====== Undead ====== This is undeads as summoned by [[:random:characters:Graham|Recna]]\\ ^ **Zombie** |||| ^ AC ^ Fort ^ Ref ^ Will ^ | **8** \\ (Base) \\ -2 (Dex) \\ | **+3** \\ +3(CON) | **-2** \\ -2(DEX) \\ | **+0** \\ -2(WIS) \\ +2(Prof) \\ | |**Speed:** 20 \\ **Damage Immunity** \\ (Poison) \\ **Condition Immunity** \\ (Poisoned) \\ **Senses** \\ (Darkvision 60ft) \\ |||| ^ Attack ^^ Damage ^^ | **+3** \\ +1(STR) \\ +2 (Prof) ||**1d6+5** \\ Bludgeoning \\ +1(STR) \\ (+4 Undead Thralls) || | **STR**\\ 13\\ ( +1 ) | **CON**\\ 16\\ ( +3 ) | **DEX**\\ 6\\ ( -2 ) | **INT**\\ 3\\ ( -4 ) | | **WIS**\\ 6\\ ( -2 ) | **CHA**\\ 5\\ ( -3 ) | **HP**\\ 31/31\\ Hid Dice 3d8\\ (22+9) || **Undead Fortitude**\\ If damage reduces the zombie to 0 hit points,\\ it must make a Constitution saving throw with\\ a DC of 5+ the damage taken, unless the\\ damage is radiant of from a critical hit. On a\\ success, the zombie drops to 1 hit point\\ instead. {{:random:zombie_1.jpg?200|}}\\ \\ {{:random:zombie_2.jpg?200|}} ^ **Skeleton** |||| ^ AC ^ Fort ^ Ref ^ Will ^ | **13** \\ 11 (Armor) \\ +2 (Dex) \\ |**+2** \\ +2(CON) |**+2** \\ +2(DEX) \\ |**-1** \\ -1(WIS) \\ | |**Speed:** 30 \\ **Damage Vulnerability** \\ (Bludgeoning) \\ **Damage Immunity** \\ (Poison) \\ **Condition Immunity** \\ (Poisoned) \\ **Senses** \\ (Darkvision 60ft) \\ **Armor Scraps** \\ (AC=11+Dex) \\ |||| ^ Attack ^^ Damage ^^ | **+4** \\ +2(DEX) \\ +2 (Prof) ||**1d6+6** \\ Piercing \\ +2(DEX) \\ (+4 Undead Thralls) || | **STR**\\ 10\\ ( ) | **CON**\\ 15\\ ( +2 ) | **DEX**\\ 14\\ ( +2 ) | **INT**\\ 6\\ ( -2 ) | | **WIS**\\ 8\\ ( -1 ) | **CHA**\\ 5\\ ( -3 ) | **HP**\\ 22/22\\ Hid Dice 2d10\\ (13+9) || {{:random:swordskeleton.jpg?200|}}\\ \\ {{:random:bowskeleton.jpg?200|}}