====== Warrior ====== **Hit die**: d10 **Weapon and Armor Proficiency:** \\ The warrior is proficient with all simple and martial weapons, and all armors and shields, except tower shield. **Skill points**: (4 + int modifier) ====== Progression ====== ^Level ^BAB ^Fort ^Ref ^Will ^Class features ^Bonus Feat | ^1st |+1 |+2 |+0 |+0 |**Brute Force, Weapon Focus, Versatile Focus** | | ^2nd |+2 |+3 |+0 |+0 | |Bonus Feat | ^3rd |+3 |+3 |+1 |+1 |**??Improved Saves??, Combat Expertise** | | ^4th |+4 |+4 |+1 |+1 |**Weapon Specialization** | | ^5th |+5 |+4 |+1 |+1 |**Maneuver Mastery, Natural Fit** | | ^6th |+6/+1 |+5 |+2 |+2 |**Grit** | | ^7th |+7/+2 |+5 |+2 |+2 | |Bonus Feat | ^8th |+8/+3 |+6 |+2 |+2 |**Greater Weapon Focus, Weapon Mastery** | | ^9th |+9/+4 |+6 |+3 |+3 |**Steel Wind** | | ^10th |+10/+5 |+7 |+3 |+3 |**Indominable Soul** | | ^11th |+11/+6/+1 |+7 |+3 |+3 |??Improved Saves?? | | ^12th |+12/+7/+2 |+8 |+4 |+4 |**Greater Weapon Specialization** |Bonus Feat | ^13th |+13/+8/+3 |+8 |+4 |+4 |**Crushing Blow** | | ^14th |+14/+9/+4 |+9 |+4 |+4 | | | ^15th |+15/+10/+5 |+9 |+5 |+5 | | | ^16th |+16/+11/+6/+1 |+10 |+5 |+5 |**Greater Weapon Mastery** | | ^17th |+17/+12/+7/+2 |+10 |+5 |+5 |**Execute** |Bonus Feat | ^18th |+18/+13/+8/+3 |+11 |+6 |+6 | | | ^19th |+19/+14/+9/+4 |+11 |+6 |+6 | | | ^20th |+20/+15/+10/+5 |+12 |+6 |+6 | | | ==== Class Features ==== === Brute Force === You gain either the Power Attack or the Deadly Aim feat. === Weapon Focus === You gain the Weapon Focus feat. === Versatile Focus === The warrior trains in the use of many different weapons. If you've chosen Weapon Focus with a One-handed melee weapon, the attack roll bonus\\ applies to ALL one-handed melee weapons. And so it is if you've chosen Weapon Focus with a Two-handed melee weapon or a Ranged weapon.\\ You may still use your other feats gained through normal advancement to gain Weapon Focus with the two other categories. === Combat Expertise === You gain the Combat Expertise feat. === Improved Saves === You gain either the Lightning Reflexes or the Iron Will feat. At 11th level, you gain the other feat. === Weapon Specialization === You gain the Weapon Specialization feat. You apply the damage bonus to all weapons that you apply your Weapon Focus attack bonus to. === Maneuver Mastery === At 5th level, the warrior learns how to better get an edge against his opponents in brutal combat. He no longer causes attacks of opportunity when trying to Disarm, Trip or Bullrush others. === Greater Weapon Focus === You gain the Greater Weapon Focus feat. You apply the attack bonus to all weapons that you apply your Weapon Focus attack bonus to. === Weapon Mastery === You gain the Weapon Mastery feat. You apply the attack and damage bonus to all weapons that you apply your Weapon Focus attack bonus to. === Natural Fit === You are no longer slowed by wearing armor. === Grit === The warrior learns how to withstand ailments with greater fortitude.\\ If he makes a successful Fortitude save against an attack that normally deals half damage on a successful save, he instead takes no damage. === Steel Wind === As a standard action, you may attack twice. Both attacks are made at your highest base attack bonus, but suffers a -2 penalty to both attacks. === Indominable Soul === When you have to make a will save, you may reroll it once. If you do, you must keep the second roll, even if it lower than the first. === Greater Weapon Specialization === You gain the greater Weapon Specialization feat. You apply the damage bonus to all weapons that you apply your Weapon Focus attack bonus to. === Crushing Blow === As a standard action, the warrior can make a single attack that bypass any Damage Resistance of creatures and Hardness of objects. === Greater Weapon Mastery === You gain the [[:rules:homebrew:heartbreaker:greater_weapon_mastery|Greater Weapon Mastery]] feat. You apply the attack and damage bonus to all weapons that you apply your Weapon Focus attack bonus to. === Execute === As a standard action, you can make a single attack that deal an additional 30 damage to a target with half or less Hit Points left. If you use a ranged weapon, you must do so within 30 ft. of the target. \\