====== Overview ====== ^ AC ^ Traits ^ | **19** \\ [18Plate Mail] \\ +1 Fighting Style | Fire Resistance \\ DR3/Magic | ^ Melee \\ Greatsword ^ Ranged \\ Trident(2H) ^ | +8 ► 2d6+5 \\ Slashing \\ +2d6 \\ Fire | +8 ► 1d8+5 \\ Piercing \\ (20/60) \\ \\ | |[[http://rpg.lohardt.com/lib/exe/fetch.php?cache=&media=random:characters:%D0%BA%D1%80%D0%B0%D1%81%D0%B8%D0%B2%D1%8B%D0%B5-%D0%BA%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B8-art-fantasy-%D0%B2%D0%BE%D0%B8%D0%BD%D1%8B-_fantasy_-4436835.jpeg|{{:random:characters:красивые-картинки-art-fantasy-воины-_fantasy_-4436835.jpeg?90|}}]]| |**Race: \\ Birthplace: \\ Age: \\ Build: \\ Height: \\ Weight: \\ Hair Color: \\ Eye Color: \\ Habitual Dress: \\ Parents:**|Dargonborn \\ Schtoltenheim \\ 27 \\ Swole \\ 6'8" \\ 242 lbs. \\ Scaly \\ Grey \\ Fine clothes \\ Ulmvrede(Klækkemor)| ====== Attributes ====== | **+5** \\ Strength: 20 \\ **Save-Prof** \\ | **-1** \\ Dexterity: 9 \\ \\ | **+2** \\ Constitution: 14 \\ **Save-Prof ** | **+2** \\ Intelligence: 14 \\ \\ | **-1** \\ Wisdom: 8 \\ \\ | **+1** \\ Charisma: 12 \\ \\ | |■ Athletics|□ Acrobatics \\ □ Sleight of Hand \\ □ Stealth| |□ Arcana \\ ■ History \\ □ Investigation \\ □ Nature \\ □ Religion|□ Animal Handling \\ □ Insight \\ □ Medicine \\ ■ Perception \\ □ Survival|□ Deception \\ □ Intimidation \\ □ Performance \\ ■ Persuasion| |■ Lang:Common, ■ Lang:Draconic, ■ Lang:Elven, ■ Gaming set: Dice |||||| | **HP:** 68/68 \\ __ 4+8*(6+2) __ ||| Proficiency Bonus: \\ +3 ||| Hit Dice: 4/8 (1d10+2) (Recover half on LR) \\ Dragon Breath: Action to deal 3d6fire (Ref13/Half) in 15' cone 1/SR \\ Action Surge: Take extra Action 1/SR \\ Second Wind: Bonus Action to recover (1d10+8)HP 1/SR \\ ====== Spells ====== __Cantrips Known:__ **2** \\ __Spells Known:__ **6** \\ __SpellDC:__ **13** (8+3+2) |Cantrips (∞/LR) | |[[https://thebombzen.com/grimoire/spells/blade-ward|Blade Ward]] \\ [[https://thebombzen.com/grimoire/spells/booming-blade|Booming Blade]]| |1st (4/LR)(-0) | |[[https://thebombzen.com/grimoire/spells/absorb-elements|Absorb Elements]] \\ [[https://thebombzen.com/grimoire/spells/thunderwave|Thunderwave]] \\ [[https://thebombzen.com/grimoire/spells/shield|Shield]]| |2nd (2/LR)(-0) | |[[https://thebombzen.com/grimoire/spells/levitate|Levitate]] \\ [[https://thebombzen.com/grimoire/spells/shadow-blade|Shadow Blade]] \\ [[https://thebombzen.com/grimoire/spells/warding-wind|Warding Wind]]| ====== Holdings ====== Chain Mail 2ᵡ Net (Special, Thrown(5/15)) Two Handaxes (1d6, Light, Thrown(20/60)) -Hos Fange Dungeoneer's pack • a Backpack • a Crowbar • a Hammer • 10 pitons • 10 torches • a Tinderbox • 10 days of Rations • a Waterskin • 50 feet of Hempen rope A set of fine clothes a signet ring a scroll of pedigree and a purse containing 25 gp House Stroxx Banner 300 3 carriages 300 6 Draft Horses 5 95 horsedays of feed 100 100GP worth of random campstuff 5 Chest for money +90gp Group loot +20gp +20gp -6gp +6sp +kort +20gp +50' reb +200 gp +Bandit Diamant +kortsværd -Hos Fange +stridskølle -Hos Fange +kort (floden, streg, bygning) 2x Gretes healing potions 4d4+4 Banditscroll 3x acid coating vials brev fra nobel i kongens bugt ( findeløn for 'ravnens øje') 80gp 120gp shortbow greatsword platemail Eladrin købe læderrustning ====== Retainers ====== //52 årige kvindeligt Dragonborn// \\ ● Adelsbrevsbærer \\ ● Revisor \\ ● Kok \\ //23 årig mandlig dragonborn// \\ ● Historieinterreseret \\ ● Skribent \\ ● I dårlig form \\ //15 årig mandlig menneske// \\ ● Page \\ ● Taktik/spil interreseret \\ ● Løber \\ ====== Magic Gear ====== ^ Flametongue Greatsword ^ |//Weapon (any sword), rare (requires attunement)// You can use a bonus action to speak this magic sword' command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.| ^ Ring of Mind Shielding ^ |//Ring, uncommon (requires attunement)// While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.| ^ Plate mail of Gleaming ^ |//Armor (any medium or heavy), common// This armor never gets dirty.| ====== Magic Potions ====== ^ Potion of Mind Reading ^ |//Potion, rare//When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. | ^ Greater Potion of Healing ^ |//Potion, uncommon//You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated. | ^ Potion of Resistance ^ |//Potion, uncommon//When you drink this potion, you gain resistance Acid for 1 hour.| ^ Potion of Comprehension ^ |//Potion, common//When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.| ^ Potion of Growth ^ |//Potion, uncommon//When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. | ====== Feat & Feature ====== //Prerequisite: Proficiency with heavy armor// \\ You can use your armor to deflect strikes that would kill others. You gain the following benefits: * Increase your Strength score by 1, to a maximum of 20. * While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3. //Prerequisite: The ability to cast at at least one spell// \\ You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: * You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. * You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. * When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. ====== Noter ====== Stroxx Askejarl Class Prof. Armor: • All armor, shields Prof. Weapons: • Simple weapons, martial weapons Prof. Tools: • None Prof. Saving Throws: • Strength, Constitution Prof. Skills: • Choose two skills from Acrobatics, Animal Handling, >Athletics<, History, Insight, Intimidation, >Perception<, and Survival Equipment • (a) >chain mail< or (b) leather, longbow, and 20 arrows • (a) a martial weapon and a shield or (b) >two martial weapons< • (a) a light crossbow and 20 bolts or (b) >two handaxes< • (a) >a dungeoneer's pack< or (b) an explorer's pack Background Prof. Skills: • History, Persuasion Prof. Tools: • One type of gaming set Prof. Languages • One of your choice Equipment • A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp Variant Noble: Knight A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature below instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart – in a chaste sort of devotion. (This person could be your bond.) Variant Feature: Retainers If your character has a noble background, you may select this background feature instead of Position of Privilege. You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. ^Lvl ^Prof ^Feature ^ |Ftr1 |+2 |Fighting Style, Second Wind | |Ftr2 |+2 |Action Surge (1/SR) | |Ftr3/EK |+2 |Martial Archetype(Spellcasting, Weapon Bond) | |Ftr4/EK |+2 |ASI(Feat:WarCaster) | |Ftr5/EK |+3 |Extra Attack | |Ftr6/EK |+3 |ASI(Heavy Armor Master (+1STR)) | |Ftr7/EK |+3 |Martial Archetype feature(War Magic) | |Ftr8/EK |+3 |ASI(+2 STR) | ====== Baggrund ====== ([[https://www.reddit.com/r/DnD/comments/6xi9i4/dragonborn_backstory/|Inspiration]]) Da Toril(FG)/Arhax og Abeir blev åbnet for hindanden i løbet af 'Fortryllelsespesten' (Spellplague) tog Klan Stroxx fra Abeir og satte sig i en bjærgkæde på Toril. Klan Stroxx blev angrebet og næsten slået ud af "inkvisitører" der bekæmpede ondskaben af røde drager. Ægmoderen Stroxx Isåre blev taget ind af de noble i hus Schtoltenheim, en obskur slægt i nærheden af [BJÆRGLOKATION]. Efter længere tid som tjenestefolk optjente Stroxx klanen ridderstatus ved at være instrumentale i afværgelsen af et større angreb imod hus Schtoltenheim. En Schtoltenheim arving giftede sig med en Stroxx ridder, og derved blev de to huse forenede. Generationer senere blev Askejarl født som arving til Schtoltenheim. I hans unge år satte han lidt ild i palæet (derfor hans navn). Han hævdede det var et uheld, matriarken sendte ham ud for at bevise han er Schtoltenheim titlen værdig. Han har siden rejst rundt med kun et fåtal af sine tjenestefolk for at bevise han er modig, nobel, og alt det andet man skal være for at være nobel. Han er også sendt ud som ambassadør for at de røde Dragefødte ikke nødvendigvis er onde, han er ikke den bedste til dette.