====== Setua ====== |Campaign |Dennis Heartbreaker | |Race |Elf: +1 Dex, -1 Con \\ Low-light vision, +2 Racial bonus to Nature, +2 Racial bonus to Perception, Wild Empathy | |Languages |Common & Elven | Stefan: Kade Halfing, Hokus pokus\\ JP: Rogar Half-Orc, Pelset psychopat\\ Mathæus: Grom Dwarven, Karismatisk dværg\\ Bartek: Kortak Half-Orc, Tatoveret psychopat\\ \\ ===== Quick Sheet ==== Elf Form:\\ Unarmed, +3, 1d4+3, 20*2, nonlethal, unarmed.\\ Quarter Staff, +3, 1d6 20*2\\ AC: 9\\ HP: 21\\ Fort: +2\\ Ref: -1\\ Will: +2\\ Init: -1\\ \\ As an Immediate action you may use a free hand to negate a single ranged attack against you. \\ \\ Turtle Form:\\ as a standard action, either:\\ Turtle Bite, +2, 1d8+2, 20*2.\\ 2 Turtle Slam, +2, 1d4+2, 20*2.\\ AC: 11\\ HP: 27 (8 damage taken)\\ Fort: +4\\ Ref: -2\\ Will: +3\\ Init: -2\\ \\ As an Immediate action you may use a free hand to negate a single ranged attack against you. \\ At the end of a turn, if you moved no more than 15', you may gain Absorb All 4 for 3 minutes.\\ You may spend your focus to take half damage from every source for 1 round.\\ ===== Persona ===== ^Name |Setua Mryla | ^Race |Elf | ^Age |Elf | ^Skin |light | ^Hair |Dark Long | ^Player |Golaj | ^Clothing |Elf Kit | ^Alignment |CG | ===== Attributes ===== ^Attributes ^Starting ^Racial ^Enhancement ^Final ^Cost ^Advancement | ^Strength |16 | |- ^16 | | | ^Dexterity |8 |+1 |- ^9 | | | ^Constitution |15 |-1 |- ^14 | | | ^Intelligence |10 | |- ^10 | | | ^Wisdom |14 | |- ^14 | | | ^Charisma |8 | |- ^8 | | | \\ ===== Level Progression ===== ^Class Level ^HP ^SP ^BaB ^Fort ^Reflex ^Will ^Class Features | |Druid |21 (5+con+conscore) |4 |+0 |+0 |+0 |+0 |Wild Shape | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Turtle: HP: 27 ^ ^Turtle ^Total ^Base ^Attri | ^Fort ^+4 ^+2 ^+0 ^+2 | ^Ref ^-2 ^-1 ^+0 ^-1 | ^Will ^+3 ^+2 ^+0 ^+2 | ===== Skills ===== ^Skills ^Total ^Ranks ^Ability^Turtle ^Misc | |Athletics (Str) |+4(+3) |1 |+3 |-1 | | |Acrobatics (Dex) |-1(-2) | |-1 |-1 | | |Arcane (Int) | | | 0 | | | |Diplomacy (Cha) |-1 | |-1 | | | |Dungeoneering (Int) | | | 0 | | | |Endurance (Con) |+2(+4) | |+2 |+2 | | |Engineering (Int) | | | 0 | | | |Linguistics (Int) | | | 0 | | | |Nature (Wis) |+5(+6) |1 |+2 |+1 |+2 | |Occult Lore (Wis) |+3(+4) |1 |+2 |+1 | | |Perception (Wis) |+5(+6) |1 |+2 |+1 |+2 | |Stealth (Dex) |-1(-2) | |-1 |-1 | | |Streetwise (Cha) |-1 | |-1 | | | |Subterfuge (Cha) |-1 | |-1 | | | |Trade (Wis) |+2(+3) | |+2 |+1 | | ===== Feats ===== **Deflect Arrow**\\ **Benefit:** As an Immediate action you may use a free hand to negate a single ranged attack against you. \\ ===== Equipments ===== **Ignore this section for now, ill just put in placeholders to keep the order.** **General Goods:** \\ Backpack (2gp) (2 lbs) weight 2 lb \\ **Weapons List:** Quarter Staaff (+3, 1d4+3, *2)\\ Unarmed Strike (+3, 1d4+3, *2, nonlethal)\\ Turtle Bite (+2, 1d8+2, *2\\ 2 Turtle Slams (+2, 1d4+2, *2\\ \\ **Abilities:** Wild Shape:\\ [Magical, Dispellable - 1st.]\\ As a Major+Move action the druid may assume one of their known forms.\\ It takes just as long to get out of a form as to assume a form.\\ While in this form a druid recieves their wisdom modifier as a Racial Bonus to AC.\\ While in this form a druid cannot use weapons and armors made for other races or other animals than their form.\\ While in this form a druid cannot speak, and should they have the capability to cast spells cannot complete verbal components.\\ A wounded druid may use a minute to change back into their normal form. If they spend a minute to be careful not to aggravate their wounds further they will not drop below 1 hitpoint as a result of losing their con bonus.\\ Attacks: In Turtle form you gain 2 slam attacks and one bite attack\\ Bite attacks deal 1d8+str Piercing damage (20×2) and count as a two handed weapon for feats and features.\\ Slam attacks deal 1d4+str Bludgeoning damage (20×2).\\ Special Quality: At the end of a turn, if you moved no more than 15', you may gain Absorb All equal to your level + your Wisdom modifier.\\ Feral Force I: Turtle Shell: You may spend your focus to take half damage from every source for 1 round.\\