===== Combat ===== [[rules:homebrew:JPSYSRPG|Link to front page.]] \\ \\ When combat begins, everyone rolls an Agility (Quickness) roll to determine initative order. \\ \\ Each character has **2 Major Actions** during your turn. Each character has **2 Major Actions** and **1 Quick Action** during their turn. ==== Actions in combat ==== Your actions can be used to: * Move your speed in feet. * Make a Light Attack. * Make a Heavy Attack. * Interact with the environment. * Sheath or draw an item. * Aid an ally. * Hinder an Opponent. * Charge. * Cast a spell. **__Move your speed in feet__**: You can spend 1 Major Action to move up to your speed in feet. You can split this movement up however you like, and take your other actions in between moving. \\ **__Make a Light Attack__**: You can spend 1 Major Action to make a Light Attack, that deals damage equal to your Weapon Damage. \\ **__Make a Heavy Attack__**: You can spend 2 Major Actions to make a Heavy Attack, that deals damage equal to your Weapon Damage +2d6. \\ **__Interact with the environment__**: You can spend 1 Major Action to pull a lever, open or close a door and such things. \\ **__Sheath or draw an item__**: You can spend 1 Major Action to sheath a weapon or draw a potion and drinking it in one go. \\ **__Aid an Ally__**: Spend 1 Major Action to give an ally a bonus to their next Attribute roll equal to your own Attribute (Aid an ally with Knowledge, adds a bonus equal to your own Knowledge Attribute). \\ **__Hinder an Opponent__**: Works as **Aid an Ally**, but instead enforces a penalty on the opponents next Attribute roll. \\ **__Charge__**: You can spend 1 Major Action to move up to your speed in a straight line and make a Light Attack, but suffer a -2 penalty to your Guard until the start of your next turn. \\ **__Cast a spell__**: Spend 1 or 2 Major Actions to cast a spell.