Zarras Level 4 Wood Elf Bard \\
Who sing secret truths
===== Icon Relationships ======
-1 Prince of Shadows \\
-1 Priestess \\
+1 The Diabolist
===== Backgrounds ======
+2 Entertainer \\
+5 Elven bladedance \\
+3 Aeron-born \\
\\
+2 Mythkenner \\
===== Attributes ======
^Attr. ^ Total | ^ PB \\ Array ^ Race \\ Class ^ Level \\ Bonus ^
^STR | **8** \\ -1 | | 8 | | |
^DEX | **20** \\ +5 | | 17 | +2 \\ Class | +1 |
^CON | **11** \\ +0 | | 10 | | +1 |
^INT | **8** \\ -1 | | 8 | | |
^WIS | **20** \\ +5 | | 17 | +2 \\ Race | +1 |
^CHA | **8** \\ -1 | | 8 | | |
===== Defenses ======
^ Hitpoints ^ Armor \\ Class ^
| **42/42** \\ \\ (level) x6 \\ (Baseline) 7 \\ \\ | **21 AC** \\ \\ (Light Armor) 12 \\ (DEX) +5 \\ (Level) +4 |
^ Recoveries ^ Physical \\ Defense ^
| 6**/8 x 4d8+0** \\ \\ (Base) 4d8 \\ (CON) +0 \\ \\ | **14 PD** \\ \\ (Base) 10 \\ (CON) +0 \\ (Level) +4 |
^ Initiative ^ Mental \\ Defense ^
| **+9** \\ Elven Grace \\ \\ (DEX) +5 \\ Level +4 \\ | **14 MD** \\ \\ (Base) 11 \\ (CHA) -1 \\ (Level) +4 |
===== Attacks ======
^ Basic Attack ^
|**ATK:** 9 \\ Reroll 2s \\ \\ DEX +5 \\ Level +4 \\ \\ **DMG:** 4d8+7 \\ \\ \\ DEX +5 \\ Level x4 \\ Longsword 1d8 \\ Blade Heritage +2 |
^**Pull it Together!** \\ Flexible Melee (11+) 2/Battle^
|One nearby ally can heal using a recovery.|
^**Hang Tough!** \\ Flexible Melee (Odd)^
|Give a nearby ally temporary hit points \\ equal to your Charisma modifier. \\ \\ **Adventurer Feat:** If the ally is staggered, \\ double the temporary hit points.|
^**Take Heart!** \\ Flexible Melee (Hit)^
|Nearby ally can roll a save \\ against a "save ends" effect; \\ OR roll a normal save against a condition that \\ has a duration that lasts until the end \\ or beginning of a turn.|
^**Move it!** \\ Flexible Melee (Even)^
|One of your unengaged allies \\ can move as a free action; \\ OR one of your engaged allies can make a \\ disengage check as a free action.|
^**Combat Boon** \\ At-Wil - //Close-quarters spell//^
|Make a basic melee attack. \\ If the attack hits, \\ you or one conscious nearby ally \\ can roll a save \\ against a save ends effect.|
Song of Spilt Blood
Bardic song
Daily
Quick action each turn; 6+ to sustain
Opening & Sustained Effect: Any attack against you takes a
penalty equal to the number of your allies in the battle who
have more hit points than you.
Final Verse: The effect ends immediately, and you or one ally of
your choice can heal using a recovery.
3rd level song Sustain the song on a 4+
Song of Aid
Bardic song
Daily
Quick action each turn; 11+ to sustain
Opening & Sustained Effect: You or a nearby ally gains 3d6
temporary hit points.
Final Verse: One target that gained temporary hit points can also
heal using a recovery
Song of Thunder
Bardic song
Daily
Standard action each turn; 11+ to sustain
Opening & Sustained Effect: Make the following attack against
1d4 + 1 nearby enemies.
Attack: Charisma + Level vs. PD
Hit: 5d6 + Charisma thunder damage.
Miss: —
Final Verse: Make the attack again, but this time it deals half
damage on a miss.
===== Talents ======
Choose another spell-casting character class. \\
You can choose one spell from the spell list of that class, \\
of your own level or lower, \\
as an extra spell you know how to cast. \\
You can even improve the spell you’ve jacked \\
by taking its feats upto your tier, if it has any. \\ \\ This spell is a bonus spell, not included in your bard class count. \\ You can’t jack spells that come from class talents. \\ \\ **Cleric = Combat Boon**
//You cannot take this talent if you have taken the Loremaster talent.// \\ Choose two of the following three bonuses:
- Your bardic skills and magic are now based on your Wisdom \\ rather than Charisma. Any time an element of the bard \\ class refers to Charisma, you can replace that element with \\ a reference to Wisdom.
- Take two additional points of backgrounds; you can use \\ these additional points to raise a background that has \\ something to do with religion, myth
//You cannot take this talent if you have taken the Spellsinger talent.// \\ Increase the number of battle cries you know by one. \\ The bonus battle cry can be from your highest possible level.
^**Adventurer Feat: One battle per day, you can use your battle cries to help yourself**
===== Features ======
^ Elven Grace - //Racial Power// ^
|At the start of each of your turns, \\ roll a die to see if you get an extra standard action. \\ If your roll is equal to or lower than the escalation die, \\ you get an extra standard action that turn. \\ At the start of battle, you roll a d6. \\ \\ Each time you successfully gain an extra action, \\ the size of the die you roll increases by one step \\ on the following progression: (d4), d6, d8, d10, d12, d20. \\ If you get an extra action after rolling a d20, \\ you can’t get any more extra actions that battle. |
===== Feats ======
^Hang Tough |Staggered Allies gets double tHP |
^Linguist |Speaks/Writes all humanoid languages |
^Heritage of the Sword |+2 Dmg |
^Further Backgrounding |+2BGs |
===== Items ======
^Gloffs of Ambidexterity \\ (Recharge 11+)^
|First melee attack on your turn rolling 16+ yields off-hand attack at +10Atk \\ //Quirk: Writes with both hands simultaneously.//|
^Boots of sure feet^
|You can walk and run normally through terrain that would slow you down such as rubble, undergrowth, and muck. \\ //Quirk: Becomes exceptionally picky about diet.//|