Loga, Karsite, Binder (10) THE SONG OF GLEIPNIR. \\ Some things that should have been dead did truly not die, and some things that should have been caught was let loose. In the days of armageddon long ago, Vidar killed Fenris. A piece of the chain – kalled Gleipnir — used to keep this beast tethered has survived to this day. **Sources** * Tome of magic * Players Handbook * Players Handbook II * Magic Item Compendium **Abilities** Str 16 (+3) \\ Dex 10 (+0) \\ Con 18 (+4) (15[base] +1[lvl] +2[race]) \\ Int 10 (+0) \\ Wis 8 (-1) \\ Cha 20 (+5) (17[base] + 1[lvl] +2[race]) **Attack** BAB: +7 \\ Standard attack: +12(+7[BAB] +3[str] +1[magic] +1[feat]), 2d4+4 (3[str] +1[magic]) /x2; magical drain, touch of the void, impedance \\ Initiative: +0 **Defence** AC: 18 (10[base] +2[natural] +5[armor] +1[magic]) (touch: 12, flat footed: 17), fast healing 2, spell healing, damage reduction \\ Fortitude: +14 (+7[base] +3[con] +1[magic] +3[insight]) \\ Reflex: +7 (+3[base] +1[magic] +3[insight]) \\ Will: +10 (+7[base] -1[wis] +1[magic] +3[insight]) \\ HP: 107 (9d8+8+9*4: [3+8+7+7+8+8+8+6+8]+8+9*4 = 107), fast healing 2, spell healing, damage reduction \\ Spell resistance: 20, spell healing \\ Energy resistance: 10 against acid, cold, electricity, fire and sonic \\ Damage reduction: 5/bludgeoning+magic **Racial abilities** Karsite (ToM p. 84) * Human traits * +2 Con, +2 Cha * Damage reduction 5/magic * Spell resistance 10 + class level * Magical draining attack: Suppress a single magical combat item for one round on a successful attack (item must be visible) * Spell healing: Heal 2 x class level when spell resistance soaks an attack * Spell casting inability: Can't cast divine or arcane spells * Level adjustment: 2 ([[http://dndsrd.net/unearthedRaces.html|Level adjustment rules applied]]) **Class abilities** Binder (ToM p. 9) * Proficient with simple weapons and light armour * Soul binding: up to two vestiges up to 5th level (binding check: +16) * Suppress sign * Pact augmentation: up to three abilities * Soul guardian: Immune to fear slippery mind **Skills** Skill points: 26/39 (4*2[1st] + 4(human 1st) + 9*2[lvl] + 9*1[human]) * K:Arcana: +6 (+6[ranks]) * K:Nature: +4 (+4[vestige]) * K:Planes: +6 (+6[ranks]) * K:Religion: +6 (+6[ranks]) * Gather information: +11 (+6[ranks] +5[cha]) * Decipher Script: +2 (+2[rank]) * Heal: +4 (+4[vestige]) * Survival: +4 (+4[vestige]) **Feats** 6 = 1(human) +4(lvl) +1(bonus) * Improved binding: +2 EBL (ToM) * Skilled pact making: +4 to binding checks (ToM) * Shorten haft (PHBII): Toggle reach of weapon as a swift action * Exotic weapon proficiency (spiked chain) (PHB) * Weapon focus (spiked chain) (PHB) * Ingnore special requirements (ToM) **Vestiges** Buer (ToM p. 26) * Gain +4 to K:Nature, Heal and Survival. K:Nature is trained even without ranks * Immune to poison and disease. When making the pact, any poison or desease is cured. * Allies within 30 feet gains temporary immunity to to poisons and deseases. They ignore the effects while in the area. When leaving they suffer the effects normally * Fast healing: 1, 2 (10th level), 3 (13th level), 4 (16th level), 5 (19th level) * Healing gift: Cure 1 point of damage as a standard action. Cure 1d8+EBL as full round action (usable every five rounds). * Track (as the feat) Tenebrous (ToM p. 48) * Deeper darkness: Always centered on you. Standard action to turn on or off. Move action to change range of emanation with 10 feet. * See in darkness: You see perfectly in any form of darkness, even deeper darkness. * Touch of the void: As a swift action, charge attack with additional 1d8 damage and an additional 1d8 per four EBL above seventh. Usable once every five rounds * Turn/rebuke undead as a cleric of EBL level once every five rounds. * Vessel of emptiness: As dimension door, but 5 feet per two EBL once per day. If cast as a response to an attack, attacker suffers 50% miss chance. **Items and wealth** Gold: 722.28 gp * Gleipnir, a +1 slow burst impedance masterwork spiked chain (23,325gp): Impede spell-like abilities and ability to cast magic for 1d6 rounds. 15 + spell level to overcome on a per-effect basis. On critical hit, target is slowed for three rounds. * Amulet of natural armour +2 (8,000gp): +2 enhancement bonus to natural armour * Boots of swift passage (5,000gp, MiC p. 78): Teleport 20 feet five times per day * Everlasting rations (350gp, MiC p. 160) * Ever-full mug (200gp, MiC p. 160) * +1 Exoskeletal radian mithral breast plate (49,350gp): ER(*) 10. Damage reduction 5/bludgeoning * Vest of resistance +1 (1,000gp MiC): +1 enhancement bonue to saves * Chalk x3 (3cp) * Candle x3 (3cp) * Flint and steel (1gp) * Flask, empty x2 (6cp) In game: * Wine (5gp) * Room for a month (50gp)