====== Overview ======
^ AC ^ Traits ^
| **19** \\ [18Plate Mail] \\ +1 Fighting Style | Fire Resistance \\ DR3/Magic |
^ Melee \\ Greatsword ^ Ranged \\ Trident(2H) ^
| +8 ► 2d6+5 \\ Slashing \\ +2d6 \\ Fire | +8 ► 1d8+5 \\ Piercing \\ (20/60) \\ \\ |
|[[http://rpg.lohardt.com/lib/exe/fetch.php?cache=&media=random:characters:%D0%BA%D1%80%D0%B0%D1%81%D0%B8%D0%B2%D1%8B%D0%B5-%D0%BA%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B8-art-fantasy-%D0%B2%D0%BE%D0%B8%D0%BD%D1%8B-_fantasy_-4436835.jpeg|{{:random:characters:красивые-картинки-art-fantasy-воины-_fantasy_-4436835.jpeg?90|}}]]|
|**Race: \\ Birthplace: \\ Age: \\ Build: \\ Height: \\ Weight: \\ Hair Color: \\ Eye Color: \\ Habitual Dress: \\ Parents:**|Dargonborn \\ Schtoltenheim \\ 27 \\ Swole \\ 6'8" \\ 242 lbs. \\ Scaly \\ Grey \\ Fine clothes \\ Ulmvrede(Klækkemor)|
====== Attributes ======
| **+5** \\ Strength: 20 \\ **Save-Prof** \\ | **-1** \\ Dexterity: 9 \\ \\ | **+2** \\ Constitution: 14 \\ **Save-Prof ** | **+2** \\ Intelligence: 14 \\ \\ | **-1** \\ Wisdom: 8 \\ \\ | **+1** \\ Charisma: 12 \\ \\ |
|■ Athletics|□ Acrobatics \\ □ Sleight of Hand \\ □ Stealth| |□ Arcana \\ ■ History \\ □ Investigation \\ □ Nature \\ □ Religion|□ Animal Handling \\ □ Insight \\ □ Medicine \\ ■ Perception \\ □ Survival|□ Deception \\ □ Intimidation \\ □ Performance \\ ■ Persuasion|
|■ Lang:Common, ■ Lang:Draconic, ■ Lang:Elven, ■ Gaming set: Dice ||||||
| **HP:** 68/68 \\ __ 4+8*(6+2) __ ||| Proficiency Bonus: \\ +3 |||
Hit Dice: 4/8 (1d10+2) (Recover half on LR) \\
Dragon Breath: Action to deal 3d6fire (Ref13/Half) in 15' cone 1/SR \\
Action Surge: Take extra Action 1/SR \\
Second Wind: Bonus Action to recover (1d10+8)HP 1/SR \\
====== Spells ======
__Cantrips Known:__ **2** \\
__Spells Known:__ **6** \\
__SpellDC:__ **13** (8+3+2)
|Cantrips (∞/LR) |
|[[https://thebombzen.com/grimoire/spells/blade-ward|Blade Ward]] \\ [[https://thebombzen.com/grimoire/spells/booming-blade|Booming Blade]]|
|1st (4/LR)(-0) |
|[[https://thebombzen.com/grimoire/spells/absorb-elements|Absorb Elements]] \\ [[https://thebombzen.com/grimoire/spells/thunderwave|Thunderwave]] \\ [[https://thebombzen.com/grimoire/spells/shield|Shield]]|
|2nd (2/LR)(-0) |
|[[https://thebombzen.com/grimoire/spells/levitate|Levitate]] \\ [[https://thebombzen.com/grimoire/spells/shadow-blade|Shadow Blade]] \\ [[https://thebombzen.com/grimoire/spells/warding-wind|Warding Wind]]|
====== Holdings ======
Chain Mail
2ᵡ Net (Special, Thrown(5/15))
Two Handaxes (1d6, Light, Thrown(20/60)) -Hos Fange
Dungeoneer's pack
• a Backpack
• a Crowbar
• a Hammer
• 10 pitons
• 10 torches
• a Tinderbox
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope
A set of fine clothes
a signet ring
a scroll of pedigree
and a purse containing 25 gp
House Stroxx Banner
300 3 carriages
300 6 Draft Horses
5 95 horsedays of feed
100 100GP worth of random campstuff
5 Chest for money
+90gp
Group loot
+20gp
+20gp
-6gp
+6sp
+kort
+20gp
+50' reb
+200 gp
+Bandit Diamant
+kortsværd -Hos Fange
+stridskølle -Hos Fange
+kort (floden, streg, bygning)
2x Gretes healing potions 4d4+4
Banditscroll
3x acid coating vials
brev fra nobel i kongens bugt (
findeløn for 'ravnens øje')
80gp
120gp
shortbow
greatsword
platemail
Eladrin købe
læderrustning
====== Retainers ======
//52 årige kvindeligt Dragonborn// \\
● Adelsbrevsbærer \\
● Revisor \\
● Kok \\
//23 årig mandlig dragonborn// \\
● Historieinterreseret \\
● Skribent \\
● I dårlig form \\
//15 årig mandlig menneske// \\
● Page \\
● Taktik/spil interreseret \\
● Løber \\
====== Magic Gear ======
^ Flametongue Greatsword ^
|//Weapon (any sword), rare (requires attunement)//
You can use a bonus action to speak this magic sword'
command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and
dim light for an additional 40 feet. While the sword is
ablaze, it deals an extra 2d6 fire damage to any target
it hits. The flames last until you use a bonus action to
speak the command word again or until you drop or
sheathe the sword.
|
^ Ring of Mind Shielding ^
|//Ring, uncommon (requires attunement)//
While wearing this ring, you are immune to magic
that allows other creatures to read your thoughts,
determine whether you are lying, know your alignment,
or know your creature type. Creatures can telepathically
communicate with you only if you allow it.
You can use an action to cause the ring to become
invisible until you use another action to make it visible,
until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it,
unless it already houses a soul. You can remain in the
ring or depart for the afterlife. As long as your soul is
in the ring, you can telepathically communicate with
any creature wearing it. A wearer can't prevent this
telepathic communication.
|
^ Plate mail of Gleaming ^
|//Armor (any medium or heavy), common// This armor never gets dirty.
|
====== Magic Potions ======
^ Potion of Mind Reading ^
|//Potion, rare//When you drink this potion, you gain the effect of the
detect thoughts spell (save DC 13). The potion's dense,
purple liquid has an ovoid cloud of pink floating in it.
|
^ Greater Potion of Healing ^
|//Potion, uncommon//You regain 4d4+4 hit points when you drink this potion.
Whatever its potency, the potion's red liquid glimmers
when agitated.
|
^ Potion of Resistance ^
|//Potion, uncommon//When you drink this potion, you gain resistance Acid for 1 hour.
|
^ Potion of Comprehension ^
|//Potion, common//When you drink this potion, you gain the effect of a
comprehend languages spell for 1 hour. This liquid is a clear
concoction with bits of salt and soot swirling in it.
|
^ Potion of Growth ^
|//Potion, uncommon//When you drink this potion, you gain the "enlarge"
effect of the enlarge/reduce spell for 1d4 hours (no
concentration required). The red in the potion's liquid
continuously expands from a tiny bead to color the clear
liquid around it and then contracts. Shaking the bottle
fails to interrupt this process.
|
====== Feat & Feature ======
//Prerequisite: Proficiency with heavy armor// \\
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
* Increase your Strength score by 1, to a maximum of 20.
* While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
//Prerequisite: The ability to cast at at least one spell// \\
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
* You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
* You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
* When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
====== Noter ======
Stroxx Askejarl
Class
Prof. Armor:
• All armor, shields
Prof. Weapons:
• Simple weapons, martial weapons
Prof. Tools:
• None
Prof. Saving Throws:
• Strength, Constitution
Prof. Skills:
• Choose two skills from Acrobatics, Animal Handling, >Athletics<, History, Insight, Intimidation, >Perception<, and Survival
Equipment
• (a) >chain mail< or (b) leather, longbow, and 20 arrows
• (a) a martial weapon and a shield or (b) >two martial weapons<
• (a) a light crossbow and 20 bolts or (b) >two handaxes<
• (a) >a dungeoneer's pack< or (b) an explorer's pack
Background
Prof. Skills:
• History, Persuasion
Prof. Tools:
• One type of gaming set
Prof. Languages
• One of your choice
Equipment
• A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status.
If you wish to be a knight, choose the Retainers feature below instead of the Position of Privilege feature.
One of your commoner retainers is replaced by a noble who serves as your squire,
aiding you in exchange for training on his or her own path to knighthood.
Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor
(and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love,
you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart –
in a chaste sort of devotion. (This person could be your bond.)
Variant Feature: Retainers
If your character has a noble background, you may select this background feature instead of Position of Privilege.
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers,
and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you,
but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons),
and will leave if they are frequently endangered or abused.
^Lvl ^Prof ^Feature ^
|Ftr1 |+2 |Fighting Style, Second Wind |
|Ftr2 |+2 |Action Surge (1/SR) |
|Ftr3/EK |+2 |Martial Archetype(Spellcasting, Weapon Bond) |
|Ftr4/EK |+2 |ASI(Feat:WarCaster) |
|Ftr5/EK |+3 |Extra Attack |
|Ftr6/EK |+3 |ASI(Heavy Armor Master (+1STR)) |
|Ftr7/EK |+3 |Martial Archetype feature(War Magic) |
|Ftr8/EK |+3 |ASI(+2 STR) |
====== Baggrund ======
([[https://www.reddit.com/r/DnD/comments/6xi9i4/dragonborn_backstory/|Inspiration]])
Da Toril(FG)/Arhax og Abeir blev åbnet for hindanden i løbet af 'Fortryllelsespesten' (Spellplague) tog Klan Stroxx fra Abeir og satte sig i en bjærgkæde på Toril.
Klan Stroxx blev angrebet og næsten slået ud af "inkvisitører" der bekæmpede ondskaben af røde drager.
Ægmoderen Stroxx Isåre blev taget ind af de noble i hus Schtoltenheim, en obskur slægt i nærheden af [BJÆRGLOKATION].
Efter længere tid som tjenestefolk optjente Stroxx klanen ridderstatus ved at være instrumentale i afværgelsen af et større angreb imod hus Schtoltenheim.
En Schtoltenheim arving giftede sig med en Stroxx ridder, og derved blev de to huse forenede.
Generationer senere blev Askejarl født som arving til Schtoltenheim.
I hans unge år satte han lidt ild i palæet (derfor hans navn).
Han hævdede det var et uheld, matriarken sendte ham ud for at bevise han er Schtoltenheim titlen værdig.
Han har siden rejst rundt med kun et fåtal af sine tjenestefolk for at bevise han er modig, nobel, og alt det andet man skal være for at være nobel.
Han er også sendt ud som ambassadør for at de røde Dragefødte ikke nødvendigvis er onde, han er ikke den bedste til dette.