 | 6 | | | | | Bluff | Cha | 0 | | | | | | | Climb | Str | 20 | 17 | 3 | | | | | Craft | Int | 15 | 11 | 4 | | | | | Concentration | Con | 0 | | | | | | | Decipher script | Int | 0 | | | | | x | | Diplomacy | Cha | 0 | | | | | | | Disable device | Dex | 0 | | | | | x | | Disguise | Cha | 0 | | | | | | | Escape artist | Dex | 0 | | | | | | | Forgery | Int | 0 | | | | | | | Gather information | Cha | 0 | | | | | | | Handle animal | Cha | 0 | | | | | x | | Heal | Wis | 0 | | | | | | | Hide | Dex | 0 | | | | | | | Intimidate | Cha | 0 | | | | | | | Jump | Str | 20 | 17 | 3 | | | | | Knowledge (dungeon) | Int | 21 | 17 | 4 | | | | | Knowledge (geography) | Int | 21 | 17 | 4 | | | | | Knowledge (nature) | Int | 21 | 17 | 4 | | | | | Listen | Wis | 18 | 17 | 1 | | | | | Move silently | Dex | 0 | | | | | | | Open lock | Dex | 0 | | | | | x | | Perform | Cha | 0 | | | | | x | | Profession (guide) | Int | 15 | 11 | 4 | | | x | | Ride | Dex | 0 | | | | | | | Search | Wis | 18 | 17 | 1 | | | | | Sense motive | Wis | 0 | | | | | | | Sleight of hand | Dex | 0 | | | | | x | | Speak language | Int | 0 | | | | | | | Spellcraft | Int | 0 | | | | | x | | Spot | Wis | 18 | 17 | 1 | | | | | Survival | Wis | 0 | | | | | | | Swim | Str | 0 | | | | | | | Tumble | Dex | 23 | 17 | 6 | | | x | | Use magic devise | Cha | 0 | | | | | x | | Use rope | Dex | 0 | | | | | | **1st** 48: Tumble (4), Balance (4), Knowledge dungeoneering (4), Knowledge geography (4), Knowledge nature (4), Profession guide (4), Craft fletcher (4), Jump (4), Climb (4), Listen (4), Spot (4), Search (4) \\ **2nd** 10: Tumble (5), Balance (5), Knowledge dungeoneering (5), Knowledge geography (5), Knowledge nature (5), Jump (5), Climb (5), Listen (5), Spot (5) Search (5) \\ **3rd** 10: Tumble (6), Balance (6), Knowledge dungeoneering (6), Knowledge geography (6), Knowledge nature (6), Jump (6), Climb (5), Listen (6), Spot (6) Search (6) \\ **4th** 10: Tumble (7), Balance (7), Knowledge dungeoneering (7), Knowledge geography (7), Knowledge nature (7), Jump (7), Climb (7), Listen (7), Spot (7) Search (7) \\ **5th** 10: Tumble (8), Balance (8), Knowledge dungeoneering (8), Knowledge geography (8), Knowledge nature (8), Jump (8), Climb (8), Listen (8), Spot (8) Search (8) \\ **6th** 10: Tumble (9), Balance (9), Knowledge dungeoneering (9), Knowledge geography (9), Knowledge nature (9), Jump (9), Climb (9), Listen (9), Spot (9) Search (9) \\ **7th** 10: Tumble (10), Balance (10), Knowledge dungeoneering (10), Knowledge geography (10), Knowledge nature (10), Jump (10), Climb (10), Listen (10), Spot (10) Search (10) \\ **8th** 12: Tumble (11), Balance (11), Knowledge dungeoneering (11), Knowledge geography (11), Knowledge nature (11), Profession guide (5), Craft fletcher (5), Jump (11), Climb (11), Listen (11), Spot (11) Search (11) \\ **9th** 12: Tumble (12), Balance (12), Knowledge dungeoneering (12), Knowledge geography (12), Knowledge nature (12), Profession guide (6), Craft fletcher (6), Jump (12), Climb (12), Listen (12), Spot (12) Search (12) \\ **10th** 12: Tumble (13), Balance (13), Knowledge dungeoneering (13), Knowledge geography (13), Knowledge nature (13), Profession guide (7), Craft fletcher (7), Jump (13), Climb (13), Listen (13), Spot (13) Search (13) \\ **11th** 12: Tumble (14), Balance (14), Knowledge dungeoneering (14), Knowledge geography (14), Knowledge nature (14), Profession guide (8), Craft fletcher (8), Jump (14), Climb (14), Listen (14), Spot (14) Search (14) \\ **12th** 12: Tumble (15), Balance (15), Knowledge dungeoneering (15), Knowledge geography (15), Knowledge nature (15), Profession guide (9), Craft fletcher (9), Jump (15), Climb (15), Listen (15), Spot (15) Search (15) \\ **13th** 12: Tumble (16), Balance (16), Knowledge dungeoneering (16), Knowledge geography (16), Knowledge nature (16), Profession guide (10), Craft fletcher (10), Jump (16), Climb (16), Listen (16), Spot (16) Search (16) \\ **14th** 12: Tumble (17), Balance (17), Knowledge dungeoneering (17), Knowledge geography (17), Knowledge nature (17), Profession guide (11), Craft fletcher (11), Jump (17), Climb (17), Listen (17), Spot (17) Search (17) \\ **15th** 12: Tumble (18), Balance (18), Knowledge dungeoneering (18), Knowledge geography (18), Knowledge nature (18), Profession guide (12), Craft fletcher (12), Jump (18), Climb (18), Listen (18), Spot (18) Search (18) \\ **16th** 12: Tumble (19), Balance (19), Knowledge dungeoneering (19), Knowledge geography (19), Knowledge nature (19), Profession guide (13), Craft fletcher (13), Jump (19), Climb (19), Listen (19), Spot (19) Search (19) \\ **17th** 12: Tumble (20), Balance (20), Knowledge dungeoneering (20), Knowledge geography (20), Knowledge nature (20), Profession guide (14), Craft fletcher (14), Jump (20), Climb (20), Listen (20), Spot (20) Search (20) \\ **18th** 12: Tumble (21), Balance (21), Knowledge dungeoneering (21), Knowledge geography (21), Knowledge nature (21), Profession guide (15), Craft fletcher (15), Jump (21), Climb (21), Listen (21), Spot (21) Search (21) \\ **19th** 12: Tumble (22), Balance (22), Knowledge dungeoneering (22), Knowledge geography (22), Knowledge nature (22), Profession guide (16), Craft fletcher (16), Jump (22), Climb (22), Listen (22), Spot (22) Search (22) \\ **20th** 12: Tumble (23), Balance (23), Knowledge dungeoneering (23), Knowledge geography (23), Knowledge nature (23), Profession guide (17), Craft fletcher (17), Jump (23), Climb (23), Listen (23), Spot (23) Search (23) \\ ===== Items ===== ^ Wealth progression ^^ ^ Post ^ Income/Expense ^ | Starting gold | 150,000 | | Longbow | -50,325 | | Arrows (20) | -1 | | Longsword | -15 | | Chain shirt | -47,250 | | Quiver | -16,500 | | Amulet | -8,000 | | Belt | -12,000 | | Boots | -1,500 | | Vest | -3,200 | | Cloak | -9,000 | ^ Total ^ 2,209 ^ __**Body (armor)**__ * +1 mithral chain of magic defenses: Enhancement bonus to AC +1; Magic eating (+10,000) and spell resistance 19 (+5 bonus) __**Torso**__ * Formless vest: Once per day, when hit by a critical hit or a sneak attack, activate this ability to take half damage from the triggering attack. This can be activated after the amount of damage has been determined. __**Arms**__ __**Hands**__ __**Feet**__ * Boots of dragon striding: +2 competence bonus to jump and climb checks. Once per day gain climb speed equal to land base speed for 10 rounds. __**Neck**__ * Amulet of natural armor +2 __**Shoulders**__ * Cloak of resistance +3: Gain a +3 resistance bonus to all saving throws. __**Head**__ __**Weapon(s)**__ * Longsword (1d8 /19-20x2; Slashing) * +4 adjustable composite longbow (adjustable draw; 1d8 /x3; 110 ft.; Piercing) * 2x raptor arrows (+2 to attack; +2d6 damage) __**Waist**__ * Belt of battle: +2 bonus to initiative checks. Has three charges that are renewed each dawn. Spend one charge: 1 move action. Spend two charges: 1 standard action. Three charges: 1 full round action. __**Finger(s)**__ __**Misc**__ * **Quiver of energy storing:** Arrow drawn from this quiver deals an extra +1d6 of the chosen energy-type damage. Contains up to sixty arrows (or the same size) and up to eighteen javelins (or the same size) and up to six bows, staffs or spears (or the same size). ===== Spells ===== **Caster level:** ===== Sources ===== Sources used: PH, SRD, DR, CW, MiC, DMG, CA