{{:random:characters:886994072c985c9bb8c75e1a4d1d16ed.jpg?300 }} Wilhelm Talabec Swordsman, diplomat, and linguist. Plucked from his homeworld at a young age for his aptitude for languages, and trained as a translator and diplomat in the service of Rogue Trader, Bertram Huss. He has spent his whole life combating Drukari realspace incursions and has come to hate them to a degree where the goal justifies the means and he will take any steps to whittle down their numbers. Always composed, well spoken, and schooled in the old, imperial truth, rather than the imperial creed, which leads him to pitty and takes a distance to those who revere The Emperor as a god, rather than a remarkable man. ---- Sources: Core, Enemies Without Homeworld: Sabriel (Garden World)\\ Background: Rogue Trader Fleet\\ Role: Seeker Wounds: 11\\ Fate points: 3 = 2 (normal) + 1 (bonus) \\ Divination: Be a boon to your allies and the bane of your enemies. This character gains Hatred (Drukari) talent. Attacks: ^Name ^Action ^Comments | |Standard |Half-action |Blademaster | |Lightning Attack |Half-action |Blademaster | Weapons: ^Name ^Dam ^Pen ^Comments | |Eldar Power Sword |1d10+5 E |4 |Balanced, Power Field | |Knife |1d5 R |0 |Can be thrown 5m | |Stub Revolver |1d10+3 I |3 |Range 30 m, clip 6, Flame | Balanced: +10 Parry\\ Power field: Succesfull parry: d100 > 26 = enemy weapon destroyed Armor: | | Head 4 = 2(subskin) + 2(T) | | | Arm 6 = 2(subskin) + 2(armor) + 2(T) | Body 6 = 2(subskin) + 2(armor) + 2(T) |Arm 6 = 2(subskin) + 2(armor) + 2(T) | | Leg 6 = 2(subskin) + 2(armor) + 2(T) | |Leg 6 = 2(subskin) + 2(armor) + 2(T) | Social interactions: * With Xenos: No penalty for them being Xenos. Penalties reduced by 20. Additional bonus +20. Example: Target: -20 (Xenos) -30 (difficulty) totaling -50 becomes: -0 (Xenos) -10 (difficulty) +20 (bonus) totaling +10. Characteristics: ^Name ^Roll ^Modifier ^Total | |WS |2d10 (20) |+5 |45 | |BS |2d10 (8) | |28 | |S |2d10 (15) | |35 | |T |3d10L (8) | |28 | |Ag |3d10H (18) |+5 |48 | |Int |2d10 (11) |+5 |36 | |Per |2d10 (15) | |35 | |WP |2d10 (12) | |32 | |Fel |3d10H (17) |+10 |52 | |Inf |2d10 (15) | |35 | Insanity: 5 Corruption: 0 Skills: * Charm ●●◦◦ * Commerce ●◦◦◦ * Common Lore: Rogue Trader ●◦◦◦ * Command ●●◦◦ * Deceive ●●◦◦ * Dodge ●◦◦◦ * Parry ●●●◦ * Forbidden Lore: Xenos ●●●◦ * Linguistics: Eldari ●●◦◦ * Operate: Aeronautica ●◦◦◦ * Inquiry ●●◦◦ * Scrutiny ●●◦◦ * Trade: Explorator ●◦◦◦ Talents: * Weapon Training: Solid (Background) * Weapon Training: Shock (Background) * Weapon Training: Power (XP) * Keen Intuition (Role): This can bring the smallest irregularity to prominence, revealing the heresy festering beneath the surface. After failing an Awareness skill test, the character can re-roll the test with a –10 modifier. * Blademaster (XP): Re-roll one attack per round * Lightning Attack (XP): The attacker makes a Difficult (–10) Weapon Skill test. If he succeeds on the test, he inflicts one hit on his target with his melee weapon for every degree of success he scored on the test. The number of hits scored cannot exceed the attacker’s Weapon Skill bonus. Extra hits can either be allocated to the original target or any other targets the character is engaged in melee with, provided none of the new targets would have been harder to hit than the original target. * Ambassador Imperialis (XP): The character reduces any penalty to Interaction skill tests for dealing with Xenos or non-Imperial NPCs by 20. In addition, once per encounter, he can reroll a failed Interaction skill test when interacting with such an NPC. * Hatred Drukari (Divination): When fighting opponents of that group in close combat, the Acolyte gains a +10 bonus to all Weapon Skill tests made against them. He also finds it difficult to back down from a fight with his hated foe and must make a Challenging (+0) Willpower test to retreat or surrender when fighting them, unless suicidally outnumbered or * Counterattack: The Acolyte’s lightning ripostes are things of deadly beauty; swift and invisible as the wind. Once per turn, after successfully Parrying an opponent’s attack, this character may immediately make a Standard Attack action as a Free Action against that opponent using the weapon with which he Parried. The character suffers a –20 penalty on the Weapon Skill test for this attack. * Cover-Up: Reduce his influence to increase group’s subtlety. * Contact Network: Use Fellowship in place of Int when making Requisition tests. Special rules: * Inured to the Xenos: A character from a Rogue Trader Fleet gains a +10 bonus to Fear tests caused by aliens and a +20 bonus to Interaction skill tests with alien characters. * Nothing Escapes My Sight: In addition to the normal uses of Fate points, a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus. * Serenity of the Green: A garden world character halves the duration (rounded up) of any result from Table 8–11: Shock or Table 8–13: Mental Traumas (see pages 287 and 288 of the Dark Heresy Core Rulebook). * Can remove Insanity points for 50xp per point rather than the normal 100xp. Aptitudes: * Social (Home World, Role) * Fellowship (Role) * Intelligence (Role) * Perception (Role) * Tech (Role) * Finesse (Background) * Weapon Skill (Collision) Characteristics modifiers: * + Agility * + Fellowship * - Toughness Spending XP: 6900 / 9500 * 250: Weapon Skill (Simple): +5 * 200: Weapon training (Power) * 400: Blademaster * 400: Lightning Attack * 450: Ambassador Imperialis * 200: Dodge (known) * 100: Deceive (known) * 200: Parry * 400: Parry +10 * 200: Charm (+10) * 200: Deceive (+10) * 100: Fellowship (Simple): +5 * 100: Forbidden Lore: Xenos (Known) * 100: Agility (Simple); +5 * 400: Counter attack * 250: Intelligence (Simple); +5 * 250: Fellowship (Intermediate): +5 * 100: Command (Known) * 200: Command (+10) * 300: Cover-up * 300: Contact Network * 200: Linguistics * 400: Step aside * 100: Inquiry (Known) * 200: Inquiry (+10) * 100: Scrutiny (Known) * 200: Scrutiny (+10) * 100: Trade: Explorator (Known) * 200: Forbidden Lore (+10) * 300: Forbidden Lore (+20) Items: * Memorance Implant (Core, rare) * Eldar power blade (Enemies Without, extremely rare) * Light Flak Coat (Core, Scarce) * Subskin Armor (Core, very rare) * Dataslate (Core, common) * Rations: 10 days (mid grade) (Core, common) * Glow-globe (Core, average) * Pict recorder (Core, average) * Writing kit (Core, average) * Stummer (Core, average) * Knife (Core, plentiful) * Stub revolver (Core, plentiful) (2 clips) * 42 Disco infernal bullets (+3 pen, Flame quality) * Pictures of the wraithbone smoke/drug/vial machine found in the chem-lab in the grey wolves' territory. * Pictures of the Steve-clones. * Pictures of the Wraithbone at the bottom of the staircase. * 15 doser crocodile: Hver pille er 1/3 spook/slaught/obscura. Effekt: 1d5 timer: +2 AG bonus, +2 PER bonus. Alle spooks effekter. * Talking head - His name is Adric, he's currently detained by the Mecanicum in Hive Phaedris * Auspex * Com-bead * 2x Fint tøj * Implanted ingestive system * +20 Toughness against ingested toxins * Full life support * Unnoticeable * Frag grenade Contacts: * Cartes Tigunos - Told Officer i Hive Paraxia * Tybenatus Tibes - Advokat i “TT, TT, TT, og TT”. Et prominent advokat firma i Periferien. * Raffel * Franz (pariah barn). 6 år gammel. * Mulig kontakt: Handelsmand, 4 niveauer over vores hideout. Sælger xenos ting. Kilde: Tyv, som Thor og jeg afhørte i en gyde. \\