===== Character sheet ===== |Name Stalker of angry hearts Player Serah Caste Day Concept Vengeful sneaky assassin Motivation Ending the hunt on her (because she's renegade) Restoring her memories Getting her Monstrance back. Merits 1 Common Sense p54 2 Thermal sight p65 Attributes 8/6/4 +0BP Physical 8 Social 4 Mental 6 Strength __3__ Charisma 1____ Perception ____5 Dexterity ____5 Manipulation __3__ Intelligence _2___ Stamina ___4_ Appearance __3__ Wits __3__ Abilities 10+18 +8BP Dusk Midnight Daybreak Archery _____ * Integrity __3__ Craft _____ * Martial arts _____ Performance _____ Investigation __3__ *!Melee ____5 +2* Presence ____5 Lore 1____ Thrown _____ * Resistance _2___ Medicine _____ War _____ Survival 1____ Occult _____ Day * Moonshadow Specialities Athletics ____5 Bureaucracy _____ Awareness ____5 Linguistics _____ Dodge: CQB _2___ !Dodge ____7(5+2)Ride _____ Melee: Daiklave _2___ Larceny ____5 Sail _____ Stealth: in Darkness __3__ (From Charm) !Stealth ____5 Socialize _____ Backgrounds 7 +7BP Virtues 5 +0BP Artefact 2 Hearthstone bracers Compassion 1____ Artefact 3 Everyman Armour Conviction ___4_ Artefact 5 Soul Mirror Temperance ___4_ Whispers 2 Valour _2___ Resources 1 Paranoia 3 Willpower +0BP Essence ☻☻☻☻☺ [1][2][3][4][5][ ][-][-][-][-][-] Personal pool 18/18 Hit Boxes Peripheral pool 27/27(45) Ess*7+WP+Virtues -0 -1 -1 -1 -1 -2 -2 -4 Inc. Attunement [1][2][3][4][5][ ][ ][ ][ ] Soul Mirror: 8 Resonance ㋡ Everyman Armour: 6 [1][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Hearthstone Bracers: 4 Soul shards [1][2][ ][ ][ ][ ][ ] #=Stored O=In effect Ø=Stored & In effect |{{:start:random:characters:stalker.jpg|}} | 172257 | Stalker: Gain a three dot Background of Paranoia, free of charge. Its rating can be applied as dice to searching for conspiracies, unmasking spies and add to MDV pools when defending against attacks which try to convince you that nobody's after you. ===== Character information ===== |Deathlord: Mask of Winters With her black hair, 178 Centimeters, lithe build, and average looks. Stalker probably doesn't stand out much in a crowd, if you didn't notice the big-ass sword. Positive Intimacies: Harrower Negative Intimacies: The Soul Mirror, The silver pact. || ===== Combat stats ===== |Join Battle (Wits(3)+Awareness(5)): 8 Join War (Wits(3)+War(0)): 3 Movement speed (Dexterity): 5 yards Climb&Swim -speed (Dex/2): 5/2 yards Dashing Movement (Dex+6): 11 Yards (Speed 3) Dashing Climb&Swim -speed (Dex): 5 Yards (Speed 3) Jumping (Strength(3) + Athletics(5)): 8 yards Total Soak: 8L/12B Natural Soak (Sta/2)/(Sta): 2L/4B Armour Soak (Lamellar Armour): 6L/8B Armour mobility and fatigue penalty: -0 Dodge dDV (): 9/10 (Many) Parry pDV (): 6/5 (Unarmed) Mental mdDV (): 6 Mental mpDV (): 4 dDV = (Dex(5) + Dodge(8) + Specialty(2 Many) + Essence(3))/2 pDV = (Dex(5) + Melee(5) + Specialty(2 Single) + Weapon Defense(0))/2. mdDV = (Willpower(6) + Integrity(3) + Specialty(0) + Essence(3))/2 mpDV = (Manipulation(3) + Presence 5 + Specialty(0))/2.|| ^ Attack table ^^^^^^^ |Shards |Speed |Pool |Damage |pDV | |Notes| |0 |5 |14(+2) |+12L/4 |5(+1) | |O, P, -(TargetEss+OwnEss) motes, -1 tWP | |1 |5 |15(+2) |+13L/4 |6(+1) | | | |2 |5 |16(+2) |+14L/4 |6(+1) | | | |3 |5 |17(+2) |+15L/4 |7(+1) | | | |4 |5 |18(+2) |+16L/4 |7(+1) | | | | | | | | | | | ^Dex ^Melee ^spec ^weapon ^ ^ ^ ^ |+5 |+5 |+(2) |+4+ | | | | ===== Charms ===== | **Charms** 10+1 +0BP ||||| ^Cost ^Name ^Prereqs ^Description ^Source ^ |2m/ |Essence Triumphant Melee |Mel2, Ess2 |Adds 1 ext. success to a Melee roll |CORE.184 | |1m |Blade summoning gesture |Mel2, Ess2 |Call owned weapon |MoEP:A.129 / CORE.191 | |3m |Thieving Raiton Claws |Mel3, Ess1 |Call Any weapon |MoEP:A.130 | |- |Ox Body Technique |Res1, Ess1 |Adds -1 -1 hit boxes |MoEP:A.149 / CORE.208 | |3m/ |Corpse Might Surge |Ath4, Ess2 |Boosts str for one scene |MoEP:A.165 / CORE.225 | |2m/ |Essence Triumphant Athletics |Ath2, Ess2 |Adds 1 ext. success to an Ath roll |CORE.184 | |3m 1wp |Falling Scythe Attack |Ath3, Ess2 |+1 ext to attack, x2 post-soak damage |MoEP:A.166 / CORE.223 | |1R |Uncanny Impulse Evasion |Dod3, Ess1 |Dodge even when surprised |MoEP:A.168 / CORE.227 | |- |Shadow Cloak Techniue |Ste3, Ess1 |+3 to stealth in darkness |MoEP:A.171 / CORE.230 | |4mS |Unseen Wisp Technique |Ste5, Ess2 |Become invisible for one hour |MoEP:A.171 | |1m |Flitting Shadow Form |Dod3, Ess1 |Negate onslaught penalties for one turn|MoEP:A.168 / CORE.227 | |3m |Flickering Wisp Technique |Dod4, Ess2 |Dodge PD + Teleport Ess Yards |MoEP:A.168 / CORE.227 | |2m |Foe Shaming Defense |Dod3, Ess2 |Counter attack flurrybreaker |MoEP:A.168 / CORE.227 | |3m 1wp |Ebon Lightning Prana |Mel5, Ess3 |Teleport and unexpected attack |MoEP:A.130 | |3m |Scathing Cynic Attitude |Lin1, Ess1 |Perfect MDV and lie detector |MoEP:A.174 / CORE.223 | | |Injury Absorbing Discipline | | | | | |Essence Triumphant Presence |Pre2, Ess2 | | | | |Dread Lord's Demeanor | | | | | |Heart Stopping Mien | | | | | |Spider Pounce Technique | | | | | |Earth-Forsaking Stance | | | | | |Stepping Outside Existance | | | | | | | | | | ===== Items ===== | __**HEARTHSTONE BRACERS**__ |||||||| |//Description//|||||||| |**(Property): Trigger - On Hit (Material)** \\ Target: -2soak \\ Duration: End of attack \\ **(Property): Static** \\ Self: +3 Dodge |||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |•• |4 |Soulsteel |1 |Exalted 2nd edition core book p.381 |||| | |||||||| ^ Hearthstones Inserted |||||||| | __**FREEDOM STONE**__ |||||||| |//This stone is a murky blue-black, full of shifting colors. A character who bears \\ this hearthstone can never be physically restrained. Shackles and ropes will \\ fall away, knots and nooses will come undone.//|||||||| |**(Property): Static** \\ All grapple, clinch, hold and throw maneuvers attempted against her will automatically fail.|||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |••• |- |- |- |Exalted 2nd edition core book p.383 |||| Another common survivor of the First Age (and still manufactured occasionally the Dragon- Blooded), hearthstone bracers provide powerful defensive bonuses to the Exalt who wear them. These bracers come as a pair, one of which has a setting for a single hearthstone and the other of which is imbued with magical power. These powers work only for an Exalt of the appropriate type. Hearthstone bracers require the commitment of four motes of Essence to activate them—two motes for each bracer. A bracer must be worn with its mate and will not activate unless worn as a pair. Regardless of construction, hearthstone bracers provide a three-die bonus to dodge attempts made by an attuned user. Soulsteel: These items are uncommon, simply because the Deathlords rarely waste time forging objects of little power for their underlings. Soulsteel bracers are typically decorated with the sort of imagery common in war-tools in the Underworld—weeping faces, shrieking souls, skulls and the like. Soulsteel bracers bring the forces of entropy to bear on their target, decreasing her lethal and bashing soaks by two against the Abyssal’s attacks. This effect cannot reduce a target’s soak below 0. This stone is a murky blue-black, full of shifting colors. A character who bears this hearthstone can never be physically restrained. Shackles and ropes will fall away, knots and nooses will come undone. All grapple, clinch, hold and throw maneuvers attempted against her will automatically fail. Note that while the character cannot be restrained, she can still be confi ned—this hearthstone does nothing to counter locked doors and barred gates. | __**EVERYMAN ARMOR**__ ||||||| |//This plain suit of lamellar armour is surprisingly supple and easy to wear. It's looks belies \\ its nature as it seems to blend in with other armours in its immediate vicinity if left unattended.//||||||| |Soak |Mobility |Fatigue ||||Tags | |+6L/+8B |-0 |0 ||||Concealable | |**[Reflexive] - Chameleon shift (3m)** \\ Disguise self \\ +2 onlooker difficulty ||||||| |Cost |Attune |Material |Hearthstone settings |Source ||| |••• |6 |Lamellar |0 |Oadenol's Codex p.37 ||| | ||||||| Everyman armor looks like a plain steel suit of lamellar armour. It functions similarly, offering the same amount of protection, mobility penalty and fatigue. Before attunement, its only unique feature is near indestructibility. Attuning it requires six motes, at which point its mobility penalty and fatigue drop to zero. While wearing the armour, an attuned character may spend three motes to reflexively change her appearance. The character can look like any human she imagines, in any dress, and the armour can look like any sort of armour (but provides a constant amount of soak). Mundane attempts to see through the disguise fail, but people with inhuman sensory acuity may succeed. Their attempts are made at +2 difficulty on top of the character’s additional efforts to conceal her identity. The only restriction is that the disguise always includes some form of evident armour. In the event that a non-human wears everyman armour (such as a Fair Folk or beastman), that character can change his appearance but not his species. A wolfman, for instance, could look like any wolfman, but not a snakeman or human. This is an effective power for any character who wishes to remain discreet or infiltrate an enemy’s gang. It borrows mechanics from an Essence 2 Charm but costs less and has no limits (except species) on the identity a character can choose to display. That armour must always be part of the disguise is no more than a two-dot drawback, accounting for the reduced attunement cost. | __**SOUL MIRROR**__ |||||||| |//This Daiklave is fashioned from soulsteel, but unlike other items of soulsteel it \\ lacks the moaning spirits prevalent in other items. It's long, thin and sleek, at \\ the centre of the blade runes are inscribed and a screaming skull makes up the guard//|||||||| | |Speed |Accuracy |Damage |Defence |Rate |Minimums |Tags | |Normal stats |5 |+4 |+12L/4 |+0 |2 |Str ••• |2, O, P, R | |1 Soul Shard |5 |+5 |+13L/4 |+1 |3 |Str ••• |2, O, P, R | |2 Soul Shard |5 |+6 |+14L/4 |+2 |4 |Str ••• |2, O, P, R | |3 Soul Shard |5 |+7 |+15L/4 |+3 |5 |Str ••• |2, O, P, R | |4 Soul Shard |5 |+8 |+16L/4 |+4 |6 |Str ••• |2, O, P, R | |**(Property): Trigger - When Drawn** \\ Charisma+Presence+Essence Vs MDV; internal -4 to all actions until end of scene or 2wp \\ **(Property): Trigger - On TargetDamage (Material)** \\ Target: -1wp -(SelfEssence+TargetEssence)motes \\ **(Property): Trigger - On Kill** \\ Prevent underworld/lethe \\ +1 Soul shard (max 7) \\ **[Reflexive] - Consume soul** \\ -1 Soul shard \\ +1 Accuracy (max 4) \\ +1 Damage (max 4) \\ +1 Defence (max 4) \\ +1 Rate (max 4) \\ Duration: 7 days \\ **[Reflexive] - Soul Phoenix** \\ -1 soul shard \\ -all peripheral essence (Minimum 10) \\ Negate attack \\ -All bashing damage \\ -All Lethal damage \\ -SelfEssence Aggravated damage|||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |••••• |8 |Soulsteel |2/4 |Oadenol's Codex p.43 |||| | |||||||| | __**PEARL OF WISDOM**__ |||||||| |//This iridescent-blue pearl continually fills its bearer with calm serenity and \\ self-control. It brings peace to the violent and restraint to the impulsive.//|||||||| |**(Property): Static** \\ +2 internal bonus to Compassion rolls \\ -2 internal penalty to Conviction rolls \\ +2 internal bonus to Temperance rolls \\ -2 internal penalty to Valor rolls|||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |•• |- |- |- |Oadenol's Codex p.96 |||| This soulsteel grand daiklave is a flat black, the moaning spirits common to the magical material conspicuously absent. Four hearthstone sockets adorn the blade, which costs eight motes to attune. Tales say the Lover Clad in Raiment of Tears forged this weapon for her emissary champion shortly after the Great Contagion. Two Dragon-Blooded martial artists managed to defeat the champion and hide it, but they disappeared mysteriously soon after. Soul Mirror consumes souls. When it inflicts even a single level of damage, its victim loses one point of Willpower and (victim’s Essence) motes as the blade tears away bits of soul. Soul Mirror absorbs the soul of anyone it kills, preventing it from going on to Lethe or the Underworld. It imprisons the soul in the blade, up to seven at a time. Reflexively, the character may command the blade to consume a captive soul for power. Sacrificing a captive soul increases the weapon’s Accuracy, Damage, Defence and Rate by one for the next seven days, to a maximum bonus of +4 to each. The blade also has a dreadful anima of its own. When it is first drawn or used in combat, the player makes a reflexive (Charisma + Presence + Essence) roll. Any characters whose MDVs are lower than the rolled successes suffer a -4 internal penalty to all actions out of fear; this unnatural mental influence costs two temporary Willpower to shuck off. Soul Mirror has one final power. When its wielder suffers a blow that would reduce him to or past Incapacitated, he may reflexively sacrifice one soul and all his Peripheral Essence to Oblivion. He must have at least 10 motes in his Peripheral pool for this to work. The act completely negates the damage from that attack, heals all his bashing and lethal wounds and (Essence) aggravated wounds. Yes, all its powers stem from killing people and using their souls as a mystic fuel. But horrific evil doesn’t make this artefact any less of a massive advantage in battle and worthy of five dots. This iridescent-blue pearl continually fi lls its bearer with calm serenity and self-control. It brings peace to the violent and restraint to the impulsive. When rolling the character’s Compassion or Temperance, add two dice to the roll. On the other hand, when rolling Conviction or Valor, subtract two dice from the roll (to a minimum of one die). | __**HEARTHSTONE AMULET**__ |||||||| |//This is a skull bound in the chains that the wearer puts around their neck \\ with an open mouth as if screaming, but with a hearthstone socket to gag it.//|||||||| |**(Property): Static** \\ Self: +1 mote/hour|||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |• |-/1 |Soulsteel |1 |Exalted 2nd edition core book p.380 |||| | |||||||| ^ Hearthstones Inserted |||||||| | __**Bob**__ |||||||| |//Nobody knows!//|||||||| |**(Property): Static** \\ MYSTERY! |||||||| |Cost |Attune |Material |Hearthstone settings |Source |||| |? |- |- |- |Exalted 2nd edition core book p.??? |||| Other equipment: Superheavy plate, Regular Daiklave, Reinforced Buff Jacket, and Grimscythe - All made of soulsteel. \\ Rockfinder divining tools (+3 to PerOcc to locate rock, 1m to attune.) ===== Anima ===== ^Essence Used ^Manifestation ^Caste special ^ |1–3 \\ \\ \\ \\ 4-7 \\ \\ \\ 8-10 \\ \\ \\ \\ \\ \\ \\ 11-15 \\ \\ \\ \\ \\ \\ \\ \\ 16+ \\ \\ \\ \\ \\ \\ \\ \\ \\ \\ |The character’s caste mark appears as a bruise or \\ black mark upon the forehead; a (Per + Awa) roll, \\ difficulty 1, is necessary to spot it. \\ \\ The character’s caste mark splits open and bleeds, \\ soaking the mark through anything placed over it. \\ \\ The character is surrounded by a dark aura that \\ makes other things bright by comparison, \\ actually brightening other things \\ enough to read by. \\ The caste mark manifests as a bleeding \\ wound upon the forehead. Stealth is impossible. \\ \\ The character is engulfed in a chilling bonfire of \\ black Essence, which radiates from her feet to at \\ least a foot above her head. Objects that come \\ in contact with the anima might begin to decay, \\ and the character is visible for miles. The \\ caste mark bleeds and burns with a blue, white, \\ black or red radiance. \\ \\ The character is surmounted to a ghostly image \\ totemic to his anima and personality. Blood pours \\ from the caste mark, which appears as a portal \\ to the ultimate Void, and may cause \\ derangements in mortals who peer into it for too \\ long. This effect fades on any \\ action in which the character does not spend \\ Essence, but it leaps back into existence if the \\ character uses any Essence from his Peripheral \\ Essence pool.| Like their Night Caste counterparts, They Who \\ Dwell Among the Wretched can reflexively spend \\ an extra mote to prevent any Peripheral Essence \\ spent activating a Charm from adding to their \\ anima banners. Hiding the use of Obvious Charms \\ doubles the Charm’s mote cost instead. \\ \\ Additionally, Daywalkers can reflexively shroud \\ themselves in ghostly concealment for a scene by \\ spending 10 motes. (Obviously, this power does \\ not contribute to anima display.) Other characters \\ suffer an internal penalty equal to half the \\ deathknight’s Essence rating to notice or \\ track the shrouded character. \\ \\ While radiating an anima banner at the 11–15 \\ mote level or higher, the character’s specific \\ identifying features become indiscernible \\ apart from any iconic display. | ===== Bookkeeping ===== | | | | | ^ Pre-0803-11 Bookeeping ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |8 | |8 |Strength from 2 to 3 | |15 | |7 |Training Stealth from 4 to 5 | |34 | |19 |Presence from 0 to 5 | |42 | |8 |Flitting Shadow Form | |50 | |8 |Foe-Shaming Defence | |58 | |8 |Flickering Wisp Technique | |74 | |16 |Started training: Perception from 4 to 5 | |101 |19 |8 |Ebon Lightning Prana | ^ 0803-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |101 |11 |8 |Scathing Cynic Attitude | |101? |16 | |End of session (+4 XP) | ^ 1503-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |101 |16 |15 |Conviction from 2 to 4 | |109 |5 | |End of session (+4 XP, +2 days TT) | |109 |9 | |End of Story (+4 XP) | ^ 2203-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |113 |13 | |End of Session (+4 XP, +22 days TT, 33 days remaining) | ^ 2903-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |+1 resources? (Or +2?) | |117 |17 | |End of Session (+4 XP, +2 days TT, 31 days remaining) | ^ 0504-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |121 |21 | |End of Session (+4 XP, +1 days TT, 30 days remaining) | ^ 1204-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |121 |13 |8 |Injury Absorbing Technique | |125 |17 | |End of Session (+4 XP, +0 days TT, 30 days remaining) | ^ 1904-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |128 |20 | |End of Session (+3 XP, +0 days TT, 30 days remaining) | ^ 2604-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |133 |25 | |End of Session (+5 XP, +0 days TT, 30 days remaining) | |133 |14 |9 |Buying Amnesia off for 3 XP per point of flaw. | ^ 0305-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |133 |14 | |Lost Item: Soulsteel Grand Daiklave | |133 |14 |15 |Gained Background: 5 dot Manse \\ (Magical Conveniences, Well-Flavored Aspect, \\ Archive (Martial Arts), Hidden Passages \\ and Greater Veil of Shadow) | |133 |-1 | |Gained Item: Pearl of Wisdom | |133 |-1 | |Gained Item: Freedom Stone | |137 |3 | |End of Session (+4 XP, +2 days TT, 28 days remaining) | ^ 2405-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |141 |7 | |End of Session (+4 XP, +15 days TT, 13 days remaining) | |145 |11 | |End of Story (+4 XP) | ^ 3105-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |146 |12 | |Showing up on time (+1 XP) | ^ 0706-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |150 |16 | |End of Session (+4 XP, +0 days TT, 13 days remaining) | ^ 2106-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |154 |20 | |End of Story (+4 XP, +1 Ess) | |158 |24 | |End of Session (+4 XP, +0 days TT, 13 days remaining) | ^ 2806-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |162 |28 | |End of Session (+4 XP, +6 days TT, 7 days remaining) | ^ 0507-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |166 |32 | |End of Session (+4 XP, +0 days TT, 7 days remaining) | ^ 0609-11 REPLACED WITH BACKUP. ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |According to Harrower: \\ 1207-11: +1 XP for showing. \\ 1907-11: +8 XP, +8 TT \\ 2607-11: +4 XP, +56 TT \\ 0208-11: +4 XP, +7 TT \\ 1608-11: +4 XP, +0 TT \\ 3008-11: +4 XP, +1 TT |||| |195 |61 | |Summary (+29 XP, +72 days TT, 65 days Surplus) | |195 |61 | |Finished Perception 5 (7 days) | |195 |53 |8 |Second Presence Excellency (1 Day) | |195 |45 |8 |Dread Lord's Demeanor (4 Days) | |195 |37 |8 |Heart Stopping Mien (5 Days) | |195 |37 | |Retraining Melee spec from Single Target to Daiklave. \\ ((48/63) 15 days remaining.) | |195 |37 | |End of Session (+29 XP, +72 days TT, 15 days remaining.) | ^ 0609-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |199 |41 | |End of Session (+4 XP, +1 days TT, 14 days remaining) | ^ 1309-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |203 |45 | |End of Session (+4 XP, +1 days TT, 13 days remaining) | ^ 2009-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |203 |38 |7 |Instaraising Ath from 4 to 5. | |207 |42 | |End of Story (+4 XP) | |211 |46 | |End of Session (+4 XP, +8 days TT, 5 days remaining) | ^ 2709-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |211 |46 | |Gained Intimacy: The Silver Pact (Positive) | |216 |51 | |End of Session (+5 XP, +1 days TT, 4 days remaining) | ^ 0410-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |220 |55 | |End of Session (+4 XP, +2 days TT, 2 days remaining) | ^ 1110-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |224 |59 | |End of Session (+4 XP, +1 days TT, 1 days remaining) | |228 |63 | |End of Story (+4 XP) | ^ 1810-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |228 |55 |8 |Spider Pounce Technique (1 days TT) | |228 |47 |8 |Earth-Forsaking Stance (4 days TT) | |228 |39 |8 |Stepping Outside Existance (5 days TT) | |228 |27 |12 |Instaraising Awa from 3-5 (12 XP) | |232 |31 | |End of Session (+4 XP, +5 days TT, 5 days remaining) | ^ 2510-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |237 |36 | |End of Session (+5 XP, +1 days TT, 4 days remaining) | ^ 0810-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |Gained Item: Soulsteel Grimscythe | | | | |Gained Item: Soulsteel Reinforced Buff Jacket | | | | |Scored a kill on Respawnicus I (???) | |242 |40 | |End of Session (+4 XP, +1 days TT, 3 days remaining) | ^ 1511-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |246 |44 | |End of Session (+4 XP, +1 days TT, 2 days remaining) | |250 |48 | |End of Story (+4 XP) | ^ 2211-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |Finished training Stepping Outside Existance | | | | |Started retraining Dodge: Many into Dodge: CQB | |255 |53 | |End of Session (+5 XP, +5 days TT, 39 days remaining) | ^ 2911-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |257 |55 | |End of Session (+2 XP, +0 days TT, 39 days remaining) \\ Session interrupted by GM internet failure. | ^ 0612-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |Gained Item: Soulsteel Superheavy Plate | | | | |Gained Item: Soulsteel Daiklave | | | | |Gained Item: Soulsteel Hearthstone Amulet | | | | |Gained Item: Hearthstone "Bob" | | | | |Gained Intimacy: The Rogue Abyssal Group (Positive) | |261 |59 | |End of Session (+4 XP, +0 days TT, 39 days remaining) | ^ 1312-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |265 |63 | |End of Session (+4 XP, +3 days TT, 36 days remaining) | ^ 2012-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |267 |65 | |End of Session (+2 XP, +0 days TT, 36 days remaining) | ^ 2712-11 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |271 |69 | |End of Session (+4 XP, +3 days TT, 33 days remaining) | |275 |73 | |End of Story (+4 XP) | ^ 1001-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |Lost Intimacy: The Silver Pact (Positive) | | | | |Gained Intimacy: The Silver Pact (Negative) | | | | |Lost Intimacy: The Rogue Abyssal Group (Positive) | | | | |Scored a kill on Respawnicus III | |279 |77 | |End of Session (+4 XP, +1 days TT, 32 days remaining) | ^ 1701-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |284 |82 | |End of Session (+5 XP, +1 days TT, 31 days remaining) | ^ 2401-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |288 |86 | |End of Session (+4 XP, +1 days TT, 30 days remaining) | ^ 3101-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ | | | |Gained Intimacy: Harrower (Positive) | |292 |90 | |End of Session (+4 XP, +1 days TT, 29 days remaining) | |296 |94 | |End of Chapter (+4 XP) | ^ 0702-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |300 |98 | |End of Session (+4 XP, +5 days TT, 24 days remaining) | ^ 1402-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |304 |102 | |End of Session (+4 XP, +5 days TT, 19 days remaining) | ^ 2102-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |310 |106 | |End of Session (+4 XP, +0 days TT, 19 days remaining) | ^ 0603-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |315 |111 | |End of Session (+5 XP, +3 days TT, 16 days remaining) | |319 |115 | |End of Story (+4 XP) | ^ 1403-12 ^^^^ ^TotalXP ^Current ^Spent ^Object of training ^ |319 |103 |12 |Instaraising Larceny from 3-5 | |319 |103 | |Finished training Dodge: Many into Dodge: CQB | |319 |95 |8 |Started training [http://deathcookie.starforge.co.uk/viewtopic.php?p=27041#p27041|Step of the Carrion Wind] (20 days) | |323 |99 | |End of Session (+4 XP, +31 days TT, 5 days remaining) | | | | | | [[start:random:characters:stalker#bookkeeping|To top]] ===== Notes ===== ^General^ | Ravening Mouth of Melee (8 XP, 4 TT) Ravening Mouth of Martial Arts (8 XP, 4 TT) Infinite Dodge Mastery (8 XP, 4 TT) | ^ Dodge ^ | Flickering Wisp Technique (8 XP, 4 TT) Relearn better flaw | ^ Resistance ^ | Wounds Mean Nothing (8 XP, 4 TT) | ^ Martial Arts ^ | Hungry ghost style: Blood scenting Hunger (8 XP, 2 TT) Lunging Phantom Method (8 XP, 3 TT) Shrouded Claw Attack (8 XP, 3 TT) Leaping Horror Approach (8 XP, 4 TT) Hungry Ghost Form (8 XP, 4 TT) Power-Reaping Prana (8 XP, 4 TT) Charm Smothering Technique (8 XP, 5 TT) Unnatural Shambling Deftness (8 XP, 4 TT) Scuttling Apparition Defence (8 XP, 4 TT) HGS SubTotal: (72 XP, 37 TT) Dark Messiah Style: Ravaging Blow (8 XP, 2 TT) Foe-Blinding Jab (8 XP, 2 TT) Dead Man's Grasp (8 XP, 2 TT) Inescapable Iron Grip (8 XP, 2 TT) Dark Messiah Form (8 XP, 2 TT) DMS SubTotal (40 XP, 10 TT) Martial Arts from 3-5:5+7=12 XP Master's Hand Envisioned Anew (8 XP, 5+ TT) Dreams of the first age, Book 2 - Lords of Creation page 157 Master's Touch Envisioned Anew (8 XP, X TT) Custom charm to allow armor to a style. Total: (?? XP, ?? TT) | ^ Ideas ^ | Infinite Dodge + Dodge Excellency Glories Luna -> Deadly Mantis Practice -> Dual Slaying Posture. OR Raise Str to 4, then CMS it to 9. DSP Allows you to wield two-handed weapons in one hand, Str9 allows me to wield the soul mirror in one hand thus allowing me to use a Thunderbolt shield for +2 DV. Four Arguments of Virtue -> Temperance Style : Allows you to add Temperance to DV Possibly go halfways down Dark Messiah Style to recover the motes drained by soulsteel weapons and unlock bad touch and bodychains. Celestial Monkey Style allows circumvention of MHEA. Charms:Apocalyptic Evolution of (Ability) http://wiki.white-wolf.com/exalted/index.php?title=Charms:Apocalyptic_Evolution_of_%28Ability%29 Mulighed for at activere en charm med duration permanent ved at committe dens motes. Omskrive enhancementen til Unseen Wisp til istedet at kunne aktiveres samtidig med UWT eller for sig selv og køre en usynlig overfor whispers. Silken Armor Oadanol's Codex .160 Discreet Essence Armor, Wonders of the Lost Age .81 Permanent charm that allows one to pay 1m to make all movement during this tick teleportation Charm that allows you to duplicate ongoing charms on someone else. Knockback effect | ^ Combos ^ | - Powerup - Ravening Mouth Blood scenting Hunger Dark Messiah Form Corpse Might Surge Unseen Wisp Technique Blade Summoning Gesture Uncanny Impulse Evasion Flickering Wisp Technique Scathing Cynic Attitude Undying Stagnation Defense - Attack - Essence Triumphant Melee Combo-OK, Reflexive (Step 1/2) 2m/ Lunging Phantom Method Combo-OK, Supplemental 4m Falling Scythe Attack Combo-OK, Supplemental 3m, 1wp Charm-Smothering Technique Combo-Basic, reflexive (Step ?) 1m+ Power-Reaping Prana Combo-OK, Reflexive (Step 10) 1m Foe-Blinding Jab Combo-OK, Supplemental 3m Uncanny Impulse Evasion Combo-OK, Reflexive (Step 2) 1R Scuttling Apparition Defense Combo-OK, Reflexive (Step 2) 4m or 6m Wounds Mean Nothing Combo-OK, Reflexive (Step 7) 4m Flickering Wisp Technique Combo-OK, Reflexive (Step 2) 3m Scathing Cynic Attitude Combo-OK, Reflexive (Step 2) 3m Undying Stagnation Defense Combo-OK, Reflexive (Step 2) 5m, 1wp |