===== Attributes ===== [[rules:homebrew:JPSYSRPG|Link to front page.]] \\ \\ At the beginning of character generation, each Attribute starts at Rank 3. Each attribute can increase up to Rank 5, at the cost of XP. \\ \\ //[This list of attributes lends itself to a Medieval Fantasy setting, and may need a reworking or a rewording to fit other settings.]// ^ Physical Attributes ^ Mental Attributes ^ | Agility | Awareness | | Athletics //(or Might or Strength)// | Cunning | | Endurance | Deception | | Fighting | Healing | | Marksmanship | Knowledge | | Stealth | Language | | Survival | Persuasion | | Thievery | Will | === Agility === Agility measures dexterity, nimbleness, reflexes, and flexibility. In some ways, it describes how comfortable you are in your body, how well you master your movement, and how you react to your surroundings. * Acrobatics * Balance * Contortions * Dodge * Quickness === Athletics === Athletics describes the degree of training, the application of physical fitness, coordination, training, and raw muscle. Athletics is an important ability in that it determines how far you can jump, how fast you run, how quickly you move, and how strong you are. * Climb * Jump * Run * Strength * Swim === Endurance === Endurance measures your physical well-being—your health and hardiness. Your Endurance determines how much punishment you can take, as well as how quickly you recover from injury. * Resilience * Stamina === Fighting === Fighting describes your ability to wield weapons in combat. Whenever you would attack unarmed or use a hand-held weapon, test Fighting. * Axes * Bludgeons * Brawling * Heavy Blades * Light Blades * Poles * Shields === Marksmanship === Marksmanship represents your skill with ranged weapons, to use them appropriately and accurately in combat. Any time you make an attack using a ranged weapon, you test Marksmanship. * Bows * Crossbows * Siege * Thrown === Stealth === Stealth represents your ability to creep about unseen and unheard. Whenever you would move without being noticed, you test Stealth. * Blend In * Hide * Sneak === Survival === Survival is the ability to get by in the wild—hunting, foraging, avoiding getting lost, and following tracks. The Survival skill is important for a variety of people in that hunting remains an important method of providing food for one’s family, especially in the more remote corners of the world. * Forage * Hunt * Orientation * Track === Thievery === Thievery is a catchall ability for any skill involving larcenous activities. Examples include picking locks, hand tricks, and general robbery. * Pick Lock * Sleight of Hand * Steal === Awareness === Awareness measures your senses, how quickly you can respond to changes in your environment, and your ability to see through double-talk and feints to arrive at the truth of the matter. Whenever you perceive your surroundings or assess another person, use Awareness. * Empathy * Notice === Cunning === Cunning encapsulates intelligence, intellect, and the application of all your collected knowledge. Typically, Cunning comes into play whenever you might recall an important detail or instruction, work through a puzzle, or solve some other problem, such as researching and deciphering codes. * Decipher * Logic * Memory === Deception === Deception measures your gift at duplicity—your ability to lie and deceive. You use Deception to mask your intentions and hide your agenda. You also use Deception to pretend to be someone other than who you really are—to affect a different accent or disguise yourself successfully. * Act * Bluff * Cheat * Disguise === Healing === Healing represents skill with and understanding of the accumulated medical knowledge throughout the world. Ranks in this ability reflects an understanding of health and recovery; the highest ranks represent talents held only by the greatest of masters. * Diagnose * Treat Ailment * Treat Injury === Knowledge === Knowledge describes your general understanding and awareness of the world in which you live. It represents a broad spectrum and numerous subjects, including: * Arcana * History * Nature * Religion * Streetwise * Void === Language === Language is the ability to communicate through speech or, among the best educated, through the written word. The starting rank you have in this ability applies to your knowledge of the Common Tongue spoken throughout the world. When you improve this ability, you may improve your ability with the Common Tongue or choose to speak other languages. * Common Tongue * Dwarven * Elven * and others... === Persuasion === Persuasion is the ability to manipulate the emotions and beliefs of others. With this ability, you can modify how others see you, shape their attitudes towards others, convince them of things they might not otherwise agree to, and more. * Bargain * Charm * Command * Intimidate * Taunt === Will === Will is your mental fortitude, reflecting the state of your mind’s health and endurance. It represents your ability to withstand fear in the face of appalling violence or supernatural phenomena and also serves as the foundation for your ability to resist being manipulated by others. * Courage * Dedication * Spirit